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"__type__": "cc.PostSettingsInfo",
|
||||
"_toneMappingType": 0
|
||||
}
|
||||
]
|
||||
@@ -1,11 +0,0 @@
|
||||
{
|
||||
"ver": "1.1.49",
|
||||
"importer": "scene",
|
||||
"imported": true,
|
||||
"uuid": "75317205-dd44-4ef6-9354-e1a01d17af01",
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
@@ -2,7 +2,7 @@
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "ca2cc88c-3cee-4223-927a-3a5ca27ffee3",
|
||||
"uuid": "e982a27d-ea73-4e76-ae90-a9d1de37b056",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
9
JisolGameCocos/assets/resources/config/game.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "372dfc13-f415-4871-98be-49856636b095",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
1
JisolGameCocos/assets/resources/config/game/GRole.json
Normal file
@@ -0,0 +1 @@
|
||||
{"10001":{"id":10001,"roleName":"小石头","spine":"spine/召唤与合成819个Spine/guaiA1a/spine/guaiA1a"},"10002":{"id":10002,"roleName":"坚强小石","spine":"spine/召唤与合成819个Spine/guaiA1a_1/spine/guaiA1a"}}
|
||||
11
JisolGameCocos/assets/resources/config/game/GRole.json.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"ver": "2.0.1",
|
||||
"importer": "json",
|
||||
"imported": true,
|
||||
"uuid": "90a5e164-9bf8-4bcb-b155-444e7ff5e0bc",
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
9
JisolGameCocos/assets/resources/config/ts.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "7dcc424e-cdd8-4b28-ae0a-1a7994590b3a",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
35
JisolGameCocos/assets/resources/config/ts/TableGRole.ts
Normal file
@@ -0,0 +1,35 @@
|
||||
import { JsonUtil } from "../../../../extensions/ngame/assets/ngame/util/JsonUtil";
|
||||
|
||||
export class TableGRole {
|
||||
static TableName: string = "GRole";
|
||||
|
||||
static getAllConfig(): { [id: string]: TableGRole } {
|
||||
return JsonUtil.get(TableGRole.TableName);
|
||||
}
|
||||
|
||||
static getConfig(id: number | string) {
|
||||
return TableGRole.getAllConfig()[id] as TableGRole;
|
||||
}
|
||||
|
||||
private data: any;
|
||||
|
||||
init(id: number) {
|
||||
var table = JsonUtil.get(TableGRole.TableName);
|
||||
this.data = table[id];
|
||||
this._id = id;
|
||||
}
|
||||
/** id */
|
||||
private _id: number = 0;
|
||||
|
||||
/** id */
|
||||
get id(): number {
|
||||
return this.data.id;
|
||||
}
|
||||
/** 角色名称 */
|
||||
get roleName(): string {
|
||||
return this.data.roleName;
|
||||
}
|
||||
/** Spine地址 */
|
||||
get spine(): string {
|
||||
return this.data.spine;
|
||||
}
|
||||
@@ -2,7 +2,7 @@
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "9215634b-6c3f-47a2-a303-04408eb3e053",
|
||||
"uuid": "9038eb60-394b-4c67-a5cc-ebd05040f85c",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
@@ -0,0 +1,99 @@
|
||||
[
|
||||
{
|
||||
"__type__": "cc.Prefab",
|
||||
"_name": "GLDLEMode",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"_native": "",
|
||||
"data": {
|
||||
"__id__": 1
|
||||
},
|
||||
"optimizationPolicy": 0,
|
||||
"persistent": false
|
||||
},
|
||||
{
|
||||
"__type__": "cc.Node",
|
||||
"_name": "GLDLEMode",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"_parent": null,
|
||||
"_children": [],
|
||||
"_active": true,
|
||||
"_components": [
|
||||
{
|
||||
"__id__": 2
|
||||
}
|
||||
],
|
||||
"_prefab": {
|
||||
"__id__": 4
|
||||
},
|
||||
"_lpos": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_lrot": {
|
||||
"__type__": "cc.Quat",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0,
|
||||
"w": 1
|
||||
},
|
||||
"_lscale": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 1,
|
||||
"y": 1,
|
||||
"z": 1
|
||||
},
|
||||
"_mobility": 0,
|
||||
"_layer": 1,
|
||||
"_euler": {
|
||||
"__type__": "cc.Vec3",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"z": 0
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.UITransform",
|
||||
"_name": "",
|
||||
"_objFlags": 0,
|
||||
"__editorExtras__": {},
|
||||
"node": {
|
||||
"__id__": 1
|
||||
},
|
||||
"_enabled": true,
|
||||
"__prefab": {
|
||||
"__id__": 3
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 100,
|
||||
"height": 100
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0.5,
|
||||
"y": 0.5
|
||||
},
|
||||
"_id": ""
|
||||
},
|
||||
{
|
||||
"__type__": "cc.CompPrefabInfo",
|
||||
"fileId": "36KI0wow1LqrcICgBTdo4H"
|
||||
},
|
||||
{
|
||||
"__type__": "cc.PrefabInfo",
|
||||
"root": {
|
||||
"__id__": 1
|
||||
},
|
||||
"asset": {
|
||||
"__id__": 0
|
||||
},
|
||||
"fileId": "073cpMY+ZFPqtOHf+oOHD6",
|
||||
"instance": null,
|
||||
"targetOverrides": null
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"ver": "1.1.49",
|
||||
"importer": "prefab",
|
||||
"imported": true,
|
||||
"uuid": "3520eceb-6d73-4cdc-b333-c80f737fee27",
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"syncNodeName": "GLDLEMode"
|
||||
}
|
||||
}
|
||||
@@ -384,12 +384,12 @@
|
||||
},
|
||||
"_contentSize": {
|
||||
"__type__": "cc.Size",
|
||||
"width": 100.08000183105469,
|
||||
"height": 113.76000213623047
|
||||
"width": 100,
|
||||
"height": 100
|
||||
},
|
||||
"_anchorPoint": {
|
||||
"__type__": "cc.Vec2",
|
||||
"x": 0.5040967210222901,
|
||||
"x": 0.5,
|
||||
"y": 0.07770745417182541
|
||||
},
|
||||
"_id": ""
|
||||
@@ -420,12 +420,9 @@
|
||||
"b": 255,
|
||||
"a": 255
|
||||
},
|
||||
"_skeletonData": {
|
||||
"__uuid__": "42029fae-0ee0-48c1-b7c5-850c03664ae4",
|
||||
"__expectedType__": "sp.SkeletonData"
|
||||
},
|
||||
"defaultSkin": "default",
|
||||
"defaultAnimation": "walk",
|
||||
"_skeletonData": null,
|
||||
"defaultSkin": "",
|
||||
"defaultAnimation": "",
|
||||
"_premultipliedAlpha": true,
|
||||
"_timeScale": 1,
|
||||
"_preCacheMode": 0,
|
||||
|
||||
11
JisolGameCocos/assets/role.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "9db2a905-9153-4912-9a0d-92f388b9c476",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"isBundle": true
|
||||
}
|
||||
}
|
||||
|
Before Width: | Height: | Size: 31 KiB After Width: | Height: | Size: 31 KiB |
|
Before Width: | Height: | Size: 82 KiB After Width: | Height: | Size: 82 KiB |
|
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 30 KiB |
|
Before Width: | Height: | Size: 30 KiB After Width: | Height: | Size: 30 KiB |
|
Before Width: | Height: | Size: 41 KiB After Width: | Height: | Size: 41 KiB |
|
Before Width: | Height: | Size: 41 KiB After Width: | Height: | Size: 41 KiB |
|
Before Width: | Height: | Size: 64 KiB After Width: | Height: | Size: 64 KiB |
|
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 42 KiB After Width: | Height: | Size: 42 KiB |
|
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 29 KiB |
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "040592a8-808c-4d16-a897-5508661ec48b",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"ver": "1.0.1",
|
||||
"importer": "*",
|
||||
"imported": true,
|
||||
"uuid": "010aa6cc-beed-4a06-8a6f-92dc1dda72c9",
|
||||
"files": [
|
||||
".json",
|
||||
".spine"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
|
||||
guaiA1aTexture_1.png
|
||||
size: 125,104
|
||||
format: RGBA8888
|
||||
filter: Linear,Linear
|
||||
repeat: none
|
||||
guaiA1a_1/guaiA1a_head
|
||||
rotate: false
|
||||
xy: 2, 2
|
||||
size: 94, 102
|
||||
orig: 94, 102
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
guaiA1a_1/guaiA1a_legL
|
||||
rotate: false
|
||||
xy: 98, 29
|
||||
size: 27, 36
|
||||
orig: 27, 36
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
guaiA1a_1/guaiA1a_legR
|
||||
rotate: false
|
||||
xy: 98, 67
|
||||
size: 27, 37
|
||||
orig: 27, 37
|
||||
offset: 0, 0
|
||||
index: -1
|
||||
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"ver": "1.0.1",
|
||||
"importer": "*",
|
||||
"imported": true,
|
||||
"uuid": "3a4ad94b-6e0f-4a01-825b-1ef057215823",
|
||||
"files": [
|
||||
".atlas",
|
||||
".json"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
|
After Width: | Height: | Size: 20 KiB |
@@ -0,0 +1,134 @@
|
||||
{
|
||||
"ver": "1.0.26",
|
||||
"importer": "image",
|
||||
"imported": true,
|
||||
"uuid": "2058f147-aecf-4084-95ea-cdb5da0fedb1",
|
||||
"files": [
|
||||
".json",
|
||||
".png"
|
||||
],
|
||||
"subMetas": {
|
||||
"6c48a": {
|
||||
"importer": "texture",
|
||||
"uuid": "2058f147-aecf-4084-95ea-cdb5da0fedb1@6c48a",
|
||||
"displayName": "guaiA1aTexture",
|
||||
"id": "6c48a",
|
||||
"name": "texture",
|
||||
"userData": {
|
||||
"wrapModeS": "clamp-to-edge",
|
||||
"wrapModeT": "clamp-to-edge",
|
||||
"imageUuidOrDatabaseUri": "2058f147-aecf-4084-95ea-cdb5da0fedb1",
|
||||
"isUuid": true,
|
||||
"visible": false,
|
||||
"minfilter": "linear",
|
||||
"magfilter": "linear",
|
||||
"mipfilter": "none",
|
||||
"anisotropy": 0
|
||||
},
|
||||
"ver": "1.0.22",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
},
|
||||
"f9941": {
|
||||
"importer": "sprite-frame",
|
||||
"uuid": "2058f147-aecf-4084-95ea-cdb5da0fedb1@f9941",
|
||||
"displayName": "guaiA1aTexture",
|
||||
"id": "f9941",
|
||||
"name": "spriteFrame",
|
||||
"userData": {
|
||||
"trimType": "auto",
|
||||
"trimThreshold": 1,
|
||||
"rotated": false,
|
||||
"offsetX": -2,
|
||||
"offsetY": 11,
|
||||
"trimX": 2,
|
||||
"trimY": 2,
|
||||
"width": 120,
|
||||
"height": 102,
|
||||
"rawWidth": 128,
|
||||
"rawHeight": 128,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"packable": true,
|
||||
"pixelsToUnit": 100,
|
||||
"pivotX": 0.5,
|
||||
"pivotY": 0.5,
|
||||
"meshType": 0,
|
||||
"vertices": {
|
||||
"rawPosition": [
|
||||
-60,
|
||||
-51,
|
||||
0,
|
||||
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|
||||
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|
||||
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|
||||
-60,
|
||||
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|
||||
0,
|
||||
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|
||||
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|
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|
||||
],
|
||||
"indexes": [
|
||||
0,
|
||||
1,
|
||||
2,
|
||||
2,
|
||||
1,
|
||||
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|
||||
],
|
||||
"uv": [
|
||||
2,
|
||||
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|
||||
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|
||||
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|
||||
2,
|
||||
24,
|
||||
122,
|
||||
24
|
||||
],
|
||||
"nuv": [
|
||||
0.015625,
|
||||
0.1875,
|
||||
0.953125,
|
||||
0.1875,
|
||||
0.015625,
|
||||
0.984375,
|
||||
0.953125,
|
||||
0.984375
|
||||
],
|
||||
"minPos": [
|
||||
-60,
|
||||
-51,
|
||||
0
|
||||
],
|
||||
"maxPos": [
|
||||
60,
|
||||
51,
|
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0
|
||||
]
|
||||
},
|
||||
"isUuid": true,
|
||||
"imageUuidOrDatabaseUri": "2058f147-aecf-4084-95ea-cdb5da0fedb1@6c48a",
|
||||
"atlasUuid": ""
|
||||
},
|
||||
"ver": "1.0.12",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
}
|
||||
},
|
||||
"userData": {
|
||||
"type": "sprite-frame",
|
||||
"hasAlpha": true,
|
||||
"fixAlphaTransparencyArtifacts": false,
|
||||
"redirect": "2058f147-aecf-4084-95ea-cdb5da0fedb1@f9941"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "a5eee23c-23dd-4938-ab52-1fc391ce178a",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "b72fb109-4a06-4b0d-965c-992658c17bd1",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
|
After Width: | Height: | Size: 39 KiB |
@@ -0,0 +1,134 @@
|
||||
{
|
||||
"ver": "1.0.26",
|
||||
"importer": "image",
|
||||
"imported": true,
|
||||
"uuid": "e08aaf39-bbce-4699-b45c-6f72957869ca",
|
||||
"files": [
|
||||
".json",
|
||||
".png"
|
||||
],
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|
||||
],
|
||||
"indexes": [
|
||||
0,
|
||||
1,
|
||||
2,
|
||||
2,
|
||||
1,
|
||||
3
|
||||
],
|
||||
"uv": [
|
||||
2,
|
||||
94,
|
||||
130,
|
||||
94,
|
||||
2,
|
||||
2,
|
||||
130,
|
||||
2
|
||||
],
|
||||
"nuv": [
|
||||
0.014814814814814815,
|
||||
0.02040816326530612,
|
||||
0.9629629629629629,
|
||||
0.02040816326530612,
|
||||
0.014814814814814815,
|
||||
0.9591836734693877,
|
||||
0.9629629629629629,
|
||||
0.9591836734693877
|
||||
],
|
||||
"minPos": [
|
||||
-64,
|
||||
-46,
|
||||
0
|
||||
],
|
||||
"maxPos": [
|
||||
64,
|
||||
46,
|
||||
0
|
||||
]
|
||||
},
|
||||
"isUuid": true,
|
||||
"imageUuidOrDatabaseUri": "8cd8e7fb-f35b-417f-b147-ecc7ef089706@6c48a",
|
||||
"atlasUuid": ""
|
||||
},
|
||||
"ver": "1.0.12",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
}
|
||||
},
|
||||
"userData": {
|
||||
"type": "sprite-frame",
|
||||
"hasAlpha": true,
|
||||
"fixAlphaTransparencyArtifacts": false,
|
||||
"redirect": "8cd8e7fb-f35b-417f-b147-ecc7ef089706@f9941"
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,6 @@
|
||||
import { resources } from "cc";
|
||||
import { BehaviorManager } from "../../extensions/Behavior Creator/runtime/main";
|
||||
import SystemBase from "../../extensions/ngame/assets/ngame/system/SystemBase";
|
||||
import JNSocket from "../../extensions/ngame/assets/ngame/network/JNSocket";
|
||||
import { JNSyncAction } from "../../extensions/ngame/assets/ngame/sync/JNSyncAction";
|
||||
import { JNSyncMessage } from "../../extensions/ngame/assets/ngame/sync/JNSyncMessage";
|
||||
@@ -8,10 +10,16 @@ import JNSyncFrameProtoComponent from "../../extensions/ngame/assets/ngame/sync/
|
||||
import JNLayer, { JNLayerAnim, JNLayerInfo } from "../../extensions/ngame/assets/ngame/ui/JNLayer";
|
||||
import JNLayerBase from "../../extensions/ngame/assets/ngame/ui/base/JNLayerBase";
|
||||
import { EventDispatcher } from "../../extensions/ngame/assets/ngame/util/EventDispatcher";
|
||||
import { JsonLoad, JsonUtil } from "../../extensions/ngame/assets/ngame/util/JsonUtil";
|
||||
import NGameMessage from "../../extensions/ngame/assets/ngame/util/NGameMessage";
|
||||
import axios from "../../extensions/ngame/assets/plugins/axios.js";
|
||||
import GBattleModeManager from "./battle/GBattleModeManager";
|
||||
import { GLayer, UIConfig } from "./ui/UIConfig";
|
||||
import JLoaderSystem from "../../extensions/ngame/assets/ngame/system/JLoaderSystem";
|
||||
import { TableGRole } from "../resources/config/ts/TableGRole";
|
||||
import loader from "../../extensions/ngame/assets/ngame/util/loader";
|
||||
import { Prefab } from "cc";
|
||||
import { sp } from "cc";
|
||||
|
||||
|
||||
//重写UI
|
||||
@@ -89,6 +97,47 @@ export abstract class JNGSyncProtoBase<T> extends JNSyncFrameProtoComponent<T>{
|
||||
|
||||
}
|
||||
|
||||
//读写config
|
||||
export class JNGConfig extends SystemBase{
|
||||
|
||||
//配置JSON加载
|
||||
jsons:JsonLoad[] = [
|
||||
{name:TableGRole.TableName},
|
||||
].map((table) => {
|
||||
return {
|
||||
name:table.name,
|
||||
bundle:"resources",
|
||||
path:"config/game/"
|
||||
}
|
||||
});
|
||||
|
||||
async onInit(): Promise<any> {
|
||||
for (const key in this.jsons) {
|
||||
const load = this.jsons[key];
|
||||
await JsonUtil.load(load);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//角色初始器
|
||||
export class JLoaderRole extends JLoaderSystem{
|
||||
|
||||
skData:{[id:number]:sp.SkeletonData} = {};
|
||||
async onInit(): Promise<any> {
|
||||
await super.onInit();
|
||||
//将配置表的角色都读取出来
|
||||
for (const info of Object.values(TableGRole.getAllConfig())) {
|
||||
this.skData[info.id] = await (new Promise(r => {
|
||||
this.bundle.load(info.spine,sp.SkeletonData,(err,data) => {
|
||||
r(data);
|
||||
})
|
||||
}))
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
export const app = {
|
||||
layer : new JNGLayer(), //UI
|
||||
socket : new JNGSocket(), //Socket
|
||||
@@ -99,4 +148,6 @@ export const app = {
|
||||
baseURL: "http://localhost:8080",
|
||||
}), //请求
|
||||
battle : GBattleModeManager.getIns(), //战斗
|
||||
config : new JNGConfig(),
|
||||
role : new JLoaderRole("role"), //role包
|
||||
}
|
||||
@@ -2,6 +2,7 @@ import { _decorator, Component, director, instantiate, Node, Prefab } from 'cc';
|
||||
import { app } from './App';
|
||||
import { JNGame } from '../../extensions/ngame/assets/ngame/JNGame';
|
||||
import { JNSyncAction } from '../../extensions/ngame/assets/ngame/sync/JNSyncAction';
|
||||
import { TableGRole } from '../resources/config/ts/TableGRole';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@ccclass('Main')
|
||||
@@ -20,6 +21,8 @@ export class Main extends Component {
|
||||
{path:"proto/GDemo"}
|
||||
]);
|
||||
|
||||
console.log("TableGRole",TableGRole.getAllConfig())
|
||||
|
||||
//发生帧同步开始
|
||||
app.socket.Send(JNSyncAction.NSyncFrameStart);
|
||||
|
||||
|
||||
@@ -1,9 +1,10 @@
|
||||
import { Vec2 } from "cc";
|
||||
import GObject from "./base/GObject";
|
||||
import { v3 } from "cc";
|
||||
import { JNFrameInfo } from "../../../extensions/ngame/assets/ngame/sync/frame/JNSyncFrame";
|
||||
|
||||
|
||||
export default class GBaseMode extends GObject<{}> {
|
||||
export default class GBaseMode<T> extends GObject<T> {
|
||||
|
||||
//添加对象到场景中
|
||||
addGObject(obj: GObject<{}>,pos?:Vec2){
|
||||
@@ -14,5 +15,14 @@ export default class GBaseMode extends GObject<{}> {
|
||||
}
|
||||
}
|
||||
|
||||
onSyncUpdate(dt: number,frame:JNFrameInfo, input?: T) {
|
||||
|
||||
//重置 场景中的层级
|
||||
[...this.node.children].sort((node1,node2) => node2.worldPosition.y - node1.worldPosition.y).forEach((node,index) => {
|
||||
node.setSiblingIndex(index);
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -3,11 +3,14 @@ import { JNGSyncProtoBase } from "../../App";
|
||||
import GBaseMode from "../GBaseMode";
|
||||
import { v2 } from "cc";
|
||||
|
||||
export enum GTowards{
|
||||
RIGHT,LEFT
|
||||
}
|
||||
|
||||
export default class GObject<T> extends JNGSyncProtoBase<T>{
|
||||
|
||||
//当前模式
|
||||
_mode:GBaseMode;
|
||||
_mode:GBaseMode<{}>;
|
||||
|
||||
//是否镜像
|
||||
_isMirror:boolean = false;
|
||||
@@ -23,10 +26,10 @@ export default class GObject<T> extends JNGSyncProtoBase<T>{
|
||||
this._isMirror = value;
|
||||
}
|
||||
|
||||
get mode():GBaseMode{
|
||||
get mode():GBaseMode<{}>{
|
||||
return this._mode;
|
||||
}
|
||||
set mode(value:GBaseMode){
|
||||
set mode(value:GBaseMode<{}>){
|
||||
this._mode = value;
|
||||
}
|
||||
|
||||
@@ -52,5 +55,14 @@ export default class GObject<T> extends JNGSyncProtoBase<T>{
|
||||
}
|
||||
}
|
||||
|
||||
//设置朝向
|
||||
setTowards(towards:GTowards){
|
||||
if(towards == GTowards.LEFT){
|
||||
this.isMirror = true;
|
||||
}else{
|
||||
this.isMirror = false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
import GRoleUtil from "../../../util/GRoleUtil";
|
||||
import { GRoleUtil } from "../../../entity/GRole";
|
||||
import GRoleBase from "../../role/GRoleBase";
|
||||
import GRolePVPEntity from "../../role/PVP/GRolePVPEntity";
|
||||
import GFSMBattle from "../base/GFSMBattle/GFSMBattle";
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import { Vec2 } from "cc";
|
||||
import GRoleBase from "../../../role/GRoleBase";
|
||||
import GFSMBase, { GFSMProcessEnum, GFSMProcessInfo, GFSMProcessMode } from "../../GFSMBase";
|
||||
import GRoleUtil from "../../../../util/GRoleUtil";
|
||||
import { GRoleUtil } from "../../../../entity/GRole";
|
||||
|
||||
|
||||
//流程枚举
|
||||
@@ -39,7 +39,7 @@ export default abstract class GFSMBattle extends GFSMBase{
|
||||
title:"寻找敌人",
|
||||
execute: this.onSeekEnemyProcess.bind(this),
|
||||
// to:[ProcessEnum.MoveToAttackRange], //移动到可攻击范围
|
||||
to:[ProcessEnum.MoveToAttackRange], //移动到可攻击范围
|
||||
to:[ProcessEnum.MoveToAttackRange,ProcessEnum.MoveToTactical], //移动到可攻击范围
|
||||
},
|
||||
[ProcessEnum.MoveToAttackRange]:{
|
||||
title:"移动到可攻击范围",
|
||||
@@ -51,12 +51,13 @@ export default abstract class GFSMBattle extends GFSMBase{
|
||||
title:"攻击敌人",
|
||||
mode:GFSMProcessMode.WaitExecute,
|
||||
execute: this.onAttackProcess.bind(this),
|
||||
to:[ProcessEnum.MoveToTactical],//移动回阵型
|
||||
to:[ProcessEnum.SeekEnemy],//移动回阵型
|
||||
},
|
||||
[ProcessEnum.MoveToTactical]:{
|
||||
title:"移动回阵型",
|
||||
mode:GFSMProcessMode.WaitExecute,
|
||||
execute: this.onMoveToTacticalProcess.bind(this),
|
||||
to:[ProcessEnum.SeekEnemy],//移动回阵型
|
||||
}
|
||||
}
|
||||
|
||||
@@ -82,10 +83,14 @@ export default abstract class GFSMBattle extends GFSMBase{
|
||||
if((this._enemy = GRoleUtil.get(this.onSeekEnemy())) && this.enemy){
|
||||
//如果有敌人 直接 攻击
|
||||
return ProcessEnum.MoveToAttackRange;
|
||||
}else{
|
||||
//如果没有敌人则回去
|
||||
if(!(this.player.tacticalPos.equals(this.player.v2World))){
|
||||
return ProcessEnum.MoveToTactical
|
||||
}else{
|
||||
return GFSMProcessEnum.Reset;
|
||||
}
|
||||
}
|
||||
|
||||
//负责继续寻敌
|
||||
return GFSMProcessEnum.Reset;
|
||||
|
||||
}
|
||||
|
||||
@@ -120,8 +125,9 @@ export default abstract class GFSMBattle extends GFSMBase{
|
||||
this.player.fsmAnim.isAttack = false;
|
||||
|
||||
if(this.player.onMoveTarget(this.player.tacticalPos,dt)){
|
||||
//回到阵容 重置
|
||||
return GFSMProcessEnum.Reset;
|
||||
this.player.onRecoverTacticalTowards();
|
||||
//回到阵容 搜索敌人
|
||||
return ProcessEnum.SeekEnemy;
|
||||
}
|
||||
|
||||
return GFSMProcessEnum.Wait;
|
||||
@@ -137,7 +143,7 @@ export default abstract class GFSMBattle extends GFSMBase{
|
||||
if(this.enemy){
|
||||
return GFSMProcessEnum.Wait;
|
||||
}else{
|
||||
return ProcessEnum.MoveToTactical;
|
||||
return ProcessEnum.SeekEnemy;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
import { _decorator, sp } from "cc";
|
||||
import GObject from "../GObject";
|
||||
import GObject, { GTowards } from "../GObject";
|
||||
import { JNFrameInfo } from "../../../../../extensions/ngame/assets/ngame/sync/frame/JNSyncFrame";
|
||||
import GFSMBattle from "../fsm/base/GFSMBattle/GFSMBattle";
|
||||
import { GFSMBattleAmin, GFSMBattleAminEnum } from "../fsm/base/GFSMBattle/GFSMBattleAmin";
|
||||
@@ -8,6 +8,8 @@ import { v3 } from "cc";
|
||||
import { GTactical } from "../../entity/GTactical";
|
||||
import { JEasing, JTween } from "../../../../../extensions/ngame/assets/ngame/sync/frame/game/tween/JNFrameTween";
|
||||
import { v2 } from "cc";
|
||||
import GRole from "../../entity/GRole";
|
||||
import { app } from "../../../App";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
export enum GRoleAnimEvent{
|
||||
@@ -20,6 +22,9 @@ export default abstract class GRoleBase<T> extends GObject<T>{
|
||||
@property(sp.Skeleton)
|
||||
spine:sp.Skeleton;
|
||||
|
||||
//角色
|
||||
role:GRole
|
||||
|
||||
//状态机
|
||||
fsm:GFSMBattle;
|
||||
|
||||
@@ -35,7 +40,12 @@ export default abstract class GRoleBase<T> extends GObject<T>{
|
||||
//在阵容中的下标
|
||||
tacticalIndex:number;
|
||||
//阵容
|
||||
tactical:GTactical;
|
||||
_tactical:GTactical;
|
||||
get tactical(){return this._tactical};
|
||||
set tactical(value:GTactical){
|
||||
this.setTowards(value.towards);
|
||||
this._tactical = value;
|
||||
}
|
||||
//阵容位置
|
||||
_tacticalPos:Vec2;
|
||||
get tacticalPos(){ return this._tacticalPos}
|
||||
@@ -67,6 +77,8 @@ export default abstract class GRoleBase<T> extends GObject<T>{
|
||||
this.node.removeFromParent();
|
||||
return;
|
||||
}
|
||||
|
||||
this.bind(this.role);
|
||||
|
||||
//创建角色状态机
|
||||
this.fsm = this.fsmCreate();
|
||||
@@ -80,15 +92,24 @@ export default abstract class GRoleBase<T> extends GObject<T>{
|
||||
|
||||
}
|
||||
|
||||
//设置角色
|
||||
bind(role:GRole){
|
||||
if(this.spine)
|
||||
this.spine.skeletonData = app.role.skData[role.id];
|
||||
this.role = role;
|
||||
}
|
||||
|
||||
//创建一个状态机
|
||||
protected abstract fsmCreate():GFSMBattle;
|
||||
//创建一个动画状态机
|
||||
protected abstract fsmAnimCreate():GFSMBattleAmin;
|
||||
|
||||
onSyncUpdate(dt: number,frame:JNFrameInfo, input?: T){
|
||||
|
||||
//更新状态机
|
||||
this.fsm && this.fsm.onUpdate(dt / 1000);
|
||||
this.fsmAnim && this.fsmAnim.onUpdate(dt / 1000);
|
||||
|
||||
}
|
||||
|
||||
//向目标点移动
|
||||
@@ -98,6 +119,16 @@ export default abstract class GRoleBase<T> extends GObject<T>{
|
||||
let mins = this.v2World.subtract(target);
|
||||
let normal = this.v2World.subtract(target).normalize();
|
||||
|
||||
//设置朝向
|
||||
if(normal.x != 0){
|
||||
if(normal.x < 0){
|
||||
this.setTowards(GTowards.RIGHT)
|
||||
}else{
|
||||
this.setTowards(GTowards.LEFT)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if(Vec2.len(normal) >= Vec2.len(mins)){
|
||||
this.node.setWorldPosition(Object.assign(v3(),target.clone()));
|
||||
return true;
|
||||
@@ -112,7 +143,7 @@ export default abstract class GRoleBase<T> extends GObject<T>{
|
||||
//攻击
|
||||
onAttack(){
|
||||
//敌人扣血
|
||||
this.fsm.enemy.onHit();
|
||||
this.fsm.enemy?.onHit();
|
||||
}
|
||||
|
||||
//受击
|
||||
@@ -145,6 +176,11 @@ export default abstract class GRoleBase<T> extends GObject<T>{
|
||||
|
||||
}
|
||||
|
||||
//恢复阵容朝向
|
||||
onRecoverTacticalTowards(){
|
||||
this.setTowards(this.tactical.towards);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -2,13 +2,14 @@ import { _decorator } from "cc";
|
||||
import GRoleBase from "../GRoleBase";
|
||||
import GFSMBase from "../../fsm/GFSMBase";
|
||||
import GFSMPVP from "../../fsm/PVP/GFSMPVP";
|
||||
import GPVPMode, { GPVPModePlayerEnum } from "../../../PVP/GPVPMode";
|
||||
import GPVPMode, { GPVPModePlayerEnum } from "../../../modes/GPVPMode";
|
||||
import { GTactical } from "../../../entity/GTactical";
|
||||
import { GFSMBattleAmin } from "../../fsm/base/GFSMBattle/GFSMBattleAmin";
|
||||
import { JNFrameInfo } from "../../../../../../extensions/ngame/assets/ngame/sync/frame/JNSyncFrame";
|
||||
import { Vec2 } from "cc";
|
||||
import { v2 } from "cc";
|
||||
import { ProgressBar } from "cc";
|
||||
import { GTowards } from "../../GObject";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
export interface GDemoMessage{
|
||||
@@ -26,12 +27,6 @@ export default class GRolePVPEntity extends GRoleBase<GDemoMessage>{
|
||||
return this._ones;
|
||||
}
|
||||
set ones(value:GPVPModePlayerEnum){
|
||||
//如果是敌方则设置镜像
|
||||
if(value == GPVPModePlayerEnum.ENEMY){
|
||||
this.isMirror = true;
|
||||
}else{
|
||||
this.isMirror = false;
|
||||
}
|
||||
this._ones = value;
|
||||
}
|
||||
|
||||
@@ -66,6 +61,7 @@ export default class GRolePVPEntity extends GRoleBase<GDemoMessage>{
|
||||
this._mode = value;
|
||||
}
|
||||
|
||||
|
||||
protected fsmCreate(): GFSMPVP {
|
||||
return new GFSMPVP(this);
|
||||
}
|
||||
|
||||
37
JisolGameCocos/assets/script/battle/entity/GRole.ts
Normal file
@@ -0,0 +1,37 @@
|
||||
import { TableGRole } from "../../../resources/config/ts/TableGRole";
|
||||
import GRoleBase from "../base/role/GRoleBase";
|
||||
|
||||
//角色实体类
|
||||
export default interface GRole {
|
||||
id:number; //宠物Id
|
||||
}
|
||||
|
||||
//角色工具类
|
||||
export class GRoleUtil{
|
||||
|
||||
//获取存活的玩家 如果不存活则返回 null
|
||||
static get<T>(player:GRoleBase<T>):() => GRoleBase<T>{
|
||||
if(!player) return null;
|
||||
return ():GRoleBase<T> => {
|
||||
if(player)
|
||||
return player.get();
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
//通过Id 获取 GRole
|
||||
static getGRole(id:number):GRole{
|
||||
let info:TableGRole;
|
||||
if(!(info = TableGRole.getConfig(id))) return null;
|
||||
return {
|
||||
id:info.id
|
||||
}
|
||||
}
|
||||
|
||||
static getGRoles(ids:number[]):GRole[]{
|
||||
return ids.map(id => GRoleUtil.getGRole(id));
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
9
JisolGameCocos/assets/script/battle/entity/GRole.ts.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "ff6b5bb7-5bda-42bb-bf4c-0d91a7627524",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
@@ -1,11 +1,15 @@
|
||||
import { v2 } from "cc";
|
||||
import { Vec2 } from "cc";
|
||||
import { GTowards } from "../base/GObject";
|
||||
|
||||
//阵法类
|
||||
export class GTactical{
|
||||
|
||||
tactical:number[][];
|
||||
|
||||
//阵容朝向
|
||||
towards:GTowards;
|
||||
|
||||
//阵法位置
|
||||
static pos:Vec2[][] = [
|
||||
[v2(-100,150),v2(0,150),v2(100,150)],
|
||||
@@ -13,19 +17,21 @@ export class GTactical{
|
||||
[v2(-100,-150),v2(0,-150),v2(100,-150)],
|
||||
];
|
||||
|
||||
constructor(tactical:number[][]){
|
||||
constructor(tactical:number[][],towards:GTowards = GTowards.RIGHT){
|
||||
this.tactical = tactical;
|
||||
this.towards = towards;
|
||||
}
|
||||
|
||||
//获取阵法
|
||||
static getTactical(isReversed:boolean = false): GTactical{
|
||||
let tactical = [
|
||||
[0,0,3],
|
||||
[0,4,3],
|
||||
[0,0,1],
|
||||
[0,0,2],
|
||||
[0,5,2],
|
||||
];
|
||||
if(isReversed){
|
||||
tactical = this.getTacticalFlipX(tactical);
|
||||
return new GTactical(tactical,GTowards.LEFT);
|
||||
}
|
||||
return new GTactical(tactical);
|
||||
}
|
||||
@@ -38,6 +44,7 @@ export class GTactical{
|
||||
];
|
||||
if(isReversed){
|
||||
tactical = this.getTacticalFlipX(tactical);
|
||||
return new GTactical(tactical,GTowards.LEFT);
|
||||
}
|
||||
return new GTactical(tactical);
|
||||
}
|
||||
@@ -51,6 +58,7 @@ export class GTactical{
|
||||
];
|
||||
if(isReversed){
|
||||
tactical = this.getTacticalFlipX(tactical);
|
||||
return new GTactical(tactical,GTowards.LEFT);
|
||||
}
|
||||
return new GTactical(tactical);
|
||||
}
|
||||
|
||||
9
JisolGameCocos/assets/script/battle/modes.meta
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "1.2.0",
|
||||
"importer": "directory",
|
||||
"imported": true,
|
||||
"uuid": "e8874608-a5f4-47c8-8b57-6ff186b7ec2b",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
10
JisolGameCocos/assets/script/battle/modes/GLDLEMode.ts
Normal file
@@ -0,0 +1,10 @@
|
||||
import GBaseMode from "../GBaseMode";
|
||||
|
||||
|
||||
/**
|
||||
* 挂机模式
|
||||
*/
|
||||
export default class GLDLEMode extends GBaseMode<{}>{
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "4.0.23",
|
||||
"importer": "typescript",
|
||||
"imported": true,
|
||||
"uuid": "c579d727-c0c2-422f-8571-3375047fd1b8",
|
||||
"files": [],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
@@ -5,6 +5,7 @@ import { Prefab } from "cc";
|
||||
import { instantiate } from "cc";
|
||||
import { Vec2 } from "cc";
|
||||
import GRolePVPEntity from "../base/role/PVP/GRolePVPEntity";
|
||||
import GRole, { GRoleUtil } from "../entity/GRole";
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
|
||||
@@ -20,22 +21,22 @@ export interface GPVPModePlayerInfo{
|
||||
//阵法
|
||||
tactical: GTactical;
|
||||
//宠物列表
|
||||
roles: any[];
|
||||
roles: GRole[];
|
||||
}
|
||||
|
||||
/**
|
||||
* PVP 模式
|
||||
*/
|
||||
@ccclass('GPVPMode')
|
||||
export default class GPVPMode extends GBaseMode{
|
||||
export default class GPVPMode extends GBaseMode<{}>{
|
||||
|
||||
@property(Prefab)
|
||||
rolePrefab: Prefab = null;
|
||||
|
||||
//玩家信息
|
||||
playerInfo: GPVPModePlayerInfo = { tactical: GTactical.getTactical1(),roles: [{},{},{}] };
|
||||
playerInfo: GPVPModePlayerInfo;
|
||||
//敌方信息
|
||||
enemyInfo: GPVPModePlayerInfo = { tactical: GTactical.getTactical2(true),roles: [{},{},{}] };
|
||||
enemyInfo: GPVPModePlayerInfo;
|
||||
|
||||
//玩家宠物
|
||||
playerRoles: GRolePVPEntity[] = [];
|
||||
@@ -47,25 +48,33 @@ export default class GPVPMode extends GBaseMode{
|
||||
//敌方位置
|
||||
enemyPos: Vec2 = new Vec2(400,0);
|
||||
|
||||
onLoad(){
|
||||
super.onLoad();
|
||||
}
|
||||
|
||||
|
||||
onSyncInitSuccess(): void {
|
||||
|
||||
//初始化战斗
|
||||
console.log("GPVPMode 模式初始化");
|
||||
|
||||
this.playerInfo = { tactical: GTactical.getTactical(),roles: GRoleUtil.getGRoles([10001,10001,10001,10001,10001]) };
|
||||
this.enemyInfo = { tactical: GTactical.getTactical(true),roles: GRoleUtil.getGRoles([10002,10002,10002,10001,10001]) };
|
||||
|
||||
//生成玩家
|
||||
this.playerInfo.roles.forEach((info,index) => this.onGenRole(GPVPModePlayerEnum.PLAYER,index+1))
|
||||
this.enemyInfo.roles.forEach((info,index) => this.onGenRole(GPVPModePlayerEnum.ENEMY,index+1))
|
||||
this.playerInfo.roles.forEach((info,index) => this.onGenRole(GPVPModePlayerEnum.PLAYER,index+1,info))
|
||||
this.enemyInfo.roles.forEach((info,index) => this.onGenRole(GPVPModePlayerEnum.ENEMY,index+1,info))
|
||||
|
||||
}
|
||||
|
||||
//生成角色
|
||||
onGenRole(type: GPVPModePlayerEnum,index:number) {
|
||||
onGenRole(type: GPVPModePlayerEnum,index:number,info:GRole) {
|
||||
|
||||
let pos:Vec2 = this.getInfo(type).tactical.getPosition(index);
|
||||
if(!pos) return;
|
||||
let role = instantiate(this.rolePrefab);
|
||||
let entity = role.getComponent(GRolePVPEntity)
|
||||
entity.bind(info);
|
||||
//赋值阵容
|
||||
entity.ones = type;
|
||||
entity.tactical = this.getInfo(type).tactical;
|
||||
@@ -120,8 +129,12 @@ export default class GPVPMode extends GBaseMode{
|
||||
|
||||
//销毁角色数据
|
||||
killRole(role:GRolePVPEntity){
|
||||
this.playerRoles.splice(this.playerRoles.indexOf(role),1);
|
||||
this.enemyRoles.splice(this.enemyRoles.indexOf(role),1);
|
||||
let index = this.playerRoles.indexOf(role);
|
||||
if(index >= 0)
|
||||
this.playerRoles.splice(index,1);
|
||||
index = this.enemyRoles.indexOf(role);
|
||||
if(index >= 0)
|
||||
this.enemyRoles.splice(index,1);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,19 +0,0 @@
|
||||
import GRoleBase from "../base/role/GRoleBase";
|
||||
|
||||
|
||||
//角色工具类
|
||||
export default class GRoleUtil{
|
||||
|
||||
//获取存活的玩家 如果不存活则返回 null
|
||||
static get<T>(player:GRoleBase<T>):() => GRoleBase<T>{
|
||||
if(!player) return null;
|
||||
return ():GRoleBase<T> => {
|
||||
if(player)
|
||||
return player.get();
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||