mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 11:24:46 +00:00
74 lines
4.0 KiB
Plaintext
74 lines
4.0 KiB
Plaintext
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Using pre-set license
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Built from '2022.3/china_unity/release' branch; Version is '2022.3.16f1c1 (2f3f1b3bde89) revision 3096347'; Using compiler version '192829333'; Build Type 'Release'
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OS: 'Windows 11 (10.0.22621) 64bit Professional' Language: 'zh' Physical Memory: 32651 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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COMMAND LINE ARGUMENTS:
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D:\Unity\2022.3.16f1c1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker0
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-projectPath
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D:/myproject/JisolGame/JNFrame
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-logFile
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Logs/AssetImportWorker0.log
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-srvPort
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58814
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Successfully changed project path to: D:/myproject/JisolGame/JNFrame
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D:/myproject/JisolGame/JNFrame
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [36360] Host "[IP] 192.168.0.118 [Port] 0 [Flags] 2 [Guid] 384383265 [EditorId] 384383265 [Version] 1048832 [Id] WindowsEditor(7,PC-20230316NUNE) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
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Player connection [36360] Host "[IP] 192.168.0.118 [Port] 0 [Flags] 2 [Guid] 384383265 [EditorId] 384383265 [Version] 1048832 [Id] WindowsEditor(7,PC-20230316NUNE) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
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[Physics::Module] Initialized MultithreadedJobDispatcher with 11 workers.
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Refreshing native plugins compatible for Editor in 30.49 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 2022.3.16f1c1 (2f3f1b3bde89)
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[Subsystems] Discovering subsystems at path D:/Unity/2022.3.16f1c1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path D:/myproject/JisolGame/JNFrame/Assets
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GfxDevice: creating device client; threaded=0; jobified=0
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
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Vendor: NVIDIA
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VRAM: 5980 MB
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Driver: 31.0.15.3623
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Initialize mono
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Mono path[0] = 'D:/Unity/2022.3.16f1c1/Editor/Data/Managed'
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Mono path[1] = 'D:/Unity/2022.3.16f1c1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'D:/Unity/2022.3.16f1c1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,address=127.0.0.1:56484,server=n,suspend=y
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