This commit is contained in:
PC-20230316NUNE\Administrator
2023-12-13 19:33:57 +08:00
parent 5bc3f1d954
commit 3dde3c30b3
37 changed files with 104 additions and 51 deletions

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@@ -0,0 +1,9 @@
{
"ver": "1.2.0",
"importer": "directory",
"imported": true,
"uuid": "e39de726-3f70-4b81-8d41-13c5f661ab06",
"files": [],
"subMetas": {},
"userData": {}
}

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@@ -0,0 +1,8 @@
//角色动画名称枚举
export enum GPetAminEnum {
Wait = "std", //等待
Walk = "walk", //移动
Attack = "atk", //攻击
Fly = "jifei", //击飞
}

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@@ -0,0 +1,9 @@
{
"ver": "4.0.23",
"importer": "typescript",
"imported": true,
"uuid": "7ed00aa2-048c-4956-8f94-ccd16fe1f702",
"files": [],
"subMetas": {},
"userData": {}
}

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@@ -4,7 +4,7 @@ import { UITransform } from "cc";
import GButtleBase from "../bullet/GButtleBase";
import GRoleDefault from "../role/GRoleDefault";
import GNode from "../common/GNode";
import { TB } from "../../../../resources/config/data/schema";
import { TB } from "../../../config/data/schema";
//攻击子弹类
export class GAttackBullet{

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@@ -1,4 +1,4 @@
import { TB } from "../../../../resources/config/data/schema";
import { TB } from "../../../config/data/schema";
import GRoleAttack from "../common/GRoleAttack";
import GRoleDefault from "../role/GRoleDefault";
import { GRoleAttackType } from "../values/GRoleValues";

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@@ -11,7 +11,7 @@ import GEffectUtil from "../common/GEffectUtil";
import GDetection from "../common/GDetection";
import { rect } from "cc";
import GRoleDefault from "../role/GRoleDefault";
import { TB } from "../../../../resources/config/data/schema";
import { TB } from "../../../config/data/schema";
import GRoleAttack from "../common/GRoleAttack";
import { sp } from "cc";

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@@ -1,13 +1,6 @@
import { GPetAminEnum } from "../../anim/GPetAnim";
import { GFSMAnimBase, GFSMProcessAnimInfo } from "../GFSMAnimBase";
//角色动画名称枚举
export enum GFSMBattleAminEnum {
Wait = "std", //等待
Walk = "walk", //移动
Attack = "atk", //攻击
Fly = "jifei", //击飞
}
//流程枚举
enum ProcessEnum {
//等待
@@ -37,7 +30,7 @@ export class GFSMDefaultAnim extends GFSMAnimBase{
[ProcessEnum.Wait]:{
title:"等待",
isLoop:true,
animName:GFSMBattleAminEnum.Wait,
animName:GPetAminEnum.Wait,
mixs:[0.1,0.1],
to:[ProcessEnum.Move,ProcessEnum.Attack,ProcessEnum.Die],
ifTo:[
@@ -48,7 +41,7 @@ export class GFSMDefaultAnim extends GFSMAnimBase{
},
[ProcessEnum.Move]:{
title:"移动",
animName:GFSMBattleAminEnum.Walk,
animName:GPetAminEnum.Walk,
isLoop:true,
mixs:[0.1,0.1],
to:[ProcessEnum.Wait,ProcessEnum.Attack,ProcessEnum.Die],
@@ -60,7 +53,7 @@ export class GFSMDefaultAnim extends GFSMAnimBase{
},
[ProcessEnum.Attack]:{
title:"攻击",
animName:GFSMBattleAminEnum.Attack,
animName:GPetAminEnum.Attack,
isLoop:true,
mixs:[0.1,0.1],
to:[ProcessEnum.Wait,ProcessEnum.Move,ProcessEnum.Die],
@@ -72,7 +65,7 @@ export class GFSMDefaultAnim extends GFSMAnimBase{
},
[ProcessEnum.Die]:{
title:"死亡",
animName:GFSMBattleAminEnum.Fly,
animName:GPetAminEnum.Fly,
isLoop:true,
mixs:[0.1,0.1],
}

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@@ -3,13 +3,6 @@ import GFSMBase, { GFSMProcessEnum, GFSMProcessInfo, GFSMProcessMode } from "./G
import GObject from "../GObject";
import { JNFrameInfo } from "../../../../../extensions/ngame/assets/ngame/sync/frame/JNSyncFrame";
//角色动画名称枚举
export enum GFSMBattleAminEnum {
Wait = "std", //等待
Walk = "walk", //移动
Attack = "atk", //攻击
Fly = "jifei", //击飞
}
//动画流程信息
export interface GFSMProcessAnimInfo extends GFSMProcessInfo{

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@@ -7,9 +7,10 @@ import JNSkeleton from "../../../../../extensions/ngame/assets/ngame/sync/frame/
import { GFSMAnimBase } from "../fsm/GFSMAnimBase";
import GFSMBase from "../fsm/GFSMBase";
import { app } from "../../../App";
import { TB } from "../../../../resources/config/data/schema";
import { TB } from "../../../config/data/schema";
import GRoleValues, { GRoleAttackType } from "../values/GRoleValues";
import GAttributeBase from "../values/attribute/GAttributeBase";
import { GPetAminEnum } from "../anim/GPetAnim";
const { ccclass, property } = _decorator;
export enum GRoleAnimEvent{

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@@ -2,7 +2,7 @@ import { _decorator } from "cc";
import GRoleBase, { GRoleAnimEvent } from "./GRoleBase";
import { ProgressBar } from "cc";
import { JNFrameInfo } from "../../../../../extensions/ngame/assets/ngame/sync/frame/JNSyncFrame";
import { GFSMAnimBase, GFSMBattleAminEnum } from "../fsm/GFSMAnimBase";
import { GFSMAnimBase } from "../fsm/GFSMAnimBase";
import { GFSMDefaultAnim } from "../fsm/Default/GFSMDefaultAnim";
import GFSMDefault from "../fsm/Default/GFSMDefault";
import { JEasing } from "../../../../../extensions/ngame/assets/ngame/sync/frame/game/tween/JNFrameTween";
@@ -10,8 +10,10 @@ import { GAttack } from "../attack/GAttack";
import { v2 } from "cc";
import { GTactical } from "../../entity/GTactical";
import { GSkill, GSkillBase, GSkillState } from "../../skill/GSkill";
import { TB } from "../../../../resources/config/data/schema";
import { TB } from "../../../config/data/schema";
import { TD } from "../../../App";
import { GPetAminEnum } from "../anim/GPetAnim";
import { UIOpacity } from "cc";
const { property,ccclass } = _decorator;
//默认角色类
@@ -66,17 +68,22 @@ export default class GRoleDefault extends GRoleBase<{}>{
//宠物死亡回调
killBack:((role:GRoleDefault) => {})[] = [];
@property(UIOpacity)
opacity:UIOpacity;
onSyncLoad(){
super.onSyncLoad();
//监听攻击
this.fsmAnim.addEventListener(GRoleAnimEvent.Attack,this.onAttack.bind(this));
//监听死亡击飞
this.fsmAnim.addStartListener(GFSMBattleAminEnum.Fly,this.onFly.bind(this));
this.fsmAnim.addStartListener(GPetAminEnum.Fly,this.onFly.bind(this));
}
//初始化
onInit(type:number,role:TB.TbGRole,tactical:GTactical,tacticalIndex:number){
this.opacity.opacity = 0;
super.init(role);
this.type = type;
@@ -96,6 +103,8 @@ export default class GRoleDefault extends GRoleBase<{}>{
onSyncUpdate(dt: number,frame:JNFrameInfo, input?: {}) {
this.opacity.opacity = 255;
super.onSyncUpdate(dt,frame,input);
//更新技能