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using System;
using UnityEngine;
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namespace JNGame.Runtime.Util
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{
public class Profiler
{
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// [System.Diagnostics.Conditional("ENABLE_TEST_SROPTIONS")]
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public static void BeginSample(string tag)
{
#if UNITY_5_3_OR_NEWER
UnityEngine.Profiling.Profiler.BeginSample(tag);
#endif
}
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// [System.Diagnostics.Conditional("ENABLE_TEST_SROPTIONS")]
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public static void EndSample()
{
#if UNITY_5_3_OR_NEWER
UnityEngine.Profiling.Profiler.EndSample();
#endif
}
/// <summary>
/// 统计标记时间
/// </summary>
private static DateTime s_MarkStart;
/// <summary>
/// 重置当前时间
/// </summary>
public static void ResetElapseTime()
{
s_MarkStart = DateTime.Now;
}
/// <summary>
/// 统计时间间隔,单位:毫秒
/// </summary>
/// <param name="tag"></param>
public static void LogElapseTime(string tag = "")
{
var ms = (DateTime.Now - s_MarkStart).TotalMilliseconds;
Debug.LogWarning($"{tag} use time:{ms} ms");
s_MarkStart = DateTime.Now;
}
}
}