mirror of
https://gitee.com/jisol/jisol-game/
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@@ -0,0 +1,18 @@
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using UnityEngine;
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namespace BehaviorTreeSlayer
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{
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public class ChangeColor : ActionNode
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{
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[OutField]
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public Color color;
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public override TaskResult Tick(double dt, object args = null)
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{
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BehaviorTree behaviorTree = args as BehaviorTree;
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GameObject obj = behaviorTree["Cube"] as GameObject;
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Renderer rd = obj.GetComponent<Renderer>();
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rd.material.color = color;
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return base.Tick(dt, args);
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}
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}
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}
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@@ -0,0 +1,11 @@
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@@ -0,0 +1,40 @@
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using UnityEngine;
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namespace BehaviorTreeSlayer
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{
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public class MoveTo : ActionNode
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{
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[OutField]
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public string ItemName;
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[OutField]
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public Vector3 Pos;
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[OutField]
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public float Speed;
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GameObject obj;
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float s;
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[ShowMe("Time {0:F2}")]//You can use string to show infomation on nodeview
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float t;
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Vector3 startPos;
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public override void Enter(object args)
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{
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BehaviorTree behaviorTree = args as BehaviorTree;
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obj = behaviorTree[ItemName] as GameObject;
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startPos = obj.transform.position;
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s = Vector3.Distance(Pos, startPos) / Speed;
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t = 0;
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}
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public override TaskResult Tick(double dt, object args = null)
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{
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t += (float)dt;
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obj.transform.position = Vector3.Lerp(startPos, Pos, t / s);
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if (t > s)
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{
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return TaskResult.OK;
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}
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else
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{
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return TaskResult.Running;
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}
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}
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}
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}
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@@ -0,0 +1,7 @@
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<?xml version="1.0"?>
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<Entry xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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<x>3820</x>
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<y>2600</y>
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<childs>
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<TreeNode xsi:type="Repeat">
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<x>3820</x>
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<y>2740</y>
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<childs>
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<TreeNode xsi:type="Sequence">
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<x>3820</x>
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<y>2880</y>
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<childs>
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<TreeNode xsi:type="ChangeColor">
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<x>3660</x>
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<y>3120</y>
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<color>
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<r>0</r>
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<g>1</g>
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<b>0.3166666</b>
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<a>1</a>
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</color>
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</TreeNode>
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<TreeNode xsi:type="MoveTo">
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<x>3780</x>
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<y>3120</y>
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<ItemName>Cube</ItemName>
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<Pos>
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<x>5</x>
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<y>0</y>
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<z>0</z>
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</Pos>
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<Speed>2</Speed>
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</TreeNode>
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<TreeNode xsi:type="ChangeColor">
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<x>3900</x>
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<y>3120</y>
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<color>
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<r>0.2166667</r>
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<g>0</g>
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<b>1</b>
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<a>1</a>
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</TreeNode>
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<TreeNode xsi:type="MoveTo">
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<x>4020</x>
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<y>3120</y>
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<ItemName>Cube</ItemName>
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<Pos>
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<x>0</x>
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<y>0</y>
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<z>0</z>
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</Pos>
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<Speed>2</Speed>
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</TreeNode>
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</childs>
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</TreeNode>
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</childs>
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