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https://gitee.com/jisol/jisol-game/
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@@ -79,7 +79,7 @@ namespace AppGame.Sync
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/// <returns></returns>
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protected override JNFrameInputs GetInputs()
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{
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return GetSystem<DInputSystem>().Dequeue();
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return GetSystem<DInputSystem>().UIInputDequeue();
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}
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/// <summary>
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@@ -85,7 +85,7 @@ namespace AppGame.Sync
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/// </summary>
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protected void OnSendInput()
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{
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var inputs = GetSystem<DInputSystem>().Dequeue();
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var inputs = GetSystem<DInputSystem>().UIInputDequeue();
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if (inputs.Inputs.Count > 0)
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{
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//发送帧数据给服务端
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@@ -95,7 +95,7 @@ namespace AppGame.Sync
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/// </summary>
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private void OnSendInput()
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{
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var inputs = GetSystem<DInputSystem>().Dequeue();
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var inputs = GetSystem<DInputSystem>().UIInputDequeue();
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if (inputs.Inputs.Count > 0)
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{
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//发送帧数据给服务端
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@@ -59,7 +59,7 @@ namespace AppGame.Systems
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/// <returns></returns>
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public T GetInput<T>() where T : JNInputBase, new()
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{
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return Client.GetSystem<JNInputSystem>().Input<T>();
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return Client.GetSystem<JNInputSystem>().UIInput<T>();
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}
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public T GetClient<T>() where T : JNSyncDefaultService
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{
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