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namespace HPJ.Simulation
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{
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public struct TileOwnershipClaim
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{
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public ushort OwnerID;
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public IntVector2 RequestTile;
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public TileOwnershipClaim(ushort ID, IntVector2 Tile)
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{
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OwnerID = ID;
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RequestTile = Tile;
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}
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}
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public struct DisownTileOwnership
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{
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public ushort OwnerID;
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public IntVector2 RequestTile;
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public DisownTileOwnership(ushort ID, IntVector2 Tile)
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{
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OwnerID = ID;
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RequestTile = Tile;
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}
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}
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}
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