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516 B
C#
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2024-08-17 14:27:18 +08:00
using System;
using System.Collections.Generic;
using JNGame.Sync.System.View;
using JNGame.Util.Types;
namespace Game.Input
{
public class DInputSystem : JNInputSystem
{
private KeyValue<Type, int> _tClass = new KeyValue<Type, int>();
protected override KeyValue<Type, int> TClass => _tClass;
protected override void OnInit()
{
base.OnInit();
_tClass.Add(typeof(IDWorld),0);
_tClass.Add(typeof(IDPlayer),1);
}
}
}