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https://gitee.com/jisol/jisol-game/
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update
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50
luban_examples/Projects/CfgValidator/Gen/ai.UeTimeLimit.cs
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50
luban_examples/Projects/CfgValidator/Gen/ai.UeTimeLimit.cs
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Luban;
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using System.Text.Json;
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namespace cfg.ai
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{
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public sealed partial class UeTimeLimit : ai.Decorator
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{
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public UeTimeLimit(JsonElement _buf) : base(_buf)
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{
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LimitTime = _buf.GetProperty("limit_time").GetSingle();
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}
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public static UeTimeLimit DeserializeUeTimeLimit(JsonElement _buf)
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{
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return new ai.UeTimeLimit(_buf);
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}
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public readonly float LimitTime;
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public const int __ID__ = 338469720;
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public override int GetTypeId() => __ID__;
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public override void ResolveRef(Tables tables)
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{
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base.ResolveRef(tables);
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}
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public override string ToString()
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{
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return "{ "
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+ "id:" + Id + ","
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+ "nodeName:" + NodeName + ","
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+ "flowAbortMode:" + FlowAbortMode + ","
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+ "limitTime:" + LimitTime + ","
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+ "}";
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}
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}
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}
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