JisolGame/JNFrame2/Assets/HotMain/SHGame/Procedure/ProcedureUpdatePackageVersion.cs

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using Cysharp.Threading.Tasks;
using HotMain.SHGame.Procedure;
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using SHFrame;
using SHFrame.FSM;
using YooAsset;
namespace Plugins.SHFrame.SHGame.Procedure
{
/// <summary>
/// 更新资源版本号
/// </summary>
public class ProcedureUpdatePackageVersion : ProcedureBase
{
protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
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{
base.OnEnter(procedureOwner);
UpdatePackages(procedureOwner).Forget();
}
private async UniTask UpdatePackages(IFsm<IProcedureManager> procedureOwner)
{
bool result = await UpdatePackageVersion(ProcedureInitializePackage.RawFilePackageName);
if (!result) return;
result = await UpdatePackageVersion(ProcedureInitializePackage.DefaultPackageName);
if (!result) return;
//切换到更新资源版本
ChangeState<ProcedureLoadLauncher>(procedureOwner);
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}
private async UniTask<bool> UpdatePackageVersion(string packageName)
{
ResourcePackage package = YooAssets.GetPackage(packageName);
//2.获取资源版本
UpdatePackageVersionOperation updateVerOperation = package.UpdatePackageVersionAsync(false);
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await updateVerOperation.ToUniTask();
// TODO 如果初始化失败弹出提示界面
if (updateVerOperation.Status != EOperationStatus.Succeed)
{
Log.Error($"{package.PackageName} 获取远程资源版本信息失败: {updateVerOperation.Error}");
return false;
}
return true;
}
}
}