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C#
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using System.IO;
using UnityEngine;
using YooAsset;
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namespace HotMain.SHGame.YooAsset
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{
public class RemoteServices : IRemoteServices
{
private string defaultHostServer;
private string fallbackHostServer;
public RemoteServices(string defaultHostServer, string fallbackHostServer)
{
this.defaultHostServer = defaultHostServer;
this.fallbackHostServer = fallbackHostServer;
}
public string GetRemoteMainURL(string fileName)
{
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return $"{defaultHostServer}/{fileName}";
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}
public string GetRemoteFallbackURL(string fileName)
{
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return $"{fallbackHostServer}/{fileName}";
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}
}
/// <summary>
/// 资源文件解密流
/// </summary>
public class BundleStream : FileStream
{
public const byte KEY = 64;
public BundleStream(string path, FileMode mode, FileAccess access, FileShare share) : base(path, mode, access, share)
{
}
public BundleStream(string path, FileMode mode) : base(path, mode)
{
}
public override int Read(byte[] array, int offset, int count)
{
var index = base.Read(array, offset, count);
for (int i = 0; i < array.Length; i++)
{
array[i] ^= KEY;
}
return index;
}
}
/// <summary>
/// 资源文件流加载解密类
/// </summary>
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public class FileStreamDecryption : IDecryptionServices
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{
/// <summary>
/// 同步方式获取解密的资源包对象
/// 注意:加载流对象在资源包对象释放的时候会自动释放
/// </summary>
AssetBundle IDecryptionServices.LoadAssetBundle(DecryptFileInfo fileInfo, out Stream managedStream)
{
BundleStream bundleStream = new BundleStream(fileInfo.FileLoadPath, FileMode.Open, FileAccess.Read, FileShare.Read);
managedStream = bundleStream;
return AssetBundle.LoadFromStream(bundleStream, fileInfo.ConentCRC, GetManagedReadBufferSize());
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}
/// <summary>
/// 异步方式获取解密的资源包对象
/// 注意:加载流对象在资源包对象释放的时候会自动释放
/// </summary>
AssetBundleCreateRequest IDecryptionServices.LoadAssetBundleAsync(DecryptFileInfo fileInfo, out Stream managedStream)
{
BundleStream bundleStream = new BundleStream(fileInfo.FileLoadPath, FileMode.Open, FileAccess.Read, FileShare.Read);
managedStream = bundleStream;
return AssetBundle.LoadFromStreamAsync(bundleStream, fileInfo.ConentCRC, GetManagedReadBufferSize());
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}
private static uint GetManagedReadBufferSize()
{
return 1024;
}
}
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}