简单提交

This commit is contained in:
PC-20230316NUNE\Administrator
2024-10-22 16:10:12 +08:00
parent 930911e7df
commit 0e94e376fb
562 changed files with 26182 additions and 29365 deletions

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folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
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using System;
using System.Collections;
using System.Linq;
using GAS.General;
using JNGame.Serialization;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.Serialization;
namespace GAS.Runtime
{
[Serializable]
public abstract class AbilityAsset : ScriptableObject, IAbilityAsset
{
protected const int WIDTH_LABEL = 70;
public abstract Type AbilityType();
public string Name => name;
[TitleGroup("Base")]
[HorizontalGroup("Base/H1")]
[TabGroup("Base/H1/V1", "Summary", SdfIconType.InfoSquareFill, TextColor = "#0BFFC5", Order = 1)]
[HideLabel]
[MultiLineProperty(10)]
[FormerlySerializedAs("Description")]
public string description;
[TabGroup("Base/H1/V2", "General", SdfIconType.AwardFill, TextColor = "#FF7F00", Order = 2)]
[LabelText("所属能力", SdfIconType.FileCodeFill)]
[LabelWidth(WIDTH_LABEL)]
[ShowInInspector]
[InfoBox("Ability Class is NULL!!! Please check.", InfoMessageType.Error, VisibleIf = "@AbilityType() == null")]
[PropertyOrder(-1)]
public string InstanceAbilityClassFullName => AbilityType()?.FullName;
#if UNITY_EDITOR
[TabGroup("Base/H1/V2", "General")]
[TabGroup("Base/H1/V2", "Detail", SdfIconType.TicketDetailedFill, TextColor = "#BC2FDE")]
[LabelText("类型名称", SdfIconType.FileCodeFill)]
[LabelWidth(WIDTH_LABEL)]
[ShowInInspector]
[PropertyOrder(-1)]
public string TypeName => GetType().Name;
[TabGroup("Base/H1/V2", "Detail")]
[LabelText("类型全名", SdfIconType.FileCodeFill)]
[LabelWidth(WIDTH_LABEL)]
[ShowInInspector]
[PropertyOrder(-1)]
public string TypeFullName => GetType().FullName;
[TabGroup("Base/H1/V2", "Detail")]
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false, ShowPaging = false)]
[ShowInInspector]
[LabelText("继承关系")]
[LabelWidth(WIDTH_LABEL)]
[PropertyOrder(-1)]
public string[] InheritanceChain => GetType().GetInheritanceChain().Reverse().ToArray();
#endif
[TabGroup("Base/H1/V2", "General", SdfIconType.AwardFill)]
[InfoBox(GASTextDefine.TIP_UNAME, InfoMessageType.None)]
[LabelText("U-Name", SdfIconType.Fingerprint)]
[LabelWidth(WIDTH_LABEL)]
[InfoBox("无效的名字 - 不符合C#标识符命名规则", InfoMessageType.Error, "@GAS.General.Validation.Validations.IsValidVariableName($value) == false")]
[FormerlySerializedAs("UniqueName")]
public string uniqueName;
[TabGroup("Base/H1/V2", "General", SdfIconType.AwardFill)]
[LabelText("技能id", SdfIconType.Fingerprint)]
[LabelWidth(WIDTH_LABEL)]
[FormerlySerializedAs("SkillId")]
public int skillId;
[TabGroup("Base/H1/V2", "General")]
[Title("消耗&冷却", bold: true)]
[LabelWidth(WIDTH_LABEL)]
[AssetSelector]
[LabelText(SdfIconType.HeartHalf, Text = GASTextDefine.ABILITY_EFFECT_COST)]
[FormerlySerializedAs("Cost")]
public GameplayEffectAsset cost;
// [TabGroup("Base/H1/V2", "General")]
// [LabelWidth(WIDTH_LABEL)]
// [AssetSelector]
// [LabelText(SdfIconType.StopwatchFill, Text = GASTextDefine.ABILITY_EFFECT_CD)]
// public GameplayEffectAsset Cooldown;
[TabGroup("Base/H1/V2", "General")]
[LabelWidth(WIDTH_LABEL)]
[LabelText(SdfIconType.ClockFill, Text = GASTextDefine.ABILITY_CD_TIME)]
[Unit(Units.Millisecond)]
[FormerlySerializedAs("CooldownTime")]
public int cooldownTime;
// Tags
[TabGroup("Base/H1/V3", "Tags", SdfIconType.TagsFill, TextColor = "#45B1FF", Order = 3)]
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false)]
[ValueDropdown("@ValueDropdownHelper.GameplayTagChoices", IsUniqueList = true, HideChildProperties = true)]
[Tooltip("描述性质的标签用来描述Ability的特性表现比如伤害、治疗、控制等。")]
[FormerlySerializedAs("AssetTags")]
public GameplayTag[] assetTags;
[TabGroup("Base/H1/V3", "Tags")]
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false)]
[ValueDropdown("@ValueDropdownHelper.GameplayTagChoices", IsUniqueList = true, HideChildProperties = true)]
[LabelText("CancelAbility With Tags ")]
[Space]
[Tooltip("Ability激活时Ability持有者当前持有的所有Ability中拥有【任意】这些标签的Ability会被取消。")]
[FormerlySerializedAs("CancelAbilityTags")]
public GameplayTag[] cancelAbilityTags;
[TabGroup("Base/H1/V3", "Tags")]
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false)]
[ValueDropdown("@ValueDropdownHelper.GameplayTagChoices", IsUniqueList = true, HideChildProperties = true)]
[LabelText("BlockAbility With Tags ")]
[Space]
[Tooltip("Ability激活时Ability持有者当前持有的所有Ability中拥有【任意】这些标签的Ability会被阻塞激活。")]
[FormerlySerializedAs("BlockAbilityTags")]
public GameplayTag[] blockAbilityTags;
[TabGroup("Base/H1/V3", "Tags")]
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false)]
[ValueDropdown("@ValueDropdownHelper.GameplayTagChoices", IsUniqueList = true, HideChildProperties = true)]
[Space]
[Tooltip("Ability激活时持有者会获得这些标签Ability被失活时这些标签也会被移除。")]
[FormerlySerializedAs("ActivationOwnedTags")]
public GameplayTag[] activationOwnedTags;
[TabGroup("Base/H1/V3", "Tags")]
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false)]
[ValueDropdown("@ValueDropdownHelper.GameplayTagChoices", IsUniqueList = true, HideChildProperties = true)]
[Space]
[Tooltip("Ability只有在其拥有者拥有【所有】这些标签时才可激活。")]
[FormerlySerializedAs("ActivationRequiredTags")]
public GameplayTag[] activationRequiredTags;
[TabGroup("Base/H1/V3", "Tags")]
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false)]
[ValueDropdown("@ValueDropdownHelper.GameplayTagChoices", IsUniqueList = true, HideChildProperties = true)]
[Space]
[Tooltip("Ability在其拥有者拥有【任意】这些标签时不能被激活。")]
[FormerlySerializedAs("ActivationBlockedTags")]
public GameplayTag[] activationBlockedTags;
public string UniqueName => uniqueName;
public int SkillId => skillId;
public IGameplayEffectData Cost => cost;
public int CooldownTime => cooldownTime;
public GameplayTag[] AssetTags => assetTags;
public GameplayTag[] CancelAbilityTags => cancelAbilityTags;
public GameplayTag[] BlockAbilityTags => blockAbilityTags;
public GameplayTag[] ActivationOwnedTags => activationOwnedTags;
public GameplayTag[] ActivationRequiredTags => activationRequiredTags;
public GameplayTag[] ActivationBlockedTags => activationBlockedTags;
}
}

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fileFormatVersion: 2
guid: 544108d1f0e34b7fb2a77be04ed89be6
timeCreated: 1703762750

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using System.Linq;
using GAS.General;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.Serialization;
#if UNITY_EDITOR
using Sirenix.Utilities.Editor;
#endif
namespace GAS.Runtime
{
[CreateAssetMenu(fileName = "AbilitySystemComponentPreset", menuName = "GAS/AbilitySystemComponentPreset")]
public sealed class AbilitySystemComponentPreset : ScriptableObject
{
private const int WIDTH_LABEL = 70;
private const string ERROR_ABILITY = "Ability can't be NONE!!";
[TitleGroup("Base")]
[HorizontalGroup("Base/H1", Width = 1 / 3f)]
[TabGroup("Base/H1/V1", "Summary", SdfIconType.InfoSquareFill, TextColor = "#0BFFC5", Order = 1)]
[HideLabel]
[MultiLineProperty(10)]
[FormerlySerializedAs("Description")]
public string description;
[TabGroup("Base/H1/V2", "Attribute Sets", SdfIconType.PersonLinesFill, TextColor = "#FF7F00", Order = 2)]
[LabelText(GASTextDefine.ASC_AttributeSet)]
[LabelWidth(WIDTH_LABEL)]
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false, OnTitleBarGUI = "DrawAttributeSetsButtons")]
[ValueDropdown("@ValueDropdownHelper.AttributeSetChoices", IsUniqueList = true)]
[FormerlySerializedAs("AttributeSets")]
public string[] attributeSets;
private void DrawAttributeSetsButtons()
{
#if UNITY_EDITOR
if (SirenixEditorGUI.ToolbarButton(SdfIconType.SortAlphaDown))
{
attributeSets = attributeSets.OrderBy(x => x).ToArray();
}
#endif
}
[TabGroup("Base/H1/V3", "Tags", SdfIconType.TagsFill, TextColor = "#45B1FF", Order = 3)]
[LabelText(GASTextDefine.ASC_BASE_TAG)]
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false, OnTitleBarGUI = "DrawBaseTagsButtons")]
[ValueDropdown("@ValueDropdownHelper.GameplayTagChoices", IsUniqueList = true, HideChildProperties = true)]
[FormerlySerializedAs("BaseTags")]
public GameplayTag[] baseTags;
private void DrawBaseTagsButtons()
{
#if UNITY_EDITOR
if (SirenixEditorGUI.ToolbarButton(SdfIconType.SortAlphaDown))
{
baseTags = baseTags.OrderBy(x => x.Name).ToArray();
}
#endif
}
[HorizontalGroup("Base/H2")]
[TabGroup("Base/H2/V1", "Abilities", SdfIconType.YinYang, TextColor = "#D6626E", Order = 1)]
[LabelText(GASTextDefine.ASC_BASE_ABILITY)]
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false, OnTitleBarGUI = "DrawBaseAbilitiesButtons")]
[AssetSelector]
[InfoBox(ERROR_ABILITY, InfoMessageType.Error, VisibleIf = "@IsAbilityNone()")]
[FormerlySerializedAs("BaseAbilities")]
public AbilityAsset[] baseAbilities;
private void DrawBaseAbilitiesButtons()
{
#if UNITY_EDITOR
if (SirenixEditorGUI.ToolbarButton(SdfIconType.SortAlphaDown))
{
baseAbilities = baseAbilities.OrderBy(x => x.name).ToArray();
}
#endif
}
bool IsAbilityNone()
{
return baseAbilities != null && baseAbilities.Any(ability => ability == null);
}
}
}

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MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
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fileFormatVersion: 2
guid: c81dce2ab8504416b1d9b64d46767fd2
timeCreated: 1701938889

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fileFormatVersion: 2
guid: 35878043833f4ae3bb6976f748a85a8b
timeCreated: 1705029950

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using System.Linq;
using GAS.General;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.Serialization;
namespace GAS.Runtime
{
public enum EnumCueFlag
{
INSTANT = 0, // 瞬时Cue自动管理Cue的生命周期结束自动回收
DURATIONAL = 1, // 持续Cue外部手动管理Cue的生命周期
}
public abstract class GameplayCue : ScriptableObject
{
protected const int WIDTH_LABEL = 70;
[TitleGroup("Base")]
[HorizontalGroup("Base/H1")]
[TabGroup("Base/H1/V1", "Summary", SdfIconType.InfoSquareFill, TextColor = "#0BFFC5", Order = 1)]
[HideLabel]
[MultiLineProperty(10)]
[FormerlySerializedAs("Description")]
public string description;
#if UNITY_EDITOR
[TabGroup("Base/H1/V2", "General", SdfIconType.AwardFill, TextColor = "#FF7F00", Order = 2)]
[TabGroup("Base/H1/V2", "Detail", SdfIconType.TicketDetailedFill, TextColor = "#BC2FDE")]
[LabelText("类型名称", SdfIconType.FileCodeFill)]
[LabelWidth(WIDTH_LABEL)]
[ShowInInspector]
[PropertyOrder(-1)]
public string TypeName => GetType().Name;
[TabGroup("Base/H1/V2", "Detail")]
[LabelText("类型全名", SdfIconType.FileCodeFill)]
[LabelWidth(WIDTH_LABEL)]
[ShowInInspector]
[PropertyOrder(-1)]
public string TypeFullName => GetType().FullName;
[TabGroup("Base/H1/V2", "Detail")]
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false, ShowPaging = false)]
[ShowInInspector]
[LabelText("继承关系")]
[LabelWidth(WIDTH_LABEL)]
[PropertyOrder(-1)]
public string[] InheritanceChain => GetType().GetInheritanceChain().Reverse().ToArray();
#endif
// Tags
[TabGroup("Base/H1/V3", "Tags", SdfIconType.TagsFill, TextColor = "#45B1FF", Order = 3)]
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false)]
[ValueDropdown("@ValueDropdownHelper.GameplayTagChoices", IsUniqueList = true, HideChildProperties = true)]
[LabelText("RequiredTags - 持有所有标签才可触发")]
[FormerlySerializedAs("RequiredTags")]
public GameplayTag[] requiredTags;
[TabGroup("Base/H1/V3", "Tags")]
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false)]
[ValueDropdown("@ValueDropdownHelper.GameplayTagChoices", IsUniqueList = true, HideChildProperties = true)]
[LabelText("ImmunityTags - 持有任意标签不可触发")]
[FormerlySerializedAs("ImmunityTags")]
public GameplayTag[] immunityTags;
public string Name => throw new System.NotImplementedException();
public GameplayTag[] RequiredTags => requiredTags;
public GameplayTag[] ImmunityTags => immunityTags;
public abstract string VfxName { get; }
public abstract EnumCueFlag Flag { get; }
public virtual bool Triggerable(AbilitySystemComponent owner)
{
if (owner == null) return false;
// 持有【所有】RequiredTags才可触发
if (!owner.HasAllTags(new GameplayTagSet(requiredTags)))
return false;
// 持有【任意】ImmunityTags不可触发
if (owner.HasAnyTags(new GameplayTagSet(immunityTags)))
return false;
return true;
}
}
public abstract class GameplayCue<T> : GameplayCue where T : GameplayCueSpec
{
protected abstract T CreateSpec(GameplayCueParameters parameters);
}
}

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fileFormatVersion: 2
guid: 24a60d4a49b842c28e848c52adb587e4
timeCreated: 1702536571

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using JNGame.Serialization;
namespace GAS.Runtime
{
public abstract class GameplayCueDurational : GameplayCue<GameplayCueDurationalSpec>
{
public string txName;
public override string VfxName => txName;
public override EnumCueFlag Flag => EnumCueFlag.DURATIONAL;
public GameplayCueDurationalSpec ApplyFrom(GameplayEffectSpec gameplayEffectSpec)
{
if (!Triggerable(gameplayEffectSpec.Owner)) { return null; }
var durationalCue = CreateSpec(new GameplayCueParameters
{
sourceGameplayEffectSpec = gameplayEffectSpec
});
return durationalCue;
}
public GameplayCueDurationalSpec ApplyFrom(AbilitySpec abilitySpec, params object[] customArguments)
{
if (!Triggerable(abilitySpec.Owner)) { return null; }
var durationalCue = CreateSpec(new GameplayCueParameters
{
sourceAbilitySpec = abilitySpec,
customArguments = customArguments
});
return durationalCue;
}
#if UNITY_EDITOR
public virtual void OnEditorPreview(UnityEngine.GameObject previewObject, int frameIndex, int startFrame, int endFrame)
{
}
#endif
}
public abstract class GameplayCueDurationalSpec : GameplayCueSpec
{
protected GameplayCueDurationalSpec(GameplayCueDurational cue, GameplayCueParameters parameters) :
base(cue, parameters)
{
}
public abstract void OnAdd(int frame,int startFrame,int endFrame);
public abstract void OnRemove(int frame,int startFrame,int endFrame);
public abstract void OnGameplayEffectActivate();
public abstract void OnGameplayEffectDeactivate();
public abstract void OnTick(int frame,int startFrame,int endFrame);
}
public abstract class GameplayCueDurationalSpec<T> : GameplayCueDurationalSpec where T : GameplayCueDurational
{
public readonly T cue;
protected GameplayCueDurationalSpec(T cue, GameplayCueParameters parameters) : base(cue, parameters)
{
this.cue = cue;
}
}
}

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fileFormatVersion: 2
guid: cfc27df4bdc54282b3e7540eef7f4679
timeCreated: 1705027856

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using JNGame.Serialization;
namespace GAS.Runtime
{
public abstract class GameplayCueInstant : GameplayCue<GameplayCueInstantSpec>
{
public string txName;
public override string VfxName => txName;
public override EnumCueFlag Flag => EnumCueFlag.INSTANT;
public virtual void ApplyFrom(GameplayEffectSpec gameplayEffectSpec)
{
if (Triggerable(gameplayEffectSpec.Owner))
{
var instantCue = CreateSpec(new GameplayCueParameters
{ sourceGameplayEffectSpec = gameplayEffectSpec });
instantCue?.Trigger();
}
}
public virtual void ApplyFrom(AbilitySpec abilitySpec, params object[] customArguments)
{
if (Triggerable(abilitySpec.Owner))
{
var instantCue = CreateSpec(new GameplayCueParameters
{ sourceAbilitySpec = abilitySpec, customArguments = customArguments });
instantCue?.Trigger();
}
}
#if UNITY_EDITOR
public virtual void OnEditorPreview(UnityEngine.GameObject previewObject, int frame, int startFrame)
{
}
#endif
}
public abstract class GameplayCueInstantSpec : GameplayCueSpec
{
public GameplayCueInstantSpec(GameplayCueInstant cue, GameplayCueParameters parameters) : base(cue,
parameters)
{
}
public abstract void Trigger();
}
public abstract class GameplayCueInstantSpec<T>:GameplayCueInstantSpec where T:GameplayCueInstant
{
public readonly T cue;
public GameplayCueInstantSpec(T cue, GameplayCueParameters parameters) : base(cue, parameters)
{
this.cue = cue;
}
}
}

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fileFormatVersion: 2
guid: 2483d9a3b6064679b6ec7cf5fc2831b6
timeCreated: 1705027797

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namespace GAS.Runtime
{
public struct GameplayCueParameters
{
public GameplayEffectSpec sourceGameplayEffectSpec;
public AbilitySpec sourceAbilitySpec;
public object[] customArguments;
// AggregatedSourceTags
// AggregatedTargetTags
// EffectContext
// Magnitude
}
}

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fileFormatVersion: 2
guid: 71478534541e4560a993cd0ead34edc3
timeCreated: 1705915979

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namespace GAS.Runtime
{
public abstract class GameplayCueSpec
{
protected readonly GameplayCue _cue;
protected readonly GameplayCueParameters _parameters;
public AbilitySystemComponent Owner { get; protected set; }
public virtual bool Triggerable()
{
return _cue.Triggerable(Owner);
}
public GameplayCueSpec(GameplayCue cue, GameplayCueParameters cueParameters)
{
_cue = cue;
_parameters = cueParameters;
if (_parameters.sourceGameplayEffectSpec != null)
{
Owner = _parameters.sourceGameplayEffectSpec.Owner;
}
else if (_parameters.sourceAbilitySpec != null)
{
Owner = _parameters.sourceAbilitySpec.Owner;
}
}
}
}

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fileFormatVersion: 2
guid: d2c7719fe70c46e98344f1d9d8ebb9e6
timeCreated: 1705042515

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// using GAS.General;
// using Sirenix.OdinInspector;
// using UnityEngine;
//
// namespace GAS.Runtime
// {
// public class CueAnimation : GameplayCueDurational
// {
// [BoxGroup]
// [InfoBox(GASTextDefine.CUE_ANIMATION_PATH_TIP)]
// [LabelText(GASTextDefine.CUE_ANIMATION_PATH)]
// [SerializeField]
// private string _animatorRelativePath;
//
// [BoxGroup]
// [InfoBox(GASTextDefine.CUE_ANIMATION_INCLUDE_CHILDREN_ANIMATOR_TIP)]
// [SerializeField]
// private bool _includeChildrenAnimator;
//
// [BoxGroup]
// [LabelText(GASTextDefine.CUE_ANIMATION_STATE)]
// [SerializeField]
// private string _stateName;
//
// public string AnimatorRelativePath => _animatorRelativePath;
// public bool IncludeChildrenAnimator => _includeChildrenAnimator;
// public string StateName => _stateName;
//
//
// public override GameplayCueDurationalSpec CreateSpec(GameplayCueParameters parameters)
// {
// return new CueAnimationSpec(this, parameters);
// }
//
// #if UNITY_EDITOR
// public override void OnEditorPreview(GameObject previewObject, int frame, int startFrame, int endFrame)
// {
// if (startFrame <= frame && frame <= endFrame)
// {
// var transform = previewObject.transform.Find(AnimatorRelativePath);
// var animator = IncludeChildrenAnimator ? transform.GetComponentInChildren<Animator>() : transform.GetComponent<Animator>();
// if (animator != null)
// {
// var stateMap = animator.GetAllAnimationState();
// if (stateMap.TryGetValue(StateName, out var clip))
// {
// float clipFrameCount = (int)(clip.frameRate * clip.length);
// if (frame <= clipFrameCount + startFrame)
// {
// var progress = (frame - startFrame) / clipFrameCount;
// if (progress > 1 && clip.isLooping) progress -= (int)progress;
// clip.SampleAnimation(animator.gameObject, progress * clip.length);
// }
// }
// }
// else
// {
// Debug.LogError($"Animator is null. Please check the cue asset: {name}, AnimatorRelativePath: {AnimatorRelativePath}, IncludeChildrenAnimator: {IncludeChildrenAnimator}");
// }
// }
// }
// #endif
// }
//
// public class CueAnimationSpec : GameplayCueDurationalSpec<CueAnimation>
// {
// private readonly Animator _animator;
//
// public CueAnimationSpec(CueAnimation cue, GameplayCueParameters parameters) : base(cue,
// parameters)
// {
// var transform = Owner.transform.Find(cue.AnimatorRelativePath);
// _animator = cue.IncludeChildrenAnimator ? transform.GetComponentInChildren<Animator>() : transform.GetComponent<Animator>();
// if (_animator == null)
// {
// Debug.LogError($"Animator is null. Please check the cue asset: {cue.name}, AnimatorRelativePath: {cue.AnimatorRelativePath}, IncludeChildrenAnimator: {cue.IncludeChildrenAnimator}");
// }
// }
//
// public override void OnAdd()
// {
// if (_animator != null)
// {
// _animator.Play(cue.StateName);
// }
// }
//
// public override void OnRemove()
// {
// }
//
// public override void OnGameplayEffectActivate()
// {
// }
//
// public override void OnGameplayEffectDeactivate()
// {
// }
//
// public override void OnTick()
// {
// }
// }
// }

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fileFormatVersion: 2
guid: 2b9fc094e7fa46ac85ce5efa6359b74f
timeCreated: 1711451948

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// using GAS.General;
// using Sirenix.OdinInspector;
// using UnityEngine;
//
// namespace GAS.Runtime
// {
// [CreateAssetMenu(fileName = "CuePlayAnimation", menuName = "GAS/Cue/CuePlayAnimation")]
// public class CueAnimationOneShot : GameplayCueInstant
// {
// [BoxGroup]
// [InfoBox(GASTextDefine.CUE_ANIMATION_PATH_TIP)]
// [LabelText(GASTextDefine.CUE_ANIMATION_PATH)]
// [SerializeField]
// private string _animatorRelativePath;
//
// [BoxGroup]
// [InfoBox(GASTextDefine.CUE_ANIMATION_INCLUDE_CHILDREN_ANIMATOR_TIP)]
// [SerializeField]
// private bool _includeChildrenAnimator;
//
// [BoxGroup]
// [LabelText(GASTextDefine.CUE_ANIMATION_STATE)]
// [SerializeField]
// private string _stateName;
//
// public string AnimatorRelativePath => _animatorRelativePath;
// public bool IncludeChildrenAnimator => _includeChildrenAnimator;
// public string StateName => _stateName;
//
//
// public override GameplayCueInstantSpec CreateSpec(GameplayCueParameters parameters)
// {
// return new CueAnimationOneShotSpec(this, parameters);
// }
//
// #if UNITY_EDITOR
// public override void OnEditorPreview(GameObject previewObject, int frame, int startFrame)
// {
// if (startFrame <= frame)
// {
// var transform = previewObject.transform.Find(AnimatorRelativePath);
// Animator animator = null;
// if (transform != null)
// {
// animator = IncludeChildrenAnimator
// ? transform.GetComponentInChildren<Animator>()
// : transform.GetComponent<Animator>();
// }
//
// if (animator == null)
// {
// Debug.LogError(
// $"Animator is null. Please check the cue asset: {name}, AnimatorRelativePath: {AnimatorRelativePath}, IncludeChildrenAnimator: {IncludeChildrenAnimator}");
// return;
// }
//
// var stateMap = animator.GetAllAnimationState();
// if (stateMap.TryGetValue(StateName, out var clip))
// {
// float clipFrameCount = (int)(clip.frameRate * clip.length);
// if (frame <= clipFrameCount + startFrame)
// {
// var progress = (frame - startFrame) / clipFrameCount;
// if (progress > 1 && clip.isLooping) progress -= (int)progress;
// clip.SampleAnimation(animator.gameObject, progress * clip.length);
// }
// }
// }
// }
// #endif
// }
//
// public class CueAnimationOneShotSpec : GameplayCueInstantSpec<CueAnimationOneShot>
// {
// private readonly Animator _animator;
//
// public CueAnimationOneShotSpec(CueAnimationOneShot cue, GameplayCueParameters parameters)
// : base(cue, parameters)
// {
// var transform = Owner.transform.Find(cue.AnimatorRelativePath);
// if (transform != null)
// {
// _animator = cue.IncludeChildrenAnimator
// ? transform.GetComponentInChildren<Animator>()
// : transform.GetComponent<Animator>();
// }
//
// if (_animator == null)
// {
// Debug.LogError(
// $"Animator is null. Please check the cue asset: {cue.name}, AnimatorRelativePath: {cue.AnimatorRelativePath}, IncludeChildrenAnimator: {cue.IncludeChildrenAnimator}");
// }
// }
//
// public override void Trigger()
// {
// if (_animator != null)
// {
// _animator.Play(cue.StateName);
// }
// }
// }
// }

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fileFormatVersion: 2
guid: c0831f70ea054910b7c7a907e5121590
timeCreated: 1703670598

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// using System;
// using GAS.General;
// using Sirenix.OdinInspector;
// using UnityEngine;
// using Object = UnityEngine.Object;
//
// namespace GAS.Runtime
// {
// public class CuePlaySound : GameplayCueDurational
// {
// [BoxGroup]
// [LabelText(GASTextDefine.CUE_SOUND_EFFECT)]
// public AudioClip soundEffect;
//
// [BoxGroup]
// [LabelText(GASTextDefine.CUE_ATTACH_TO_OWNER)]
// public bool isAttachToOwner = true;
//
// public override GameplayCueDurationalSpec CreateSpec(GameplayCueParameters parameters)
// {
// return new CuePlaySoundSpec(this, parameters);
// }
// }
//
// public class CuePlaySoundSpec : GameplayCueDurationalSpec<CuePlaySound>
// {
// private AudioSource _audioSource;
//
// public CuePlaySoundSpec(CuePlaySound cue, GameplayCueParameters parameters) : base(cue,
// parameters)
// {
// if (cue.isAttachToOwner)
// {
// _audioSource = Owner.gameObject.GetComponent<AudioSource>();
// if (_audioSource == null)
// {
// _audioSource = Owner.gameObject.AddComponent<AudioSource>();
// }
// }
// else
// {
// var soundRoot = new GameObject("SoundRoot");
// soundRoot.transform.position = Owner.transform.position;
// _audioSource = soundRoot.AddComponent<AudioSource>();
// }
// }
//
// public override void OnAdd()
// {
// _audioSource.clip = cue.soundEffect;
// _audioSource.Play();
// }
//
// public override void OnRemove()
// {
// if (!cue.isAttachToOwner)
// {
// Object.Destroy(_audioSource.gameObject);
// }else
// {
// _audioSource.Stop();
// _audioSource.clip = null;
// }
// }
//
// public override void OnGameplayEffectActivate()
// {
// }
//
// public override void OnGameplayEffectDeactivate()
// {
// }
//
// public override void OnTick()
// {
// }
// }
// }

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fileFormatVersion: 2
guid: 1c3aca85c2044621903d913d5bd792b1
timeCreated: 1703670793

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// using GAS.General;
// using Sirenix.OdinInspector;
// using UnityEngine;
// namespace GAS.Runtime
// {
// public class CueVFX : GameplayCueDurational
// {
// [BoxGroup]
// [LabelText(GASTextDefine.CUE_VFX_PREFAB)]
// public GameObject VfxPrefab;
// [BoxGroup]
// [LabelText(GASTextDefine.CUE_ATTACH_TO_OWNER)]
// public bool IsAttachToTarget = true;
// [BoxGroup]
// [LabelText(GASTextDefine.CUE_VFX_OFFSET)]
// public Vector3 Offset;
// [BoxGroup]
// [LabelText(GASTextDefine.CUE_VFX_ROTATION)]
// public Vector3 Rotation;
// [BoxGroup]
// [LabelText(GASTextDefine.CUE_VFX_SCALE)]
// public Vector3 Scale = Vector3.one;
// [BoxGroup]
// [LabelText(GASTextDefine.CUE_VFX_ACTIVE_WHEN_ADDED)]
// public bool ActiveWhenAdded = false;
// public override GameplayCueDurationalSpec CreateSpec(GameplayCueParameters parameters)
// {
// return new CueVFXSpec(this, parameters);
// }
// #if UNITY_EDITOR
// private GameObject _effectPreviewInstance;
// public override void OnEditorPreview(GameObject preview, int frameIndex, int startFrame, int endFrame)
// {
// if (VfxPrefab == null) return;
// if (frameIndex >= startFrame && frameIndex <= endFrame)
// {
// if (_effectPreviewInstance != null && _effectPreviewInstance.name != VfxPrefab.name)
// {
// DestroyImmediate(_effectPreviewInstance);
// _effectPreviewInstance = null;
// }
// if (_effectPreviewInstance == null)
// {
// _effectPreviewInstance = Instantiate(VfxPrefab, preview.transform);
// _effectPreviewInstance.name = VfxPrefab.name;
// _effectPreviewInstance.transform.localPosition = Offset;
// _effectPreviewInstance.transform.localEulerAngles = Rotation;
// _effectPreviewInstance.transform.localScale = Scale;
// }
// // 模拟例子的播放
// var particleSystems = _effectPreviewInstance.GetComponentsInChildren<ParticleSystem>();
// foreach (var ps in particleSystems)
// {
// var t = (frameIndex - startFrame) / GASTimer.FrameRate;
// ps.Simulate(t);
// }
// }
// else
// {
// if (_effectPreviewInstance != null)
// {
// DestroyImmediate(_effectPreviewInstance);
// _effectPreviewInstance = null;
// }
// }
// }
// #endif
// }
// public class CueVFXSpec : GameplayCueDurationalSpec<CueVFX>
// {
// private GameObject _vfxInstance;
// public CueVFXSpec(CueVFX cue, GameplayCueParameters parameters) : base(cue,
// parameters)
// {
// }
// public override void OnAdd()
// {
// if (cue.VfxPrefab != null)
// {
// _vfxInstance = cue.IsAttachToTarget
// ? Object.Instantiate(cue.VfxPrefab, Owner.transform)
// : Object.Instantiate(cue.VfxPrefab, Owner.transform.position, Quaternion.identity);
// _vfxInstance.transform.localPosition = cue.Offset;
// _vfxInstance.transform.localEulerAngles = cue.Rotation;
// _vfxInstance.transform.localScale = cue.Scale;
// _vfxInstance.SetActive(cue.ActiveWhenAdded);
// }
// else
// {
// #if UNITY_EDITOR
// Debug.LogError("VFX prefab is null!");
// #endif
// }
// }
// public override void OnRemove()
// {
// if (_vfxInstance != null)
// {
// Object.Destroy(_vfxInstance);
// }
// }
// public override void OnGameplayEffectActivate()
// {
// if (_vfxInstance != null)
// {
// _vfxInstance.SetActive(true);
// }
// }
// public override void OnGameplayEffectDeactivate()
// {
// if (_vfxInstance != null)
// {
// _vfxInstance.SetActive(false);
// }
// }
// public override void OnTick()
// {
// }
// public void SetVisible(bool visible)
// {
// if (_vfxInstance != null)
// {
// _vfxInstance.SetActive(visible);
// }
// }
// }
// }

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fileFormatVersion: 2
guid: 1261c2b342e03224ebc341132b01bf92
timeCreated: 1703670852

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using GAS.General;
using Sirenix.OdinInspector;
using UnityEditor;
using UnityEngine;
using UnityEngine.Serialization;
#if UNITY_EDITOR
using System.Linq;
#endif
namespace GAS.Runtime
{
[CreateAssetMenu(fileName = "GameplayEffect", menuName = "GAS/GameplayEffect")]
public class GameplayEffectAsset : ScriptableObject, IGameplayEffectData
{
private const string GRP_BASE = "Base";
private const string GRP_BASE_H = "Base/H";
private const string GRP_BASE_H_LEFT = "Base/H/Left";
private const string GRP_BASE_H_RIGHT = "Base/H/Right";
private const string GRP_DATA = "Data";
private const string GRP_DATA_H = "Data/H";
private const string GRP_DATA_TAG = "Data/H/Tags";
private const string GRP_DATA_MOD = "Data/H/Modifiers";
private const string GRP_DATA_CUE = "Data/H/Cues";
private const string GRP_DATA_H2 = "Data/H2";
private const string GRP_DATA_STACK = "Data/H2/Stack";
private const string GRP_DATA_GRANTED_ABILITIES = "Data/H2/GrantedAbilities";
private const string GRP_DATA_H3 = "Data/H3";
private const string GRP_DATA_EXPIRATION = "Data/H3/Expiration";
private const string GRP_DATA_TICKEVENTGE = "Data/H3/TickEventGE";
private const int WIDTH_LABEL = 70;
private const string ERROR_NONE_CUE = "Cue CAN NOT be NONE!";
private const string ERROR_DURATION = "Duration must be > 0.";
private const string ERROR_PERIOD_GE_NONE = "Period GameplayEffect CAN NOT be NONE!";
private const string ERROR_GRANTED_ABILITY_INVALID = "存在无效的Ability!";
#region Base Info
public string Name => name;
[TitleGroup(GRP_BASE)]
[HorizontalGroup(GRP_BASE_H, Width = 1 - 0.618f)]
[TabGroup(GRP_BASE_H_LEFT, "Summary", SdfIconType.InfoSquareFill, TextColor = "#0BFFC5")]
[HideLabel]
[MultiLineProperty(5)]
[FormerlySerializedAs("Description")]
public string description;
#endregion Base Info
#region Policy
[HorizontalGroup(GRP_BASE_H)]
[TabGroup(GRP_BASE_H_RIGHT, "Policy", SdfIconType.AwardFill, TextColor = "#FF7F00")]
[LabelText(GASTextDefine.LABLE_GE_POLICY, SdfIconType.Diagram3Fill)]
[LabelWidth(WIDTH_LABEL)]
[EnumToggleButtons]
[PropertyOrder(1)]
[FormerlySerializedAs("DurationPolicy")]
public EffectsDurationPolicy durationPolicy = EffectsDurationPolicy.Instant;
[TabGroup(GRP_BASE_H_RIGHT, "Policy")]
[LabelWidth(WIDTH_LABEL)]
[EnableIf("@durationPolicy == EffectsDurationPolicy.Duration")]
[Unit(Units.Millisecond)]
[ValidateInput("@durationPolicy != EffectsDurationPolicy.Duration || duration > 0", ERROR_DURATION)]
[LabelText(GASTextDefine.LABLE_GE_DURATION, SdfIconType.HourglassSplit)]
[PropertyOrder(2)]
[FormerlySerializedAs("Duration")]
public int duration;
[TabGroup(GRP_BASE_H_RIGHT, "Policy")]
[LabelText(GASTextDefine.LABLE_GE_INTERVAL, SdfIconType.AlarmFill)]
[LabelWidth(WIDTH_LABEL)]
[ShowIf("@durationPolicy != EffectsDurationPolicy.Duration")]
[EnableIf("IsDurationalPolicy")]
[Unit(Units.Millisecond)]
[PropertyOrder(3)]
[FormerlySerializedAs("Period")]
public int period;
#if UNITY_EDITOR
[TabGroup(GRP_BASE_H_RIGHT, "Policy")]
[LabelText(GASTextDefine.LABLE_GE_INTERVAL, SdfIconType.AlarmFill)]
[LabelWidth(WIDTH_LABEL)]
[ShowIf("@durationPolicy == EffectsDurationPolicy.Duration")]
[EnableIf("IsDurationalPolicy")]
[Unit(Units.Millisecond)]
[PropertyOrder(3)]
[PropertyRange(0, "@duration")]
[ShowInInspector]
// 这个Property是为了给"限时型"效果绘制一个范围滑动条
public int PeriodForDurational
{
get => period;
set => period = value;
}
#endif
[TabGroup(GRP_BASE_H_RIGHT, "Policy")]
[LabelText("间隔效果id", SdfIconType.Ticket)]
[LabelWidth(WIDTH_LABEL + 17)]
[EnableIf("IsPeriodic")]
[PropertyOrder(4)]
[FormerlySerializedAs("PeriodExecutionId")]
public int periodExecutionId = 0;
[TabGroup(GRP_BASE_H_RIGHT, "Policy")]
[LabelText(GASTextDefine.LABLE_GE_EXEC, SdfIconType.Magic)]
[LabelWidth(WIDTH_LABEL)]
[EnableIf("IsPeriodic")]
[AssetSelector]
[InfoBox(ERROR_PERIOD_GE_NONE, InfoMessageType.Error, VisibleIf = "IsPeriodGameplayEffectNone")]
[InfoBox("不可为永久(Infinite)类型", InfoMessageType.Error,
VisibleIf =
"@IsPeriodic() && (periodExecution != null && periodExecution.durationPolicy == EffectsDurationPolicy.Infinite)")]
[PropertyOrder(5)]
[FormerlySerializedAs("PeriodExecution")]
public GameplayEffectAsset periodExecution;
public EffectsDurationPolicy DurationPolicy => durationPolicy;
public int Duration => duration;
public int Period => period;
public int PeriodExecutionId => periodExecutionId;
public IGameplayEffectData PeriodExcutionAsset => periodExecution;
[TabGroup(GRP_BASE_H_RIGHT, "Policy")]
[PropertyOrder(6)]
[Button("Save")]
void PolicySave()
{
SaveAssets();
}
#endregion Policy
#region Stack
[TitleGroup(GRP_DATA)]
[HorizontalGroup(GRP_DATA_H2, order: 2, Width = 1 - 0.618f)]
[TabGroup(GRP_DATA_STACK, "Stacking", SdfIconType.Stack, TextColor = "#9B4AE3", Order = 1)]
[HideLabel]
[EnableIf("IsDurationalPolicy")]
[InfoBox("瞬时效果无法叠加", InfoMessageType.None, VisibleIf = "@IsInstantPolicy()")]
[FormerlySerializedAs("Stacking")]
public GameplayEffectStackingConfig stacking;
public GameplayEffectStacking GetStackingRuntimeData()
{
return stacking.ToRuntimeData();
}
#if UNITY_EDITOR
[TabGroup(GRP_DATA_STACK, "Stacking")]
[ShowIf("@IsDurationalPolicy() && stacking.stackingType != EnumStackingType.None")]
[Button("使用资产名称作为堆叠识别码", ButtonSizes.Medium, Icon = SdfIconType.Hammer)]
private void SetStackingCodeNameAsAssetName()
{
var stacking = this.stacking;
stacking.stackingCodeName = name;
this.stacking = stacking;
}
#endif
#endregion Stack
#region Granted Abilities
[TabGroup(GRP_DATA_GRANTED_ABILITIES, "Granted Abilities", SdfIconType.YinYang, TextColor = "#D6626E",
Order = 2)]
[EnableIf("IsDurationalPolicy")]
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false)]
[InfoBox(ERROR_GRANTED_ABILITY_INVALID, InfoMessageType.Error, VisibleIf = "IsGrantedAbilitiesInvalid")]
[FormerlySerializedAs("GrantedAbilities")]
public GrantedAbilityConfig[] grantedAbilities;
public GrantedAbilityFromEffect[] GetGrantedAbilities()
{
// var grantedAbilityList = new List<GrantedAbilityFromEffect>();
// foreach (var grantedAbilityConfig in grantedAbilities)
// {
// if (grantedAbilityConfig.abilityAsset == null) continue;
// grantedAbilityList.Add(new GrantedAbilityFromEffect(grantedAbilityConfig));
// }
// return grantedAbilityList.ToArray();
return null;
}
#endregion Granted Abilities
#region Modifiers
[HorizontalGroup(GRP_DATA_H, order: 1, Width = 0.618f * 0.618f)]
[TabGroup(GRP_DATA_MOD, "Modifiers", SdfIconType.CalculatorFill, TextColor = "#FFE60B", Order = 2)]
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false)]
[InfoBox("依次执行多个修改器, 请注意执行顺序", InfoMessageType.Warning, VisibleIf = "@$value != null && $value.Length > 1")]
[LabelText(@"@IsInstantPolicy() ? ""仅在成功应用时执行"":""每次激活时都会执行""")]
[FormerlySerializedAs("Modifiers")]
public GameplayEffectModifier[] modifiers;
public GEModifierCfg[] GEModifierCfg => null;
#endregion Modifiers
#region Tags
[HorizontalGroup(GRP_DATA_H, order: 1, Width = 1 - 0.618f)]
[TabGroup(GRP_DATA_TAG, "Tags", SdfIconType.TagsFill, TextColor = "#45B1FF", Order = 1)]
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false)]
[ValueDropdown("@ValueDropdownHelper.GameplayTagChoices", IsUniqueList = true, HideChildProperties = true)]
[LabelText(GASTextDefine.TITLE_GE_TAG_AssetTags)]
[Tooltip(GASTextDefine.TIP_GE_TAG_AssetTags)]
[ShowIf("IsDurationalPolicy")]
[FormerlySerializedAs("AssetTags")]
public GameplayTag[] assetTags;
[Space()]
[TabGroup(GRP_DATA_TAG, "Tags")]
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false)]
[ValueDropdown("@ValueDropdownHelper.GameplayTagChoices", IsUniqueList = true, HideChildProperties = true)]
[LabelText(GASTextDefine.TITLE_GE_TAG_GrantedTags)]
[Tooltip(GASTextDefine.TIP_GE_TAG_GrantedTags)]
[ShowIf("IsDurationalPolicy")]
[FormerlySerializedAs("GrantedTags")]
public GameplayTag[] grantedTags;
[Space()]
[TabGroup(GRP_DATA_TAG, "Tags")]
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false)]
[ValueDropdown("@ValueDropdownHelper.GameplayTagChoices", IsUniqueList = true, HideChildProperties = true)]
[LabelText(GASTextDefine.TITLE_GE_TAG_ApplicationRequiredTags)]
[Tooltip(GASTextDefine.TIP_GE_TAG_ApplicationRequiredTags)]
[FormerlySerializedAs("ApplicationRequiredTags")]
public GameplayTag[] applicationRequiredTags;
[Space()]
[TabGroup(GRP_DATA_TAG, "Tags")]
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false)]
[ValueDropdown("@ValueDropdownHelper.GameplayTagChoices", IsUniqueList = true, HideChildProperties = true)]
[LabelText(GASTextDefine.TITLE_GE_TAG_OngoingRequiredTags)]
[Tooltip(GASTextDefine.TIP_GE_TAG_OngoingRequiredTags)]
[ShowIf("IsDurationalPolicy")]
[FormerlySerializedAs("OngoingRequiredTags")]
public GameplayTag[] ongoingRequiredTags;
[Space()]
[TabGroup(GRP_DATA_TAG, "Tags")]
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false)]
[ValueDropdown("@ValueDropdownHelper.GameplayTagChoices", IsUniqueList = true, HideChildProperties = true)]
[LabelText(GASTextDefine.TITLE_GE_TAG_RemoveGameplayEffectsWithTags)]
[Tooltip(GASTextDefine.TIP_GE_TAG_RemoveGameplayEffectsWithTags)]
[FormerlySerializedAs("RemoveGameplayEffectsWithTags")]
public GameplayTag[] removeGameplayEffectsWithTags;
[Space()]
[TabGroup(GRP_DATA_TAG, "Tags")]
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false)]
[ValueDropdown("@ValueDropdownHelper.GameplayTagChoices", IsUniqueList = true, HideChildProperties = true)]
[LabelText(GASTextDefine.TITLE_GE_TAG_ApplicationImmunityTags)]
[Tooltip(GASTextDefine.TIP_GE_TAG_ApplicationImmunityTags)]
[FormerlySerializedAs("ApplicationImmunityTags")]
public GameplayTag[] applicationImmunityTags;
public GameplayTag[] AssetTags => assetTags;
public GameplayTag[] GrantedTags => grantedTags;
public GameplayTag[] ApplicationRequiredTags => applicationRequiredTags;
public GameplayTag[] OngoingRequiredTags => ongoingRequiredTags;
public GameplayTag[] RemoveGameplayEffectsWithTags => removeGameplayEffectsWithTags;
public GameplayTag[] ApplicationImmunityTags => applicationImmunityTags;
#endregion Tags
#region Cues
[TabGroup(GRP_DATA_CUE, "Cues", SdfIconType.Stars, TextColor = "#00FFFF", Order = 3)]
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false)]
[ShowIf("IsInstantPolicy")]
[InfoBox(ERROR_NONE_CUE, InfoMessageType.Error, VisibleIf = "IsCueExecuteNone")]
[AssetSelector]
[LabelText(GASTextDefine.TITLE_GE_CUE_CueOnExecute)]
[FormerlySerializedAs("CueOnExecute")]
public GameplayCueInstant[] cueOnExecute;
[Space()]
[TabGroup(GRP_DATA_CUE, "Cues")]
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false)]
[ShowIf("IsDurationalPolicy")]
[InfoBox(ERROR_NONE_CUE, InfoMessageType.Error, VisibleIf = "IsCueDurationalNone")]
[AssetSelector]
[LabelText(GASTextDefine.TITLE_GE_CUE_CueDurational)]
[Tooltip("生命周期完全和GameplayEffect同步")]
[FormerlySerializedAs("CueDurational")]
public GameplayCueDurational[] cueDurational;
[Space()]
[TabGroup(GRP_DATA_CUE, "Cues")]
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false)]
[ShowIf("IsDurationalPolicy")]
[AssetSelector]
[LabelText(GASTextDefine.TITLE_GE_CUE_CueOnAdd)]
[FormerlySerializedAs("CueOnAdd")]
public GameplayCueInstant[] cueOnAdd;
[Space()]
[TabGroup(GRP_DATA_CUE, "Cues")]
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false)]
[ShowIf("IsDurationalPolicy")]
[AssetSelector]
[LabelText(GASTextDefine.TITLE_GE_CUE_CueOnRemove)]
[FormerlySerializedAs("CueOnRemove")]
public GameplayCueInstant[] cueOnRemove;
[Space()]
[TabGroup(GRP_DATA_CUE, "Cues")]
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false)]
[ShowIf("IsDurationalPolicy")]
[AssetSelector]
[LabelText(GASTextDefine.TITLE_GE_CUE_CueOnActivate)]
[FormerlySerializedAs("CueOnActivate")]
public GameplayCueInstant[] cueOnActivate;
[Space()]
[TabGroup(GRP_DATA_CUE, "Cues")]
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false)]
[ShowIf("IsDurationalPolicy")]
[AssetSelector]
[LabelText(GASTextDefine.TITLE_GE_CUE_CueOnDeactivate)]
[FormerlySerializedAs("CueOnDeactivate")]
public GameplayCueInstant[] cueOnDeactivate;
private string[] m_CueAssetOnExcute;
public string[] CueAssetOnExcute
{
get
{
if (m_CueAssetOnExcute == null)
{
m_CueAssetOnExcute = new string[cueOnExecute.Length];
for (int i = 0; i < m_CueAssetOnExcute.Length; ++i)
{
m_CueAssetOnExcute[i] = cueOnExecute[i].name;
}
}
return m_CueAssetOnExcute;
}
}
private string[] m_CueAssetOnDurational;
public string[] CueAssetOnDurational
{
get
{
if (m_CueAssetOnDurational == null)
{
m_CueAssetOnDurational = new string[cueDurational.Length];
for (int i = 0; i < m_CueAssetOnDurational.Length; ++i)
{
m_CueAssetOnDurational[i] = cueDurational[i].name;
}
}
return m_CueAssetOnDurational;
}
}
private string[] m_CueAssetOnAdd;
public string[] CueAssetOnAdd
{
get
{
if (m_CueAssetOnAdd == null)
{
m_CueAssetOnAdd = new string[cueOnAdd.Length];
for (int i = 0; i < m_CueAssetOnAdd.Length; ++i)
{
m_CueAssetOnAdd[i] = cueOnAdd[i].name;
}
}
return m_CueAssetOnAdd;
}
}
private string[] m_CueAssetOnRemove;
public string[] CueAssetOnRemove
{
get
{
if (m_CueAssetOnRemove == null)
{
m_CueAssetOnRemove = new string[cueOnRemove.Length];
for (int i = 0; i < m_CueAssetOnRemove.Length; ++i)
{
m_CueAssetOnRemove[i] = cueOnRemove[i].name;
}
}
return m_CueAssetOnRemove;
}
}
private string[] m_CueAssetOnActive;
public string[] CueAssetOnActive
{
get
{
if (m_CueAssetOnActive == null)
{
m_CueAssetOnActive = new string[cueOnActivate.Length];
for (int i = 0; i < m_CueAssetOnActive.Length; ++i)
{
m_CueAssetOnActive[i] = cueOnActivate[i].name;
}
}
return m_CueAssetOnActive;
}
}
private string[] m_CueAssetOnDeactive;
public string[] CueAssetOnDeactive
{
get
{
if (m_CueAssetOnDeactive == null)
{
m_CueAssetOnDeactive = new string[cueOnDeactivate.Length];
for (int i = 0; i < m_CueAssetOnDeactive.Length; ++i)
{
m_CueAssetOnDeactive[i] = cueOnDeactivate[i].name;
}
}
return m_CueAssetOnDeactive;
}
}
#endregion Cues
#region Expiration
[TitleGroup(GRP_DATA)]
[HorizontalGroup(GRP_DATA_H3, order: 3, Width = 1 - 0.618f)]
[TabGroup(GRP_DATA_EXPIRATION, "Expiration", SdfIconType.Watch, TextColor = "#7575E3", Order = 1)]
[EnableIf("IsDurationalPolicy")]
[InfoBox("瞬时效果没有过期", InfoMessageType.None, VisibleIf = "@!IsDurationalPolicy()")]
[LabelText("过早到期 施加的GE", SdfIconType.Magic)]
[FormerlySerializedAs("PrematureExpirationEffect")]
public GameplayEffectAssetData[] prematureExpirationEffect;
[TitleGroup(GRP_DATA)]
[TabGroup(GRP_DATA_EXPIRATION, "Expiration")]
[EnableIf("IsDurationalPolicy")]
[LabelText("正常到期 施加的GE", SdfIconType.Magic)]
[FormerlySerializedAs("RoutineExpirationEffectClasses")]
public GameplayEffectAssetData[] routineExpirationEffectClasses;
public LinkGEAsset[] PrematureExpirationEffect => null; // prematureExpirationEffect;
public LinkGEAsset[] RoutineExpirationEffectClasses => null; // routineExpirationEffectClasses;
[TitleGroup(GRP_DATA)]
[TabGroup(GRP_DATA_EXPIRATION, "Expiration")]
[ShowIf("IsDurationalPolicy")]
[Button("Save")]
void ExpirationEffectSave()
{
SaveAssets();
}
#endregion Expiration
#region TickEventGE
[TitleGroup(GRP_DATA)]
[HorizontalGroup(GRP_DATA_H3, order: 3)]
[TabGroup(GRP_DATA_TICKEVENTGE, "TickEvent", SdfIconType.Ticket, TextColor = "#7575E3", Order = 2)]
[EnableIf("IsDurationalPolicy")]
[InfoBox("瞬时效果不可用", InfoMessageType.None, VisibleIf = "@!IsDurationalPolicy()")]
[LabelText("生效期间通过TickEvent触发效果", SdfIconType.Box)]
[OnValueChanged("OnIsUseTickEventGEChanged")]
[FormerlySerializedAs("IsUseTickEventGE")]
public bool isUseTickEventGE = false;
[TitleGroup(GRP_DATA)]
[TabGroup(GRP_DATA_TICKEVENTGE, "TickEvent")]
[ShowIf("IsUseTickEvent")]
[LabelText("触发需要的TickEvent", SdfIconType.Magic)]
[ValueDropdown("@ValueDropdownHelper.GameplayTagTickEventChoices", IsUniqueList = true, HideChildProperties = true)]
[FormerlySerializedAs("TickEventTag")]
public GameplayTag tickEventTag;
[TitleGroup(GRP_DATA)]
[TabGroup(GRP_DATA_TICKEVENTGE, "TickEvent")]
[ShowIf("IsUseTickEvent")]
[LabelText("触发的效果GE", SdfIconType.Magic)]
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false)]
[FormerlySerializedAs("TickEventEffect")]
public GameplayEffectAssetData[] tickEventEffect;
public bool IsUseTickEventGE => isUseTickEventGE;
public GameplayTag TickEventTag => tickEventTag;
public LinkGEAsset[] TickEventEffect => null; // tickEventEffect;
[TitleGroup(GRP_DATA)]
[TabGroup(GRP_DATA_TICKEVENTGE, "TickEvent")]
[ShowIf("IsUseTickEvent")]
[Button("Save")]
void TickEventEffectSave()
{
SaveAssets();
}
#endregion
// TODO
[HideInInspector]
public ExecutionCalculation[] Executions;
#if UNITY_EDITOR
bool IsPeriodic()
{
return IsDurationalPolicy() && period > 0;
}
bool IsDurationalPolicy()
{
return durationPolicy == EffectsDurationPolicy.Duration || durationPolicy == EffectsDurationPolicy.Infinite;
}
bool IsInstantPolicy() => durationPolicy == EffectsDurationPolicy.Instant;
bool IsCueExecuteNone() => cueOnExecute != null && cueOnExecute.Any(cue => cue == null);
bool IsCueDurationalNone()
{
return (cueDurational != null && cueDurational.Any(cue => cue == null)) ||
(cueOnAdd != null && cueOnAdd.Any(cue => cue == null)) ||
(cueOnRemove != null && cueOnRemove.Any(cue => cue == null)) ||
(cueOnActivate != null && cueOnActivate.Any(cue => cue == null)) ||
(cueOnDeactivate != null && cueOnDeactivate.Any(cue => cue == null));
}
bool IsPeriodGameplayEffectNone()
{
return IsPeriodic() && periodExecution == null;
}
bool IsDurationInvalid() => durationPolicy == EffectsDurationPolicy.Duration && duration <= 0;
bool IsPeriodInvalid() => IsDurationalPolicy() && period < 0;
bool IsGrantedAbilitiesInvalid()
{
return IsDurationalPolicy() &&
grantedAbilities != null &&
grantedAbilities.Any(abilityConfig => abilityConfig.abilityAsset == null);
}
#endif
bool IsUseTickEvent()
{
return isUseTickEventGE;
}
private void OnIsUseTickEventGEChanged()
{
if (!isUseTickEventGE)
{
tickEventTag = new GameplayTag("");
tickEventEffect = null;
SaveAssets();
}
}
private void SaveAssets()
{
#if UNITY_EDITOR
EditorUtility.SetDirty(this);
AssetDatabase.SaveAssets();
#endif
}
}
}

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fileFormatVersion: 2
guid: b9395a0be3e547f48bd1c8320edc6c58
timeCreated: 1703260426

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using System;
using JNGame.Math;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.Serialization;
namespace GAS.Runtime
{
[Serializable]
public class GameplayEffectModifier : IGEModifierCfg
{
private const int LABEL_WIDTH = 70;
[LabelText("修改属性", SdfIconType.Fingerprint)]
[LabelWidth(LABEL_WIDTH)]
[OnValueChanged("OnAttributeChanged")]
[ValueDropdown("@ValueDropdownHelper.AttributeChoices", IsUniqueList = true)]
[Tooltip("指的是GameplayEffect作用对象被修改的属性。")]
[InfoBox("未选择属性", InfoMessageType.Error, VisibleIf = "@string.IsNullOrWhiteSpace($value)")]
[PropertyOrder(1)]
[FormerlySerializedAs("AttributeName")]
public string attributeName;
[HideInInspector]
[FormerlySerializedAs("AttributeSetName")]
public string attributeSetName;
[HideInInspector]
[FormerlySerializedAs("AttributeShortName")]
public string attributeShortName;
[LabelText("修改参数", SdfIconType.Activity)]
[LabelWidth(LABEL_WIDTH)]
[Tooltip("修改器的基础数值。这个数值如何使用由MMC的运行逻辑决定。\nMMC未指定时直接使用这个值。")]
[PropertyOrder(3)]
[FormerlySerializedAs("ModiferMagnitude")]
public LFloat modiferMagnitude;
[LabelText("修改类型", SdfIconType.PlusSlashMinus)]
[LabelWidth(LABEL_WIDTH)]
[Tooltip("操作类型:是对属性的操作类型,\n有3种\nAdd 加法(取值为负便是减法)\nMultiply 乘法(除法取倒数即可)\nOverride覆写属性值")]
[EnumToggleButtons]
[PropertyOrder(2)]
[FormerlySerializedAs("Operation")]
public EnumGEOperation operation;
[LabelText("参数修饰", SdfIconType.CpuFill)]
[LabelWidth(LABEL_WIDTH)]
[AssetSelector]
[Tooltip("ModifierMagnitudeCalculation修改器负责GAS中Attribute的数值计算逻辑。\n可以为空(不对\"计算参数\"做任何修改)。")]
[PropertyOrder(4)]
[FormerlySerializedAs("MMC")]
public ModifierMagnitudeCalculation mmc;
public GameplayEffectModifier(
string attributeName,
LFloat modiferMagnitude,
EnumGEOperation operation,
ModifierMagnitudeCalculation mmc)
{
this.attributeName = attributeName;
var splits = attributeName.Split('.');
attributeSetName = splits[0];
attributeShortName = splits[1];
this.modiferMagnitude = modiferMagnitude;
this.operation = operation;
this.mmc = mmc;
}
public string AttributeName => attributeName;
public string AttributeShortName => attributeShortName;
public string AttributeSetName => attributeSetName;
public LFloat ModifierMagnitude => modiferMagnitude;
public EnumGEOperation Operation => operation;
public PureModifierMagnitudeCalculation MMC => null; // mmc;
public LFloat CalculateMagnitude(GameplayEffectSpec spec, LFloat modifierMagnitude)
{
return mmc == null ? modiferMagnitude : mmc.CalculateMagnitude(spec, modifierMagnitude);
}
public void SetModiferMagnitude(LFloat value)
{
modiferMagnitude = value;
}
void OnAttributeChanged()
{
var split = attributeName.Split('.');
attributeSetName = split[0];
attributeShortName = split[1];
}
}
}

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fileFormatVersion: 2
guid: b0b20897a5ad4adc9ac45f147879fee1
timeCreated: 1702376348

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using System;
using GAS.General;
using Sirenix.OdinInspector;
namespace GAS.Runtime
{
[Serializable]
public sealed class GameplayEffectStackingConfig
{
private const int LABEL_WIDTH = 100;
[LabelWidth(LABEL_WIDTH)]
[VerticalGroup]
[LabelText(GASTextDefine.LABEL_GE_STACKING_TYPE)]
[EnumToggleButtons]
public EnumStackingType stackingType;
[LabelWidth(LABEL_WIDTH)]
[VerticalGroup]
[HideIf("IsNoStacking")]
[LabelText(GASTextDefine.LABEL_GE_STACKING_CODENAME)]
[InlineButton(@"@stackingCodeName = """"", SdfIconType.EraserFill, "")]
public string stackingCodeName;
[LabelWidth(LABEL_WIDTH)]
[VerticalGroup]
[LabelText(GASTextDefine.LABEL_GE_STACKING_COUNT)]
[HideIf("IsNoStacking")]
[InlineButton(@"@limitCount = int.MaxValue", SdfIconType.Hammer, "max")]
[InlineButton(@"@limitCount = 0", SdfIconType.Hammer, "min")]
[ValidateInput("@limitCount >= 0", "必须>=0")]
public int limitCount;
[LabelWidth(LABEL_WIDTH)]
[VerticalGroup]
[LabelText(GASTextDefine.LABEL_GE_STACKING_DURATION_REFRESH_POLICY)]
[HideIf("IsNoStacking")]
[InfoBox(GASTextDefine.LABEL_GE_STACKING_DENY_OVERFLOW_APPLICATION+"为True时多余的Apply不会刷新Duration", InfoMessageType.None,
VisibleIf =
"@durationRefreshPolicy == EnumDurationRefreshPolicy.RefreshOnSuccessfulApplication && denyOverflowApplication")]
public EnumDurationRefreshPolicy durationRefreshPolicy;
[LabelWidth(LABEL_WIDTH)]
[VerticalGroup]
[LabelText(GASTextDefine.LABEL_GE_STACKING_PERIOD_RESET_POLICY)]
[HideIf("IsNoStacking")]
public EnumPeriodResetPolicy periodResetPolicy;
[LabelWidth(LABEL_WIDTH)]
[VerticalGroup]
[LabelText(GASTextDefine.LABEL_GE_STACKING_EXPIRATION_POLICY)]
[HideIf("IsNoStacking")]
public EnumExpirationPolicy expirationPolicy;
// Overflow 溢出逻辑处理
[LabelWidth(LABEL_WIDTH)]
[VerticalGroup]
[LabelText(GASTextDefine.LABEL_GE_STACKING_DENY_OVERFLOW_APPLICATION)]
[HideIf("@IsNoStacking() || IsNeverRefreshDuration()")]
public bool denyOverflowApplication;
[VerticalGroup]
[LabelWidth(LABEL_WIDTH)]
[LabelText(GASTextDefine.LABEL_GE_STACKING_CLEAR_STACK_ON_OVERFLOW)]
[ShowIf("IsDenyOverflowApplication")]
public bool clearStackOnOverflow;
[VerticalGroup]
[LabelWidth(LABEL_WIDTH)]
[LabelText(GASTextDefine.LABEL_GE_STACKING_CLEAR_OVERFLOW_EFFECTS)]
[HideIf("IsNoStacking")]
public GameplayEffectAssetData[] overflowEffects;
/// <summary>
/// 转换为运行时数据
/// </summary>
/// <returns></returns>
public GameplayEffectStacking ToRuntimeData()
{
var stack = new GameplayEffectStacking();
stack.SetStackingCodeName(stackingCodeName);
stack.SetStackingType(stackingType);
stack.SetLimitCount(limitCount);
stack.SetDurationRefreshPolicy(durationRefreshPolicy);
stack.SetPeriodResetPolicy(periodResetPolicy);
stack.SetExpirationPolicy(expirationPolicy);
// stack.SetOverflowEffects(overflowEffects);
stack.SetDenyOverflowApplication(denyOverflowApplication);
stack.SetClearStackOnOverflow(clearStackOnOverflow);
return stack;
}
#region UTIL FUNCTION FOR ODIN INSPECTOR
public bool IsNoStacking() => stackingType == EnumStackingType.None;
public bool IsNeverRefreshDuration() =>
IsNoStacking() || durationRefreshPolicy == EnumDurationRefreshPolicy.NeverRefresh;
public bool IsDenyOverflowApplication() => !IsNoStacking() && denyOverflowApplication;
#endregion
}
}

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fileFormatVersion: 2
guid: dc3a34741eb56da46b0de533d8cb1e12
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System;
using GAS.General;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.Serialization;
namespace GAS.Runtime
{
/// <summary>
/// GE授予技能的ScriptableObject配置
/// </summary>
[Serializable]
public struct GrantedAbilityConfig : IGrantAbilityCfg
{
private const int LABEL_WIDTH = 50;
[LabelWidth(LABEL_WIDTH)]
[LabelText(GASTextDefine.LABEL_GRANT_ABILITY)]
[AssetSelector]
public AbilityAsset abilityAsset;
public IAbilityAsset GrantAbilityAsset => abilityAsset;
[LabelWidth(LABEL_WIDTH)]
[LabelText(GASTextDefine.LABEL_GRANT_ABILITY_LEVEL)]
[FormerlySerializedAs("AbilityLevel")]
public int abilityLevel;
public int AbilityLevel => abilityLevel;
[LabelWidth(LABEL_WIDTH)]
[LabelText(GASTextDefine.LABEL_GRANT_ABILITY_ACTIVATION_POLICY)]
[Tooltip(GASTextDefine.TIP_GRANT_ABILITY_ACTIVATION_POLICY)]
[FormerlySerializedAs("ActivationPolicy")]
public EnumGrantedAbilityActivationPolicy activationPolicy;
public EnumGrantedAbilityActivationPolicy ActivationPolicy => activationPolicy;
[LabelWidth(LABEL_WIDTH)]
[LabelText(GASTextDefine.LABEL_GRANT_ABILITY_DEACTIVATION_POLICY)]
[Tooltip(GASTextDefine.TIP_GRANT_ABILITY_DEACTIVATION_POLICY)]
[FormerlySerializedAs("DeactivationPolicy")]
public EnumGrantedAbilityDeactivationPolicy deactivationPolicy;
public EnumGrantedAbilityDeactivationPolicy DeactivationPolicy => deactivationPolicy;
[LabelWidth(LABEL_WIDTH)]
[LabelText(GASTextDefine.LABEL_GRANT_ABILITY_REMOVE_POLICY)]
[Tooltip(GASTextDefine.TIP_GRANT_ABILITY_REMOVE_POLICY)]
[FormerlySerializedAs("RemovePolicy")]
public EnumGrantedAbilityRemovePolicy removePolicy;
public EnumGrantedAbilityRemovePolicy RemovePolicy => removePolicy;
}
}

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fileFormatVersion: 2
guid: 18b9e82f24170c349a69cb426e52e89f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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fileFormatVersion: 2
guid: 5375b45c42364cffb54cb4d972235f75
timeCreated: 1702439022

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using JNGame.Math;
using Sirenix.OdinInspector;
using UnityEngine;
namespace GAS.Runtime
{
/// <summary>
/// 基于属性混合GE堆栈的MMC
/// </summary>
[CreateAssetMenu(fileName = "AttrBasedWithStackModCalculation", menuName = "GAS/MMC/AttrBasedWithStackModCalculation")]
public partial class AttrBasedWithStackModCalculation : AttributeBasedModCalculation
{
public enum StackMagnitudeOperation
{
Add,
Multiply
}
[InfoBox(" 公式StackCount * sK + sB")]
[TabGroup("Default", "AttributeBasedModCalculation")]
[Title("堆叠幅值计算")]
[LabelText("系数(sK)")]
public LFloat sK = 1;
[TabGroup("Default", "AttributeBasedModCalculation")]
[LabelText("常量(sB)")]
public LFloat sB = 0;
[TabGroup("Default", "AttributeBasedModCalculation")]
[Title("最终结果")]
[InfoBox(" 最终公式: \n" +
"Add:(AttributeValue * k + b)+(StackCount * sK + sB); \n" +
"Multiply:(AttributeValue * k + b)*(StackCount * sK + sB)")]
[LabelText("Stack幅值与Attr幅值计算方式")]
public StackMagnitudeOperation stackMagnitudeOperation;
[TabGroup("Default", "AttributeBasedModCalculation")]
[LabelText("最终公式")]
[ShowInInspector]
[DisplayAsString(TextAlignment.Left, true)]
public string FinalFormulae
{
get
{
var formulae = stackMagnitudeOperation switch
{
StackMagnitudeOperation.Add => $"({attributeName} * {k} + {b}) + (StackCount * {sK} + {sB})",
StackMagnitudeOperation.Multiply => $"({attributeName} * {k} + {b}) * (StackCount * {sK} + {sB})",
_ => ""
};
return $"<size=15><b><color=green>{formulae}</color></b></size>";
}
}
public override LFloat CalculateMagnitude(GameplayEffectSpec spec, LFloat modifierMagnitude)
{
var attrMagnitude = base.CalculateMagnitude(spec, modifierMagnitude);
if (spec.Stacking.stackingType == EnumStackingType.None) return attrMagnitude;
var stackMagnitude = spec.StackCount * sK + sB;
return stackMagnitudeOperation switch
{
StackMagnitudeOperation.Add => attrMagnitude + stackMagnitude,
StackMagnitudeOperation.Multiply => attrMagnitude * stackMagnitude,
_ => attrMagnitude + stackMagnitude
};
}
}
}

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fileFormatVersion: 2
guid: e8a883d343584d7d9b8a711cf045ca84
timeCreated: 1717082065

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using JNGame.Math;
using Sirenix.OdinInspector;
using UnityEngine;
namespace GAS.Runtime
{
[CreateAssetMenu(fileName = "AttributeBasedModCalculation", menuName = "GAS/MMC/AttributeBasedModCalculation")]
public partial class AttributeBasedModCalculation : ModifierMagnitudeCalculation
{
[TabGroup("Default", "AttributeBasedModCalculation", SdfIconType.PersonBoundingBox, TextColor = "blue")]
[InfoBox(" 以什么方式(Capture Type)从谁身上(Attribute From)捕获哪个属性的值(Attribute Name)。")]
[EnumToggleButtons]
[LabelText("捕获方式(Capture Type)")]
public EnumGEAttributeCaptureType captureType;
[TabGroup("Default", "AttributeBasedModCalculation")]
[EnumToggleButtons]
[LabelText("捕获目标(Attribute From)")]
public EnumAttributeFrom attributeFromType;
[TabGroup("Default", "AttributeBasedModCalculation")]
[ValueDropdown("@ValueDropdownHelper.AttributeChoices", IsUniqueList = true)]
[LabelText("属性的名称(Attribute Name)")]
[OnValueChanged("@OnAttributeNameChanged()")]
[InfoBox("未指定属性名称", InfoMessageType.Error, VisibleIf = "@string.IsNullOrWhiteSpace(attributeName)")]
public string attributeName;
[TabGroup("Default", "Details", SdfIconType.Bug, TextColor = "orange")]
[ReadOnly]
public string attributeSetName;
[TabGroup("Default", "Details")]
[ReadOnly]
public string attributeShortName;
[InfoBox("计算逻辑与ScalableFloatModCalculation一致, 公式AttributeValue * k + b")]
[TabGroup("Default", "AttributeBasedModCalculation")]
[LabelText("系数(k)")]
public LFloat k = 1;
[TabGroup("Default", "AttributeBasedModCalculation")]
[LabelText("常量(b)")]
public LFloat b = 0;
public override LFloat CalculateMagnitude(GameplayEffectSpec spec, LFloat modifierMagnitude)
{
#if USE_GAS_SNAPSHOT
if (attributeFromType == AttributeFrom.Source)
{
if (captureType == GEAttributeCaptureType.SnapShot)
{
var snapShot = spec.Source.DataSnapshot();
var attribute = snapShot[attributeName];
return attribute * k + b;
}
else
{
var attribute = spec.Source.GetAttributeCurrentValue(attributeSetName, attributeShortName);
return (attribute ?? 1) * k + b;
}
}
if (captureType == GEAttributeCaptureType.SnapShot)
{
var attribute = spec.Owner.DataSnapshot()[attributeName];
return attribute * k + b;
}
else
{
var attribute = spec.Owner.GetAttributeCurrentValue(attributeSetName, attributeShortName);
return (attribute ?? 1) * k + b;
}
#else
int attribute;
if (attributeFromType == EnumAttributeFrom.Source)
{
attribute = spec.Source.GetAttributeCurrentValue(attributeSetName, attributeShortName) ?? 1;
}
else
{
attribute = spec.Owner.GetAttributeCurrentValue(attributeSetName, attributeShortName) ?? 1;
}
return attribute * k + b;
#endif
}
private void OnAttributeNameChanged()
{
if (!string.IsNullOrWhiteSpace(attributeName))
{
var split = attributeName.Split('.');
attributeSetName = split[0];
attributeShortName = split[1];
}
else
{
attributeSetName = null;
attributeShortName = null;
}
}
}
}

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fileFormatVersion: 2
guid: c712e05924784c5593896e5c7c1d2708
timeCreated: 1703494252

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fileFormatVersion: 2
guid: aa6c2a659573f3746822f24c54cf95f6
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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using JNGame.Serialization;
namespace GAS.Runtime
{
public abstract partial class ModifierMagnitudeCalculation : ISerializable
{
public virtual void Deserialize(Deserializer reader)
{
}
public virtual void Serialize(Serializer writer)
{
}
}
public partial class AttrBasedWithStackModCalculation
{
public override void Deserialize(Deserializer reader)
{
base.Deserialize(reader);
sK = reader.ReadLFloat();
sB = reader.ReadLFloat();
stackMagnitudeOperation = (StackMagnitudeOperation)reader.ReadByte();
}
public override void Serialize(Serializer writer)
{
base.Serialize(writer);
writer.Write(sK);
writer.Write(sB);
writer.Write((byte)stackMagnitudeOperation);
}
}
public partial class AttributeBasedModCalculation
{
public override void Deserialize(Deserializer reader)
{
base.Deserialize(reader);
captureType = (EnumGEAttributeCaptureType)reader.ReadByte();
attributeFromType = (EnumAttributeFrom)reader.ReadByte();
attributeName = reader.ReadString();
attributeSetName = reader.ReadString();
attributeShortName = reader.ReadString();
k = reader.ReadLFloat();
b = reader.ReadLFloat();
}
public override void Serialize(Serializer writer)
{
base.Serialize(writer);
writer.Write((byte)captureType);
writer.Write((byte)attributeFromType);
writer.Write(attributeName);
writer.Write(attributeSetName);
writer.Write(attributeShortName);
writer.Write(k);
writer.Write(b);
}
}
public partial class ScalableFloatModCalculation
{
public override void Deserialize(Deserializer reader)
{
base.Deserialize(reader);
k = reader.ReadLFloat();
b = reader.ReadLFloat();
}
public override void Serialize(Serializer writer)
{
base.Serialize(writer);
writer.Write(k);
writer.Write(b);
}
}
public partial class StackModCalculation
{
public override void Deserialize(Deserializer reader)
{
base.Deserialize(reader);
k = reader.ReadLFloat();
b = reader.ReadLFloat();
}
public override void Serialize(Serializer writer)
{
base.Serialize(writer);
writer.Write(k);
writer.Write(b);
}
}
}

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fileFormatVersion: 2
guid: 1edddc8bc2e5e074e95a12800e94d722
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System.Linq;
using GAS.General;
using JNGame.Math;
using JNGame.Serialization;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.Serialization;
namespace GAS.Runtime
{
public abstract partial class ModifierMagnitudeCalculation : ScriptableObject, IModifierMagnitudeCalculation, ISerializable
{
public virtual ushort TypeId => 0;
protected const int WIDTH_LABEL = 70;
[TitleGroup("Base")]
[HorizontalGroup("Base/H1", width: 1 - 0.618f)]
[TabGroup("Base/H1/V1", "Summary", SdfIconType.InfoSquareFill, TextColor = "#0BFFC5", Order = 1)]
[HideLabel]
[MultiLineProperty(10)]
[FormerlySerializedAs("Description")]
public string description;
#if UNITY_EDITOR
[TabGroup("Base/H1/V2", "General", SdfIconType.AwardFill, TextColor = "#FF7F00", Order = 2)]
[TabGroup("Base/H1/V2", "Detail", SdfIconType.TicketDetailedFill, TextColor = "#BC2FDE")]
[LabelText("类型名称", SdfIconType.FileCodeFill)]
[LabelWidth(WIDTH_LABEL)]
[ShowInInspector]
[PropertyOrder(-1)]
public string TypeName => GetType().Name;
[TabGroup("Base/H1/V2", "Detail")]
[LabelText("类型全名", SdfIconType.FileCodeFill)]
[LabelWidth(WIDTH_LABEL)]
[ShowInInspector]
[PropertyOrder(-1)]
public string TypeFullName => GetType().FullName;
[TabGroup("Base/H1/V2", "Detail")]
[ListDrawerSettings(ShowFoldout = true, ShowItemCount = false, ShowPaging = false)]
[ShowInInspector]
[LabelText("继承关系")]
[LabelWidth(WIDTH_LABEL)]
[PropertyOrder(-1)]
public string[] InheritanceChain => GetType().GetInheritanceChain().Reverse().ToArray();
#endif
public abstract LFloat CalculateMagnitude(GameplayEffectSpec spec, LFloat modifierMagnitude);
#if UNITY_EDITOR
private void OnValidate()
{
// if(Application.isPlaying) return;
// EditorUtility.SetDirty(this);
// AssetDatabase.SaveAssets();
// AssetDatabase.Refresh();
}
#endif
}
}

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fileFormatVersion: 2
guid: a19086b31e7847ccaa9ec35657197357
timeCreated: 1702624467

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using JNGame.Math;
using Sirenix.OdinInspector;
using UnityEngine;
namespace GAS.Runtime
{
[CreateAssetMenu(fileName = "ScalableFloatModCalculation", menuName = "GAS/MMC/ScalableFloatModCalculation")]
public partial class ScalableFloatModCalculation : ModifierMagnitudeCalculation
{
private const string Desc = "计算公式ModifierMagnitude * k + b";
private const string Detail =
"ScalableFloatModCalculation可缩放浮点数计算\n该类型是根据Magnitude计算Modifier模值的计算公式为ModifierMagnitude * k + b 实际上就是一个线性函数k和b为可编辑参数可以在编辑器中设置。";
[DetailedInfoBox(Desc, Detail, InfoMessageType.Info)]
[SerializeField]
private LFloat k = 1;
[SerializeField] private LFloat b = 0;
public override LFloat CalculateMagnitude(GameplayEffectSpec spec, LFloat input)
{
return input * k + b;
}
}
}

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fileFormatVersion: 2
guid: b127451ee4eb4575be21eb8e5744a5da
timeCreated: 1703493960

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using JNGame.Math;
using Sirenix.OdinInspector;
using UnityEngine;
namespace GAS.Runtime
{
[CreateAssetMenu(fileName = "StackModCalculation", menuName = "GAS/MMC/StackModCalculation")]
public partial class StackModCalculation : ModifierMagnitudeCalculation
{
[InfoBox("计算逻辑与ScalableFloatModCalculation一致, 公式:(StackCount) * k + b")]
[TabGroup("Default", "StackModCalculation")]
[LabelText("系数(k)")]
public LFloat k = 1;
[TabGroup("Default", "StackModCalculation")]
[LabelText("常量(b)")]
public LFloat b = 0;
public override LFloat CalculateMagnitude(GameplayEffectSpec spec, LFloat modifierMagnitude)
{
if (spec.Stacking.stackingType == EnumStackingType.None) return 0;
var stackCount = spec.StackCount;
return stackCount * k + b;
}
}
}

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fileFormatVersion: 2
guid: 21d2ef437f1e4ec9900650b169b66e77
timeCreated: 1717073260

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fileFormatVersion: 2
guid: bbeb02116afc4e53b4325da574d435c7
timeCreated: 1709537763

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using System;
using GAS.General;
using JNGame.Runtime.Util;
using JNGame.Serialization;
using JNGame.Util;
using UnityEngine.Serialization;
namespace GAS.Runtime
{
[Serializable]
public abstract class AbilityTaskData
{
[FormerlySerializedAs("TaskData")]
public JsonData taskData;
public virtual AbilityTaskBase Create(AbilitySpec abilitySpec)
{
var task = Load();
task.Init(abilitySpec);
return task;
}
public void Save(AbilityTaskBase task)
{
var jsonData = JsonUtil.ToJson(task);
var dataType = task.GetType().FullName;
taskData = new JsonData
{
Type = dataType,
Data = jsonData
};
}
public abstract AbilityTaskBase Load();
}
}

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fileFormatVersion: 2
guid: 94b0d93e175744309457ec20f699f54d
timeCreated: 1709537306

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using System;
using System.Collections.Generic;
using GAS.General;
using JNGame.Runtime.Util;
using UnityEngine;
namespace GAS.Runtime
{
[Serializable]
public sealed class InstantTaskData : AbilityTaskData
{
public InstantTaskData()
{
taskData = new JsonData()
{
Type = typeof(DefaultInstantAbilityTask).FullName,
};
}
public InstantAbilityTask CreateTask(AbilitySpec abilitySpec)
{
var task = base.Create(abilitySpec);
var instantAbilityTask = task as InstantAbilityTask;
return instantAbilityTask;
}
public override AbilityTaskBase Load()
{
InstantAbilityTask task = null;
var jsonData = taskData.Data;
var dataType = string.IsNullOrEmpty(taskData.Type) ? typeof(DefaultInstantAbilityTask).FullName : taskData.Type;
Type type = null;
foreach (var sonType in InstantTaskSonTypes)
{
if (sonType.FullName == dataType)
{
type = sonType;
break;
}
}
if (type == null)
{
Debug.LogError($"[EX] InstantAbilityTask SonType not found: {dataType}");
}
else
{
if (string.IsNullOrEmpty(jsonData))
{
task = Activator.CreateInstance(type) as InstantAbilityTask;
}
else
{
task = JsonUtil.ToObject(jsonData, type) as InstantAbilityTask;
}
}
return task;
}
#region SonTypes
private static Type[] _instantTaskSonTypes;
public static Type[] InstantTaskSonTypes =>
_instantTaskSonTypes ??= TypeUtil.GetAllSonTypesOf(typeof(InstantAbilityTask));
public static List<string> InstantTaskSonTypeChoices
{
get
{
var list = new List<String>();
foreach (var sonType in InstantTaskSonTypes)
{
list.Add(sonType.FullName);
}
return list;
}
}
#endregion
}
}

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fileFormatVersion: 2
guid: 474a7b1c8cea4801abb10dccf9a04a9a
timeCreated: 1709537777

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using System;
using System.Collections.Generic;
using GAS.General;
using JNGame.Runtime.Util;
using UnityEngine;
namespace GAS.Runtime
{
[Serializable]
public class OngoingTaskData : AbilityTaskData
{
public OngoingTaskData()
{
taskData = new JsonData()
{
Type = typeof(DefaultOngoingAbilityTask).FullName,
};
}
public OngoingAbilityTask CreateTask(AbilitySpec abilitySpec)
{
var task = base.Create(abilitySpec);
var ongoingAbilityTask = task as OngoingAbilityTask;
return ongoingAbilityTask;
}
public override AbilityTaskBase Load()
{
OngoingAbilityTask task = null;
var jsonData = taskData.Data;
var dataType = string.IsNullOrEmpty(taskData.Type) ? typeof(DefaultOngoingAbilityTask).FullName : taskData.Type;
Type type = null;
foreach (var sonType in OngoingTaskSonTypes)
{
if (sonType.FullName == dataType)
{
type = sonType;
break;
}
}
if (type == null)
{
Debug.LogError($"[EX] OngoingAbilityTask SonType not found: {dataType}");
}
else
{
if (string.IsNullOrEmpty(jsonData))
{
task = Activator.CreateInstance(type) as OngoingAbilityTask;
}
else
{
task = JsonUtil.ToObject(jsonData, type) as OngoingAbilityTask;
}
}
return task;
}
#region SonTypes
private static Type[] _ongoingTaskSonTypes;
public static Type[] OngoingTaskSonTypes =>
_ongoingTaskSonTypes ??= TypeUtil.GetAllSonTypesOf(typeof(OngoingAbilityTask));
public static List<string> OngoingTaskSonTypeChoices
{
get
{
var list = new List<String>();
foreach (var sonType in OngoingTaskSonTypes)
{
list.Add(sonType.FullName);
}
return list;
}
}
#endregion
}
}

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fileFormatVersion: 2
guid: 6237a13b66514fb98982b19e91b75259
timeCreated: 1709538170

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using System;
using System.Collections.Generic;
using GAS.General;
using JNGame.Runtime.Util;
using UnityEngine;
namespace GAS.Runtime
{
[Serializable]
public class PassiveTaskData : AbilityTaskData
{
public PassiveTaskData()
{
taskData = new JsonData()
{
Type = typeof(DefaultPassiveAbilityTask).FullName,
};
}
public PassiveAbilityTask CreateTask(AbilitySpec abilitySpec)
{
var task = base.Create(abilitySpec);
var passiveAbilityTask = task as PassiveAbilityTask;
return passiveAbilityTask;
}
public override AbilityTaskBase Load()
{
PassiveAbilityTask task = null;
var jsonData = taskData.Data;
var dataType = string.IsNullOrEmpty(taskData.Type) ? typeof(DefaultPassiveAbilityTask).FullName : taskData.Type;
Type type = null;
foreach (var sonType in PassiveTaskSonTypes)
{
if (sonType.FullName == dataType)
{
type = sonType;
break;
}
}
if (type == null)
{
Debug.LogError($"[EX] PassiveAbilityTask SonType not found: {dataType}");
}
else
{
if (string.IsNullOrEmpty(jsonData))
{
task = Activator.CreateInstance(type) as PassiveAbilityTask;
}
else
{
task = JsonUtil.ToObject(jsonData, type) as PassiveAbilityTask;
}
}
return task;
}
#region SonTypes
private static Type[] _passiveTaskSonTypes;
public static Type[] PassiveTaskSonTypes =>
_passiveTaskSonTypes ??= TypeUtil.GetAllSonTypesOf(typeof(PassiveAbilityTask));
public static List<string> PassiveTaskSonTypeChoices
{
get
{
var list = new List<String>();
foreach (var sonType in PassiveTaskSonTypes)
{
list.Add(sonType.FullName);
}
return list;
}
}
#endregion
}
}

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fileFormatVersion: 2
guid: d5db1b94c5ab4790b32fe66dd6d4ac84
timeCreated: 1717572936

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using System;
using System.Collections.Generic;
using GAS.General;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.Serialization;
namespace GAS.Runtime
{
[Serializable]
public class TimelineAbilityAsset : AbilityAsset
{
[BoxGroup]
[LabelText(GASTextDefine.ABILITY_MANUAL_ENDABILITY)]
[LabelWidth(100)]
public bool manualEndAbility;
[HideInInspector]
[FormerlySerializedAs("FrameCount")]
public int frameCount; // 能力结束时间
[HideInInspector]
[FormerlySerializedAs("DurationalCues")]
public List<DurationalCueTrackData> durationalCues = new List<DurationalCueTrackData>();
[HideInInspector]
[FormerlySerializedAs("InstantCues")]
public List<InstantCueTrackData> instantCues = new List<InstantCueTrackData>();
[HideInInspector]
[FormerlySerializedAs("ReleaseGameplayEffect")]
public List<ReleaseGameplayEffectTrackData> releaseGameplayEffect = new List<ReleaseGameplayEffectTrackData>();
[HideInInspector]
[FormerlySerializedAs("BuffGameplayEffects")]
public List<BuffGameplayEffectTrackData> buffGameplayEffects = new List<BuffGameplayEffectTrackData>();
[HideInInspector]
[FormerlySerializedAs("InstantTasks")]
public List<TaskMarkEventTrackData> instantTasks = new List<TaskMarkEventTrackData>();
[HideInInspector]
[FormerlySerializedAs("OngoingTasks")]
public List<TaskClipEventTrackData> ongoingTasks = new List<TaskClipEventTrackData>();
[HideInInspector]
[FormerlySerializedAs("PassiveGameplayEffects")]
public List<PassiveGameplayEffectTrackData> passiveGameplayEffects = new();
[HideInInspector]
[FormerlySerializedAs("PassiveTasks")]
public List<PassiveTaskClipEventTrackData> passiveTasks = new();
public override Type AbilityType()
{
return typeof(TimelineAbility);
}
public bool ManualEndAbility => manualEndAbility;
public int FrameCount => frameCount;
public List<DurationalCueTrackData> DurationalCues => durationalCues;
public List<InstantCueTrackData> InstantCues => instantCues;
public List<ReleaseGameplayEffectTrackData> ReleaseGameplayEffect => releaseGameplayEffect;
public List<BuffGameplayEffectTrackData> BuffGameplayEffects => buffGameplayEffects;
public List<TaskMarkEventTrackData> InstantTasks => instantTasks;
public List<TaskClipEventTrackData> OngoingTasks => ongoingTasks;
public List<PassiveGameplayEffectTrackData> PassiveGameplayEffects => passiveGameplayEffects;
public List<PassiveTaskClipEventTrackData> PassiveTasks => passiveTasks;
public TimelineInfo TimelineAbilityInfo => null;
#if UNITY_EDITOR
public void Save()
{
UnityEditor.EditorUtility.SetDirty(this);
UnityEditor.AssetDatabase.SaveAssets();
}
#endif
}
}

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fileFormatVersion: 2
guid: d763af469c524557946c477b9bea3a46
timeCreated: 1708250516

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#if UNITY_EDITOR
using System.Collections.Generic;
using GAS.General;
namespace GAS.Runtime
{
internal abstract class RuntimeClipInfo
{
public int endFrame;
public int startFrame;
}
internal class RuntimeDurationCueClip : RuntimeClipInfo
{
public GameplayCueDurationalSpec cueSpec;
}
internal class RuntimeBuffClip : RuntimeClipInfo
{
public GameplayEffect buff;
public GameplayEffectSpec buffSpec;
}
internal class RuntimePassiveClip : RuntimeClipInfo
{
public GameplayEffect passive;
public GameplayEffectSpec passiveSpec;
}
internal class RuntimeTaskClip : RuntimeClipInfo
{
public OngoingAbilityTask task;
}
internal class RuntimePassiveTaskClip : RuntimeClipInfo
{
public PassiveAbilityTask task;
}
internal class RuntimeTaskMark
{
public int startFrame;
public InstantAbilityTask task;
}
public class TimelineAbilityPlayer
{
private readonly TimelineAbilitySpec _abilitySpec;
private readonly List<RuntimeBuffClip> _cacheBuffGameplayEffectTrack = new();
private readonly List<RuntimePassiveClip> _cachePassiveGameplayEffectTrack = new();
private readonly List<RuntimeDurationCueClip> _cacheDurationalCueTrack = new();
private readonly List<InstantCueMarkEvent> _cacheInstantCues = new();
private readonly List<RuntimeTaskMark> _cacheInstantTasks = new();
private readonly List<RuntimeTaskClip> _cacheOngoingTaskTrack = new();
private readonly List<RuntimePassiveTaskClip> _cachePassiveTaskTrack = new();
private readonly List<ReleaseGameplayEffectMarkEvent> _cacheReleaseGameplayEffect = new();
// cache for target catcher, avoid new in TickFrame
// 这个是一个泛型类, 这个变量就不作为static了
private readonly List<AbilitySystemComponent> _targets = new();
private int _currentFrame;
private int _playTotalTime;//毫秒
public TimelineAbilityPlayer(TimelineAbilitySpec abilitySpec)
{
_abilitySpec = abilitySpec;
Cache();
}
public bool IsPlaying { get; private set; }
public TimelineAbilityAsset AbilityAsset => _abilitySpec.Ability.DataReference as TimelineAbilityAsset;
private int FrameCount => AbilityAsset.FrameCount;
private void Cache()
{
Cache_InstantCues();
Cache_ReleaseGameplayEffects();
Cache_InstantTasks();
Cache_DurationalGameplayCues();
Cache_BuffGameplayEffects();
Cache_OngoingTasks();
Cache_PassiveGameplayEffects();
Cache_PassiveTasks();
}
private void Cache_InstantCues()
{
_cacheInstantCues.Clear();
foreach (var trackData in AbilityAsset.InstantCues)
{
_cacheInstantCues.AddRange(trackData.markEvents);
}
_cacheInstantCues.Sort((a, b) => a.startFrame.CompareTo(b.startFrame));
}
private void Cache_ReleaseGameplayEffects()
{
_cacheReleaseGameplayEffect.Clear();
foreach (var trackData in AbilityAsset.ReleaseGameplayEffect)
{
_cacheReleaseGameplayEffect.AddRange(trackData.markEvents);
}
_cacheReleaseGameplayEffect.Sort((a, b) => a.startFrame.CompareTo(b.startFrame));
foreach (var releaseGameplayEffectMarkEvent in _cacheReleaseGameplayEffect)
{
releaseGameplayEffectMarkEvent.CacheTargetCatcher();
}
}
private void Cache_InstantTasks()
{
_cacheInstantTasks.Clear();
foreach (var trackData in AbilityAsset.InstantTasks)
{
foreach (var markEvent in trackData.markEvents)
{
foreach (var taskData in markEvent.instantTasks)
{
var runtimeTaskMark = new RuntimeTaskMark
{
startFrame = markEvent.startFrame,
task = taskData.CreateTask(_abilitySpec)
};
_cacheInstantTasks.Add(runtimeTaskMark);
}
}
}
_cacheInstantTasks.Sort((a, b) => a.startFrame.CompareTo(b.startFrame));
}
private void Cache_DurationalGameplayCues()
{
_cacheDurationalCueTrack.Clear();
foreach (var track in AbilityAsset.DurationalCues)
{
foreach (var clipEvent in track.clipEvents)
{
var cueSpec = clipEvent.cue.ApplyFrom(_abilitySpec);
if (cueSpec == null) continue;
var runtimeDurationCueClip = new RuntimeDurationCueClip
{
startFrame = clipEvent.startFrame,
endFrame = clipEvent.EndFrame,
cueSpec = cueSpec
};
_cacheDurationalCueTrack.Add(runtimeDurationCueClip);
}
}
}
private void Cache_BuffGameplayEffects()
{
_cacheBuffGameplayEffectTrack.Clear();
foreach (var track in AbilityAsset.BuffGameplayEffects)
{
foreach (var clipEvent in track.clipEvents)
{
// 只有持续型的GameplayEffect可视作buff
if (clipEvent.gameplayEffect.durationPolicy is EffectsDurationPolicy.Duration
or EffectsDurationPolicy.Infinite)
{
var runtimeBuffClip = new RuntimeBuffClip
{
startFrame = clipEvent.startFrame,
endFrame = clipEvent.EndFrame,
buff = new GameplayEffect(clipEvent.gameplayEffect, clipEvent.gameplayEffectValueId),
buffSpec = null
};
_cacheBuffGameplayEffectTrack.Add(runtimeBuffClip);
}
}
}
}
private void Cache_PassiveGameplayEffects()
{
_cachePassiveGameplayEffectTrack.Clear();
foreach (var track in AbilityAsset.PassiveGameplayEffects)
{
foreach (var clipEvent in track.clipEvents)
{
// 只有持续型的GameplayEffect可视作Passive
if (clipEvent.gameplayEffect.durationPolicy is EffectsDurationPolicy.Duration
or EffectsDurationPolicy.Infinite)
{
var runtimePassiveClip = new RuntimePassiveClip
{
startFrame = clipEvent.startFrame,
endFrame = -1,
passive = new GameplayEffect(clipEvent.gameplayEffect, clipEvent.gameplayEffectValueId),
passiveSpec = null
};
_cachePassiveGameplayEffectTrack.Add(runtimePassiveClip);
}
}
}
}
private void Cache_OngoingTasks()
{
_cacheOngoingTaskTrack.Clear();
foreach (var track in AbilityAsset.OngoingTasks)
{
foreach (var clip in track.clipEvents)
{
var runtimeTaskClip = new RuntimeTaskClip
{
startFrame = clip.startFrame,
endFrame = clip.EndFrame,
task = clip.ongoingTask.CreateTask(_abilitySpec)
};
_cacheOngoingTaskTrack.Add(runtimeTaskClip);
}
}
}
private void Cache_PassiveTasks()
{
_cachePassiveTaskTrack.Clear();
foreach (var track in AbilityAsset.PassiveTasks)
{
foreach (var clip in track.clipEvents)
{
var runtimeTaskClip = new RuntimePassiveTaskClip
{
startFrame = clip.startFrame,
endFrame = clip.EndFrame,
task = clip.passiveTask.CreateTask(_abilitySpec)
};
_cachePassiveTaskTrack.Add(runtimeTaskClip);
}
}
}
private void Prepare()
{
foreach (var runtimeBuffClip in _cacheBuffGameplayEffectTrack)
{
runtimeBuffClip.buffSpec = null;
}
foreach (var runtimePassiveClip in _cachePassiveGameplayEffectTrack)
{
runtimePassiveClip.passiveSpec = null;
}
}
public void Play()
{
_currentFrame = -1; // 为了播放第0帧
_playTotalTime = 0;
IsPlaying = true;
Prepare();
}
public void Stop()
{
// 修改后Passive的GE不会因为timeline播放完成移除需要自行移除
foreach (var clip in _cachePassiveGameplayEffectTrack)
{
if (clip.passiveSpec != null)
_abilitySpec.Owner.RemoveGameplayEffect(clip.passiveSpec);
}
// 修改后PassiveTask的GE不会因为timeline播放完成执行OnEnd需要在ability结束时调用
foreach (var taskClip in _cachePassiveTaskTrack)
{
taskClip.task.OnEnd();
}
if (!IsPlaying)
{
return;
}
foreach (var clip in _cacheDurationalCueTrack)
{
clip.cueSpec.OnRemove(-1,clip.startFrame,clip.endFrame);
}
foreach (var clip in _cacheBuffGameplayEffectTrack)
{
if (clip.buffSpec != null)
_abilitySpec.Owner.RemoveGameplayEffect(clip.buffSpec);
}
foreach (var clip in _cacheOngoingTaskTrack)
{
clip.task.OnEnd(clip.endFrame);
}
IsPlaying = false;
}
public void Tick(int deltaTime)
{
if (!IsPlaying)
{
if (_currentFrame >= FrameCount)
{
TickFrame_PassiveTasks(deltaTime);
}
return;
}
_playTotalTime += deltaTime;
var targetFrame = (int)(_playTotalTime / GASTimer.TimeLineAbilityTickTime);
// 追帧
while (_currentFrame < targetFrame)
{
_currentFrame++;
TickFrame(_currentFrame, deltaTime);
}
if (_currentFrame >= FrameCount)
{
OnPlayEnd();
}
}
/// <summary>
/// 播放结束
/// </summary>
private void OnPlayEnd()
{
IsPlaying = false;
if (!AbilityAsset.ManualEndAbility)
{
_abilitySpec.TryEndAbility();
}
}
/// <summary>
/// 当前帧的事件
/// </summary>
/// <param name="frame"></param>
/// <param name="deltaTime"></param>
private void TickFrame(int frame, int deltaTime)
{
TickFrame_InstantGameplayCues(frame);
TickFrame_ReleaseGameplayEffects(frame);
TickFrame_InstantTasks(frame);
TickFrame_DurationalGameplayCues(frame, deltaTime);
TickFrame_BuffGameplayEffects(frame);
TickFrame_PassiveGameplayEffects(frame);
TickFrame_OngoingTasks(frame);
TickFrame_PassiveTasks(deltaTime);
}
private void TickFrame_InstantGameplayCues(int frame)
{
foreach (var cueMark in _cacheInstantCues)
{
if (frame == cueMark.startFrame)
{
foreach (var cue in cueMark.cues)
{
cue.ApplyFrom(_abilitySpec);
}
}
}
}
private void TickFrame_ReleaseGameplayEffects(int frame)
{
foreach (var mark in _cacheReleaseGameplayEffect)
{
if (frame == mark.startFrame)
{
var catcher = mark.TargetCatcher;
catcher.Init(_abilitySpec.Owner);
catcher.CatchTargetsNonAllocSafe(_abilitySpec.Target, _targets);
foreach (var asc in _targets)
{
foreach (var gea in mark.gameplayEffectAssets)
{
var ge = new GameplayEffect(gea.asset, gea.id);
_abilitySpec.Owner.ApplyGameplayEffectTo(ge, asc, _abilitySpec.Ability.SkillId);
}
}
_targets.Clear();
}
}
}
private void TickFrame_InstantTasks(int frame)
{
foreach (var instantTask in _cacheInstantTasks)
{
if (frame == instantTask.startFrame)
{
instantTask.task.OnExecute();
}
}
}
private void TickFrame_DurationalGameplayCues(int frame, int deltaTime)
{
foreach (var cueClip in _cacheDurationalCueTrack)
{
if (frame == cueClip.startFrame)
{
cueClip.cueSpec.OnAdd(frame,cueClip.startFrame,cueClip.endFrame);
}
if (frame >= cueClip.startFrame && frame <= cueClip.endFrame)
{
cueClip.cueSpec.OnTick(frame,cueClip.startFrame,cueClip.endFrame);
}
if (frame == cueClip.endFrame)
{
cueClip.cueSpec.OnRemove(frame,cueClip.startFrame,cueClip.endFrame);
}
}
}
private void TickFrame_BuffGameplayEffects(int frame)
{
// buff持续时间以Timeline配置时间为准执行策略全部改为Infinite
foreach (var buffClip in _cacheBuffGameplayEffectTrack)
{
if (frame == buffClip.startFrame)
{
var buffSpec = _abilitySpec.Owner.ApplyGameplayEffectToSelf(buffClip.buff, _abilitySpec.Ability.SkillId);
if (buffSpec != null)
{
buffSpec.SetDurationPolicy(EffectsDurationPolicy.Infinite);
buffClip.buffSpec = buffSpec;
}
}
if (frame == buffClip.endFrame)
{
if (buffClip.buffSpec != null)
{
_abilitySpec.Owner.RemoveGameplayEffect(buffClip.buffSpec);
}
buffClip.buffSpec = null;
}
}
}
private void TickFrame_PassiveGameplayEffects(int frame)
{
// passive在TimelineAbility激活时一直生效
foreach (var buffClip in _cachePassiveGameplayEffectTrack)
{
if (frame != buffClip.startFrame) continue;
var passiveSpec = _abilitySpec.Owner.ApplyGameplayEffectToSelf(buffClip.passive, _abilitySpec.Ability.SkillId);
passiveSpec.SetDurationPolicy(EffectsDurationPolicy.Infinite);
buffClip.passiveSpec = passiveSpec;
}
}
private void TickFrame_OngoingTasks(int frame)
{
foreach (var taskClip in _cacheOngoingTaskTrack)
{
if (frame == taskClip.startFrame)
{
taskClip.task.OnStart(frame);
}
if (frame >= taskClip.startFrame && frame <= taskClip.endFrame)
{
taskClip.task.OnTick(frame, taskClip.startFrame, taskClip.endFrame);
}
if (frame == taskClip.endFrame)
{
taskClip.task.OnEnd(frame);
}
}
}
private void TickFrame_PassiveTasks(int deltaTime)
{
foreach (var taskClip in _cachePassiveTaskTrack)
{
if (_currentFrame == taskClip.startFrame)
{
taskClip.task.OnStart();
}
taskClip.task.OnTick(deltaTime);
}
}
}
}
#endif

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fileFormatVersion: 2
guid: 4b17a33afb534946b70239808a6015eb
timeCreated: 1708672766

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fileFormatVersion: 2
guid: 3cfd0d21847f461d96661a737d97d32e
timeCreated: 1708504113

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using System;
using System.Collections.Generic;
using UnityEngine.Serialization;
namespace GAS.Runtime
{
[Serializable]
public sealed class BuffGameplayEffectTrackData : TrackDataBase
{
public List<BuffGameplayEffectClipEvent> clipEvents = new List<BuffGameplayEffectClipEvent>();
}
[Serializable]
public sealed class BuffGameplayEffectClipEvent : ClipEventBase
{
[FormerlySerializedAs("GameplayEffectValueId")]
public int gameplayEffectValueId;
#if UNITY_EDITOR
[UnityEngine.Serialization.FormerlySerializedAs("gameplayEffects")]
#endif
public GameplayEffectAsset gameplayEffect;
}
}

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fileFormatVersion: 2
guid: 5742faeb4aee4f058f69e6b0922a540d
timeCreated: 1709018398

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using System;
using System.Collections.Generic;
namespace GAS.Runtime
{
[Serializable]
public sealed class DurationalCueTrackData : TrackDataBase
{
public List<DurationalCueClipEvent> clipEvents = new List<DurationalCueClipEvent>();
}
[Serializable]
public sealed class DurationalCueClipEvent : ClipEventBase
{
public GameplayCueDurational cue;
}
}

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fileFormatVersion: 2
guid: eda585ff2c7143d8bfcb34857b7cc068
timeCreated: 1709017864

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using System;
using System.Collections.Generic;
namespace GAS.Runtime
{
[Serializable]
public sealed class InstantCueTrackData : TrackDataBase
{
public List<InstantCueMarkEvent> markEvents = new List<InstantCueMarkEvent>();
}
[Serializable]
public sealed class InstantCueMarkEvent : MarkEventBase
{
public List<GameplayCueInstant> cues = new List<GameplayCueInstant>();
}
}

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fileFormatVersion: 2
guid: a2f9017c20dc4fc5b36fa15ba97371df
timeCreated: 1709106070

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using System;
using System.Collections.Generic;
using UnityEngine.Serialization;
namespace GAS.Runtime
{
[Serializable]
public sealed class PassiveGameplayEffectTrackData : TrackDataBase
{
public List<PassiveGameplayEffectClipEvent> clipEvents = new List<PassiveGameplayEffectClipEvent>();
}
[Serializable]
public sealed class PassiveGameplayEffectClipEvent : ClipEventBase
{
[FormerlySerializedAs("GameplayEffectValueId")]
public int gameplayEffectValueId;
public GameplayEffectAsset gameplayEffect;
}
}

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fileFormatVersion: 2
guid: 9a11dfb65b3d43a5adb7dce5380d7b48
timeCreated: 1717124072

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using System;
using System.Collections.Generic;
using JNGame.Serialization;
namespace GAS.Runtime
{
[Serializable]
public sealed class PassiveTaskClipEventTrackData : TrackDataBase
{
public List<PassiveTaskClipEvent> clipEvents = new List<PassiveTaskClipEvent>();
}
[Serializable]
public sealed class PassiveTaskClipEvent : ClipEventBase
{
public PassiveTaskData passiveTask;
public PassiveAbilityTask Load()
{
return passiveTask.Load() as PassiveAbilityTask;
}
}
}

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fileFormatVersion: 2
guid: 6df758a2d053435289ea91db6852c3cc
timeCreated: 1717573205

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using System;
using System.Collections.Generic;
using GAS.General;
using JNGame.Runtime.Util;
using UnityEngine;
using UnityEngine.Serialization;
namespace GAS.Runtime
{
[Serializable]
public sealed class ReleaseGameplayEffectTrackData : TrackDataBase
{
public List<ReleaseGameplayEffectMarkEvent> markEvents = new List<ReleaseGameplayEffectMarkEvent>();
}
[Serializable]
public class GameplayEffectAssetData
{
[FormerlySerializedAs("Id")]
public int id;
[FormerlySerializedAs("Asset")]
public GameplayEffectAsset asset;
}
[Serializable]
public sealed class ReleaseGameplayEffectMarkEvent : MarkEventBase
{
public JsonData jsonTargetCatcher = new JsonData()
{
Type = typeof(CatchSelf).FullName // 默认 CatchSelf
};
public List<GameplayEffectAssetData> gameplayEffectAssets = new List<GameplayEffectAssetData>();
private TargetCatcherBase _targetCatcher;
public TargetCatcherBase TargetCatcher
{
get
{
// 如果是反序列化的数据,没有执行构造函数, 需要加载
var ltc = LoadTargetCatcher();
if (ltc != null)
{
_targetCatcher = ltc;
}
return _targetCatcher;
}
}
public void CacheTargetCatcher()
{
_targetCatcher = LoadTargetCatcher();
}
public void SaveTargetCatcher(TargetCatcherBase targetCatcher)
{
var jsonData = JsonUtil.ToJson(targetCatcher);
var dataType = targetCatcher.GetType().FullName;
jsonTargetCatcher = new JsonData
{
Type = dataType,
Data = jsonData
};
}
private TargetCatcherBase LoadTargetCatcher()
{
TargetCatcherBase targetCatcher = null;
var jsonData = jsonTargetCatcher.Data;
var dataType = jsonTargetCatcher.Type;
Type type = null;
foreach (var t in TargetCatcherSonTypes)
{
if (t.FullName == dataType)
{
type = t;
break;
}
}
if (type == null)
{
Debug.LogError($"[EX] TargetCatcherBase SonType not found: {dataType}");
}
else
{
Profiler.BeginSample(
$"{nameof(ReleaseGameplayEffectMarkEvent)}::LoadTargetCatcher() -> Activator.CreateInstance GC Alloc");
if (string.IsNullOrEmpty(jsonData))
{
targetCatcher = Activator.CreateInstance(type) as TargetCatcherBase;
}
else
{
targetCatcher = JsonUtil.ToObject(jsonData, type) as TargetCatcherBase;
}
Profiler.EndSample();
}
return targetCatcher;
}
#region TargetCatcher SonTypes
private static Type[] _targetCatcherSonTypes;
public static Type[] TargetCatcherSonTypes =>
_targetCatcherSonTypes ??= TypeUtil.GetAllSonTypesOf(typeof(TargetCatcherBase));
#endregion
}
}

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fileFormatVersion: 2
guid: dd623f4d1cda4cca925861de81dec26a
timeCreated: 1709134057

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using System;
using System.Collections.Generic;
using JNGame.Serialization;
namespace GAS.Runtime
{
[Serializable]
public sealed class TaskClipEventTrackData : TrackDataBase
{
public List<TaskClipEvent> clipEvents = new List<TaskClipEvent>();
}
[Serializable]
public sealed class TaskClipEvent : ClipEventBase
{
public OngoingTaskData ongoingTask;
public OngoingAbilityTask Load()
{
return ongoingTask.Load() as OngoingAbilityTask;
}
}
}

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fileFormatVersion: 2
guid: 1768937addbc4d9f8d41e4fd0f8b244b
timeCreated: 1709188720

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using System;
using System.Collections.Generic;
using UnityEngine.Serialization;
namespace GAS.Runtime
{
[Serializable]
public sealed class TaskMarkEventTrackData : TrackDataBase
{
public List<TaskMarkEvent> markEvents = new List<TaskMarkEvent>();
}
[Serializable]
public sealed class TaskMarkEvent : MarkEventBase
{
[FormerlySerializedAs("InstantTasks")]
public List<InstantTaskData> instantTasks = new List<InstantTaskData>();
}
}

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fileFormatVersion: 2
guid: af15d283c4a24926bc40197f96a859f6
timeCreated: 1709188733

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using System;
namespace GAS.Runtime
{
/// <summary>
/// Timeline的轨道数据基类
/// </summary>
[Serializable]
public class TrackDataBase
{
/// <summary>
/// 编辑器下显示用,运行时无用
/// </summary>
public string trackName;
}
}

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fileFormatVersion: 2
guid: 6a32efd9a68f4192a3531ed7c05576d5
timeCreated: 1709018475

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using System;
namespace GAS.Runtime
{
/// <summary>
/// Track上的触发事件
/// </summary>
[Serializable]
public abstract class TrackEventBase
{
/// <summary>
/// 事件触发起始帧
/// </summary>
public int startFrame;
}
/// <summary>
/// 瞬时事件,执行一帧
/// </summary>
[Serializable]
public abstract class MarkEventBase : TrackEventBase
{
}
/// <summary>
/// 持续事件,跨多帧执行
/// </summary>
[Serializable]
public abstract class ClipEventBase : TrackEventBase
{
/// <summary>
/// 持续的帧长度
/// </summary>
public int durationFrame;
/// <summary>
/// 结束帧
/// </summary>
public int EndFrame => startFrame + durationFrame;
}
}

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fileFormatVersion: 2
guid: d8307d7f9f424132a2d448a75c22fa63
timeCreated: 1708504213