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using HotScripts.GameScripts.FGui;
using HotScripts.GameScripts.Luban;
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using JNGame.Runtime.System;
using JNGame.Util;
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namespace HotScripts.GameScripts
{
public class App
{
//Launcher 事件
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public static SHFrame.EventDispatcher EventLauncher => SHFrame.EventUtil.Dispatcher;
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//App 事件
public static EventDispatcher Event = new EventDispatcher();
//Luban 配置
public static LubanManager Luban = new LubanManager();
//UI
public static FGuiManager UI = new FGuiManager();
public static SystemBase[] AllSystem()
{
return new SystemBase[]
{
Luban,
UI,
};
}
}
}