124 lines
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C#
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using System;
using System.Net;
using System.Threading.Tasks;
using Cysharp.Threading.Tasks;
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using Plugins.JNGame.Network;
using Plugins.JNGame.Network.Action;
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using Plugins.JNGame.Network.Entity;
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using Plugins.JNGame.Network.Util;
using TouchSocket.Core;
using TouchSocket.Sockets;
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using UnityEngine;
using NotImplementedException = System.NotImplementedException;
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namespace JNGame.Network
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{
public class JNTCPClient : JNClientBase
{
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private TcpClient tcpClient;
public bool IsOpen => tcpClient is not null && tcpClient.Online;
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public override async Task OnInit()
{
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tcpClient = new TcpClient();
await tcpClient.SetupAsync(
new TouchSocketConfig()
.ConfigurePlugins(a =>
{
a.UseReconnection(-1, true, 1000); //如需永远尝试连接tryCount设置为-1即可。
})
.SetTcpDataHandlingAdapter(() => new FixedHeaderPackageAdapter())
);
tcpClient.Connecting = OnConnecting;
tcpClient.Connected = OnConnected;//成功连接到服务器
tcpClient.Disconnected = OnDisconnected;//从服务器断开连接,当连接不成功时不会触发。
tcpClient.Received = OnReceived;
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await tcpClient.ConnectAsync(await GetEndPoint());
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}
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/// <summary>
///
/// </summary>
/// <param name="client"></param>
/// <param name="e"></param>
/// <returns></returns>
/// <exception cref="NotImplementedException"></exception>
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private async Task OnConnecting(ITcpClient client, ConnectingEventArgs e)
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{
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Debug.Log($"[JNTCPClient] 开始连接服务器 {await GetEndPoint()}");
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}
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/// <summary>
/// 成功连接到服务器
/// </summary>
/// <param name="client"></param>
/// <param name="e"></param>
/// <returns></returns>
/// <exception cref="NotImplementedException"></exception>
private Task OnConnected(ITcpClient client, ConnectedEventArgs e)
{
Debug.Log($"[JNTCPClient] 服务器连接成功");
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Dispatch(new JNetParam(_id++,(int)NActionEnum.LocalClientConnect));
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return Task.CompletedTask;
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}
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/// <summary>
/// 从服务器断开连接,当连接不成功时不会触发。
/// </summary>
/// <param name="client"></param>
/// <param name="e"></param>
/// <returns></returns>
/// <exception cref="NotImplementedException"></exception>
private Task OnDisconnected(ITcpClientBase client, DisconnectEventArgs e)
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{
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Debug.Log($"[JNTCPClient] 服务器断开");
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Dispatch(new JNetParam(_id++,(int)NActionEnum.LocalClientDisconnect));
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return Task.CompletedTask;
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}
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/// <summary>
/// 接收到消息
/// </summary>
/// <param name="client"></param>
/// <param name="e"></param>
/// <returns></returns>
private Task OnReceived(TcpClient client, ReceivedDataEventArgs e)
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{
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byte[] data = new byte[e.ByteBlock.Len];
Array.Copy(e.ByteBlock.Buffer,data, data.Length);
var param = NDataUtil.Parse(data);
Dispatch(param);
return Task.CompletedTask;
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}
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public override void SendBytes(byte[] data)
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{
if (IsOpen)
{
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tcpClient.Send(data);
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}
}
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public override void OnClose()
{
tcpClient.Close();
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tcpClient.Dispose();
Debug.Log($"[JNTCPClient] 关闭对象");
base.OnClose();
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}
protected virtual async UniTask<string> GetEndPoint()
{
await UniTask.NextFrame();
return "127.0.0.1:9001";
}
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}
}