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模式状态机
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import GFSMBase, { GFSMProcessInfo } from "../../base/fsm/GFSMBase";
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import GOnHookMode from "../GOnHookMode";
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//流程枚举
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enum ProcessEnum {
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SeekEnemy = 0, //寻找敌人(场上没有敌人 或者敌人都击杀完)
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GenNextFight = 1, //下一个战斗位置
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LeaveFight = 2, //前往战斗
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GenEnemy = 3, //生成敌人
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Fight = 4, //战斗
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}
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//无限模式的状态类
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export default class GFSMOnHookMode extends GFSMBase{
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mode:GOnHookMode;
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constructor(mode:GOnHookMode){
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super();
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this.mode = mode;
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}
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process:{[key:number]:GFSMProcessInfo} = {
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}
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}
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