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52
JNFrame2/临时存储/GameScripts/Luban/Gen/TbGRoleSkill.cs
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52
JNFrame2/临时存储/GameScripts/Luban/Gen/TbGRoleSkill.cs
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Luban;
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namespace GameConfig
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{
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public partial class TbGRoleSkill
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{
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private readonly System.Collections.Generic.Dictionary<int, TB.TbGRoleSkill> _dataMap;
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private readonly System.Collections.Generic.List<TB.TbGRoleSkill> _dataList;
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public TbGRoleSkill(ByteBuf _buf)
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{
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_dataMap = new System.Collections.Generic.Dictionary<int, TB.TbGRoleSkill>();
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_dataList = new System.Collections.Generic.List<TB.TbGRoleSkill>();
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for(int n = _buf.ReadSize() ; n > 0 ; --n)
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{
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TB.TbGRoleSkill _v;
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_v = TB.TbGRoleSkill.DeserializeTbGRoleSkill(_buf);
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_dataList.Add(_v);
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_dataMap.Add(_v.Id, _v);
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}
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}
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public System.Collections.Generic.Dictionary<int, TB.TbGRoleSkill> DataMap => _dataMap;
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public System.Collections.Generic.List<TB.TbGRoleSkill> DataList => _dataList;
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public TB.TbGRoleSkill GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null;
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public TB.TbGRoleSkill Get(int key) => _dataMap[key];
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public TB.TbGRoleSkill this[int key] => _dataMap[key];
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public void ResolveRef(Tables tables)
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{
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foreach(var _v in _dataList)
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{
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_v.ResolveRef(tables);
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}
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}
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}
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}
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