mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 03:14:47 +00:00
提交
This commit is contained in:
parent
dd2e0e8a46
commit
0d600a2786
@ -923,6 +923,10 @@
|
|||||||
<Project>{65d6cac9-6d7d-4b93-ff92-1a5fc94f680c}</Project>
|
<Project>{65d6cac9-6d7d-4b93-ff92-1a5fc94f680c}</Project>
|
||||||
<Name>FairyGUI.Runtime</Name>
|
<Name>FairyGUI.Runtime</Name>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
|
<ProjectReference Include="JNGame.Editor.csproj">
|
||||||
|
<Project>{17b58f54-5d7b-7430-a784-74a4540f4c68}</Project>
|
||||||
|
<Name>JNGame.Editor</Name>
|
||||||
|
</ProjectReference>
|
||||||
<ProjectReference Include="StompyRobot.SRDebugger.csproj">
|
<ProjectReference Include="StompyRobot.SRDebugger.csproj">
|
||||||
<Project>{786227ef-f2d4-16aa-9b5e-f745e7520e98}</Project>
|
<Project>{786227ef-f2d4-16aa-9b5e-f745e7520e98}</Project>
|
||||||
<Name>StompyRobot.SRDebugger</Name>
|
<Name>StompyRobot.SRDebugger</Name>
|
||||||
@ -975,6 +979,10 @@
|
|||||||
<Project>{694241c5-b793-03a0-1887-6d1b1abd5716}</Project>
|
<Project>{694241c5-b793-03a0-1887-6d1b1abd5716}</Project>
|
||||||
<Name>UniTask.DOTween</Name>
|
<Name>UniTask.DOTween</Name>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
|
<ProjectReference Include="Samples.csproj">
|
||||||
|
<Project>{f1698e1a-06a8-8d93-a550-db6e6cb60322}</Project>
|
||||||
|
<Name>Samples</Name>
|
||||||
|
</ProjectReference>
|
||||||
<ProjectReference Include="HotMain.csproj">
|
<ProjectReference Include="HotMain.csproj">
|
||||||
<Project>{a37cd6bb-4243-4e53-0fb1-da1c51041fde}</Project>
|
<Project>{a37cd6bb-4243-4e53-0fb1-da1c51041fde}</Project>
|
||||||
<Name>HotMain</Name>
|
<Name>HotMain</Name>
|
||||||
|
@ -77,9 +77,9 @@
|
|||||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\SimpleElevator.cs" />
|
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\SimpleElevator.cs" />
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||||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\ThirdPersonFollowDistanceModifier.cs" />
|
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\ThirdPersonFollowDistanceModifier.cs" />
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||||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\ExampleHelpWindow.cs" />
|
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\ExampleHelpWindow.cs" />
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||||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\CameraMagnets\CameraMagnetTargetController.cs" />
|
|
||||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\Anywhere Door\PlayerLookAt.cs" />
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<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\Anywhere Door\PlayerLookAt.cs" />
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||||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\MixingCameraBlend.cs" />
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<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\MixingCameraBlend.cs" />
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||||||
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<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\CameraMagnets\CameraMagnetTargetController.cs" />
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||||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\PlayerMoveOnSphere.cs" />
|
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\PlayerMoveOnSphere.cs" />
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||||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\Anywhere Door\TagChanger.cs" />
|
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Scenes\Anywhere Door\TagChanger.cs" />
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||||||
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\ActivateCameraWithDistance.cs" />
|
<Compile Include="Assets\Samples\Cinemachine\2.10.1\Cinemachine Example Scenes\Shared\Scripts\ActivateCameraWithDistance.cs" />
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||||||
@ -966,6 +966,10 @@
|
|||||||
<Project>{65d6cac9-6d7d-4b93-ff92-1a5fc94f680c}</Project>
|
<Project>{65d6cac9-6d7d-4b93-ff92-1a5fc94f680c}</Project>
|
||||||
<Name>FairyGUI.Runtime</Name>
|
<Name>FairyGUI.Runtime</Name>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
|
<ProjectReference Include="JNGame.Editor.csproj">
|
||||||
|
<Project>{17b58f54-5d7b-7430-a784-74a4540f4c68}</Project>
|
||||||
|
<Name>JNGame.Editor</Name>
|
||||||
|
</ProjectReference>
|
||||||
<ProjectReference Include="StompyRobot.SRDebugger.csproj">
|
<ProjectReference Include="StompyRobot.SRDebugger.csproj">
|
||||||
<Project>{786227ef-f2d4-16aa-9b5e-f745e7520e98}</Project>
|
<Project>{786227ef-f2d4-16aa-9b5e-f745e7520e98}</Project>
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||||||
<Name>StompyRobot.SRDebugger</Name>
|
<Name>StompyRobot.SRDebugger</Name>
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||||||
@ -1018,6 +1022,10 @@
|
|||||||
<Project>{694241c5-b793-03a0-1887-6d1b1abd5716}</Project>
|
<Project>{694241c5-b793-03a0-1887-6d1b1abd5716}</Project>
|
||||||
<Name>UniTask.DOTween</Name>
|
<Name>UniTask.DOTween</Name>
|
||||||
</ProjectReference>
|
</ProjectReference>
|
||||||
|
<ProjectReference Include="Samples.csproj">
|
||||||
|
<Project>{f1698e1a-06a8-8d93-a550-db6e6cb60322}</Project>
|
||||||
|
<Name>Samples</Name>
|
||||||
|
</ProjectReference>
|
||||||
<ProjectReference Include="HotMain.csproj">
|
<ProjectReference Include="HotMain.csproj">
|
||||||
<Project>{a37cd6bb-4243-4e53-0fb1-da1c51041fde}</Project>
|
<Project>{a37cd6bb-4243-4e53-0fb1-da1c51041fde}</Project>
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||||||
<Name>HotMain</Name>
|
<Name>HotMain</Name>
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||||||
|
@ -356,7 +356,7 @@ Transform:
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|||||||
m_GameObject: {fileID: 1460349557}
|
m_GameObject: {fileID: 1460349557}
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||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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||||||
m_LocalPosition: {x: 7.316754, y: -5, z: 0}
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m_LocalPosition: {x: 6.5151515, y: -5, z: 0}
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||||||
m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 1, y: 1, z: 1}
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||||||
m_ConstrainProportionsScale: 0
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m_ConstrainProportionsScale: 0
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||||||
m_Children: []
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m_Children: []
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||||||
|
@ -5,8 +5,11 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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|||||||
// {{ AOT assemblies
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// {{ AOT assemblies
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||||||
public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string>
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public static readonly IReadOnlyList<string> PatchedAOTAssemblyList = new List<string>
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||||||
{
|
{
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||||||
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"JNGame.dll",
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||||||
|
"Luban.Runtime.dll",
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||||||
"SHFrame.dll",
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"SHFrame.dll",
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||||||
"UniTask.dll",
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"UniTask.dll",
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||||||
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"YooAsset.dll",
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||||||
"mscorlib.dll",
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"mscorlib.dll",
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||||||
};
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};
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||||||
// }}
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// }}
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||||||
@ -16,19 +19,221 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
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|||||||
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||||||
// {{ AOT generic types
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// {{ AOT generic types
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||||||
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1>
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// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1>
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||||||
|
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<HotScripts.GameScripts.FGui.FGuiManager.<Open>d__6<object>>
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||||||
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1>
|
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1>
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||||||
|
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<HotScripts.GameScripts.FGui.FGuiManager.<Open>d__6<object>>
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||||||
// Cysharp.Threading.Tasks.ITaskPoolNode<object>
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// Cysharp.Threading.Tasks.ITaskPoolNode<object>
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||||||
|
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>>
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||||||
|
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
|
||||||
|
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
|
||||||
|
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
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||||||
|
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
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||||||
|
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
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||||||
|
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
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||||||
|
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
|
||||||
|
// Cysharp.Threading.Tasks.IUniTaskSource<System.ValueTuple<byte,byte>>
|
||||||
|
// Cysharp.Threading.Tasks.IUniTaskSource<byte>
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||||||
|
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
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||||||
|
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
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||||||
|
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask.Awaiter<System.ValueTuple<byte,byte>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask.Awaiter<byte>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<System.ValueTuple<byte,byte>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask.IsCanceledSource<byte>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<System.ValueTuple<byte,byte>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask.MemoizeSource<byte>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask<System.ValueTuple<byte,byte>>
|
||||||
|
// Cysharp.Threading.Tasks.UniTask<byte>
|
||||||
// Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<Cysharp.Threading.Tasks.AsyncUnit>
|
// Cysharp.Threading.Tasks.UniTaskCompletionSourceCore<Cysharp.Threading.Tasks.AsyncUnit>
|
||||||
|
// JNGame.Runtime.Util.SingletonScene<object>
|
||||||
|
// System.Action<object,object>
|
||||||
// System.Action<object>
|
// System.Action<object>
|
||||||
|
// System.Collections.Generic.ArraySortHelper<object>
|
||||||
|
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
|
||||||
|
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
|
||||||
|
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
|
||||||
|
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
|
||||||
|
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
|
||||||
|
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
|
||||||
|
// System.Collections.Generic.Comparer<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
|
||||||
|
// System.Collections.Generic.Comparer<System.ValueTuple<byte,byte>>
|
||||||
|
// System.Collections.Generic.Comparer<byte>
|
||||||
|
// System.Collections.Generic.Comparer<object>
|
||||||
|
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
|
||||||
|
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
|
||||||
|
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
|
||||||
|
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
|
||||||
|
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
|
||||||
|
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
|
||||||
|
// System.Collections.Generic.ComparisonComparer<System.ValueTuple<byte,byte>>
|
||||||
|
// System.Collections.Generic.ComparisonComparer<byte>
|
||||||
|
// System.Collections.Generic.ComparisonComparer<object>
|
||||||
|
// System.Collections.Generic.Dictionary.Enumerator<int,HotScripts.GameScripts.FGui.UIConfigStruct>
|
||||||
|
// System.Collections.Generic.Dictionary.Enumerator<int,object>
|
||||||
|
// System.Collections.Generic.Dictionary.Enumerator<object,object>
|
||||||
|
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,HotScripts.GameScripts.FGui.UIConfigStruct>
|
||||||
|
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<int,object>
|
||||||
|
// System.Collections.Generic.Dictionary.KeyCollection.Enumerator<object,object>
|
||||||
|
// System.Collections.Generic.Dictionary.KeyCollection<int,HotScripts.GameScripts.FGui.UIConfigStruct>
|
||||||
|
// System.Collections.Generic.Dictionary.KeyCollection<int,object>
|
||||||
|
// System.Collections.Generic.Dictionary.KeyCollection<object,object>
|
||||||
|
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,HotScripts.GameScripts.FGui.UIConfigStruct>
|
||||||
|
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<int,object>
|
||||||
|
// System.Collections.Generic.Dictionary.ValueCollection.Enumerator<object,object>
|
||||||
|
// System.Collections.Generic.Dictionary.ValueCollection<int,HotScripts.GameScripts.FGui.UIConfigStruct>
|
||||||
|
// System.Collections.Generic.Dictionary.ValueCollection<int,object>
|
||||||
|
// System.Collections.Generic.Dictionary.ValueCollection<object,object>
|
||||||
|
// System.Collections.Generic.Dictionary<int,HotScripts.GameScripts.FGui.UIConfigStruct>
|
||||||
|
// System.Collections.Generic.Dictionary<int,object>
|
||||||
|
// System.Collections.Generic.Dictionary<object,object>
|
||||||
|
// System.Collections.Generic.EqualityComparer<HotScripts.GameScripts.FGui.UIConfigStruct>
|
||||||
|
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
|
||||||
|
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
|
||||||
|
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
|
||||||
|
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
|
||||||
|
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
|
||||||
|
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
|
||||||
|
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
|
||||||
|
// System.Collections.Generic.EqualityComparer<System.ValueTuple<byte,byte>>
|
||||||
|
// System.Collections.Generic.EqualityComparer<byte>
|
||||||
|
// System.Collections.Generic.EqualityComparer<int>
|
||||||
|
// System.Collections.Generic.EqualityComparer<object>
|
||||||
|
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,HotScripts.GameScripts.FGui.UIConfigStruct>>
|
||||||
|
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<int,object>>
|
||||||
|
// System.Collections.Generic.ICollection<System.Collections.Generic.KeyValuePair<object,object>>
|
||||||
|
// System.Collections.Generic.ICollection<object>
|
||||||
|
// System.Collections.Generic.IComparer<object>
|
||||||
|
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,HotScripts.GameScripts.FGui.UIConfigStruct>>
|
||||||
|
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<int,object>>
|
||||||
|
// System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<object,object>>
|
||||||
|
// System.Collections.Generic.IEnumerable<int>
|
||||||
|
// System.Collections.Generic.IEnumerable<object>
|
||||||
|
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,HotScripts.GameScripts.FGui.UIConfigStruct>>
|
||||||
|
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<int,object>>
|
||||||
|
// System.Collections.Generic.IEnumerator<System.Collections.Generic.KeyValuePair<object,object>>
|
||||||
|
// System.Collections.Generic.IEnumerator<int>
|
||||||
|
// System.Collections.Generic.IEnumerator<object>
|
||||||
|
// System.Collections.Generic.IEqualityComparer<int>
|
||||||
|
// System.Collections.Generic.IEqualityComparer<object>
|
||||||
|
// System.Collections.Generic.IList<object>
|
||||||
|
// System.Collections.Generic.KeyValuePair<int,HotScripts.GameScripts.FGui.UIConfigStruct>
|
||||||
|
// System.Collections.Generic.KeyValuePair<int,object>
|
||||||
|
// System.Collections.Generic.KeyValuePair<object,object>
|
||||||
|
// System.Collections.Generic.List.Enumerator<object>
|
||||||
|
// System.Collections.Generic.List<object>
|
||||||
|
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
|
||||||
|
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
|
||||||
|
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
|
||||||
|
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
|
||||||
|
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
|
||||||
|
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
|
||||||
|
// System.Collections.Generic.ObjectComparer<System.ValueTuple<byte,byte>>
|
||||||
|
// System.Collections.Generic.ObjectComparer<byte>
|
||||||
|
// System.Collections.Generic.ObjectComparer<object>
|
||||||
|
// System.Collections.Generic.ObjectEqualityComparer<HotScripts.GameScripts.FGui.UIConfigStruct>
|
||||||
|
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
|
||||||
|
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
|
||||||
|
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
|
||||||
|
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
|
||||||
|
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
|
||||||
|
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
|
||||||
|
// System.Collections.Generic.ObjectEqualityComparer<System.ValueTuple<byte,byte>>
|
||||||
|
// System.Collections.Generic.ObjectEqualityComparer<byte>
|
||||||
|
// System.Collections.Generic.ObjectEqualityComparer<int>
|
||||||
|
// System.Collections.Generic.ObjectEqualityComparer<object>
|
||||||
|
// System.Collections.ObjectModel.ReadOnlyCollection<object>
|
||||||
|
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
|
||||||
|
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
|
||||||
|
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
|
||||||
|
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
|
||||||
|
// System.Comparison<System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
|
||||||
|
// System.Comparison<System.ValueTuple<byte,byte>>
|
||||||
|
// System.Comparison<byte>
|
||||||
|
// System.Comparison<object>
|
||||||
|
// System.Func<System.Threading.Tasks.VoidTaskResult>
|
||||||
// System.Func<int>
|
// System.Func<int>
|
||||||
|
// System.Func<object,System.Threading.Tasks.VoidTaskResult>
|
||||||
|
// System.Func<object,object,object>
|
||||||
|
// System.Func<object,object>
|
||||||
|
// System.Predicate<object>
|
||||||
|
// System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>
|
||||||
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable.ConfiguredTaskAwaiter<System.Threading.Tasks.VoidTaskResult>
|
||||||
|
// System.Runtime.CompilerServices.ConfiguredTaskAwaitable<System.Threading.Tasks.VoidTaskResult>
|
||||||
|
// System.Runtime.CompilerServices.TaskAwaiter<System.Threading.Tasks.VoidTaskResult>
|
||||||
|
// System.Threading.Tasks.ContinuationTaskFromResultTask<System.Threading.Tasks.VoidTaskResult>
|
||||||
|
// System.Threading.Tasks.Task<System.Threading.Tasks.VoidTaskResult>
|
||||||
|
// System.Threading.Tasks.TaskFactory.<>c__DisplayClass35_0<System.Threading.Tasks.VoidTaskResult>
|
||||||
|
// System.Threading.Tasks.TaskFactory<System.Threading.Tasks.VoidTaskResult>
|
||||||
|
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>>
|
||||||
|
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>>
|
||||||
|
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>>
|
||||||
|
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>>
|
||||||
|
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>>
|
||||||
|
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>>
|
||||||
|
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>>
|
||||||
|
// System.ValueTuple<byte,System.ValueTuple<byte,System.ValueTuple<byte,byte>>>
|
||||||
|
// System.ValueTuple<byte,System.ValueTuple<byte,byte>>
|
||||||
|
// System.ValueTuple<byte,byte>
|
||||||
// }}
|
// }}
|
||||||
|
|
||||||
public void RefMethods()
|
public void RefMethods()
|
||||||
{
|
{
|
||||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1&)
|
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1&)
|
||||||
|
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameScripts.FGui.FGuiManager.<Open>d__6<object>>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.FGui.FGuiManager.<Open>d__6<object>&)
|
||||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1>(HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1&)
|
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1>(HotScripts.GameLauncher.HotLauncherMain.<RunLauncher>d__1&)
|
||||||
|
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<HotScripts.GameScripts.FGui.FGuiManager.<Open>d__6<object>>(HotScripts.GameScripts.FGui.FGuiManager.<Open>d__6<object>&)
|
||||||
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<SHFrame.UIModule.<Open>d__15<object>>(SHFrame.UIModule.<Open>d__15<object>&)
|
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<SHFrame.UIModule.<Open>d__15<object>>(SHFrame.UIModule.<Open>d__15<object>&)
|
||||||
|
// string Luban.StringUtil.CollectionToString<int>(System.Collections.Generic.IEnumerable<int>)
|
||||||
|
// string Luban.StringUtil.CollectionToString<object>(System.Collections.Generic.IEnumerable<object>)
|
||||||
// Cysharp.Threading.Tasks.UniTask SHFrame.UIModule.Open<object>(string,string,FairyGUI.GComponent,object[])
|
// Cysharp.Threading.Tasks.UniTask SHFrame.UIModule.Open<object>(string,string,FairyGUI.GComponent,object[])
|
||||||
// object[] System.Array.Empty<object>()
|
// object[] System.Array.Empty<object>()
|
||||||
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3&)
|
||||||
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameScripts.Luban.LubanManager.<OnInit>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.Luban.LubanManager.<OnInit>d__3&)
|
||||||
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<byte>,HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter<byte>&,HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3&)
|
||||||
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3&)
|
||||||
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameScripts.Luban.LubanManager.<OnInit>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.Luban.LubanManager.<OnInit>d__3&)
|
||||||
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder<System.Threading.Tasks.VoidTaskResult>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<byte>,HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter<byte>&,HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3&)
|
||||||
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3>(HotScripts.GameScripts.FGui.FGuiManager.<OnInit>d__3&)
|
||||||
|
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<HotScripts.GameScripts.Luban.LubanManager.<OnInit>d__3>(HotScripts.GameScripts.Luban.LubanManager.<OnInit>d__3&)
|
||||||
|
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameScripts.HotGameMain.<Awake>d__0>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.HotGameMain.<Awake>d__0&)
|
||||||
|
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,HotScripts.GameScripts.HotGameMain.<OnGoGameMain>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter&,HotScripts.GameScripts.HotGameMain.<OnGoGameMain>d__4&)
|
||||||
|
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<HotScripts.GameScripts.HotGameMain.<Awake>d__0>(HotScripts.GameScripts.HotGameMain.<Awake>d__0&)
|
||||||
|
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<HotScripts.GameScripts.HotGameMain.<OnGoGameMain>d__4>(HotScripts.GameScripts.HotGameMain.<OnGoGameMain>d__4&)
|
||||||
|
// YooAsset.AssetHandle YooAsset.ResourcePackage.LoadAssetSync<object>(string)
|
||||||
|
// YooAsset.AssetHandle YooAsset.YooAssets.LoadAssetSync<object>(string)
|
||||||
|
// string string.Join<int>(string,System.Collections.Generic.IEnumerable<int>)
|
||||||
|
// string string.Join<object>(string,System.Collections.Generic.IEnumerable<object>)
|
||||||
|
// string string.JoinCore<int>(System.Char*,int,System.Collections.Generic.IEnumerable<int>)
|
||||||
|
// string string.JoinCore<object>(System.Char*,int,System.Collections.Generic.IEnumerable<object>)
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,11 +1,5 @@
|
|||||||
<?xml version="1.0" encoding="utf-8"?>
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
<linker>
|
<linker>
|
||||||
<assembly fullname="DesperateDevs.Caching">
|
|
||||||
<type fullname="DesperateDevs.Caching.ObjectPool`1" preserve="all" />
|
|
||||||
</assembly>
|
|
||||||
<assembly fullname="DesperateDevs.Reflection">
|
|
||||||
<type fullname="DesperateDevs.Reflection.PublicMemberInfoExtension" preserve="all" />
|
|
||||||
</assembly>
|
|
||||||
<assembly fullname="FairyGUI.Runtime">
|
<assembly fullname="FairyGUI.Runtime">
|
||||||
<type fullname="FairyGUI.Controller" preserve="all" />
|
<type fullname="FairyGUI.Controller" preserve="all" />
|
||||||
<type fullname="FairyGUI.EventCallback1" preserve="all" />
|
<type fullname="FairyGUI.EventCallback1" preserve="all" />
|
||||||
@ -15,284 +9,103 @@
|
|||||||
<type fullname="FairyGUI.GComponent" preserve="all" />
|
<type fullname="FairyGUI.GComponent" preserve="all" />
|
||||||
<type fullname="FairyGUI.GObject" preserve="all" />
|
<type fullname="FairyGUI.GObject" preserve="all" />
|
||||||
<type fullname="FairyGUI.GProgressBar" preserve="all" />
|
<type fullname="FairyGUI.GProgressBar" preserve="all" />
|
||||||
|
<type fullname="FairyGUI.GRoot" preserve="all" />
|
||||||
<type fullname="FairyGUI.GTextField" preserve="all" />
|
<type fullname="FairyGUI.GTextField" preserve="all" />
|
||||||
<type fullname="FairyGUI.UIObjectFactory" preserve="all" />
|
<type fullname="FairyGUI.UIObjectFactory" preserve="all" />
|
||||||
<type fullname="FairyGUI.UIPackage" preserve="all" />
|
<type fullname="FairyGUI.UIPackage" preserve="all" />
|
||||||
<type fullname="FairyGUI.Utils.XML" preserve="all" />
|
<type fullname="FairyGUI.Utils.XML" preserve="all" />
|
||||||
</assembly>
|
</assembly>
|
||||||
<assembly fullname="Google.Protobuf">
|
|
||||||
<type fullname="Google.Protobuf.ByteString" preserve="all" />
|
|
||||||
<type fullname="Google.Protobuf.CodedInputStream" preserve="all" />
|
|
||||||
<type fullname="Google.Protobuf.CodedOutputStream" preserve="all" />
|
|
||||||
<type fullname="Google.Protobuf.Collections.MapField`2" preserve="all" />
|
|
||||||
<type fullname="Google.Protobuf.Collections.MapField`2/Codec" preserve="all" />
|
|
||||||
<type fullname="Google.Protobuf.Collections.RepeatedField`1" preserve="all" />
|
|
||||||
<type fullname="Google.Protobuf.Extension" preserve="all" />
|
|
||||||
<type fullname="Google.Protobuf.FieldCodec" preserve="all" />
|
|
||||||
<type fullname="Google.Protobuf.FieldCodec`1" preserve="all" />
|
|
||||||
<type fullname="Google.Protobuf.IBufferMessage" preserve="all" />
|
|
||||||
<type fullname="Google.Protobuf.IDeepCloneable`1" preserve="all" />
|
|
||||||
<type fullname="Google.Protobuf.IMessage" preserve="all" />
|
|
||||||
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|
||||||
<type fullname="System.Runtime.CompilerServices.AsyncTaskMethodBuilder" preserve="all" />
|
<type fullname="System.Runtime.CompilerServices.AsyncTaskMethodBuilder" preserve="all" />
|
||||||
<type fullname="System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1" preserve="all" />
|
<type fullname="System.Runtime.CompilerServices.AsyncVoidMethodBuilder" preserve="all" />
|
||||||
<type fullname="System.Runtime.CompilerServices.CompilationRelaxationsAttribute" preserve="all" />
|
<type fullname="System.Runtime.CompilerServices.CompilationRelaxationsAttribute" preserve="all" />
|
||||||
<type fullname="System.Runtime.CompilerServices.CompilerGeneratedAttribute" preserve="all" />
|
<type fullname="System.Runtime.CompilerServices.CompilerGeneratedAttribute" preserve="all" />
|
||||||
<type fullname="System.Runtime.CompilerServices.ExtensionAttribute" preserve="all" />
|
|
||||||
<type fullname="System.Runtime.CompilerServices.IAsyncStateMachine" preserve="all" />
|
<type fullname="System.Runtime.CompilerServices.IAsyncStateMachine" preserve="all" />
|
||||||
<type fullname="System.Runtime.CompilerServices.IsReadOnlyAttribute" preserve="all" />
|
|
||||||
<type fullname="System.Runtime.CompilerServices.IteratorStateMachineAttribute" preserve="all" />
|
|
||||||
<type fullname="System.Runtime.CompilerServices.RuntimeCompatibilityAttribute" preserve="all" />
|
<type fullname="System.Runtime.CompilerServices.RuntimeCompatibilityAttribute" preserve="all" />
|
||||||
<type fullname="System.Runtime.CompilerServices.RuntimeHelpers" preserve="all" />
|
<type fullname="System.Runtime.CompilerServices.RuntimeHelpers" preserve="all" />
|
||||||
<type fullname="System.Runtime.CompilerServices.TaskAwaiter" preserve="all" />
|
|
||||||
<type fullname="System.Runtime.CompilerServices.TaskAwaiter`1" preserve="all" />
|
|
||||||
<type fullname="System.Runtime.CompilerServices.TupleElementNamesAttribute" preserve="all" />
|
|
||||||
<type fullname="System.Runtime.Serialization.Formatters.Binary.BinaryFormatter" preserve="all" />
|
|
||||||
<type fullname="System.RuntimeFieldHandle" preserve="all" />
|
<type fullname="System.RuntimeFieldHandle" preserve="all" />
|
||||||
<type fullname="System.RuntimeTypeHandle" preserve="all" />
|
<type fullname="System.RuntimeTypeHandle" preserve="all" />
|
||||||
<type fullname="System.Security.Permissions.SecurityAction" preserve="all" />
|
|
||||||
<type fullname="System.Security.Permissions.SecurityPermissionAttribute" preserve="all" />
|
|
||||||
<type fullname="System.Security.UnverifiableCodeAttribute" preserve="all" />
|
|
||||||
<type fullname="System.Single" preserve="all" />
|
<type fullname="System.Single" preserve="all" />
|
||||||
<type fullname="System.String" preserve="all" />
|
<type fullname="System.String" preserve="all" />
|
||||||
<type fullname="System.StringComparison" preserve="all" />
|
|
||||||
<type fullname="System.Text.Encoding" preserve="all" />
|
|
||||||
<type fullname="System.Text.StringBuilder" preserve="all" />
|
|
||||||
<type fullname="System.ThreadStaticAttribute" preserve="all" />
|
|
||||||
<type fullname="System.Threading.CancellationToken" preserve="all" />
|
<type fullname="System.Threading.CancellationToken" preserve="all" />
|
||||||
<type fullname="System.Threading.Interlocked" preserve="all" />
|
|
||||||
<type fullname="System.Threading.Monitor" preserve="all" />
|
|
||||||
<type fullname="System.Threading.Tasks.Task" preserve="all" />
|
<type fullname="System.Threading.Tasks.Task" preserve="all" />
|
||||||
<type fullname="System.Threading.Tasks.TaskCompletionSource`1" preserve="all" />
|
|
||||||
<type fullname="System.Threading.Tasks.Task`1" preserve="all" />
|
|
||||||
<type fullname="System.Threading.Thread" preserve="all" />
|
|
||||||
<type fullname="System.Threading.ThreadPool" preserve="all" />
|
|
||||||
<type fullname="System.Threading.ThreadStart" preserve="all" />
|
|
||||||
<type fullname="System.Threading.ThreadState" preserve="all" />
|
|
||||||
<type fullname="System.Threading.WaitCallback" preserve="all" />
|
|
||||||
<type fullname="System.TimeSpan" preserve="all" />
|
|
||||||
<type fullname="System.Type" preserve="all" />
|
<type fullname="System.Type" preserve="all" />
|
||||||
<type fullname="System.UInt32" preserve="all" />
|
|
||||||
<type fullname="System.UInt64" preserve="all" />
|
|
||||||
<type fullname="System.ValueTuple`2" preserve="all" />
|
|
||||||
<type fullname="System.ValueType" preserve="all" />
|
<type fullname="System.ValueType" preserve="all" />
|
||||||
</assembly>
|
</assembly>
|
||||||
</linker>
|
</linker>
|
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Reference in New Issue
Block a user