mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 19:34:47 +00:00
52 lines
1.2 KiB
Go
52 lines
1.2 KiB
Go
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg;
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import "demo/luban"
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type TestTbTestMap struct {
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_dataMap map[int32]*TestTestMap
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_dataList []*TestTestMap
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}
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func NewTestTbTestMap(_buf *luban.ByteBuf) (*TestTbTestMap, error) {
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if size, err := _buf.ReadSize() ; err != nil {
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return nil, err
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} else {
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_dataList := make([]*TestTestMap, 0, size)
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dataMap := make(map[int32]*TestTestMap)
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for i := 0 ; i < size ; i++ {
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if _v, err2 := NewTestTestMap(_buf); err2 != nil {
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return nil, err2
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} else {
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_dataList = append(_dataList, _v)
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dataMap[_v.Id] = _v
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}
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}
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return &TestTbTestMap{_dataList:_dataList, _dataMap:dataMap}, nil
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}
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}
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func (table *TestTbTestMap) GetDataMap() map[int32]*TestTestMap {
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return table._dataMap
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}
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func (table *TestTbTestMap) GetDataList() []*TestTestMap {
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return table._dataList
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}
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func (table *TestTbTestMap) Get(key int32) *TestTestMap {
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return table._dataMap[key]
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}
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