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2024-10-16 20:41:40 +08:00
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
namespace GameConfig
{
public partial class TbGResource
{
private readonly System.Collections.Generic.Dictionary<int, TB.TbGResource> _dataMap;
private readonly System.Collections.Generic.List<TB.TbGResource> _dataList;
public TbGResource(ByteBuf _buf)
{
_dataMap = new System.Collections.Generic.Dictionary<int, TB.TbGResource>();
_dataList = new System.Collections.Generic.List<TB.TbGResource>();
for(int n = _buf.ReadSize() ; n > 0 ; --n)
{
TB.TbGResource _v;
_v = TB.TbGResource.DeserializeTbGResource(_buf);
_dataList.Add(_v);
_dataMap.Add(_v.Id, _v);
}
}
public System.Collections.Generic.Dictionary<int, TB.TbGResource> DataMap => _dataMap;
public System.Collections.Generic.List<TB.TbGResource> DataList => _dataList;
public TB.TbGResource GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null;
public TB.TbGResource Get(int key) => _dataMap[key];
public TB.TbGResource this[int key] => _dataMap[key];
public void ResolveRef(Tables tables)
{
foreach(var _v in _dataList)
{
_v.ResolveRef(tables);
}
}
}
}