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using Cysharp.Threading.Tasks;
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using Plugins.JNGame.Network.Action;
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using Plugins.JNGame.Sync.Frame;
using UnityEngine;
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namespace Game.Plugins.App
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{
public class JNGSyncFrame : JNSyncFrame
{
protected override void OnSendInput(JNFrameInputs inputs)
{
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//发送帧数据给服务端
App.Socket.Send((int)NActionEnum.NSyncFrameInput,inputs);
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}
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protected override async UniTask<JNFrameInfos> OnServerData(int start, int end)
{
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Debug.Log($"OnServerData - {start}");
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var data = (await App.Api.GetByte($"/sync/frame?start={start}"));
if (data is { Length: > 0 })
{
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JNFrameInfos info = JNFrameInfos.Parser.ParseFrom(data);
Debug.Log($"OnServerData - {start} 结束");
return info;
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}
else
{
return new JNFrameInfos();
}
}
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}
}