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https://gitee.com/jisol/jisol-game/
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update
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@@ -0,0 +1,52 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Luban;
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using System.Text.Json;
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namespace cfg.test
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{
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public partial class TbTestString
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{
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private readonly System.Collections.Generic.Dictionary<string, test.TestString> _dataMap;
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private readonly System.Collections.Generic.List<test.TestString> _dataList;
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public TbTestString(JsonElement _buf)
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{
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_dataMap = new System.Collections.Generic.Dictionary<string, test.TestString>();
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_dataList = new System.Collections.Generic.List<test.TestString>();
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foreach(JsonElement _ele in _buf.EnumerateArray())
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{
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test.TestString _v;
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_v = test.TestString.DeserializeTestString(_ele);
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_dataList.Add(_v);
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_dataMap.Add(_v.Id, _v);
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}
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}
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public System.Collections.Generic.Dictionary<string, test.TestString> DataMap => _dataMap;
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public System.Collections.Generic.List<test.TestString> DataList => _dataList;
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public test.TestString GetOrDefault(string key) => _dataMap.TryGetValue(key, out var v) ? v : null;
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public test.TestString Get(string key) => _dataMap[key];
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public test.TestString this[string key] => _dataMap[key];
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public void ResolveRef(Tables tables)
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{
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foreach(var _v in _dataList)
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{
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_v.ResolveRef(tables);
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}
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}
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}
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}
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