mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 19:34:47 +00:00
53 lines
1.6 KiB
C#
53 lines
1.6 KiB
C#
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Luban;
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namespace GameConfig
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{
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public partial class TbGRoleUpGrow
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{
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private readonly System.Collections.Generic.Dictionary<int, TB.TbGRoleUpGrow> _dataMap;
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private readonly System.Collections.Generic.List<TB.TbGRoleUpGrow> _dataList;
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public TbGRoleUpGrow(ByteBuf _buf)
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{
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_dataMap = new System.Collections.Generic.Dictionary<int, TB.TbGRoleUpGrow>();
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_dataList = new System.Collections.Generic.List<TB.TbGRoleUpGrow>();
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for(int n = _buf.ReadSize() ; n > 0 ; --n)
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{
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TB.TbGRoleUpGrow _v;
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_v = TB.TbGRoleUpGrow.DeserializeTbGRoleUpGrow(_buf);
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_dataList.Add(_v);
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_dataMap.Add(_v.Id, _v);
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}
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}
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public System.Collections.Generic.Dictionary<int, TB.TbGRoleUpGrow> DataMap => _dataMap;
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public System.Collections.Generic.List<TB.TbGRoleUpGrow> DataList => _dataList;
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public TB.TbGRoleUpGrow GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null;
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public TB.TbGRoleUpGrow Get(int key) => _dataMap[key];
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public TB.TbGRoleUpGrow this[int key] => _dataMap[key];
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public void ResolveRef(Tables tables)
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{
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foreach(var _v in _dataList)
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{
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_v.ResolveRef(tables);
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}
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}
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}
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}
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