2024-10-14 20:31:57 +08:00
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using System.IO;
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using Cysharp.Threading.Tasks;
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using Plugins.SHFrame.SHGame.YooAsset;
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using SHFrame;
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using SHFrame.FSM;
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using UnityEditor;
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using UnityEngine;
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using YooAsset;
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namespace Plugins.SHFrame.SHGame.Procedure
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{
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/// <summary>
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/// 初始化资源包
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/// </summary>
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public class ProcedureInitializePackage : ProcedureBase
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{
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public static EPlayMode PlayMode = EPlayMode.OfflinePlayMode;
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public static string RawFilePackageName = "RawFilePackage";
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public static string DefaultPackageName = "DefaultPackage";
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2024-10-15 02:12:55 +08:00
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//热更新的dll名称
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public static readonly string[] HotDllName =
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{
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};
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public static readonly string[] AotMetaAssemblyFiles =
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{
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"mscorlib.dll",
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"System.dll",
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"System.Core.dll",
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};
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protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
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2024-10-14 20:31:57 +08:00
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{
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base.OnEnter(procedureOwner);
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InitPackage(procedureOwner).Forget();
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}
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private async UniTask InitPackage(IFsm<IProcedureManager> procedureOwner)
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{
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Log.Debug($"YooAssets 开始初始化");
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// 1.初始化资源系统
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YooAssets.Initialize();
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var rawFilePackage = await InitYooPackage(RawFilePackageName, true);
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var defaultPackage = await InitYooPackage(DefaultPackageName, false);
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Log.Debug($"YooAssets 初始化完成");
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// 设置该资源包为默认的资源包,可以使用YooAssets相关加载接口加载该资源包内容。
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YooAssets.SetDefaultPackage(defaultPackage);
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// 切换到更新资源清单
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ChangeState<ProcedureUpdatePackageManifest>(procedureOwner);
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}
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private async UniTask<ResourcePackage> InitYooPackage(string packageName, bool isRaw)
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{
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// 创建资源包
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var package = YooAssets.TryGetPackage(packageName) ?? YooAssets.CreatePackage(packageName);
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InitializationOperation initOperation = null;
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switch (PlayMode)
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{
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case EPlayMode.EditorSimulateMode:
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// 编辑器模拟模式
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EDefaultBuildPipeline buildPipeline = isRaw ? EDefaultBuildPipeline.RawFileBuildPipeline : EDefaultBuildPipeline.ScriptableBuildPipeline;
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var initParametersEditorSimulateMode = new EditorSimulateModeParameters
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{
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SimulateManifestFilePath = EditorSimulateModeHelper.SimulateBuild(buildPipeline, packageName)
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};
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initOperation = package.InitializeAsync(initParametersEditorSimulateMode);
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break;
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case EPlayMode.OfflinePlayMode:
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// 单机模式
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var initParametersOfflinePlayMode = new OfflinePlayModeParameters
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{
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DecryptionServices = new FileStreamDecryption()
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};
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initOperation = package.InitializeAsync(initParametersOfflinePlayMode);
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break;
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case EPlayMode.HostPlayMode:
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// //联机运行模式
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// var initParametersHostPlayMode = new HostPlayModeParameters
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// {
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// BuildinQueryServices = new GameQueryServices(),
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// RemoteServices = new RemoteServices(GetHostServerURL(packageName), GetHostServerURL(packageName))
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// };
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// initOperation = package.InitializeAsync(initParametersHostPlayMode);
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break;
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}
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2024-10-15 02:12:55 +08:00
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await initOperation.ToUniTask();
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2024-10-14 20:31:57 +08:00
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return package;
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}
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}
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}
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