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2024-08-17 14:27:18 +08:00
namespace SRF
{
using UnityEngine;
public static class SRFFloatExtensions
{
public static float Sqr(this float f)
{
return f*f;
}
public static float SqrRt(this float f)
{
return Mathf.Sqrt(f);
}
public static bool ApproxZero(this float f)
{
return Mathf.Approximately(0, f);
}
public static bool Approx(this float f, float f2)
{
return Mathf.Approximately(f, f2);
}
}
}