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import { _decorator, Component, Label, Node } from 'cc';
import { app, JNGLayerBase } from '../../App';
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import { director } from 'cc';
import GRolePVPEntity from '../../battle/base/role/PVP/GRolePVPEntity';
import { Toggle } from 'cc';
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const { ccclass, property } = _decorator;
@ccclass('HomeView')
export class HomeView extends JNGLayerBase {
@property(Label)
frameText:Label;
update(){
this.frameText.string = `当前帧数: ${app.sync.frame}`;
}
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//设置移动
setRoleMove(data:Toggle){
console.log("移动",data.isChecked);
director.getScene().getComponentsInChildren(GRolePVPEntity).forEach((role) => {
role.input.isRun = data.isChecked;
})
}
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//设置攻击
setRoleAttack(data){
console.log("攻击",data.isChecked);
director.getScene().getComponentsInChildren(GRolePVPEntity).forEach((role) => {
role.input.isAttack = data.isChecked;
})
}
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//重置
onClickReset(){
app.sync.onReset();
this.scheduleOnce(() => {
app.sync.onStart();
});
}
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}