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76
JNFrame2/临时存储/GameScripts/Luban/Gen/TB.TbGRoleSkill.cs
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76
JNFrame2/临时存储/GameScripts/Luban/Gen/TB.TbGRoleSkill.cs
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Luban;
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namespace GameConfig.TB
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{
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public sealed partial class TbGRoleSkill : Luban.BeanBase
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{
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public TbGRoleSkill(ByteBuf _buf)
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{
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Id = _buf.ReadInt();
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SkillName = _buf.ReadString();
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SkillController = _buf.ReadString();
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{int __n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);SkillArgs = new string[__n0];for(var __index0 = 0 ; __index0 < __n0 ; __index0++) { string __e0;__e0 = _buf.ReadString(); SkillArgs[__index0] = __e0;}}
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SkillText = _buf.ReadString();
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}
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public static TbGRoleSkill DeserializeTbGRoleSkill(ByteBuf _buf)
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{
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return new TB.TbGRoleSkill(_buf);
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}
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/// <summary>
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/// 角色Id
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/// </summary>
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public readonly int Id;
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/// <summary>
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/// 技能名称
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/// </summary>
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public readonly string SkillName;
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/// <summary>
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/// 技能控制器
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/// </summary>
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public readonly string SkillController;
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/// <summary>
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/// 技能参数
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/// </summary>
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public readonly string[] SkillArgs;
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/// <summary>
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/// 技能介绍
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/// </summary>
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public readonly string SkillText;
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public const int __ID__ = 1673095042;
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public override int GetTypeId() => __ID__;
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public void ResolveRef(Tables tables)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "id:" + Id + ","
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+ "skillName:" + SkillName + ","
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+ "skillController:" + SkillController + ","
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+ "skillArgs:" + Luban.StringUtil.CollectionToString(SkillArgs) + ","
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+ "skillText:" + SkillText + ","
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+ "}";
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}
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}
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}
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