2024-08-17 14:27:18 +08:00
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using UnityEngine;
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using UnityEngine.SceneManagement;
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2024-11-24 19:33:12 +08:00
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namespace Samples.AppGame
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2024-08-17 14:27:18 +08:00
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{
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public class Main : MonoBehaviour
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{
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public void SetClientEnv()
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{
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App.Env = AppEnv.Client;
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2024-11-24 19:33:12 +08:00
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SceneManager.LoadScene("JNFrame");
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2024-08-17 14:27:18 +08:00
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}
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public void SetServerEnv()
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{
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App.Env = AppEnv.Server;
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2024-11-24 19:33:12 +08:00
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SceneManager.LoadScene("JNFrame");
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2024-08-17 14:27:18 +08:00
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}
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public void SetServerClientEnv()
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{
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App.Env = AppEnv.ServerClient;
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2024-11-24 19:33:12 +08:00
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SceneManager.LoadScene("JNFrame");
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2024-08-17 14:27:18 +08:00
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}
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2024-08-31 15:35:12 +08:00
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public void SetSlaveServerEnv()
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{
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App.Env = AppEnv.SlaveServer;
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2024-11-24 19:33:12 +08:00
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SceneManager.LoadScene("JNFrame");
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2024-08-31 15:35:12 +08:00
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}
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public void SetSlaveServerClientEnv()
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{
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App.Env = AppEnv.SlaveServerClient;
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2024-11-24 19:33:12 +08:00
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SceneManager.LoadScene("JNFrame");
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2024-08-31 15:35:12 +08:00
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}
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2024-08-17 14:27:18 +08:00
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}
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}
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