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2024-10-16 20:41:40 +08:00
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
namespace GameConfig.TB
{
public sealed partial class TbGRoleSkill : Luban.BeanBase
{
public TbGRoleSkill(ByteBuf _buf)
{
Id = _buf.ReadInt();
SkillName = _buf.ReadString();
SkillController = _buf.ReadString();
{int __n0 = System.Math.Min(_buf.ReadSize(), _buf.Size);SkillArgs = new string[__n0];for(var __index0 = 0 ; __index0 < __n0 ; __index0++) { string __e0;__e0 = _buf.ReadString(); SkillArgs[__index0] = __e0;}}
SkillText = _buf.ReadString();
}
public static TbGRoleSkill DeserializeTbGRoleSkill(ByteBuf _buf)
{
return new TB.TbGRoleSkill(_buf);
}
/// <summary>
/// 角色Id
/// </summary>
public readonly int Id;
/// <summary>
/// 技能名称
/// </summary>
public readonly string SkillName;
/// <summary>
/// 技能控制器
/// </summary>
public readonly string SkillController;
/// <summary>
/// 技能参数
/// </summary>
public readonly string[] SkillArgs;
/// <summary>
/// 技能介绍
/// </summary>
public readonly string SkillText;
public const int __ID__ = 1673095042;
public override int GetTypeId() => __ID__;
public void ResolveRef(Tables tables)
{
}
public override string ToString()
{
return "{ "
+ "id:" + Id + ","
+ "skillName:" + SkillName + ","
+ "skillController:" + SkillController + ","
+ "skillArgs:" + Luban.StringUtil.CollectionToString(SkillArgs) + ","
+ "skillText:" + SkillText + ","
+ "}";
}
}
}