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@@ -24,7 +24,7 @@ namespace Game.Script.battle.mode.Example11_RVO
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{
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/// <summary>Number of agents created at start</summary>
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public int agentCount = 100;
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public int agentCount = 500;
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/// <summary>All agents handled by this script</summary>
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List<JNIAgent> agents;
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/// <summary>Goals for each agent</summary>
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@@ -2,6 +2,7 @@ using System.Collections;
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using System.Collections.Generic;
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using Game.Plugins.JNGame.Sync.Frame.AstarPath.RVO;
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using Plugins.JNGame.Sync.Frame.AStar;
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using Plugins.JNGame.Sync.Frame.AStar.Entity;
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using Script.battle;
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using UnityEngine;
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@@ -14,8 +15,16 @@ public class GRVO02WorldMode : GBaseMode<Object>
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//初始化寻路
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[HideInInspector]
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public JNAStarPath AStar = new();
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public JNAStarPath AStar;
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//寻路数据
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public AStarData aStarData;
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public override void OnSyncLoad()
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{
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base.OnSyncLoad();
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//初始化寻路
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AStar = new(aStarData);
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}
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}
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8
JNFrame/Assets/Game/Script/battle/mode/NavDemo.meta
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8
JNFrame/Assets/Game/Script/battle/mode/NavDemo.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 3003c5de0741eb5469be576d175235d4
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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@@ -0,0 +1,11 @@
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using System.Collections;
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using System.Collections.Generic;
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using Script.battle;
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using UnityEngine;
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public class NavDemo1Mode : GBaseMode<Object>
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{
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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externalObjects: {}
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serializedVersion: 2
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@@ -0,0 +1,17 @@
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using System.Collections;
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using System.Collections.Generic;
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using Game.Plugins.App.Sync;
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using UnityEngine;
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using UnityEngine.AI;
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public class PlayerController : JNGSyncFrameDefault
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{
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public override void OnSyncLoad()
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{
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this.GetComponent<NavMeshAgent>().SetDestination(new Vector3(10, 0, 10));
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}
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public override void OnSyncUpdate(int dt, JNFrameInfo frame, Object input)
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{
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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externalObjects: {}
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8
JNFrame/Assets/Game/Script/battle/mode/RVO.meta
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JNFrame/Assets/Game/Script/battle/mode/RVO.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 3dba20acb72e94d43b26da3e8fdd4938
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folderAsset: yes
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37
JNFrame/Assets/Game/Script/battle/mode/RVO/RVODemoMode.cs
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JNFrame/Assets/Game/Script/battle/mode/RVO/RVODemoMode.cs
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@@ -0,0 +1,37 @@
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using System.Collections;
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using System.Collections.Generic;
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using Game.Plugins.App.Game.RVO;
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using Game.Plugins.JNGame.Sync.Frame.AstarPath.RVO;
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using Script.battle;
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using UnityEngine;
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public class RVODemoMode : GBaseMode<Object>
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{
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//初始化避障
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public JNRVOSimulator Simulator => GetComponent<JNGRVOManager>().Simulator;
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//随机间隔
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private int time = 0;
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public override void OnSyncUpdate(int dt, JNFrameInfo frame, Object input)
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{
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base.OnSyncUpdate(dt, frame, input);
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//随机目标点
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time -= dt;
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if (time <= 0)
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{
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time = 5000;
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//随机
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foreach (var child in this.GetComponentsInChildren<JNGRVOAgent>())
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{
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child.SetTarget(new Vector2(GetSync().nRandomFloat(-30,30),GetSync().nRandomFloat(-30,30)));
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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