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https://gitee.com/jisol/jisol-game/
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51
luban_examples/Projects/CfgValidator/Gen/ai.Sequence.cs
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51
luban_examples/Projects/CfgValidator/Gen/ai.Sequence.cs
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Luban;
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using System.Text.Json;
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namespace cfg.ai
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{
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public sealed partial class Sequence : ai.ComposeNode
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{
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public Sequence(JsonElement _buf) : base(_buf)
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{
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{ var __json0 = _buf.GetProperty("children"); Children = new System.Collections.Generic.List<ai.FlowNode>(__json0.GetArrayLength()); foreach(JsonElement __e0 in __json0.EnumerateArray()) { ai.FlowNode __v0; __v0 = ai.FlowNode.DeserializeFlowNode(__e0); Children.Add(__v0); } }
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}
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public static Sequence DeserializeSequence(JsonElement _buf)
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{
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return new ai.Sequence(_buf);
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}
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public readonly System.Collections.Generic.List<ai.FlowNode> Children;
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public const int __ID__ = -1789006105;
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public override int GetTypeId() => __ID__;
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public override void ResolveRef(Tables tables)
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{
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base.ResolveRef(tables);
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foreach (var _e in Children) { _e?.ResolveRef(tables); }
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}
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public override string ToString()
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{
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return "{ "
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+ "id:" + Id + ","
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+ "nodeName:" + NodeName + ","
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+ "decorators:" + Luban.StringUtil.CollectionToString(Decorators) + ","
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+ "services:" + Luban.StringUtil.CollectionToString(Services) + ","
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+ "children:" + Luban.StringUtil.CollectionToString(Children) + ","
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+ "}";
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}
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}
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}
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