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using UnityEngine;
using UnityEngine.SceneManagement;
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namespace Samples.AppGame
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{
public class Main : MonoBehaviour
{
public void SetClientEnv()
{
App.Env = AppEnv.Client;
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SceneManager.LoadScene("JNFrame");
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}
public void SetServerEnv()
{
App.Env = AppEnv.Server;
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SceneManager.LoadScene("JNFrame");
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}
public void SetServerClientEnv()
{
App.Env = AppEnv.ServerClient;
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SceneManager.LoadScene("JNFrame");
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}
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public void SetSlaveServerEnv()
{
App.Env = AppEnv.SlaveServer;
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SceneManager.LoadScene("JNFrame");
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}
public void SetSlaveServerClientEnv()
{
App.Env = AppEnv.SlaveServerClient;
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SceneManager.LoadScene("JNFrame");
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}
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}
}