JisolGame/JNFrame2/Logs/AssetImportWorker1.log

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2024-10-26 02:35:38 +08:00
Using pre-set license
Built from '2022.3/staging' branch; Version is '2022.3.52f1 (1120fcb54228) revision 1122556'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 11 (10.0.22631) 64bit Core' Language: 'zh' Physical Memory: 16088 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\APP\UnityEdit\2022.3.52f1\Editor\Unity.exe
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-adb2
-batchMode
-noUpm
-name
AssetImportWorker1
-projectPath
D:/Jisol/JisolGame/JNFrame2
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-logFile
Logs/AssetImportWorker1.log
-srvPort
51578
Successfully changed project path to: D:/Jisol/JisolGame/JNFrame2
D:/Jisol/JisolGame/JNFrame2
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [19032] Target information:
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Player connection [19032] * "[IP] 192.168.31.216 [Port] 0 [Flags] 2 [Guid] 3283643608 [EditorId] 3283643608 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-5RP3AKU) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [19032] Host joined multi-casting on [225.0.0.222:54997]...
Player connection [19032] Host joined alternative multi-casting on [225.0.0.222:34997]...
[PhysX] Initialized MultithreadedTaskDispatcher with 20 workers.
Refreshing native plugins compatible for Editor in 61.56 ms, found 3 plugins.
2024-10-26 02:35:38 +08:00
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2022.3.52f1 (1120fcb54228)
[Subsystems] Discovering subsystems at path C:/APP/UnityEdit/2022.3.52f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/Jisol/JisolGame/JNFrame2/Assets
2024-10-26 02:35:38 +08:00
GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2520)
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Vendor: NVIDIA
VRAM: 5996 MB
Driver: 31.0.15.5176
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Initialize mono
Mono path[0] = 'C:/APP/UnityEdit/2022.3.52f1/Editor/Data/Managed'
Mono path[1] = 'C:/APP/UnityEdit/2022.3.52f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/APP/UnityEdit/2022.3.52f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56080
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Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/APP/UnityEdit/2022.3.52f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
Register platform support module: C:/APP/UnityEdit/2022.3.52f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.013568 seconds.
- Loaded All Assemblies, in 0.459 seconds
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Native extension for WindowsStandalone target not found
Native extension for Android target not found
Android Extension - Scanning For ADB Devices 443 ms
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Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.677 seconds
Domain Reload Profiling: 1134ms
BeginReloadAssembly (189ms)
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initialDomainReloadingComplete (66ms)
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TypeCache.ScanAssembly (140ms)
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InitializePlatformSupportModulesInManaged (511ms)
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ProcessInitializeOnLoadAttributes (84ms)
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AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Caller must complete domain reload
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Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.989 seconds
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Native extension for WindowsStandalone target not found
Native extension for Android target not found
Refreshing native plugins compatible for Editor in 20.98 ms, found 3 plugins.
2024-10-26 02:35:38 +08:00
Package Manager log level set to [2]
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds
2024-10-26 02:35:38 +08:00
Mono: successfully reloaded assembly
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Domain Reload Profiling: 2161ms
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initialDomainReloadingComplete (39ms)
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2024-10-26 19:59:47 +08:00
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2024-10-26 02:35:38 +08:00
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2024-10-26 02:35:38 +08:00
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EditorAssembliesLoaded (0ms)
2024-10-26 02:35:38 +08:00
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (8ms)
2024-10-26 02:35:38 +08:00
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 13.13 ms, found 3 plugins.
2024-10-26 02:35:38 +08:00
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5655 Unused Serialized files (Serialized files now loaded: 0)
Unloading 70 unused Assets / (201.6 KB). Loaded Objects now: 6172.
2024-10-26 19:59:47 +08:00
Memory consumption went from 198.0 MB to 197.8 MB.
Total: 13.939400 ms (FindLiveObjects: 0.327600 ms CreateObjectMapping: 0.254400 ms MarkObjects: 13.168200 ms DeleteObjects: 0.187800 ms)
2024-10-26 02:35:38 +08:00
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
2024-10-26 02:35:38 +08:00
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:CustomObjectIndexerAttribute: 9a22284fe3817be447336de3de66b15e ->
2024-10-26 02:35:38 +08:00
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
2024-10-26 02:35:38 +08:00
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Caller must complete domain reload
2024-10-26 02:35:38 +08:00
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.707 seconds
2024-10-26 02:35:38 +08:00
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Refreshing native plugins compatible for Editor in 14.16 ms, found 3 plugins.
2024-10-26 02:35:38 +08:00
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
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JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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Domain Reload Profiling: 2729ms
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2024-10-26 02:35:38 +08:00
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2024-10-26 02:35:38 +08:00
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2024-10-26 02:35:38 +08:00
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2024-10-26 02:35:38 +08:00
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2024-10-26 02:35:38 +08:00
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2024-10-26 02:35:38 +08:00
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2024-10-26 02:35:38 +08:00
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (9ms)
2024-10-26 02:35:38 +08:00
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 14.91 ms, found 3 plugins.
2024-10-26 02:35:38 +08:00
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5639 Unused Serialized files (Serialized files now loaded: 0)
Unloading 53 unused Assets / (173.3 KB). Loaded Objects now: 6187.
Memory consumption went from 195.5 MB to 195.3 MB.
Total: 15.265600 ms (FindLiveObjects: 0.322700 ms CreateObjectMapping: 0.207900 ms MarkObjects: 14.545800 ms DeleteObjects: 0.188100 ms)
2024-10-26 02:35:38 +08:00
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
2024-10-26 02:35:38 +08:00
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:CustomObjectIndexerAttribute: 9a22284fe3817be447336de3de66b15e ->
2024-10-26 02:35:38 +08:00
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
2024-10-26 02:35:38 +08:00
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
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custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Caller must complete domain reload
2024-10-26 02:35:38 +08:00
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.702 seconds
2024-10-26 02:35:38 +08:00
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Refreshing native plugins compatible for Editor in 16.08 ms, found 3 plugins.
2024-10-26 02:35:38 +08:00
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
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2024-10-26 02:35:38 +08:00
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2024-10-26 02:35:38 +08:00
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2024-10-26 02:35:38 +08:00
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2024-10-26 02:35:38 +08:00
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2024-10-26 02:35:38 +08:00
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2024-10-26 02:35:38 +08:00
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2024-10-26 02:35:38 +08:00
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2024-10-26 02:35:38 +08:00
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 12.43 ms, found 3 plugins.
2024-10-26 02:35:38 +08:00
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5639 Unused Serialized files (Serialized files now loaded: 0)
Unloading 53 unused Assets / (173.3 KB). Loaded Objects now: 6202.
Memory consumption went from 195.5 MB to 195.3 MB.
Total: 14.586600 ms (FindLiveObjects: 0.320500 ms CreateObjectMapping: 0.219400 ms MarkObjects: 13.853000 ms DeleteObjects: 0.192700 ms)
2024-10-26 02:35:38 +08:00
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:scripting/precompiled-assembly-types:JNGame.Runtime: 73bcf7d1f91f7197484f6de443b435f2 -> fbafe661d4c0a5c173403fda201be881
2024-10-26 02:35:38 +08:00
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
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2024-10-26 02:35:38 +08:00
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custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
2024-10-26 02:35:38 +08:00
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
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2024-10-26 02:35:38 +08:00
========================================================================
Received Prepare
Caller must complete domain reload
2024-10-26 02:35:38 +08:00
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.745 seconds
2024-10-26 02:35:38 +08:00
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Refreshing native plugins compatible for Editor in 12.92 ms, found 3 plugins.
2024-10-26 02:35:38 +08:00
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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Domain Reload Profiling: 2555ms
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2024-10-26 02:35:38 +08:00
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2024-10-26 02:35:38 +08:00
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2024-10-26 19:59:47 +08:00
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initialDomainReloadingComplete (41ms)
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2024-10-26 02:35:38 +08:00
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ProcessInitializeOnLoadMethodAttributes (125ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 12.05 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5639 Unused Serialized files (Serialized files now loaded: 0)
Unloading 53 unused Assets / (173.3 KB). Loaded Objects now: 6217.
Memory consumption went from 195.5 MB to 195.3 MB.
Total: 13.369700 ms (FindLiveObjects: 0.330700 ms CreateObjectMapping: 0.172600 ms MarkObjects: 12.684100 ms DeleteObjects: 0.181500 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
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custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 65e102978325dcde816315825ed0fee4 -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
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custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/BehaviorTree.cs: 5fb746c8d810be5bee960d4f3e67f6e1 -> 541122c79c9d317b8bd976a35a7ce299
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: cff8dec07e61cf430e75aa09834ed65c -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Caller must complete domain reload
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.624 seconds
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Refreshing native plugins compatible for Editor in 12.53 ms, found 3 plugins.
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
Mono: successfully reloaded assembly
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Domain Reload Profiling: 1664ms
BeginReloadAssembly (172ms)
ExecutionOrderSort (0ms)
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2024-10-26 02:35:38 +08:00
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2024-10-26 02:35:38 +08:00
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2024-10-26 02:35:38 +08:00
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InitializePlatformSupportModulesInManaged (14ms)
SetLoadedEditorAssemblies (2ms)
2024-10-26 02:35:38 +08:00
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2024-10-26 02:35:38 +08:00
ExecutionOrderSort2 (0ms)
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2024-10-26 02:35:38 +08:00
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 11.13 ms, found 3 plugins.
2024-10-26 02:35:38 +08:00
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5639 Unused Serialized files (Serialized files now loaded: 0)
Unloading 53 unused Assets / (173.3 KB). Loaded Objects now: 6232.
Memory consumption went from 195.5 MB to 195.3 MB.
Total: 12.812400 ms (FindLiveObjects: 0.392400 ms CreateObjectMapping: 0.178700 ms MarkObjects: 12.110800 ms DeleteObjects: 0.129600 ms)
2024-10-26 02:35:38 +08:00
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
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2024-10-26 02:35:38 +08:00
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custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
custom:scripting/precompiled-assembly-types:JNGame.Editor: a145eac0cb3f1e68a06703c41539a0fb -> 59ee2d3159e01572edfcf2ae986d1132
2024-10-26 02:35:38 +08:00
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2024-10-26 02:35:38 +08:00
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: 945815ba23aebc718f35fffdc5027e25 -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 65e102978325dcde816315825ed0fee4 -> 4d18a73bcdf3c1dd8d7046481e79d093
2024-10-26 02:35:38 +08:00
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
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2024-10-26 02:35:38 +08:00
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custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/BehaviorTree.cs: 5fb746c8d810be5bee960d4f3e67f6e1 -> 541122c79c9d317b8bd976a35a7ce299
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: cff8dec07e61cf430e75aa09834ed65c -> c0108c2656ca6f9f00b8de673fb8aace
2024-10-26 02:35:38 +08:00
========================================================================
Received Prepare
Caller must complete domain reload
2024-10-26 02:35:38 +08:00
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.596 seconds
2024-10-26 02:35:38 +08:00
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Refreshing native plugins compatible for Editor in 13.56 ms, found 3 plugins.
2024-10-26 02:35:38 +08:00
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
Mono: successfully reloaded assembly
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Domain Reload Profiling: 1723ms
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2024-10-26 02:35:38 +08:00
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2024-10-26 02:35:38 +08:00
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2024-10-26 02:35:38 +08:00
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2024-10-26 19:59:47 +08:00
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2024-10-26 02:35:38 +08:00
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2024-10-26 02:35:38 +08:00
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InitializePlatformSupportModulesInManaged (14ms)
SetLoadedEditorAssemblies (2ms)
2024-10-26 02:35:38 +08:00
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ProcessInitializeOnLoadAttributes (512ms)
ProcessInitializeOnLoadMethodAttributes (142ms)
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EditorAssembliesLoaded (0ms)
2024-10-26 02:35:38 +08:00
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms)
2024-10-26 02:35:38 +08:00
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 12.10 ms, found 3 plugins.
2024-10-26 02:35:38 +08:00
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5639 Unused Serialized files (Serialized files now loaded: 0)
Unloading 53 unused Assets / (173.3 KB). Loaded Objects now: 6247.
Memory consumption went from 195.4 MB to 195.3 MB.
Total: 13.714500 ms (FindLiveObjects: 0.337700 ms CreateObjectMapping: 0.167800 ms MarkObjects: 13.066500 ms DeleteObjects: 0.141500 ms)
2024-10-26 02:35:38 +08:00
Prepare: number of updated asset objects reloaded= 0
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2024-10-26 02:35:38 +08:00
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2024-10-26 02:35:38 +08:00
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2024-10-26 02:35:38 +08:00
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2024-10-26 02:35:38 +08:00
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custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
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custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: cff8dec07e61cf430e75aa09834ed65c -> c0108c2656ca6f9f00b8de673fb8aace
2024-10-26 19:59:47 +08:00
========================================================================
2024-10-26 02:35:38 +08:00
Received Prepare
Caller must complete domain reload
2024-10-26 02:35:38 +08:00
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.630 seconds
2024-10-26 02:35:38 +08:00
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Refreshing native plugins compatible for Editor in 16.37 ms, found 3 plugins.
2024-10-26 02:35:38 +08:00
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
Mono: successfully reloaded assembly
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Domain Reload Profiling: 1830ms
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2024-10-26 02:35:38 +08:00
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2024-10-26 02:35:38 +08:00
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2024-10-26 02:35:38 +08:00
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2024-10-26 02:35:38 +08:00
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2024-10-26 02:35:38 +08:00
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SetLoadedEditorAssemblies (3ms)
2024-10-26 02:35:38 +08:00
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ProcessInitializeOnLoadAttributes (497ms)
ProcessInitializeOnLoadMethodAttributes (125ms)
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EditorAssembliesLoaded (0ms)
2024-10-26 02:35:38 +08:00
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (7ms)
2024-10-26 02:35:38 +08:00
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 12.91 ms, found 3 plugins.
2024-10-26 02:35:38 +08:00
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5639 Unused Serialized files (Serialized files now loaded: 0)
Unloading 53 unused Assets / (173.5 KB). Loaded Objects now: 6262.
Memory consumption went from 195.5 MB to 195.3 MB.
Total: 14.520500 ms (FindLiveObjects: 0.302900 ms CreateObjectMapping: 0.181400 ms MarkObjects: 13.871100 ms DeleteObjects: 0.164200 ms)
2024-10-26 02:35:38 +08:00
Prepare: number of updated asset objects reloaded= 0
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2024-10-26 02:35:38 +08:00
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2024-10-26 02:35:38 +08:00
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2024-10-26 19:59:47 +08:00
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
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2024-10-26 02:35:38 +08:00
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
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2024-10-26 19:59:47 +08:00
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/BehaviorTree.cs: 5fb746c8d810be5bee960d4f3e67f6e1 -> 541122c79c9d317b8bd976a35a7ce299
2024-10-26 19:59:47 +08:00
========================================================================
Received Prepare
Caller must complete domain reload
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.642 seconds
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Refreshing native plugins compatible for Editor in 12.26 ms, found 3 plugins.
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
(Filename: Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs Line: 16)
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.052 seconds
Domain Reload Profiling: 1690ms
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ExecutionOrderSort (0ms)
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 11.98 ms, found 3 plugins.
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Unloading 5639 Unused Serialized files (Serialized files now loaded: 0)
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2024-10-26 19:59:47 +08:00
========================================================================
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Caller must complete domain reload
Begin MonoManager ReloadAssembly
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Refreshing native plugins compatible for Editor in 11.00 ms, found 3 plugins.
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5639 Unused Serialized files (Serialized files now loaded: 0)
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2024-10-26 19:59:47 +08:00
========================================================================
Received Prepare
Caller must complete domain reload
Begin MonoManager ReloadAssembly
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 12.69 ms, found 3 plugins.
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 11.80 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5639 Unused Serialized files (Serialized files now loaded: 0)
Unloading 53 unused Assets / (173.3 KB). Loaded Objects now: 6307.
Memory consumption went from 195.5 MB to 195.4 MB.
Total: 13.338900 ms (FindLiveObjects: 0.327800 ms CreateObjectMapping: 0.164100 ms MarkObjects: 12.707400 ms DeleteObjects: 0.138300 ms)
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2024-10-26 19:59:47 +08:00
========================================================================
Received Prepare
Caller must complete domain reload
Begin MonoManager ReloadAssembly
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Native extension for WindowsStandalone target not found
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Refreshing native plugins compatible for Editor in 11.45 ms, found 3 plugins.
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5639 Unused Serialized files (Serialized files now loaded: 0)
Unloading 53 unused Assets / (173.3 KB). Loaded Objects now: 6322.
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========================================================================
Received Prepare
Caller must complete domain reload
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.608 seconds
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Refreshing native plugins compatible for Editor in 11.42 ms, found 3 plugins.
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
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Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5639 Unused Serialized files (Serialized files now loaded: 0)
Unloading 53 unused Assets / (173.4 KB). Loaded Objects now: 6337.
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custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: cff8dec07e61cf430e75aa09834ed65c -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Caller must complete domain reload
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 0.814 seconds
Native extension for WindowsStandalone target not found
Native extension for Android target not found
Refreshing native plugins compatible for Editor in 16.53 ms, found 3 plugins.
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
AutoRegister
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (System.RuntimeTypeHandle)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes (System.Type[])
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Domain Reload Profiling: 3266ms
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
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UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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JNGame.GAS.GASInjector/AutoInject:.cctor () (at Assets/Scripts/GASSamples/Scripts/GAS/GASInjector.cs:16)
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Caller must complete domain reload
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[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
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UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
UnityEngine.Logger:Log (UnityEngine.LogType,object)
UnityEngine.Debug:Log (object)
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Refreshing native plugins compatible for Editor in 14.31 ms, found 3 plugins.
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
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Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
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Unloading 5639 Unused Serialized files (Serialized files now loaded: 0)
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