This commit is contained in:
PC-20230316NUNE\Administrator 2024-08-19 20:20:41 +08:00
parent a1f2730025
commit 17cb342387
21 changed files with 457 additions and 459 deletions

View File

@ -341,6 +341,12 @@
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@ -395,18 +404,27 @@
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@ -416,24 +434,6 @@
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@ -385,6 +385,12 @@
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@ -439,18 +448,27 @@
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View File

@ -337,6 +337,12 @@
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</Reference> </Reference>
<Reference Include="System.Text.Encodings.Web"> <Reference Include="System.Text.Encodings.Web">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Encodings.Web.6.0.0\lib\netstandard2.0\System.Text.Encodings.Web.dll</HintPath> <HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Encodings.Web.6.0.0\lib\netstandard2.0\System.Text.Encodings.Web.dll</HintPath>
</Reference> </Reference>
<Reference Include="Sherlog.Appenders">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\Sherlog\Sherlog.Appenders.dll</HintPath>
</Reference>
<Reference Include="System.Text.Json"> <Reference Include="System.Text.Json">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Json.6.0.0\lib\netstandard2.0\System.Text.Json.dll</HintPath> <HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Json.6.0.0\lib\netstandard2.0\System.Text.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="DesperateDevs.Unity">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\DesperateDevs\DesperateDevs.Unity.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe"> <Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Runtime.CompilerServices.Unsafe.6.0.0\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath> <HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Runtime.CompilerServices.Unsafe.6.0.0\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference> </Reference>
<Reference Include="Sherlog.Formatters">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\Sherlog\Sherlog.Formatters.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Bcl.AsyncInterfaces"> <Reference Include="Microsoft.Bcl.AsyncInterfaces">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\Microsoft.Bcl.AsyncInterfaces.6.0.0\lib\netstandard2.1\Microsoft.Bcl.AsyncInterfaces.dll</HintPath> <HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\Microsoft.Bcl.AsyncInterfaces.6.0.0\lib\netstandard2.1\Microsoft.Bcl.AsyncInterfaces.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\PackageCache\com.unity.visualscripting@1.9.1\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
</Reference>
<Reference Include="TouchSocket"> <Reference Include="TouchSocket">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\TouchSocket.2.0.15\lib\netstandard2.1\TouchSocket.dll</HintPath> <HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\TouchSocket.2.0.15\lib\netstandard2.1\TouchSocket.dll</HintPath>
</Reference> </Reference>

View File

@ -961,6 +961,12 @@
<Reference Include="DesperateDevs.Threading"> <Reference Include="DesperateDevs.Threading">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\DesperateDevs\DesperateDevs.Threading.dll</HintPath> <HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\DesperateDevs\DesperateDevs.Threading.dll</HintPath>
</Reference> </Reference>
<Reference Include="TouchSocket.Core">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\TouchSocket.Core.2.0.15\lib\netstandard2.1\TouchSocket.Core.dll</HintPath>
</Reference>
<Reference Include="Google.Protobuf">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\Google.Protobuf.3.18.3\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json"> <Reference Include="Newtonsoft.Json">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\Newtonsoft.Json.13.0.3\lib\netstandard2.0\Newtonsoft.Json.dll</HintPath> <HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\Newtonsoft.Json.13.0.3\lib\netstandard2.0\Newtonsoft.Json.dll</HintPath>
</Reference> </Reference>
@ -976,42 +982,36 @@
<Reference Include="DesperateDevs.Caching"> <Reference Include="DesperateDevs.Caching">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\DesperateDevs\DesperateDevs.Caching.dll</HintPath> <HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\DesperateDevs\DesperateDevs.Caching.dll</HintPath>
</Reference> </Reference>
<Reference Include="DesperateDevs.Extensions">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\DesperateDevs\DesperateDevs.Extensions.dll</HintPath>
</Reference>
<Reference Include="DesperateDevs.Serialization"> <Reference Include="DesperateDevs.Serialization">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\DesperateDevs\DesperateDevs.Serialization.dll</HintPath> <HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\DesperateDevs\DesperateDevs.Serialization.dll</HintPath>
</Reference> </Reference>
<Reference Include="Sherlog.Appenders"> <Reference Include="DesperateDevs.Extensions">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\Sherlog\Sherlog.Appenders.dll</HintPath> <HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\DesperateDevs\DesperateDevs.Extensions.dll</HintPath>
</Reference>
<Reference Include="DesperateDevs.Unity">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\DesperateDevs\DesperateDevs.Unity.dll</HintPath>
</Reference>
<Reference Include="Sherlog.Formatters">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\Sherlog\Sherlog.Formatters.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\PackageCache\com.unity.visualscripting@1.9.1\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
</Reference>
<Reference Include="Google.Protobuf">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\Google.Protobuf.3.18.3\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
</Reference>
<Reference Include="TouchSocket.Core">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\TouchSocket.Core.2.0.15\lib\netstandard2.1\TouchSocket.Core.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.Encodings.Web"> <Reference Include="System.Text.Encodings.Web">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Encodings.Web.6.0.0\lib\netstandard2.0\System.Text.Encodings.Web.dll</HintPath> <HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Encodings.Web.6.0.0\lib\netstandard2.0\System.Text.Encodings.Web.dll</HintPath>
</Reference> </Reference>
<Reference Include="Sherlog.Appenders">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\Sherlog\Sherlog.Appenders.dll</HintPath>
</Reference>
<Reference Include="System.Text.Json"> <Reference Include="System.Text.Json">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Json.6.0.0\lib\netstandard2.0\System.Text.Json.dll</HintPath> <HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Json.6.0.0\lib\netstandard2.0\System.Text.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="DesperateDevs.Unity">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\DesperateDevs\DesperateDevs.Unity.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe"> <Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Runtime.CompilerServices.Unsafe.6.0.0\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath> <HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Runtime.CompilerServices.Unsafe.6.0.0\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference> </Reference>
<Reference Include="Sherlog.Formatters">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\Sherlog\Sherlog.Formatters.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Bcl.AsyncInterfaces"> <Reference Include="Microsoft.Bcl.AsyncInterfaces">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\Microsoft.Bcl.AsyncInterfaces.6.0.0\lib\netstandard2.1\Microsoft.Bcl.AsyncInterfaces.dll</HintPath> <HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\Microsoft.Bcl.AsyncInterfaces.6.0.0\lib\netstandard2.1\Microsoft.Bcl.AsyncInterfaces.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.VisualScripting.Antlr3.Runtime">
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\PackageCache\com.unity.visualscripting@1.9.1\Runtime\VisualScripting.Flow\Dependencies\NCalc\Unity.VisualScripting.Antlr3.Runtime.dll</HintPath>
</Reference>
<Reference Include="TouchSocket"> <Reference Include="TouchSocket">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\TouchSocket.2.0.15\lib\netstandard2.1\TouchSocket.dll</HintPath> <HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\TouchSocket.2.0.15\lib\netstandard2.1\TouchSocket.dll</HintPath>
</Reference> </Reference>

View File

@ -31,7 +31,7 @@ namespace JNGame.Sync.State.Tile
{ {
if (xTuple.X >= 0 && xTuple.Y >= 0) if (xTuple.X >= 0 && xTuple.Y >= 0)
{ {
return xTuple.Y <= Tiles.Length && xTuple.X <= Tiles[0].Length; return xTuple.Y < Tiles.Length && xTuple.X < Tiles[0].Length;
} }
return false; return false;
} }

View File

@ -3,6 +3,7 @@ using System.Linq;
using System.Net; using System.Net;
using System.Threading.Tasks; using System.Threading.Tasks;
using AppGame.Systems; using AppGame.Systems;
using DotRecast.Core.Collections;
using Game.Input; using Game.Input;
using Game.JNGFrame.View; using Game.JNGFrame.View;
using Game.JNGState.Logic.Data; using Game.JNGState.Logic.Data;
@ -120,7 +121,7 @@ namespace AppGame.Sync
List<int> ids = GetTileGridIndex(PlayerPos.Value); List<int> ids = GetTileGridIndex(PlayerPos.Value);
ids.ForEach(AddTileShow); ids.ForEach(AddTileShow);
TileShow.ForEach(id => TileShow.ToArray().ForEach(id =>
{ {
if (!(ids.Contains(id))) if (!(ids.Contains(id)))
{ {

View File

@ -1902,8 +1902,8 @@
<Compile Include="Assets\Plugins\Best HTTP\Source\SecureProtocol\tls\crypto\impl\bc\BcTlsSrp6Server.cs" /> <Compile Include="Assets\Plugins\Best HTTP\Source\SecureProtocol\tls\crypto\impl\bc\BcTlsSrp6Server.cs" />
<Compile Include="Assets\Plugins\Best HTTP\Source\SecureProtocol\pkix\PkixAttrCertPathValidator.cs" /> <Compile Include="Assets\Plugins\Best HTTP\Source\SecureProtocol\pkix\PkixAttrCertPathValidator.cs" />
<Compile Include="Assets\Plugins\Best HTTP\Source\SecureProtocol\asn1\x509\ObjectDigestInfo.cs" /> <Compile Include="Assets\Plugins\Best HTTP\Source\SecureProtocol\asn1\x509\ObjectDigestInfo.cs" />
<Compile Include="Assets\Plugins\Best HTTP\Source\SecureProtocol\asn1\crmf\OptionalValidity.cs" />
<Compile Include="Assets\Plugins\Best HTTP\Source\SecureProtocol\asn1\cms\SignerIdentifier.cs" /> <Compile Include="Assets\Plugins\Best HTTP\Source\SecureProtocol\asn1\cms\SignerIdentifier.cs" />
<Compile Include="Assets\Plugins\Best HTTP\Source\SecureProtocol\asn1\crmf\OptionalValidity.cs" />
<Compile Include="Assets\Plugins\Best HTTP\Source\SecureProtocol\asn1\x9\X9Curve.cs" /> <Compile Include="Assets\Plugins\Best HTTP\Source\SecureProtocol\asn1\x9\X9Curve.cs" />
<Compile Include="Assets\Plugins\Best HTTP\Source\SecureProtocol\asn1\Asn1Null.cs" /> <Compile Include="Assets\Plugins\Best HTTP\Source\SecureProtocol\asn1\Asn1Null.cs" />
<Compile Include="Assets\Plugins\Best HTTP\Source\SecureProtocol\security\DotNetUtilities.cs" /> <Compile Include="Assets\Plugins\Best HTTP\Source\SecureProtocol\security\DotNetUtilities.cs" />
@ -2344,6 +2344,12 @@
<Reference Include="Jenny"> <Reference Include="Jenny">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\Jenny\Editor\Jenny.dll</HintPath> <HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\Jenny\Editor\Jenny.dll</HintPath>
</Reference> </Reference>
<Reference Include="TouchSocket.Core">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\TouchSocket.Core.2.0.15\lib\netstandard2.1\TouchSocket.Core.dll</HintPath>
</Reference>
<Reference Include="Google.Protobuf">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\Google.Protobuf.3.18.3\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
</Reference>
<Reference Include="Jenny.Generator"> <Reference Include="Jenny.Generator">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\Jenny\Editor\Jenny.Generator.dll</HintPath> <HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\Jenny\Editor\Jenny.Generator.dll</HintPath>
</Reference> </Reference>
@ -2374,20 +2380,23 @@
<Reference Include="DesperateDevs.Caching"> <Reference Include="DesperateDevs.Caching">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\DesperateDevs\DesperateDevs.Caching.dll</HintPath> <HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\DesperateDevs\DesperateDevs.Caching.dll</HintPath>
</Reference> </Reference>
<Reference Include="DesperateDevs.Extensions">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\DesperateDevs\DesperateDevs.Extensions.dll</HintPath>
</Reference>
<Reference Include="DesperateDevs.Serialization"> <Reference Include="DesperateDevs.Serialization">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\DesperateDevs\DesperateDevs.Serialization.dll</HintPath> <HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\DesperateDevs\DesperateDevs.Serialization.dll</HintPath>
</Reference> </Reference>
<Reference Include="Sherlog.Appenders"> <Reference Include="DesperateDevs.Extensions">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\Sherlog\Sherlog.Appenders.dll</HintPath> <HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\DesperateDevs\DesperateDevs.Extensions.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encodings.Web">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Encodings.Web.6.0.0\lib\netstandard2.0\System.Text.Encodings.Web.dll</HintPath>
</Reference>
<Reference Include="Unity.Plastic.Newtonsoft.Json">
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath>
</Reference> </Reference>
<Reference Include="Jenny.Plugins"> <Reference Include="Jenny.Plugins">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\Jenny\Editor\Jenny\Jenny.Plugins.dll</HintPath> <HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\Jenny\Editor\Jenny\Jenny.Plugins.dll</HintPath>
</Reference> </Reference>
<Reference Include="Unity.Plastic.Newtonsoft.Json"> <Reference Include="Sherlog.Appenders">
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\PackageCache\com.unity.collab-proxy@2.2.0\Lib\Editor\PlasticSCM\Unity.Plastic.Newtonsoft.Json.dll</HintPath> <HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\Sherlog\Sherlog.Appenders.dll</HintPath>
</Reference> </Reference>
<Reference Include="DesperateDevs.Unity.Editor"> <Reference Include="DesperateDevs.Unity.Editor">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\DesperateDevs\Editor\DesperateDevs.Unity.Editor.dll</HintPath> <HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\DesperateDevs\Editor\DesperateDevs.Unity.Editor.dll</HintPath>
@ -2398,18 +2407,27 @@
<Reference Include="Unity.VisualScripting.YamlDotNet"> <Reference Include="Unity.VisualScripting.YamlDotNet">
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath> <HintPath>D:\myproject\JisolGame\JNFrame2\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\Dependencies\YamlDotNet\Unity.VisualScripting.YamlDotNet.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Text.Json">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Json.6.0.0\lib\netstandard2.0\System.Text.Json.dll</HintPath>
</Reference>
<Reference Include="DesperateDevs.Unity"> <Reference Include="DesperateDevs.Unity">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\DesperateDevs\DesperateDevs.Unity.dll</HintPath> <HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\DesperateDevs\DesperateDevs.Unity.dll</HintPath>
</Reference> </Reference>
<Reference Include="DOTweenEditor"> <Reference Include="DOTweenEditor">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Plugins\Demigiant\DOTween\Editor\DOTweenEditor.dll</HintPath> <HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Plugins\Demigiant\DOTween\Editor\DOTweenEditor.dll</HintPath>
</Reference> </Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Runtime.CompilerServices.Unsafe.6.0.0\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="Unity.VisualScripting.TextureAssets"> <Reference Include="Unity.VisualScripting.TextureAssets">
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath> <HintPath>D:\myproject\JisolGame\JNFrame2\Library\PackageCache\com.unity.visualscripting@1.9.1\Editor\VisualScripting.Core\EditorAssetResources\Unity.VisualScripting.TextureAssets.dll</HintPath>
</Reference> </Reference>
<Reference Include="Sherlog.Formatters"> <Reference Include="Sherlog.Formatters">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\Sherlog\Sherlog.Formatters.dll</HintPath> <HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\Sherlog\Sherlog.Formatters.dll</HintPath>
</Reference> </Reference>
<Reference Include="Microsoft.Bcl.AsyncInterfaces">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\Microsoft.Bcl.AsyncInterfaces.6.0.0\lib\netstandard2.1\Microsoft.Bcl.AsyncInterfaces.dll</HintPath>
</Reference>
<Reference Include="Jenny.Plugins.Unity"> <Reference Include="Jenny.Plugins.Unity">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\Jenny\Editor\Jenny\Jenny.Plugins.Unity.dll</HintPath> <HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\Jenny\Editor\Jenny\Jenny.Plugins.Unity.dll</HintPath>
</Reference> </Reference>
@ -2419,24 +2437,6 @@
<Reference Include="Jenny.Generator.Unity.Editor"> <Reference Include="Jenny.Generator.Unity.Editor">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\Jenny\Editor\Jenny.Generator.Unity.Editor.dll</HintPath> <HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\Jenny\Editor\Jenny.Generator.Unity.Editor.dll</HintPath>
</Reference> </Reference>
<Reference Include="Google.Protobuf">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\Google.Protobuf.3.18.3\lib\netstandard2.0\Google.Protobuf.dll</HintPath>
</Reference>
<Reference Include="TouchSocket.Core">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\TouchSocket.Core.2.0.15\lib\netstandard2.1\TouchSocket.Core.dll</HintPath>
</Reference>
<Reference Include="System.Text.Encodings.Web">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Encodings.Web.6.0.0\lib\netstandard2.0\System.Text.Encodings.Web.dll</HintPath>
</Reference>
<Reference Include="System.Text.Json">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Text.Json.6.0.0\lib\netstandard2.0\System.Text.Json.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\System.Runtime.CompilerServices.Unsafe.6.0.0\lib\netstandard2.0\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="Microsoft.Bcl.AsyncInterfaces">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\Microsoft.Bcl.AsyncInterfaces.6.0.0\lib\netstandard2.1\Microsoft.Bcl.AsyncInterfaces.dll</HintPath>
</Reference>
<Reference Include="TouchSocket"> <Reference Include="TouchSocket">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\TouchSocket.2.0.15\lib\netstandard2.1\TouchSocket.dll</HintPath> <HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\TouchSocket.2.0.15\lib\netstandard2.1\TouchSocket.dll</HintPath>
</Reference> </Reference>
@ -2812,12 +2812,12 @@
<Reference Include="System.Xml.Serialization"> <Reference Include="System.Xml.Serialization">
<HintPath>D:\Unity\2021.3.35f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath> <HintPath>D:\Unity\2021.3.35f1\Editor\Data\NetStandard\compat\2.1.0\shims\netfx\System.Xml.Serialization.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UI">
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.UI"> <Reference Include="UnityEditor.UI">
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath> <HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine.UI">
<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
</ItemGroup> </ItemGroup>

View File

@ -1,3 +0,0 @@
Base path: 'D:/Unity/2021.3.35f1/Editor/Data', plugins path 'D:/Unity/2021.3.35f1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler

View File

@ -359,6 +359,12 @@
<Reference Include="Jenny"> <Reference Include="Jenny">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\Jenny\Editor\Jenny.dll</HintPath> <HintPath>D:\myproject\JisolGame\JNFrame2\Assets\JNGame\Plugins\Jenny\Editor\Jenny.dll</HintPath>
</Reference> </Reference>
<Reference Include="TouchSocket.Core">
<HintPath>D:\myproject\JisolGame\JNFrame2\Assets\Packages\TouchSocket.Core.2.0.15\lib\netstandard2.1\TouchSocket.Core.dll</HintPath>
</Reference>
<Reference Include="Google.Protobuf">
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@ -389,20 +395,23 @@
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@ -413,18 +422,27 @@
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@ -434,24 +452,6 @@
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@ -839,12 +839,12 @@
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View File

@ -451,6 +451,12 @@
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@ -505,18 +514,27 @@
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View File

@ -350,6 +350,12 @@
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@ -404,18 +413,27 @@
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View File

@ -396,6 +396,12 @@
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View File

@ -341,6 +341,12 @@
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@ -416,24 +434,6 @@
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@ -809,12 +809,12 @@
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View File

@ -341,6 +341,12 @@
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@ -395,18 +404,27 @@
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@ -416,24 +434,6 @@
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View File

@ -346,6 +346,12 @@
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@ -826,12 +826,12 @@
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View File

@ -413,6 +413,12 @@
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@ -467,18 +476,27 @@
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@ -488,24 +506,6 @@
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View File

@ -342,6 +342,12 @@
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@ -396,18 +405,27 @@
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@ -417,24 +435,6 @@
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m_RenameOverlay: m_RenameOverlay:
m_UserAcceptedRename: 0 m_UserAcceptedRename: 0
m_Name: m_Name:
@ -1047,8 +1047,8 @@ MonoBehaviour:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_ResourceFile: m_ResourceFile:
m_ListAreaState: m_ListAreaState:
m_SelectedInstanceIDs: m_SelectedInstanceIDs: 48780000
m_LastClickedInstanceID: 0 m_LastClickedInstanceID: 30792
m_HadKeyboardFocusLastEvent: 1 m_HadKeyboardFocusLastEvent: 1
m_ExpandedInstanceIDs: c623000000000000 m_ExpandedInstanceIDs: c623000000000000
m_RenameOverlay: m_RenameOverlay: