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@@ -2,6 +2,7 @@ using UnityEngine;
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using System.Collections.Generic;
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using Pathfinding.Util;
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using Pathfinding.Serialization;
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using Plugins.JNGame.Sync.Frame.Entity;
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using UnityEngine.Profiling;
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namespace Pathfinding {
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@@ -176,7 +177,7 @@ namespace Pathfinding {
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}
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}
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if ((updateInterval >= 0 && Time.realtimeSinceStartup - lastUpdateTime > updateInterval) || anyInvalidHandlers) {
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if ((updateInterval >= 0 && JNTime.Time.realtimeSinceStartup - lastUpdateTime > updateInterval) || anyInvalidHandlers) {
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ForceUpdate();
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}
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Profiler.EndSample();
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@@ -200,7 +201,7 @@ namespace Pathfinding {
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/// </code>
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/// </summary>
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public void ForceUpdate () {
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lastUpdateTime = Time.realtimeSinceStartup;
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lastUpdateTime = JNTime.Time.realtimeSinceStartup;
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List<NavmeshClipper> hasBeenUpdated = null;
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