2024-08-17 14:27:18 +08:00
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using JNGame.Math;
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using JNGame.Sync.Frame.Service;
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using JNGame.Sync.State.Tile;
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using JNGame.Sync.System;
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namespace Game.Logic.System
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{
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public class DGBasisSystem : SLogicSystem
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{
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public JNRandomSystem Random => GetSystem<JNRandomSystem>();
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//判断是否是Tile模式
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public bool IsTile()
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{
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return Sync is JNSSTileServerService;
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}
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//获取当前权限瓦块随机点
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public LVector3 GetTileRandom()
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{
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if (Sync is JNSSTileServerService tileServer)
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{
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return new LVector3(
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Random.Float(tileServer.MinContains.x,tileServer.MaxContains.x),
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LFloat.Zero,
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Random.Float(tileServer.MinContains.y,tileServer.MaxContains.y)
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);
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}
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return LVector3.Down;
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}
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2024-09-23 03:50:27 +08:00
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/// <summary>
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/// [状态同步生命周期] 玩家离开服务器 不在游戏线程中执行
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/// </summary>
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public virtual void OnPlayerExitServer(int auth){}
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2024-08-17 14:27:18 +08:00
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}
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}
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