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@@ -97,6 +97,9 @@ export default class GOnHookMode extends GDefaultMode<{},{}>{
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//是否允许攻击
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isAllowAttack:boolean = false;
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//是否战斗失败
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isFail:boolean = false;
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//添加监听事件
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addEvent(){
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app.event.on(PlayerTacticalEvent.UPDATE_TACTICAL,this.onUpdatePlayerPet,this);
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@@ -352,7 +355,11 @@ export default class GOnHookMode extends GDefaultMode<{},{}>{
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}
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//生成敌人
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onResetGenerateEnemy(){
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onResetFight(){
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//初始化战斗失败
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this.isFail = false;
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this.enemyRoles = [];
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let sign = TD.TbGOnHookMaps.get(GOnHookData.getIns().info.onHookMap).sign;
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let table:{data:TbGEntity.TOnHookLevel} = TD[sign].get(GOnHookData.getIns().info.levelId);
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@@ -376,13 +383,26 @@ export default class GOnHookMode extends GDefaultMode<{},{}>{
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role.node.destroy()
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},3000)
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//清理
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this.onClearCache();
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//如果死亡的是野怪则通知野怪死亡
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if(role.getComponent(GRoleOnHookCreepsExpand)){
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GOnHookManager.getIns().onKillSreeps(role.getComponent(GRoleOnHookCreepsExpand).creeps);
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//如果野怪都死了 并且 战斗成功 则向服务器发送战斗成功
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if(this.enemyRoles.length <= 0 && !this.isFail){
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GOnHookManager.getIns().onWinLevel();
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}
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}
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//清理
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this.onClearCache();
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//如果死亡的是玩家宠物 并且 场上没有玩家宠物则重新战斗
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if(role.getComponent(GRoleOnHookPlayerExpand)){
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if(this.playerRoles.length <= 0){
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//玩家战斗失败
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this.isFail = true;
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this.onUpdatePlayerPet();
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}
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}
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}
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@@ -78,7 +78,7 @@ export default class GFSMOnHookMode extends GFSMBase{
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//生成敌人
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onGenEnemyProcess(){
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this.mode.onResetGenerateEnemy();
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this.mode.onResetFight();
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return ProcessEnum.LeaveFight; //前往战斗
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}
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