This commit is contained in:
PC-20230316NUNE\Administrator
2024-02-02 15:38:13 +08:00
parent 877dca3b43
commit 00f56e11c7
228 changed files with 36944 additions and 20084 deletions

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using UnityEngine;
using UnityEditor;
using UnityEditor.Callbacks;
using System.IO;
using System.Collections;
public class ReporterEditor : Editor
{
[MenuItem("Reporter/Create")]
public static void CreateReporter()
{
const int ReporterExecOrder = -12000;
GameObject reporterObj = new GameObject();
reporterObj.name = "Reporter";
Reporter reporter = reporterObj.AddComponent<Reporter>();
reporterObj.AddComponent<ReporterMessageReceiver>();
//reporterObj.AddComponent<TestReporter>();
// Register root object for undo.
Undo.RegisterCreatedObjectUndo(reporterObj, "Create Reporter Object");
MonoScript reporterScript = MonoScript.FromMonoBehaviour(reporter);
string reporterPath = Path.GetDirectoryName(AssetDatabase.GetAssetPath(reporterScript));
if (MonoImporter.GetExecutionOrder(reporterScript) != ReporterExecOrder) {
MonoImporter.SetExecutionOrder(reporterScript, ReporterExecOrder);
//Debug.Log("Fixing exec order for " + reporterScript.name);
}
reporter.images = new Images();
reporter.images.clearImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/clear.png"), typeof(Texture2D));
reporter.images.collapseImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/collapse.png"), typeof(Texture2D));
reporter.images.clearOnNewSceneImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/clearOnSceneLoaded.png"), typeof(Texture2D));
reporter.images.showTimeImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/timer_1.png"), typeof(Texture2D));
reporter.images.showSceneImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/UnityIcon.png"), typeof(Texture2D));
reporter.images.userImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/user.png"), typeof(Texture2D));
reporter.images.showMemoryImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/memory.png"), typeof(Texture2D));
reporter.images.softwareImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/software.png"), typeof(Texture2D));
reporter.images.dateImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/date.png"), typeof(Texture2D));
reporter.images.showFpsImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/fps.png"), typeof(Texture2D));
//reporter.images.graphImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/chart.png"), typeof(Texture2D));
reporter.images.infoImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/info.png"), typeof(Texture2D));
reporter.images.saveLogsImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/Save.png"), typeof(Texture2D));
reporter.images.searchImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/search.png"), typeof(Texture2D));
reporter.images.copyImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/copy.png"), typeof(Texture2D));
reporter.images.closeImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/close.png"), typeof(Texture2D));
reporter.images.buildFromImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/buildFrom.png"), typeof(Texture2D));
reporter.images.systemInfoImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/ComputerIcon.png"), typeof(Texture2D));
reporter.images.graphicsInfoImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/graphicCard.png"), typeof(Texture2D));
reporter.images.backImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/back.png"), typeof(Texture2D));
reporter.images.logImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/log_icon.png"), typeof(Texture2D));
reporter.images.warningImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/warning_icon.png"), typeof(Texture2D));
reporter.images.errorImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/error_icon.png"), typeof(Texture2D));
reporter.images.barImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/bar.png"), typeof(Texture2D));
reporter.images.button_activeImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/button_active.png"), typeof(Texture2D));
reporter.images.even_logImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/even_log.png"), typeof(Texture2D));
reporter.images.odd_logImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/odd_log.png"), typeof(Texture2D));
reporter.images.selectedImage = (Texture2D)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/selected.png"), typeof(Texture2D));
reporter.images.reporterScrollerSkin = (GUISkin)AssetDatabase.LoadAssetAtPath(Path.Combine(reporterPath, "Images/reporterScrollerSkin.guiskin"), typeof(GUISkin));
}
}
public class ReporterModificationProcessor : UnityEditor.AssetModificationProcessor
{
[InitializeOnLoad]
public class BuildInfo
{
static BuildInfo()
{
EditorApplication.update += Update;
}
static bool isCompiling = true;
static void Update()
{
if (!EditorApplication.isCompiling && isCompiling) {
//Debug.Log("Finish Compile");
if (!Directory.Exists(Application.dataPath + "/StreamingAssets")) {
Directory.CreateDirectory(Application.dataPath + "/StreamingAssets");
}
string info_path = Application.dataPath + "/StreamingAssets/build_info";
StreamWriter build_info = new StreamWriter(info_path);
build_info.Write("Build from " + SystemInfo.deviceName + " at " + System.DateTime.Now.ToString());
build_info.Close();
}
isCompiling = EditorApplication.isCompiling;
}
}
}

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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class MultiKeyDictionary<T1, T2, T3> : Dictionary<T1, Dictionary<T2, T3>>
{
new public Dictionary<T2, T3> this[T1 key]
{
get
{
if (!ContainsKey(key))
Add(key, new Dictionary<T2, T3>());
Dictionary<T2, T3> returnObj;
TryGetValue(key, out returnObj);
return returnObj;
}
}
public bool ContainsKey(T1 key1, T2 key2)
{
Dictionary<T2, T3> returnObj;
TryGetValue(key1, out returnObj);
if (returnObj == null)
return false;
return returnObj.ContainsKey(key2);
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using UnityEngine;
using System.Collections;
public class ReporterGUI : MonoBehaviour
{
Reporter reporter;
void Awake()
{
reporter = gameObject.GetComponent<Reporter>();
}
void OnGUI()
{
reporter.OnGUIDraw();
}
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using UnityEngine;
using System.Collections;
public class ReporterMessageReceiver : MonoBehaviour
{
Reporter reporter;
void Start()
{
reporter = gameObject.GetComponent<Reporter>();
}
void OnPreStart()
{
//To Do : this method is called before initializing reporter,
//we can for example check the resultion of our device ,then change the size of reporter
if (reporter == null)
reporter = gameObject.GetComponent<Reporter>();
if (Screen.width < 1000)
reporter.size = new Vector2(32, 32);
else
reporter.size = new Vector2(48, 48);
reporter.UserData = "Put user date here like his account to know which user is playing on this device";
}
void OnHideReporter()
{
//TO DO : resume your game
}
void OnShowReporter()
{
//TO DO : pause your game and disable its GUI
}
void OnLog(Reporter.Log log)
{
//TO DO : put you custom code
}
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using UnityEngine;
using System.Collections;
public class Rotate : MonoBehaviour
{
Vector3 angle;
void Start()
{
angle = transform.eulerAngles;
}
void Update()
{
angle.y += Time.deltaTime * 100;
transform.eulerAngles = angle;
}
}

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#if UNITY_CHANGE1 || UNITY_CHANGE2 || UNITY_CHANGE3 || UNITY_CHANGE4
#warning UNITY_CHANGE has been set manually
#elif UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7
#define UNITY_CHANGE1
#elif UNITY_5_0 || UNITY_5_1 || UNITY_5_2
#define UNITY_CHANGE2
#else
#define UNITY_CHANGE3
#endif
#if UNITY_2018_3
#define UNITY_CHANGE4
#endif
//use UNITY_CHANGE1 for unity older than "unity 5"
//use UNITY_CHANGE2 for unity 5.0 -> 5.3
//use UNITY_CHANGE3 for unity 5.3 (fix for new SceneManger system)
//use UNITY_CHANGE4 for unity 2018.3 (Networking system)
using UnityEngine;
using System.Collections;
using System.Threading;
#if UNITY_CHANGE3
using UnityEngine.SceneManagement;
#endif
#if UNITY_CHANGE4
using UnityEngine.Networking;
#endif
//this script used for test purpose ,it do by default 100 logs + 100 warnings + 100 errors
//so you can check the functionality of in game logs
//just drop this scrip to any empty game object on first scene your game start at
public class TestReporter : MonoBehaviour
{
public int logTestCount = 100;
public int threadLogTestCount = 100;
public bool logEverySecond = true;
int currentLogTestCount;
Reporter reporter;
GUIStyle style;
Rect rect1;
Rect rect2;
Rect rect3;
Rect rect4;
Rect rect5;
Rect rect6;
Thread thread;
void Start()
{
Application.runInBackground = true;
reporter = FindObjectOfType(typeof(Reporter)) as Reporter;
Debug.Log("test long text sdf asdfg asdfg sdfgsdfg sdfg sfg" +
"sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg " +
"sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg " +
"sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg " +
"sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg " +
"sdfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdfg ssssssssssssssssssssss" +
"asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf" +
"asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf" +
"asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf" +
"asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf" +
"asdf asdf asdf asdf adsf \n dfgsdfg sdfg sdf gsdfg sfdg sf gsdfg sdfg asdf");
style = new GUIStyle();
style.alignment = TextAnchor.MiddleCenter;
style.normal.textColor = Color.white;
style.wordWrap = true;
for (int i = 0; i < 10; i++) {
Debug.Log("Test Collapsed log");
Debug.LogWarning("Test Collapsed Warning");
Debug.LogError("Test Collapsed Error");
}
for (int i = 0; i < 10; i++) {
Debug.Log("Test Collapsed log");
Debug.LogWarning("Test Collapsed Warning");
Debug.LogError("Test Collapsed Error");
}
rect1 = new Rect(Screen.width / 2 - 120, Screen.height / 2 - 225, 240, 50);
rect2 = new Rect(Screen.width / 2 - 120, Screen.height / 2 - 175, 240, 100);
rect3 = new Rect(Screen.width / 2 - 120, Screen.height / 2 - 50, 240, 50);
rect4 = new Rect(Screen.width / 2 - 120, Screen.height / 2, 240, 50);
rect5 = new Rect(Screen.width / 2 - 120, Screen.height / 2 + 50, 240, 50);
rect6 = new Rect(Screen.width / 2 - 120, Screen.height / 2 + 100, 240, 50);
thread = new Thread(new ThreadStart(threadLogTest));
thread.Start();
}
void OnDestroy()
{
thread.Abort();
}
void threadLogTest()
{
for (int i = 0; i < threadLogTestCount; i++) {
Debug.Log("Test Log from Thread");
Debug.LogWarning("Test Warning from Thread");
Debug.LogError("Test Error from Thread");
}
}
float elapsed;
void Update()
{
int drawn = 0;
while (currentLogTestCount < logTestCount && drawn < 10) {
Debug.Log("Test Log " + currentLogTestCount);
Debug.LogError("Test LogError " + currentLogTestCount);
Debug.LogWarning("Test LogWarning " + currentLogTestCount);
drawn++;
currentLogTestCount++;
}
elapsed += Time.deltaTime;
if (elapsed >= 1) {
elapsed = 0;
Debug.Log("One Second Passed");
}
}
void OnGUI()
{
if (reporter && !reporter.show) {
GUI.Label(rect1, "Draw circle on screen to show logs", style);
GUI.Label(rect2, "To use Reporter just create reporter from reporter menu at first scene your game start", style);
if (GUI.Button(rect3, "Load ReporterScene")) {
#if UNITY_CHANGE3
SceneManager.LoadScene("ReporterScene");
#else
Application.LoadLevel("ReporterScene");
#endif
}
if (GUI.Button(rect4, "Load test1")) {
#if UNITY_CHANGE3
SceneManager.LoadScene("test1");
#else
Application.LoadLevel("test1");
#endif
}
if (GUI.Button(rect5, "Load test2")) {
#if UNITY_CHANGE3
SceneManager.LoadScene("test2");
#else
Application.LoadLevel("test2");
#endif
}
GUI.Label(rect6, "fps : " + reporter.fps.ToString("0.0"), style);
}
}
}

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