This commit is contained in:
PC-20230316NUNE\Administrator 2024-02-04 16:17:39 +08:00
parent f04299219c
commit 04043cc6fc
51 changed files with 20366 additions and 2051 deletions

View File

@ -52,6 +52,7 @@
<Compile Include="Assets\Game\Plugins\Unity-Logs-Viewer\Reporter\Reporter.cs" />
<Compile Include="Assets\Game\Script\demo\DemoMain.cs" />
<Compile Include="Assets\Game\Plugins\Unity-Logs-Viewer\Reporter\ReporterMessageReceiver.cs" />
<Compile Include="Assets\Game\Script\battle\mode\GWorldSync01ModeScript\PlayerBotAIPath.cs" />
<Compile Include="Assets\Game\Script\battle\mode\GWorldSync01Mode.cs" />
<Compile Include="Assets\Game\Plugins\Unity-Logs-Viewer\Reporter\Test\Rotate.cs" />
<Compile Include="Assets\Game\Script\battle\mode\GWorldSceneMode.cs" />

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@ -8,7 +8,7 @@ namespace Game.Plugins.App
public static readonly JNGSocket Socket = new JNGSocket();
public static readonly JNGSyncFrame Sync = new JNGSyncFrame();
public static readonly JAPI Api = new(new JAPIConfig(){BaseURL = "http://192.168.0.120:8080"});
public static readonly JAPI Api = new(new JAPIConfig(){BaseURL = "http://127.0.0.1:8080"});
public static readonly EventDispatcher Event = EventDispatcher.Event;
public static SystemBase[] System()

View File

@ -8,7 +8,7 @@ namespace Game.Plugins.App
protected override async UniTask<string> GetUrl()
{
await UniTask.NextFrame();
return "ws://192.168.0.120:8080/websocket";
return "ws://127.0.0.1:8080/websocket";
}
}
}

View File

@ -1,4 +1,5 @@
using Cysharp.Threading.Tasks;
using System;
using Cysharp.Threading.Tasks;
using Plugins.JNGame.Network.Action;
using Plugins.JNGame.Sync.Frame;
using UnityEngine;
@ -16,17 +17,23 @@ namespace Game.Plugins.App
protected override async UniTask<JNFrameInfos> OnServerData(int start, int end)
{
Debug.Log($"OnServerData - {start}");
var data = (await App.Api.GetByte($"/sync/frame?start={start}"));
if (data is { Length: > 0 })
try
{
JNFrameInfos info = JNFrameInfos.Parser.ParseFrom(data);
Debug.Log($"OnServerData - {start} 结束");
return info;
var data = (await App.Api.GetByte($"/sync/frame?start={start}"));
if (data is { Length: > 0 })
{
JNFrameInfos info = JNFrameInfos.Parser.ParseFrom(data);
Debug.Log($"OnServerData - {start} 结束");
return info;
}
}
else
catch(Exception e)
{
return new JNFrameInfos();
// ignored
Debug.LogError(e.Message);
}
return new JNFrameInfos();
}
}
}

View File

@ -23,7 +23,7 @@ namespace Game.Plugins.App.Sync
.Where(item => !(item is IJNSyncFrameComponent))
.Where(item => !(item is Transform))
.Where(item => !(allow.Contains(item)));
Debug.Log($"{this.NID} 有{Components.Count()}组件不是同步组件 尝试接管同步 请保证被接管的组件有enabled 同时被接管的组件 enabled 禁止修改");
foreach (var component in Components)

View File

@ -71,6 +71,7 @@ namespace Pathfinding.Examples {
// Speed relative to the character size
anim.SetFloat("NormalizedSpeed", relVelocity.magnitude / anim.transform.lossyScale.x);
anim.Update((float)dt / 1000);
}
}
}

View File

@ -77,7 +77,7 @@ namespace Plugins.JNGame.Network
private void Onbinary(WebSocket websocket, byte[] data)
{
NSystem.Log($"[JNSocket] Onbinary");
// NSystem.Log($"[JNSocket] Onbinary");
Dispatch(NDataUtil.Parse(data));
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 9606b3aa4a2d4390890ae975ea7567d3
timeCreated: 1707030980

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@ -0,0 +1,53 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Plugins.JNGame.Util;
namespace Plugins.JNGame.Sync.Frame.game.Time
{
public class JNFrameTimeHandler
{
public int ID;
public Action Handler;
public int Timeout;
}
//帧同步定时器
public class JNFrameTime : Singleton<JNFrameTime>
{
private int _id = 0;
private List<JNFrameTimeHandler> _handlers = new();
//设置定时器
public int SetTimeout(Action handler,int timeout = 0)
{
var funHandler = new JNFrameTimeHandler()
{
ID = this._id++,
Handler = handler,
Timeout = timeout
};
this._handlers.Add(funHandler);
return funHandler.ID;
}
public void Update(int dt)
{
this._handlers.ToList().ForEach(action =>
{
action.Timeout -= dt;
if (action.Timeout <= 0)
{
action.Handler();
this._handlers.Remove(action);
}
});
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: d96b5b6d30384c7482ce18479c06ebfb
timeCreated: 1707030984

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@ -7,6 +7,7 @@ using Cysharp.Threading.Tasks;
using Google.Protobuf;
using Plugins.JNGame.Sync.Frame.Entity;
using Plugins.JNGame.Sync.Frame.game;
using Plugins.JNGame.Sync.Frame.game.Time;
using Plugins.JNGame.System;
using Plugins.JNGame.Util;
using UnityEngine;
@ -33,7 +34,7 @@ namespace Plugins.JNGame.Sync.Frame
//大于多少帧进行快速追帧
private int _nMaxFrameLoopBan = 18;
//将服务器帧数进行平分
private int _nDivideFrame = 3;
private int _nDivideFrame = 2;
public int NSyncTime => _nSyncTime;
public int NMaxFrameBan => _nMaxFrameBan;
@ -85,6 +86,10 @@ namespace Plugins.JNGame.Sync.Frame
int dtTotal = 0;
//输入更新
int dtInputTotal = 0;
//是否在追帧
private Boolean _isLoop = false;
public bool IsLoop => _isLoop;
public JNTime Time => (new JNTime(this));
@ -122,7 +127,10 @@ namespace Plugins.JNGame.Sync.Frame
this.dtInputTotal = 0;
this._isRequestServerData = false;
Physics.SyncTransforms();
//清除定时器
SingletonUtil<JNFrameTime>.Clean();
// Physics.SyncTransforms();
EventDispatcher.Event.Dispatch(JNSyncFrameEvent.CREATE);
}
@ -140,6 +148,7 @@ namespace Plugins.JNGame.Sync.Frame
if(nSyncTime > 0){
while(nSyncTime != 0 && this.dtTotal > nSyncTime){
this._isLoop = false;
this.OnUpdate();
this.dtTotal -= nSyncTime;
nSyncTime = this.DyTime();
@ -147,7 +156,9 @@ namespace Plugins.JNGame.Sync.Frame
}else{
//追帧运行 保持前端 15 帧 刷新
long endTime = (new DateTimeOffset(DateTime.UtcNow).ToUnixTimeMilliseconds()) + 66;
while(this.DyTime() == 0 && (new DateTimeOffset(DateTime.UtcNow).ToUnixTimeMilliseconds()) < endTime){
while(this.DyTime() == 0 && (new DateTimeOffset(DateTime.UtcNow).ToUnixTimeMilliseconds()) < endTime)
{
this._isLoop = true;
this.OnUpdate();
}
dtTotal = 0;
@ -211,7 +222,7 @@ namespace Plugins.JNGame.Sync.Frame
inputs[message.NId] = message;
}
Debug.Log(inputs.Count);
// Debug.Log(inputs.Count);
//运行之前帧
this._nSyncActors.ToList().ForEach(child =>
@ -243,9 +254,11 @@ namespace Plugins.JNGame.Sync.Frame
}
});
//执行下一帧物理
Physics.Simulate((float)dt / 1000);
Physics.SyncTransforms();
//执行定时器
SingletonUtil<JNFrameTime>.Instance.Update(dt);
// //执行下一帧物理
// Physics.Simulate((float)dt / 1000);
// Physics.SyncTransforms();
}

View File

@ -15,7 +15,8 @@
public static void Clean()
{
Singleton<T>.ins.Clean();
if(Singleton<T>.ins != null)
Singleton<T>.ins.Clean();
Singleton<T>.ins = null;
}

View File

@ -11,12 +11,12 @@ GameObject:
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m_Layer: 8
m_Name: Bot
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@ -54,7 +54,8 @@ MonoBehaviour:
m_EditorClassIdentifier:
_nId: 0
isSyncInitSuccess: 0
allow: []
allow:
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--- !u!114 &5015953210996162854
MonoBehaviour:
m_ObjectHideFlags: 0
@ -85,50 +86,6 @@ MonoBehaviour:
tagPenalties: 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
graphMask:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 505715710780844734}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: f6eb1402c17e84a9282a7f0f62eb584f, type: 3}
m_Name:
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visualizeSensitivity: 0
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whenCloseToDestination: 0
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MonoBehaviour:
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@ -221,6 +178,52 @@ MonoBehaviour:
_nId: 0
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key: 0
isRobot: 0
target: {x: 0, y: 0, z: 0}
--- !u!114 &8400891744945266613
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m_PrefabAsset: {fileID: 0}
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m_Script: {fileID: 11500000, guid: 459952d6a3efe0145b231a636579f95c, type: 3}
m_Name:
m_EditorClassIdentifier:
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isSyncInitSuccess: 0
version: 5
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groundMask:
serializedVersion: 2
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centerOffsetCompatibility: NaN
repathRateCompatibility: NaN
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mode: 2
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visualizeSensitivity: 0
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maxAcceleration: -2.5
rotationSpeed: 360
slowdownDistance: 0.6
pickNextWaypointDist: 2
endReachedDistance: 0.2
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slowWhenNotFacingTarget: 1
whenCloseToDestination: 0
constrainInsideGraph: 0
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PrefabInstance:
m_ObjectHideFlags: 0
@ -324,8 +327,31 @@ PrefabInstance:
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m_AddedComponents: []
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Transform:
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View File

@ -4,7 +4,12 @@ namespace Script.battle
{
public abstract class GBaseMode<T> : JNGSyncFrame<T>
{
public override void OnSyncLoad()
{
base.OnSyncLoad();
GBattleModeManager.Instance.root = this;
}
public override void OnSyncUpdate(int dt, JNFrameInfo frame, T input)
{
@ -14,5 +19,6 @@ namespace Script.battle
{
}
}
}

View File

@ -31,13 +31,20 @@ namespace Script.battle
//当前模式
private GBattleMode _current = GBattleMode.Not;
//当前模式实体
public Object root;
//获取当前模式
public T GetMode<T>() where T : class
{
return root as T;
}
//初始化管理器
public void Init(GBattleModeInfo info)
{
// App.Event.AddListener(JNSyncFrameEvent.CREATE,LoadScene);
// App.Event.AddListener(JNSyncFrameEvent.CLEAR,UnloadScene);
}
//打开指定模式

View File

@ -16,7 +16,8 @@ namespace Script.battle.mode
public override void OnSyncLoad()
{
base.OnSyncLoad();
Physics = new();
// BufferPool pool = new BufferPool();
// Simulation.Create(pool, new DemoNarrowPhaseCallbacks(), new DemoPoseIntegratorCallbacks(new System.Numerics.Vector3(0, -10, 0)), new PositionFirstTimestepper());

View File

@ -10,7 +10,8 @@ namespace Game.Script.battle.mode
//控制玩家的唯一标识
public long Key;
public Boolean IsAdd; //是否加入游戏
public Boolean IsRobot; //是否是人机
}
public class GWorldSync01Mode : GBaseMode<GWorldSync01ModeInput>
{
@ -27,6 +28,7 @@ namespace Game.Script.battle.mode
//加入一个玩家
var player1 = Instantiate(this.player, this.transform);
player1.GetComponent<PlayerBot>().key = input.Key;
player1.GetComponent<PlayerBot>().isRobot = input.IsRobot;
}
}

View File

@ -2,34 +2,57 @@ using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Game.Plugins.App;
using Game.Script.battle.mode;
using Game.Script.battle.mode.GWorldSync01ModeScript;
using Script.battle;
using UnityEngine;
public class GWorldSync01UI : MonoBehaviour
{
public GWorldSync01Mode mode;
//玩家所属的Id
private long playerId;
public Camera cam;
// public Camera cam;
public LayerMask mask;
private void Start()
//获取模式
private GWorldSync01Mode Mode => GBattleModeManager.Instance.GetMode<GWorldSync01Mode>();
//获取相机
private Camera Cam => (Mode != null ? Mode.GetComponentInChildren<Camera>() : null);
//当前控制的玩家
public long playerId = 0;
//添加玩家
public void AddPlayer(Boolean isRobot = false)
{
playerId = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
//添加玩家
mode.NInput.Key = this.playerId;
mode.NInput.IsAdd = true;
Mode.NInput.Key = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();
Mode.NInput.IsAdd = true;
Mode.NInput.IsRobot = isRobot;
if (!isRobot)
{
playerId = Mode.NInput.Key;
}
}
//控制玩家
public void Update()
//点击加入人机
public void OnClickJoinRobot()
{
var players = mode.GetComponentsInChildren<PlayerBot>();
this.AddPlayer(true);
}
//点击加入游戏
public void OnClickJoinGame()
{
this.AddPlayer();
}
//点击场景
public void OnClickScene()
{
var players = Mode.GetComponentsInChildren<PlayerBot>();
foreach (var playerBot in players.Where(item => item.key == playerId))
{
@ -38,7 +61,7 @@ public class GWorldSync01UI : MonoBehaviour
bool positionFound = false;
RaycastHit hit;
if (cam.pixelRect.Contains(Input.mousePosition) && Physics.Raycast(cam.ScreenPointToRay(Input.mousePosition), out hit, Mathf.Infinity, mask)) {
if (Cam.pixelRect.Contains(Input.mousePosition) && Physics.Raycast(Cam.ScreenPointToRay(Input.mousePosition), out hit, Mathf.Infinity, mask)) {
newPosition = hit.point;
positionFound = true;
}
@ -56,6 +79,11 @@ public class GWorldSync01UI : MonoBehaviour
}
}
}
private void Update()
{
if(this.Cam != null)
this.Cam.enabled = !App.Sync.IsLoop;
}
}

View File

@ -4,6 +4,8 @@ using Game.Plugins.App.Sync;
using Pathfinding;
using UnityEngine;
using Game.Script.battle.mode;
using Plugins.JNGame.Sync.Frame.game.Time;
using Plugins.JNGame.Util;
namespace Game.Script.battle.mode.GWorldSync01ModeScript
{
@ -21,16 +23,25 @@ namespace Game.Script.battle.mode.GWorldSync01ModeScript
//移动控制
private AIDestinationSetter move;
public long key;
public Boolean isRobot = false;
public Vector3 target;
public override void OnSyncLoad()
{
base.OnSyncLoad();
this.move = this.GetComponent<AIDestinationSetter>();
//一秒中自动寻路
SingletonUtil<JNFrameTime>.Instance.SetTimeout(() =>
{
if(this.isRobot)
this.SetTarget(new Vector3(GetSync().nRandomInt(-30,50),1,GetSync().nRandomInt(-60,20)));
},1000);
}
//设置目标位置
public void SetTarget(Vector3 pos)
{
this.target = pos;
this.move.SetTarget(pos);
}
@ -42,6 +53,7 @@ namespace Game.Script.battle.mode.GWorldSync01ModeScript
//设置位置
this.SetTarget(new Vector3(input.x,input.y,input.z));
}
}

View File

@ -0,0 +1,20 @@
using System.Collections;
using System.Collections.Generic;
using Game.Script.battle.mode.GWorldSync01ModeScript;
using Pathfinding;
using UnityEngine;
public class PlayerBotAIPath : AIPath
{
public override void OnTargetReached()
{
base.OnTargetReached();
//如果寻路结束 自己是AI 则 随机寻路
if (this.GetComponent<PlayerBot>().isRobot)
{
this.GetComponent<PlayerBot>().SetTarget(new Vector3(GetSync().nRandomInt(-30,50),1,GetSync().nRandomInt(-60,20)));
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 459952d6a3efe0145b231a636579f95c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1 +1 @@
Build from PC-20230316NUNE at 2024/2/2 18:06:59
Build from PC-20230316NUNE at 2024/2/4 16:16:41

View File

View File

@ -418,6 +418,7 @@
<Compile Include="Assets\Game\Plugins\JNGame\BepuPhysics\Core\BepuPhysics1\BEPUphysics\CollisionTests\Manifolds\BoxSphereContactManifold.cs" />
<Compile Include="Assets\Game\Plugins\JNGame\BepuPhysics\Core\BepuPhysics1\BEPUphysics\Character\MovementMode.cs" />
<Compile Include="Assets\Game\Plugins\JNGame\BepuPhysics\Core\BepuPhysics1\BEPUphysics\Constraints\TwoEntity\JointLimits\TwistLimit.cs" />
<Compile Include="Assets\Game\Plugins\JNGame\Sync\Frame\Game\Time\JNFrameTime.cs" />
<Compile Include="Assets\Game\Plugins\JNGame\BepuPhysics\Core\BepuPhysics1\BEPUphysics\Constraints\IXDImpulseConstraint.cs" />
<Compile Include="Assets\Game\Plugins\JNGame\BepuPhysics\Core\BepuPhysics1\BEPUphysics\Space.cs" />
<Compile Include="Assets\Game\Plugins\JNGame\BepuPhysics\Core\BepuPhysics1\BEPUphysics\Entities\Prefabs\TransformableEntity.cs" />

View File

@ -15,7 +15,7 @@ D:/myproject/JisolGame/JNFrame
-logFile
Logs/AssetImportWorker0.log
-srvPort
54515
58814
Successfully changed project path to: D:/myproject/JisolGame/JNFrame
D:/myproject/JisolGame/JNFrame
[UnityMemory] Configuration Parameters - Can be set up in boot.config
@ -49,12 +49,12 @@ D:/myproject/JisolGame/JNFrame
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [35360] Host "[IP] 192.168.0.118 [Port] 0 [Flags] 2 [Guid] 120727545 [EditorId] 120727545 [Version] 1048832 [Id] WindowsEditor(7,PC-20230316NUNE) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
Player connection [36360] Host "[IP] 192.168.0.118 [Port] 0 [Flags] 2 [Guid] 384383265 [EditorId] 384383265 [Version] 1048832 [Id] WindowsEditor(7,PC-20230316NUNE) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
Player connection [35360] Host "[IP] 192.168.0.118 [Port] 0 [Flags] 2 [Guid] 120727545 [EditorId] 120727545 [Version] 1048832 [Id] WindowsEditor(7,PC-20230316NUNE) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
Player connection [36360] Host "[IP] 192.168.0.118 [Port] 0 [Flags] 2 [Guid] 384383265 [EditorId] 384383265 [Version] 1048832 [Id] WindowsEditor(7,PC-20230316NUNE) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
[Physics::Module] Initialized MultithreadedJobDispatcher with 11 workers.
Refreshing native plugins compatible for Editor in 37.91 ms, found 3 plugins.
Refreshing native plugins compatible for Editor in 30.49 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2022.3.16f1c1 (2f3f1b3bde89)
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@ -70,649 +70,4 @@ Initialize mono
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========================================================================
Received Import Request.
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path: Assets/Game/Plugins/AstarPathfindingProject/ExampleScenes/Example3_Recast_Navmesh1/RecastExample.unity
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========================================================================
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Unloading 44 unused Assets / (342.9 KB). Loaded Objects now: 6431.
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========================================================================
Received Import Request.
Time since last request: 0.988294 seconds.
path: Assets/Game/Plugins/AstarPathfindingProject/ExampleScenes/Example2_Terrain/Example2.unity
artifactKey: Guid(b04e6b995408741cf8dc427c6173f5f8) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Game/Plugins/AstarPathfindingProject/ExampleScenes/Example2_Terrain/Example2.unity using Guid(b04e6b995408741cf8dc427c6173f5f8) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '42cbd719f8b15f916402f6e3919f0205') in 0.000791 seconds
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========================================================================
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Received Import Request.
Time since last request: 100.837218 seconds.
path: Assets/Game/Scenes/Mode/Example3_Recast_Navmesh1/WorldSync01.unity
artifactKey: Guid(3db087e06073e834f99488917ceb5e74) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
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@ -15,7 +15,7 @@ D:/myproject/JisolGame/JNFrame
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54515
58814
Successfully changed project path to: D:/myproject/JisolGame/JNFrame
D:/myproject/JisolGame/JNFrame
[UnityMemory] Configuration Parameters - Can be set up in boot.config
@ -49,12 +49,12 @@ D:/myproject/JisolGame/JNFrame
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@ -70,577 +70,4 @@ Initialize mono
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========================================================================
Worker process is ready to serve import requests
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Refreshing native plugins compatible for Editor in 14.26 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
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Package Manager log level set to [2]
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
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Refreshing native plugins compatible for Editor in 13.88 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
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[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
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Unloading 5938 Unused Serialized files (Serialized files now loaded: 0)
Unloading 44 unused Assets / (344.5 KB). Loaded Objects now: 6417.
Memory consumption went from 205.4 MB to 205.1 MB.
Total: 4.869300 ms (FindLiveObjects: 0.626100 ms CreateObjectMapping: 0.500500 ms MarkObjects: 3.509300 ms DeleteObjects: 0.231100 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
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========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 17.70 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
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Domain Reload Profiling: 2944ms
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ExecutionOrderSort (0ms)
DisableScriptedObjects (31ms)
BackupInstance (0ms)
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InitializePlatformSupportModulesInManaged (35ms)
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ProcessInitializeOnLoadMethodAttributes (27ms)
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EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5938 Unused Serialized files (Serialized files now loaded: 0)
Unloading 44 unused Assets / (344.5 KB). Loaded Objects now: 6420.
Memory consumption went from 207.4 MB to 207.1 MB.
Total: 3.837500 ms (FindLiveObjects: 0.506400 ms CreateObjectMapping: 0.286400 ms MarkObjects: 2.662900 ms DeleteObjects: 0.379700 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
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========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 11.81 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
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Domain Reload Profiling: 1641ms
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ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
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RebuildCommonClasses (37ms)
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initialDomainReloadingComplete (43ms)
LoadAllAssembliesAndSetupDomain (414ms)
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ResolveRequiredComponents (11ms)
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EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (8ms)
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5938 Unused Serialized files (Serialized files now loaded: 0)
Unloading 44 unused Assets / (344.8 KB). Loaded Objects now: 6423.
Memory consumption went from 209.4 MB to 209.0 MB.
Total: 3.956200 ms (FindLiveObjects: 0.394100 ms CreateObjectMapping: 0.297400 ms MarkObjects: 2.870000 ms DeleteObjects: 0.393500 ms)
Prepare: number of updated asset objects reloaded= 0
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custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
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custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
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custom:CustomObjectIndexerAttribute: 43b350a4d6e6d1791af0b5038c4bea17 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.921 seconds
Refreshing native plugins compatible for Editor in 13.43 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
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Domain Reload Profiling: 1798ms
BeginReloadAssembly (204ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
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RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (58ms)
LoadAllAssembliesAndSetupDomain (539ms)
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TypeCache.Refresh (26ms)
TypeCache.ScanAssembly (7ms)
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ResolveRequiredComponents (10ms)
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ReleaseScriptCaches (0ms)
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SetupLoadedEditorAssemblies (358ms)
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InitializePlatformSupportModulesInManaged (22ms)
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ProcessInitializeOnLoadAttributes (221ms)
ProcessInitializeOnLoadMethodAttributes (23ms)
AfterProcessingInitializeOnLoad (14ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Refreshing native plugins compatible for Editor in 13.12 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5938 Unused Serialized files (Serialized files now loaded: 0)
Unloading 44 unused Assets / (344.7 KB). Loaded Objects now: 6426.
Memory consumption went from 211.3 MB to 210.9 MB.
Total: 3.626500 ms (FindLiveObjects: 0.539800 ms CreateObjectMapping: 0.284900 ms MarkObjects: 2.558700 ms DeleteObjects: 0.241500 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
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custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.787 seconds
Refreshing native plugins compatible for Editor in 15.11 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.001 seconds
Domain Reload Profiling: 1776ms
BeginReloadAssembly (232ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
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CreateAndSetChildDomain (65ms)
RebuildCommonClasses (45ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (57ms)
LoadAllAssembliesAndSetupDomain (425ms)
LoadAssemblies (497ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (42ms)
TypeCache.Refresh (21ms)
TypeCache.ScanAssembly (7ms)
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ResolveRequiredComponents (10ms)
FinalizeReload (1001ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (389ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (22ms)
SetLoadedEditorAssemblies (3ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (76ms)
ProcessInitializeOnLoadAttributes (244ms)
ProcessInitializeOnLoadMethodAttributes (31ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (8ms)
Refreshing native plugins compatible for Editor in 13.03 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5938 Unused Serialized files (Serialized files now loaded: 0)
Unloading 44 unused Assets / (343.7 KB). Loaded Objects now: 6429.
Memory consumption went from 213.2 MB to 212.9 MB.
Total: 4.589200 ms (FindLiveObjects: 0.546200 ms CreateObjectMapping: 0.358100 ms MarkObjects: 3.336800 ms DeleteObjects: 0.345300 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
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custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
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custom:CustomObjectIndexerAttribute: 43b350a4d6e6d1791af0b5038c4bea17 ->
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custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.729 seconds
Refreshing native plugins compatible for Editor in 14.51 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for Android target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.978 seconds
Domain Reload Profiling: 1697ms
BeginReloadAssembly (201ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
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CreateAndSetChildDomain (55ms)
RebuildCommonClasses (29ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (47ms)
LoadAllAssembliesAndSetupDomain (430ms)
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AnalyzeDomain (37ms)
TypeCache.Refresh (17ms)
TypeCache.ScanAssembly (4ms)
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SetupLoadedEditorAssemblies (383ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (23ms)
SetLoadedEditorAssemblies (4ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (74ms)
ProcessInitializeOnLoadAttributes (238ms)
ProcessInitializeOnLoadMethodAttributes (28ms)
AfterProcessingInitializeOnLoad (15ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Refreshing native plugins compatible for Editor in 14.09 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5938 Unused Serialized files (Serialized files now loaded: 0)
Unloading 44 unused Assets / (343.7 KB). Loaded Objects now: 6432.
Memory consumption went from 215.1 MB to 214.8 MB.
Total: 4.622500 ms (FindLiveObjects: 0.487100 ms CreateObjectMapping: 0.243300 ms MarkObjects: 3.515100 ms DeleteObjects: 0.375300 ms)
Prepare: number of updated asset objects reloaded= 0
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File diff suppressed because it is too large Load Diff

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@ -0,0 +1,6 @@
Base path: 'D:/Unity/2022.3.16f1c1/Editor/Data', plugins path 'D:/Unity/2022.3.16f1c1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4)
Quitting shader compiler process

View File

@ -1,4 +1,3 @@
Base path: 'D:/Unity/2022.3.16f1c1/Editor/Data', plugins path 'D:/Unity/2022.3.16f1c1/Editor/Data/PlaybackEngines'
Cmd: initializeCompiler
Cmd: shutdown

View File

@ -32,7 +32,7 @@ PhysicsManager:
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View File

@ -21,29 +21,29 @@ EditorUserSettings:
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flags: 0
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RecentlyUsedSceneGuid-2:
RecentlyUsedSceneGuid-1:
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View File

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