修复PVP 切换地图重置数据

This commit is contained in:
DESKTOP-5RP3AKU\Jisol
2023-12-05 01:43:43 +08:00
parent cebe7cc9d3
commit 1e76e420b1
12 changed files with 74 additions and 35 deletions

View File

@@ -18,7 +18,6 @@
"mapImage": "ui/map/魔法镇_图片/spriteFrame",
"mapId": 60002,
"petIds": [
10003,
10004
],
"sign": "",

View File

@@ -98,6 +98,12 @@ export default class GBattleModeManager extends Singleton {
}
//重置当前模式
Reset(){
app.sync.onReset();
app.sync.onStart();
}
//关闭当前模式
async Close(data?:any){

View File

@@ -64,7 +64,14 @@ export default abstract class GRoleBase<T> extends GObject<T>{
addAttackCallback(fun:Function){this.attackCallbacks.push(fun)};
//角色数值类
values:GRoleValues;
_values:GRoleValues;
get values(){
if(!this._values) this._values = new GRoleValues();
return this._values;
}
set values(value){
this._values = value;
}
get():this{
if(this.isDie) return null;
@@ -85,8 +92,8 @@ export default abstract class GRoleBase<T> extends GObject<T>{
//创建角色动画状态机
this.fsmAnim = this.fsmAnimCreate();
//创建数值类
this.values = new GRoleValues();
// //创建数值类
// this.values = new GRoleValues();
}

View File

@@ -100,13 +100,13 @@ export default class GOnHookMode extends GDefaultMode<{},{}>{
//添加监听事件
addEvent(){
app.event.on(PlayerTacticalEvent.UPDATE_TACTICAL,this.onUpdatePlayerPet,this);
app.event.on(GOnHookManagerEvent.UPDATE_MAP,this.onUpdateWorld,this);
// app.event.on(GOnHookManagerEvent.UPDATE_MAP,this.onUpdateWorld,this);
}
//移除监听事件
onDestroy(){
super.onDestroy();
app.event.off(PlayerTacticalEvent.UPDATE_TACTICAL,this.onUpdatePlayerPet,this);
app.event.off(GOnHookManagerEvent.UPDATE_MAP,this.onUpdateWorld,this);
// app.event.off(GOnHookManagerEvent.UPDATE_MAP,this.onUpdateWorld,this);
}
onSyncInitSuccess():void{
@@ -151,7 +151,7 @@ export default class GOnHookMode extends GDefaultMode<{},{}>{
//更新地图
onUpdateWorld(){
let info = TD.TbGOnHookMaps.get(GOnHookData.getIns().info.onHookMap);
this.setWorldMap(info.mapId)
this.setWorldMap(info.mapId);
}
//更新页面

View File

@@ -14,6 +14,7 @@ import { app, TD } from "../../App";
import { ModeRenderEvent } from "../../ui/Consts/Game/ModeRender";
import { GPVPStart } from "../../action/PVPAction";
import { PlayerPetOV } from "../../consts/API";
import GPetAttribute from "../base/values/attribute/role/GPetAttribute";
const { ccclass, property } = _decorator;
//PVP 角色
@@ -27,7 +28,7 @@ export interface GPVPModePlayerInfo{
//阵法
tactical: GTactical;
//宠物列表
roles: TB.TbGRole[];
roles: PlayerPetOV[];
}
/**
@@ -72,26 +73,29 @@ export default class GPVPMode extends GBaseMode<{},GPVPStart>{
let rightTactical:number[] = JSON.parse(this.data.rightTactical);
//宠物列表
let leftTbs:TB.TbGRole[] = JSON.parse(this.data.leftTactical);
let rightTbs:TB.TbGRole[] = JSON.parse(this.data.rightTactical);
let leftTbs:PlayerPetOV[] = [];
let rightTbs:PlayerPetOV[] = [];
//玩家宠物信息
//整理宠物信息
for (let index = 0; index < leftTactical.length; index++) {
const petId = leftTactical[index];
leftTbs[index] = null;
if(petId != 0){
let pet:PlayerPetOV = JSON.parse(this.data.leftPets[petId]);
leftTbs[index] = TD.TbGRole.get(pet.petTbId);
}else{
leftTbs[index] = null;
if(pet && pet.petId)
leftTbs[index] = pet;
}
}
for (let index = 0; index < rightTactical.length; index++) {
const petId = rightTactical[index];
rightTbs[index] = null;
if(petId != 0){
let pet:PlayerPetOV = JSON.parse(this.data.leftPets[petId]);
rightTbs[index] = TD.TbGRole.get(pet.petTbId);
}else{
rightTbs[index] = null;
if(pet && pet.petId)
rightTbs[index] = pet;
}
}
@@ -119,7 +123,7 @@ export default class GPVPMode extends GBaseMode<{},GPVPStart>{
}
//生成角色
onGenRole(type: GPVPModePlayerEnum,index:number,info:TB.TbGRole) {
onGenRole(type: GPVPModePlayerEnum,index:number,info:PlayerPetOV) {
let tactical = this.getInfo(type).tactical;
let pos:Vec2 = this.getInfo(type).tactical.getPosition(index);
@@ -127,7 +131,7 @@ export default class GPVPMode extends GBaseMode<{},GPVPStart>{
let role = instantiate(this.rolePrefab);
let entity = role.getComponent(GRoleDefault);
//初始化
entity.onInit(type,info,tactical,index);
entity.onInit(type,TD.TbGRole.get(info.petTbId),tactical,index);
//绑定寻敌
entity.onQueryEunmy = () => {
@@ -139,6 +143,9 @@ export default class GPVPMode extends GBaseMode<{},GPVPStart>{
//绑定死亡回调
entity.addKillBackEvent(this.onRoleKillBack.bind(this))
//添加宠物属性
entity.onEffectiveValue(new GPetAttribute(info));
this.addGObject(entity,tactical.getPosition(index));
this.getOnesRole(type).push(entity);

View File

@@ -1,6 +1,7 @@
import { GOnHookPet } from "../../../../../extensions/ngame/assets/ngame/message/proto";
import Singleton from "../../../../../extensions/ngame/assets/ngame/util/Singleton";
import { app } from "../../../App";
import GBattleModeManager, { BattleMode } from "../../../battle/GBattleModeManager";
import { PlayerPetOV } from "../../../consts/API";
import { GAPI } from "../../../consts/GAPI";
import GOnHookData from "../../../data/GOnHookData";
@@ -12,6 +13,8 @@ export enum GOnHookManagerEvent{
ADD_KILL_SREEP = "GOnHookManagerEvent_ADD_KILL_SREEP",
//删除死亡野怪
DEL_KILL_SREEP = "GOnHookManagerEvent_DEL_KILL_SREEP",
//重置数据
RESET_DATA = "GOnHookManagerEvent_RESET_DATA",
//删除死亡野怪
UPDATE_MAP = "GOnHookManagerEvent_UPDATE_MAP"
}
@@ -26,7 +29,7 @@ export default class GOnHookManager extends Singleton{
if(!this._sreeps || !(this._sreeps.size)){
//生成
this.onSpawnSreeps();
return null;
return new Map();
}
return this._sreeps;
}
@@ -119,6 +122,13 @@ export default class GOnHookManager extends Singleton{
return await GAPI.GOnHookSellCreeps(creeps.key);
}
//重置数据
onResetData(){
this._sreeps = new Map();
this.killSreeps = [];
app.event.emit(GOnHookManagerEvent.RESET_DATA);
}
//切换场景
async setMap(mapId:number){
@@ -126,6 +136,10 @@ export default class GOnHookManager extends Singleton{
//通知地图已切换
app.event.emit(GOnHookManagerEvent.UPDATE_MAP);
//重置数据
this.onResetData();
//重置场景
GBattleModeManager.getIns().Open(BattleMode.OnHook,true);
}

View File

@@ -24,6 +24,8 @@ export class MainSreepsList extends Component {
app.event.on(GOnHookManagerEvent.ADD_KILL_SREEP,this.onAddSreep,this);
//监听 野怪删除
app.event.on(GOnHookManagerEvent.DEL_KILL_SREEP,this.onDelSreep,this);
//监听 野怪数据重置
app.event.on(GOnHookManagerEvent.RESET_DATA,this.onResetData,this);
//添加子节点事件
this.views.addItemEvent(NodeEventType.TOUCH_END,this.onClickItem.bind(this));
@@ -34,9 +36,14 @@ export class MainSreepsList extends Component {
//取消监听
app.event.off(GOnHookManagerEvent.ADD_KILL_SREEP,this.onAddSreep,this);
app.event.on(GOnHookManagerEvent.DEL_KILL_SREEP,this.onDelSreep,this);
app.event.off(GOnHookManagerEvent.DEL_KILL_SREEP,this.onDelSreep,this);
app.event.off(GOnHookManagerEvent.RESET_DATA,this.onResetData,this);
}
//重置数据
onResetData(){
this.views.refreshData([]);
}
//添加野怪
onAddSreep(sreep:GOnHookPet){