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using System.Collections;
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using System.Collections.Generic;
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using Script.battle;
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using UnityEngine;
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public class NavDemo1Mode : GBaseMode<Object>
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{
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}
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using System.Collections;
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using System.Collections.Generic;
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using Game.Plugins.App.Sync;
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using UnityEngine;
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using UnityEngine.AI;
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public class PlayerController : JNGSyncFrameDefault
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{
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public override void OnSyncLoad()
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{
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this.GetComponent<NavMeshAgent>().SetDestination(new Vector3(10, 0, 10));
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}
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public override void OnSyncUpdate(int dt, JNFrameInfo frame, Object input)
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{
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}
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}
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fileFormatVersion: 2
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