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https://gitee.com/jisol/jisol-game/
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update
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@@ -43,6 +43,9 @@ export default class GBattleModeManager extends Singleton {
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//自动推帧间隔
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autoTime:number = 0;
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//默认模式
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default:BattleMode = BattleMode.OnHook; //默认无限模式
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//初始化管理器
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async onInit(info:GBattleModeInfo){
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@@ -59,7 +62,14 @@ export default class GBattleModeManager extends Singleton {
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}
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//打开指定模式
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async Open(mode:BattleMode,isAuto:boolean = false){
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async Open(mode:BattleMode = null,isAuto:boolean = false){
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if(!this.current && mode == null){
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await this.Open(this.default,true);
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return;
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}else if(mode == null){
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return;
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}
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this.current = mode;
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this.setAuto(isAuto);
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@@ -76,6 +86,8 @@ export default class GBattleModeManager extends Singleton {
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app.sync.onReset();
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this.current = null;
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await this.Open();
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}
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//设置自动推帧 ( 帧不由addFrame控制 管理器自动推帧)
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@@ -44,7 +44,7 @@ export default class GSkillCrazySquirrel extends GSkillCDBase{
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end:() => {
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//从天而降
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let pos = enemy.v2World.add(v2(0,1000));
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let end = enemy.v2World;
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let end = enemy.v2World.clone();
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//生成火球
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let spine = GSpine.onCreateSpine(app.battleRes.roleResSpine[30004]);
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