This commit is contained in:
PC-20230316NUNE\Administrator 2023-11-20 18:55:49 +08:00
parent 74aabac454
commit 1aa5900294
5 changed files with 18 additions and 6 deletions

View File

@ -332,7 +332,7 @@
}, },
"_contentSize": { "_contentSize": {
"__type__": "cc.Size", "__type__": "cc.Size",
"width": 216.90625, "width": 161.33984375,
"height": 71 "height": 71
}, },
"_anchorPoint": { "_anchorPoint": {
@ -368,7 +368,7 @@
"b": 255, "b": 255,
"a": 255 "a": 255
}, },
"_string": "匹 配 中 . . .", "_string": "匹 配 中 ",
"_horizontalAlign": 1, "_horizontalAlign": 1,
"_verticalAlign": 1, "_verticalAlign": 1,
"_actualFontSize": 40, "_actualFontSize": 40,

View File

@ -43,6 +43,9 @@ export default class GBattleModeManager extends Singleton {
//自动推帧间隔 //自动推帧间隔
autoTime:number = 0; autoTime:number = 0;
//默认模式
default:BattleMode = BattleMode.OnHook; //默认无限模式
//初始化管理器 //初始化管理器
async onInit(info:GBattleModeInfo){ async onInit(info:GBattleModeInfo){
@ -59,7 +62,14 @@ export default class GBattleModeManager extends Singleton {
} }
//打开指定模式 //打开指定模式
async Open(mode:BattleMode,isAuto:boolean = false){ async Open(mode:BattleMode = null,isAuto:boolean = false){
if(!this.current && mode == null){
await this.Open(this.default,true);
return;
}else if(mode == null){
return;
}
this.current = mode; this.current = mode;
this.setAuto(isAuto); this.setAuto(isAuto);
@ -76,6 +86,8 @@ export default class GBattleModeManager extends Singleton {
app.sync.onReset(); app.sync.onReset();
this.current = null; this.current = null;
await this.Open();
} }
//设置自动推帧 ( 帧不由addFrame控制 管理器自动推帧) //设置自动推帧 ( 帧不由addFrame控制 管理器自动推帧)

View File

@ -44,7 +44,7 @@ export default class GSkillCrazySquirrel extends GSkillCDBase{
end:() => { end:() => {
//从天而降 //从天而降
let pos = enemy.v2World.add(v2(0,1000)); let pos = enemy.v2World.add(v2(0,1000));
let end = enemy.v2World; let end = enemy.v2World.clone();
//生成火球 //生成火球
let spine = GSpine.onCreateSpine(app.battleRes.roleResSpine[30004]); let spine = GSpine.onCreateSpine(app.battleRes.roleResSpine[30004]);

View File

@ -16,8 +16,8 @@ export class MainView extends JNGLayerBase {
onJNLoad(data?: any): void { onJNLoad(data?: any): void {
//默认无限模式 //打开默认模式
GBattleModeManager.getIns().Open(BattleMode.OnHook,true); GBattleModeManager.getIns().Open();
//发送消息 //发送消息
ChatData.getIns().onSend({ ChatData.getIns().onSend({