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https://gitee.com/jisol/jisol-game/
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update
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@@ -1,9 +1,10 @@
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import { Vec2 } from "cc";
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import GObject from "./base/GObject";
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import { v3 } from "cc";
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import { JNFrameInfo } from "../../../extensions/ngame/assets/ngame/sync/frame/JNSyncFrame";
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export default class GBaseMode extends GObject<{}> {
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export default class GBaseMode<T> extends GObject<T> {
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//添加对象到场景中
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addGObject(obj: GObject<{}>,pos?:Vec2){
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@@ -14,5 +15,14 @@ export default class GBaseMode extends GObject<{}> {
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}
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}
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onSyncUpdate(dt: number,frame:JNFrameInfo, input?: T) {
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//重置 场景中的层级
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[...this.node.children].sort((node1,node2) => node2.worldPosition.y - node1.worldPosition.y).forEach((node,index) => {
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node.setSiblingIndex(index);
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})
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}
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}
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