JisolGame/JNFrame2/Logs/AssetImportWorker1-prev.log

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Using pre-set license
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Built from '2022.3/staging' branch; Version is '2022.3.1f1 (f18e0c1b5784) revision 15830540'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 11 (10.0.22631) 64bit Professional' Language: 'zh' Physical Memory: 32651 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
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D:\Unity\2022.3.1f1\Editor\Unity.exe
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-adb2
-batchMode
-noUpm
-name
AssetImportWorker1
-projectPath
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D:/myproject/JisolGame/JNFrame2
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-logFile
Logs/AssetImportWorker1.log
-srvPort
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51119
Successfully changed project path to: D:/myproject/JisolGame/JNFrame2
D:/myproject/JisolGame/JNFrame2
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [16596] Host "[IP] 192.168.1.115 [Port] 0 [Flags] 2 [Guid] 3754741767 [EditorId] 3754741767 [Version] 1048832 [Id] WindowsEditor(7,PC-20230316NUNE) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
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Player connection [16596] Host "[IP] 192.168.1.115 [Port] 0 [Flags] 2 [Guid] 3754741767 [EditorId] 3754741767 [Version] 1048832 [Id] WindowsEditor(7,PC-20230316NUNE) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
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Refreshing native plugins compatible for Editor in 52.11 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 2022.3.1f1 (f18e0c1b5784)
[Subsystems] Discovering subsystems at path D:/Unity/2022.3.1f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path D:/myproject/JisolGame/JNFrame2/Assets
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GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce GTX 1660 SUPER (ID=0x21c4)
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Vendor: NVIDIA
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VRAM: 5966 MB
Driver: 32.0.15.6094
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Initialize mono
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Mono path[0] = 'D:/Unity/2022.3.1f1/Editor/Data/Managed'
Mono path[1] = 'D:/Unity/2022.3.1f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'D:/Unity/2022.3.1f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56808
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Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
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Register platform support module: D:/Unity/2022.3.1f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.005832 seconds.
- Loaded All Assemblies, in 0.393 seconds
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Native extension for WindowsStandalone target not found
Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.360 seconds
Domain Reload Profiling: 750ms
BeginReloadAssembly (110ms)
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ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (64ms)
LoadAllAssembliesAndSetupDomain (165ms)
LoadAssemblies (108ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (157ms)
TypeCache.Refresh (156ms)
TypeCache.ScanAssembly (139ms)
ScanForSourceGeneratedMonoScriptInfo (1ms)
ResolveRequiredComponents (1ms)
FinalizeReload (361ms)
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ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (296ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (7ms)
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RefreshPlugins (0ms)
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BeforeProcessingInitializeOnLoad (2ms)
ProcessInitializeOnLoadAttributes (204ms)
ProcessInitializeOnLoadMethodAttributes (72ms)
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AfterProcessingInitializeOnLoad (0ms)
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EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 1.368 seconds
Refreshing native plugins compatible for Editor in 31.53 ms, found 3 plugins.
2024-10-16 20:41:40 +08:00
Native extension for WindowsStandalone target not found
2024-10-17 01:59:25 +08:00
Package Manager log level set to [2]
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[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
2024-10-18 15:29:52 +08:00
- Finished resetting the current domain, in 0.883 seconds
Domain Reload Profiling: 2243ms
BeginReloadAssembly (135ms)
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ExecutionOrderSort (0ms)
2024-10-18 15:29:52 +08:00
DisableScriptedObjects (6ms)
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BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
2024-10-17 20:36:24 +08:00
CreateAndSetChildDomain (20ms)
2024-10-18 15:29:52 +08:00
RebuildCommonClasses (30ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (63ms)
LoadAllAssembliesAndSetupDomain (1121ms)
LoadAssemblies (740ms)
2024-10-15 20:37:54 +08:00
RebuildTransferFunctionScriptingTraits (0ms)
2024-10-18 15:29:52 +08:00
AnalyzeDomain (443ms)
TypeCache.Refresh (409ms)
TypeCache.ScanAssembly (392ms)
ScanForSourceGeneratedMonoScriptInfo (25ms)
ResolveRequiredComponents (9ms)
FinalizeReload (884ms)
2024-10-15 20:37:54 +08:00
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
2024-10-18 15:29:52 +08:00
SetupLoadedEditorAssemblies (668ms)
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LogAssemblyErrors (0ms)
2024-10-18 15:29:52 +08:00
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (7ms)
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RefreshPlugins (0ms)
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BeforeProcessingInitializeOnLoad (154ms)
ProcessInitializeOnLoadAttributes (460ms)
ProcessInitializeOnLoadMethodAttributes (29ms)
AfterProcessingInitializeOnLoad (8ms)
2024-10-17 03:20:22 +08:00
EditorAssembliesLoaded (0ms)
2024-10-16 20:41:40 +08:00
ExecutionOrderSort2 (0ms)
2024-10-18 15:29:52 +08:00
AwakeInstancesAfterBackupRestoration (9ms)
2024-10-16 20:41:40 +08:00
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
2024-10-17 20:36:24 +08:00
Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds
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Refreshing native plugins compatible for Editor in 23.92 ms, found 3 plugins.
2024-10-17 03:20:22 +08:00
Preloading 0 native plugins for Editor in 0.00 ms.
2024-10-18 15:29:52 +08:00
Unloading 5314 Unused Serialized files (Serialized files now loaded: 0)
Unloading 165 unused Assets / (228.9 KB). Loaded Objects now: 5712.
Memory consumption went from 179.7 MB to 179.4 MB.
Total: 3.912500 ms (FindLiveObjects: 0.364400 ms CreateObjectMapping: 0.325800 ms MarkObjects: 2.902000 ms DeleteObjects: 0.319100 ms)
2024-10-17 03:20:22 +08:00
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
2024-10-18 15:29:52 +08:00
Refreshing native plugins compatible for Editor in 167.42 ms, found 3 plugins.
2024-10-17 03:20:22 +08:00
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
2024-10-18 15:29:52 +08:00
Unloading 3 unused Assets / (130.3 KB). Loaded Objects now: 5712.
Memory consumption went from 94.3 MB to 94.2 MB.
Total: 10.932900 ms (FindLiveObjects: 0.756100 ms CreateObjectMapping: 0.752200 ms MarkObjects: 9.224200 ms DeleteObjects: 0.196200 ms)
2024-10-17 03:20:22 +08:00
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Begin MonoManager ReloadAssembly
2024-10-18 15:29:52 +08:00
- Loaded All Assemblies, in 1.512 seconds
Refreshing native plugins compatible for Editor in 48.73 ms, found 3 plugins.
2024-10-17 03:20:22 +08:00
Native extension for WindowsStandalone target not found
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
2024-10-18 15:29:52 +08:00
- Finished resetting the current domain, in 1.947 seconds
Domain Reload Profiling: 3450ms
BeginReloadAssembly (241ms)
2024-10-17 03:20:22 +08:00
ExecutionOrderSort (0ms)
2024-10-18 15:29:52 +08:00
DisableScriptedObjects (6ms)
2024-10-17 03:20:22 +08:00
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
2024-10-18 15:29:52 +08:00
CreateAndSetChildDomain (75ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (70ms)
LoadAllAssembliesAndSetupDomain (1137ms)
LoadAssemblies (794ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (442ms)
TypeCache.Refresh (425ms)
TypeCache.ScanAssembly (403ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (14ms)
FinalizeReload (1949ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1122ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (11ms)
SetLoadedEditorAssemblies (16ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (490ms)
ProcessInitializeOnLoadAttributes (551ms)
ProcessInitializeOnLoadMethodAttributes (43ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (23ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 39.25 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5300 Unused Serialized files (Serialized files now loaded: 0)
Unloading 123 unused Assets / (202.1 KB). Loaded Objects now: 5727.
Memory consumption went from 177.4 MB to 177.2 MB.
Total: 4.655500 ms (FindLiveObjects: 0.534300 ms CreateObjectMapping: 0.276000 ms MarkObjects: 3.557500 ms DeleteObjects: 0.285900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Import Request.
Time since last request: 954.061660 seconds.
path: Packages/com.code-philosophy.luban/Runtime/Luban.Runtime.asmdef
artifactKey: Guid(2a81c6962524d424a8ef5072bd3b0fa0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Packages/com.code-philosophy.luban/Runtime/Luban.Runtime.asmdef using Guid(2a81c6962524d424a8ef5072bd3b0fa0) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: '89fbae39477284b75e25574088e869a8') in 0.004758 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.220 seconds
Refreshing native plugins compatible for Editor in 27.32 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.085 seconds
Domain Reload Profiling: 2299ms
BeginReloadAssembly (225ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (101ms)
RebuildCommonClasses (29ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (49ms)
LoadAllAssembliesAndSetupDomain (901ms)
LoadAssemblies (663ms)
2024-10-17 03:20:22 +08:00
RebuildTransferFunctionScriptingTraits (0ms)
2024-10-18 15:29:52 +08:00
AnalyzeDomain (308ms)
TypeCache.Refresh (293ms)
TypeCache.ScanAssembly (277ms)
2024-10-17 03:20:22 +08:00
ScanForSourceGeneratedMonoScriptInfo (5ms)
2024-10-18 15:29:52 +08:00
ResolveRequiredComponents (10ms)
FinalizeReload (1086ms)
2024-10-17 03:20:22 +08:00
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
2024-10-18 15:29:52 +08:00
SetupLoadedEditorAssemblies (492ms)
2024-10-17 03:20:22 +08:00
LogAssemblyErrors (0ms)
2024-10-18 15:29:52 +08:00
InitializePlatformSupportModulesInManaged (5ms)
SetLoadedEditorAssemblies (4ms)
2024-10-17 03:20:22 +08:00
RefreshPlugins (0ms)
2024-10-18 15:29:52 +08:00
BeforeProcessingInitializeOnLoad (157ms)
ProcessInitializeOnLoadAttributes (294ms)
ProcessInitializeOnLoadMethodAttributes (23ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 23.89 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5299 Unused Serialized files (Serialized files now loaded: 0)
Unloading 123 unused Assets / (201.2 KB). Loaded Objects now: 5742.
Memory consumption went from 178.1 MB to 177.9 MB.
Total: 3.405500 ms (FindLiveObjects: 0.434700 ms CreateObjectMapping: 0.310600 ms MarkObjects: 2.371000 ms DeleteObjects: 0.287900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.183 seconds
Refreshing native plugins compatible for Editor in 30.09 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.042 seconds
Domain Reload Profiling: 2220ms
BeginReloadAssembly (170ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (56ms)
RebuildCommonClasses (35ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (50ms)
LoadAllAssembliesAndSetupDomain (912ms)
LoadAssemblies (643ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (326ms)
TypeCache.Refresh (316ms)
TypeCache.ScanAssembly (296ms)
ScanForSourceGeneratedMonoScriptInfo (2ms)
ResolveRequiredComponents (8ms)
FinalizeReload (1042ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (475ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (5ms)
SetLoadedEditorAssemblies (4ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (139ms)
ProcessInitializeOnLoadAttributes (296ms)
ProcessInitializeOnLoadMethodAttributes (23ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (9ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 25.45 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5300 Unused Serialized files (Serialized files now loaded: 0)
Unloading 123 unused Assets / (201.0 KB). Loaded Objects now: 5757.
Memory consumption went from 178.3 MB to 178.1 MB.
Total: 3.456400 ms (FindLiveObjects: 0.456600 ms CreateObjectMapping: 0.377100 ms MarkObjects: 2.440900 ms DeleteObjects: 0.180500 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 35.51 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (130.3 KB). Loaded Objects now: 5757.
Memory consumption went from 96.0 MB to 95.8 MB.
Total: 4.909900 ms (FindLiveObjects: 0.799900 ms CreateObjectMapping: 0.461300 ms MarkObjects: 3.486200 ms DeleteObjects: 0.161100 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.170 seconds
Refreshing native plugins compatible for Editor in 23.05 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.973 seconds
Domain Reload Profiling: 2137ms
BeginReloadAssembly (171ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (51ms)
RebuildCommonClasses (36ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (53ms)
LoadAllAssembliesAndSetupDomain (885ms)
LoadAssemblies (663ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (291ms)
TypeCache.Refresh (282ms)
TypeCache.ScanAssembly (267ms)
ScanForSourceGeneratedMonoScriptInfo (2ms)
ResolveRequiredComponents (8ms)
FinalizeReload (973ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (461ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (4ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (119ms)
ProcessInitializeOnLoadAttributes (301ms)
ProcessInitializeOnLoadMethodAttributes (24ms)
AfterProcessingInitializeOnLoad (7ms)
2024-10-17 03:20:22 +08:00
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
2024-10-18 15:29:52 +08:00
AwakeInstancesAfterBackupRestoration (8ms)
2024-10-17 03:20:22 +08:00
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
2024-10-18 15:29:52 +08:00
Refreshing native plugins compatible for Editor in 22.45 ms, found 3 plugins.
2024-10-17 03:20:22 +08:00
Preloading 0 native plugins for Editor in 0.00 ms.
2024-10-17 20:36:24 +08:00
Unloading 5300 Unused Serialized files (Serialized files now loaded: 0)
2024-10-18 15:29:52 +08:00
Unloading 123 unused Assets / (202.0 KB). Loaded Objects now: 5772.
Memory consumption went from 178.3 MB to 178.2 MB.
Total: 4.245700 ms (FindLiveObjects: 0.570200 ms CreateObjectMapping: 0.277900 ms MarkObjects: 3.029000 ms DeleteObjects: 0.367100 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 33.05 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (130.3 KB). Loaded Objects now: 5772.
Memory consumption went from 96.0 MB to 95.9 MB.
Total: 3.653200 ms (FindLiveObjects: 0.506800 ms CreateObjectMapping: 0.209500 ms MarkObjects: 2.838800 ms DeleteObjects: 0.096700 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Import Request.
Time since last request: 3427.239394 seconds.
path: Assets/Resources/WhiteMat.mat
artifactKey: Guid(633a83508c617534bb405e9fe3aacfc7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/Resources/WhiteMat.mat using Guid(633a83508c617534bb405e9fe3aacfc7) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'fd9fb89666cf75ddaa44fccbb5e0e70a') in 0.385270 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 1
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 41.24 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (128.2 KB). Loaded Objects now: 5814.
Memory consumption went from 100.0 MB to 99.9 MB.
Total: 4.993800 ms (FindLiveObjects: 0.504600 ms CreateObjectMapping: 0.179800 ms MarkObjects: 4.178600 ms DeleteObjects: 0.129900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.502 seconds
Refreshing native plugins compatible for Editor in 31.24 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.611 seconds
Domain Reload Profiling: 5108ms
BeginReloadAssembly (476ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (11ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (257ms)
RebuildCommonClasses (83ms)
RebuildNativeTypeToScriptingClass (176ms)
initialDomainReloadingComplete (135ms)
LoadAllAssembliesAndSetupDomain (1626ms)
LoadAssemblies (1300ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (462ms)
TypeCache.Refresh (445ms)
TypeCache.ScanAssembly (402ms)
ScanForSourceGeneratedMonoScriptInfo (6ms)
ResolveRequiredComponents (11ms)
FinalizeReload (2612ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (665ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (180ms)
ProcessInitializeOnLoadAttributes (423ms)
ProcessInitializeOnLoadMethodAttributes (38ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 34.33 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5302 Unused Serialized files (Serialized files now loaded: 0)
Unloading 124 unused Assets / (202.6 KB). Loaded Objects now: 5830.
Memory consumption went from 182.8 MB to 182.6 MB.
Total: 4.470700 ms (FindLiveObjects: 0.579900 ms CreateObjectMapping: 0.291900 ms MarkObjects: 3.291300 ms DeleteObjects: 0.305900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.730 seconds
Refreshing native plugins compatible for Editor in 38.98 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 4.877 seconds
Domain Reload Profiling: 6599ms
BeginReloadAssembly (199ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (65ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (64ms)
LoadAllAssembliesAndSetupDomain (1410ms)
LoadAssemblies (962ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (524ms)
TypeCache.Refresh (506ms)
TypeCache.ScanAssembly (466ms)
ScanForSourceGeneratedMonoScriptInfo (4ms)
ResolveRequiredComponents (13ms)
FinalizeReload (4878ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (2462ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (21ms)
SetLoadedEditorAssemblies (12ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (467ms)
ProcessInitializeOnLoadAttributes (1796ms)
ProcessInitializeOnLoadMethodAttributes (141ms)
AfterProcessingInitializeOnLoad (22ms)
EditorAssembliesLoaded (2ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (26ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 36.35 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5302 Unused Serialized files (Serialized files now loaded: 0)
Unloading 123 unused Assets / (201.2 KB). Loaded Objects now: 5845.
Memory consumption went from 182.8 MB to 182.6 MB.
Total: 5.353800 ms (FindLiveObjects: 0.696500 ms CreateObjectMapping: 0.307400 ms MarkObjects: 4.119700 ms DeleteObjects: 0.228400 ms)
2024-10-16 20:41:40 +08:00
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
2024-10-16 02:48:23 +08:00
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
2024-10-18 15:29:52 +08:00
Refreshing native plugins compatible for Editor in 47.01 ms, found 3 plugins.
2024-10-15 20:37:54 +08:00
Preloading 0 native plugins for Editor in 0.00 ms.
2024-10-16 20:41:40 +08:00
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
2024-10-18 15:29:52 +08:00
Unloading 3 unused Assets / (130.3 KB). Loaded Objects now: 5845.
Memory consumption went from 100.4 MB to 100.3 MB.
Total: 2.822300 ms (FindLiveObjects: 0.381100 ms CreateObjectMapping: 0.209000 ms MarkObjects: 2.140300 ms DeleteObjects: 0.091100 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 41.12 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (130.3 KB). Loaded Objects now: 5845.
Memory consumption went from 100.1 MB to 99.9 MB.
Total: 4.284500 ms (FindLiveObjects: 0.444800 ms CreateObjectMapping: 0.223800 ms MarkObjects: 3.461200 ms DeleteObjects: 0.152900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.007 seconds
Refreshing native plugins compatible for Editor in 35.82 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.482 seconds
Domain Reload Profiling: 3484ms
BeginReloadAssembly (460ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (18ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (229ms)
RebuildCommonClasses (56ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (74ms)
LoadAllAssembliesAndSetupDomain (1397ms)
LoadAssemblies (1024ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (476ms)
TypeCache.Refresh (460ms)
TypeCache.ScanAssembly (416ms)
ScanForSourceGeneratedMonoScriptInfo (7ms)
ResolveRequiredComponents (9ms)
FinalizeReload (1483ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (614ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (165ms)
ProcessInitializeOnLoadAttributes (391ms)
ProcessInitializeOnLoadMethodAttributes (33ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 36.66 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5305 Unused Serialized files (Serialized files now loaded: 0)
Unloading 123 unused Assets / (201.0 KB). Loaded Objects now: 5863.
Memory consumption went from 182.9 MB to 182.7 MB.
Total: 7.586300 ms (FindLiveObjects: 0.511400 ms CreateObjectMapping: 0.339900 ms MarkObjects: 5.760900 ms DeleteObjects: 0.971100 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.947 seconds
Refreshing native plugins compatible for Editor in 30.74 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.624 seconds
Domain Reload Profiling: 3565ms
BeginReloadAssembly (223ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (82ms)
RebuildCommonClasses (41ms)
RebuildNativeTypeToScriptingClass (34ms)
initialDomainReloadingComplete (73ms)
LoadAllAssembliesAndSetupDomain (1568ms)
LoadAssemblies (1069ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (562ms)
TypeCache.Refresh (543ms)
TypeCache.ScanAssembly (511ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (15ms)
FinalizeReload (1625ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (731ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (173ms)
ProcessInitializeOnLoadAttributes (479ms)
ProcessInitializeOnLoadMethodAttributes (41ms)
AfterProcessingInitializeOnLoad (21ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (24ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 33.44 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5305 Unused Serialized files (Serialized files now loaded: 0)
Unloading 124 unused Assets / (202.6 KB). Loaded Objects now: 5878.
Memory consumption went from 182.9 MB to 182.7 MB.
Total: 3.310000 ms (FindLiveObjects: 0.339900 ms CreateObjectMapping: 0.184900 ms MarkObjects: 2.542800 ms DeleteObjects: 0.240900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.706 seconds
Refreshing native plugins compatible for Editor in 29.91 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.315 seconds
Domain Reload Profiling: 3012ms
BeginReloadAssembly (278ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (88ms)
RebuildCommonClasses (63ms)
RebuildNativeTypeToScriptingClass (19ms)
initialDomainReloadingComplete (92ms)
LoadAllAssembliesAndSetupDomain (1246ms)
LoadAssemblies (911ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (453ms)
TypeCache.Refresh (440ms)
TypeCache.ScanAssembly (414ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1315ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (631ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (162ms)
ProcessInitializeOnLoadAttributes (418ms)
ProcessInitializeOnLoadMethodAttributes (28ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 30.02 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5307 Unused Serialized files (Serialized files now loaded: 0)
Unloading 123 unused Assets / (201.3 KB). Loaded Objects now: 5895.
Memory consumption went from 183.0 MB to 182.8 MB.
Total: 4.720600 ms (FindLiveObjects: 0.393700 ms CreateObjectMapping: 0.348900 ms MarkObjects: 3.762000 ms DeleteObjects: 0.214600 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.170 seconds
Refreshing native plugins compatible for Editor in 97.18 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.951 seconds
Domain Reload Profiling: 4115ms
BeginReloadAssembly (364ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (82ms)
RebuildCommonClasses (43ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (71ms)
LoadAllAssembliesAndSetupDomain (1671ms)
LoadAssemblies (1168ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (711ms)
TypeCache.Refresh (689ms)
TypeCache.ScanAssembly (650ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (22ms)
FinalizeReload (1953ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (806ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (11ms)
SetLoadedEditorAssemblies (8ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (212ms)
ProcessInitializeOnLoadAttributes (523ms)
ProcessInitializeOnLoadMethodAttributes (39ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (22ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 47.21 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5307 Unused Serialized files (Serialized files now loaded: 0)
Unloading 123 unused Assets / (201.2 KB). Loaded Objects now: 5910.
Memory consumption went from 182.9 MB to 182.7 MB.
Total: 2.873900 ms (FindLiveObjects: 0.419600 ms CreateObjectMapping: 0.203300 ms MarkObjects: 2.006300 ms DeleteObjects: 0.243200 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 44.15 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (130.4 KB). Loaded Objects now: 5910.
Memory consumption went from 100.4 MB to 100.3 MB.
Total: 8.273500 ms (FindLiveObjects: 1.062500 ms CreateObjectMapping: 1.399900 ms MarkObjects: 5.620200 ms DeleteObjects: 0.188600 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.726 seconds
Refreshing native plugins compatible for Editor in 29.94 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame' already exists (Assets/Plugins/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame' already exists (Assets/HotScripts/JNGame/Runtime/JNGame.Runtime.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.465 seconds
Domain Reload Profiling: 3179ms
BeginReloadAssembly (268ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (103ms)
RebuildCommonClasses (52ms)
RebuildNativeTypeToScriptingClass (19ms)
initialDomainReloadingComplete (109ms)
LoadAllAssembliesAndSetupDomain (1264ms)
LoadAssemblies (942ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (420ms)
TypeCache.Refresh (406ms)
TypeCache.ScanAssembly (384ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1466ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (729ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (162ms)
ProcessInitializeOnLoadAttributes (489ms)
ProcessInitializeOnLoadMethodAttributes (48ms)
AfterProcessingInitializeOnLoad (15ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 42.65 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5307 Unused Serialized files (Serialized files now loaded: 0)
Unloading 123 unused Assets / (202.0 KB). Loaded Objects now: 5925.
Memory consumption went from 183.0 MB to 182.8 MB.
Total: 5.314400 ms (FindLiveObjects: 0.665300 ms CreateObjectMapping: 0.486300 ms MarkObjects: 3.776200 ms DeleteObjects: 0.384200 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 34.14 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (130.4 KB). Loaded Objects now: 5925.
Memory consumption went from 100.5 MB to 100.4 MB.
Total: 6.102400 ms (FindLiveObjects: 0.976800 ms CreateObjectMapping: 0.523000 ms MarkObjects: 4.461500 ms DeleteObjects: 0.138900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 54.69 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (130.4 KB). Loaded Objects now: 5925.
Memory consumption went from 100.1 MB to 100.0 MB.
Total: 7.809900 ms (FindLiveObjects: 0.831900 ms CreateObjectMapping: 0.720700 ms MarkObjects: 5.960900 ms DeleteObjects: 0.294600 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.545 seconds
Refreshing native plugins compatible for Editor in 26.30 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 2.347 seconds
Domain Reload Profiling: 3886ms
BeginReloadAssembly (203ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (72ms)
RebuildCommonClasses (34ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (62ms)
LoadAllAssembliesAndSetupDomain (1227ms)
LoadAssemblies (860ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (431ms)
TypeCache.Refresh (418ms)
TypeCache.ScanAssembly (394ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (10ms)
FinalizeReload (2347ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (539ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (113ms)
ProcessInitializeOnLoadAttributes (368ms)
ProcessInitializeOnLoadMethodAttributes (32ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 30.73 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5307 Unused Serialized files (Serialized files now loaded: 0)
Unloading 123 unused Assets / (202.1 KB). Loaded Objects now: 5940.
Memory consumption went from 183.1 MB to 182.9 MB.
Total: 4.258400 ms (FindLiveObjects: 0.485700 ms CreateObjectMapping: 0.489800 ms MarkObjects: 2.697900 ms DeleteObjects: 0.583500 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 41.21 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (130.4 KB). Loaded Objects now: 5940.
Memory consumption went from 100.6 MB to 100.4 MB.
Total: 6.342600 ms (FindLiveObjects: 1.040900 ms CreateObjectMapping: 1.110200 ms MarkObjects: 3.922300 ms DeleteObjects: 0.266400 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.576 seconds
Refreshing native plugins compatible for Editor in 39.09 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.374 seconds
Domain Reload Profiling: 2944ms
BeginReloadAssembly (205ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (73ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (63ms)
LoadAllAssembliesAndSetupDomain (1253ms)
LoadAssemblies (809ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (516ms)
TypeCache.Refresh (507ms)
TypeCache.ScanAssembly (476ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1375ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (602ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (115ms)
ProcessInitializeOnLoadAttributes (430ms)
ProcessInitializeOnLoadMethodAttributes (31ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 33.28 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.0 KB). Loaded Objects now: 5955.
Memory consumption went from 183.0 MB to 182.8 MB.
Total: 3.651900 ms (FindLiveObjects: 0.519500 ms CreateObjectMapping: 0.225600 ms MarkObjects: 2.674000 ms DeleteObjects: 0.231000 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.387 seconds
Refreshing native plugins compatible for Editor in 41.85 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.296 seconds
Domain Reload Profiling: 2673ms
BeginReloadAssembly (204ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (75ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (69ms)
LoadAllAssembliesAndSetupDomain (1053ms)
LoadAssemblies (728ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (390ms)
TypeCache.Refresh (378ms)
TypeCache.ScanAssembly (356ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (9ms)
FinalizeReload (1297ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (566ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (108ms)
ProcessInitializeOnLoadAttributes (405ms)
ProcessInitializeOnLoadMethodAttributes (28ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 40.70 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.3 KB). Loaded Objects now: 5970.
Memory consumption went from 183.0 MB to 182.9 MB.
Total: 3.151400 ms (FindLiveObjects: 0.438900 ms CreateObjectMapping: 0.218300 ms MarkObjects: 2.305400 ms DeleteObjects: 0.187400 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.518 seconds
Refreshing native plugins compatible for Editor in 32.48 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.506 seconds
Domain Reload Profiling: 3018ms
BeginReloadAssembly (214ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (84ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (66ms)
LoadAllAssembliesAndSetupDomain (1178ms)
LoadAssemblies (837ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (412ms)
TypeCache.Refresh (399ms)
TypeCache.ScanAssembly (373ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1507ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (654ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (151ms)
ProcessInitializeOnLoadAttributes (434ms)
ProcessInitializeOnLoadMethodAttributes (39ms)
AfterProcessingInitializeOnLoad (14ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 32.92 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.2 KB). Loaded Objects now: 5985.
Memory consumption went from 183.0 MB to 182.8 MB.
Total: 7.094200 ms (FindLiveObjects: 0.904500 ms CreateObjectMapping: 0.662100 ms MarkObjects: 5.264600 ms DeleteObjects: 0.259600 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.494 seconds
Refreshing native plugins compatible for Editor in 31.64 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.297 seconds
Domain Reload Profiling: 2784ms
BeginReloadAssembly (204ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (78ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (66ms)
LoadAllAssembliesAndSetupDomain (1164ms)
LoadAssemblies (814ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (421ms)
TypeCache.Refresh (410ms)
TypeCache.ScanAssembly (389ms)
ScanForSourceGeneratedMonoScriptInfo (2ms)
ResolveRequiredComponents (9ms)
FinalizeReload (1298ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (565ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (105ms)
ProcessInitializeOnLoadAttributes (404ms)
ProcessInitializeOnLoadMethodAttributes (31ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 35.81 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.3 KB). Loaded Objects now: 6000.
Memory consumption went from 183.1 MB to 182.9 MB.
Total: 5.231200 ms (FindLiveObjects: 0.651800 ms CreateObjectMapping: 0.520200 ms MarkObjects: 3.671300 ms DeleteObjects: 0.385200 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.520 seconds
Refreshing native plugins compatible for Editor in 35.69 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.408 seconds
Domain Reload Profiling: 2923ms
BeginReloadAssembly (200ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (71ms)
RebuildCommonClasses (53ms)
RebuildNativeTypeToScriptingClass (17ms)
initialDomainReloadingComplete (67ms)
LoadAllAssembliesAndSetupDomain (1176ms)
LoadAssemblies (803ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (434ms)
TypeCache.Refresh (420ms)
TypeCache.ScanAssembly (398ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (14ms)
FinalizeReload (1409ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (581ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (108ms)
ProcessInitializeOnLoadAttributes (415ms)
ProcessInitializeOnLoadMethodAttributes (34ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 42.42 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (200.2 KB). Loaded Objects now: 6015.
Memory consumption went from 183.1 MB to 182.9 MB.
Total: 5.432800 ms (FindLiveObjects: 0.596400 ms CreateObjectMapping: 0.279100 ms MarkObjects: 3.900000 ms DeleteObjects: 0.654900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.512 seconds
Refreshing native plugins compatible for Editor in 30.51 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.262 seconds
Domain Reload Profiling: 2766ms
BeginReloadAssembly (223ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (81ms)
RebuildCommonClasses (35ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (62ms)
LoadAllAssembliesAndSetupDomain (1171ms)
LoadAssemblies (858ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (393ms)
TypeCache.Refresh (381ms)
TypeCache.ScanAssembly (357ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (9ms)
FinalizeReload (1263ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (515ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (99ms)
ProcessInitializeOnLoadAttributes (365ms)
ProcessInitializeOnLoadMethodAttributes (30ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 59.93 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.3 KB). Loaded Objects now: 6030.
Memory consumption went from 183.1 MB to 182.9 MB.
Total: 3.447800 ms (FindLiveObjects: 0.665600 ms CreateObjectMapping: 0.291000 ms MarkObjects: 2.263900 ms DeleteObjects: 0.226000 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.674 seconds
Refreshing native plugins compatible for Editor in 39.95 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.740 seconds
Domain Reload Profiling: 3409ms
BeginReloadAssembly (211ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (73ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (69ms)
LoadAllAssembliesAndSetupDomain (1333ms)
LoadAssemblies (917ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (482ms)
TypeCache.Refresh (469ms)
TypeCache.ScanAssembly (443ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (13ms)
FinalizeReload (1741ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (864ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (16ms)
SetLoadedEditorAssemblies (11ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (233ms)
ProcessInitializeOnLoadAttributes (545ms)
ProcessInitializeOnLoadMethodAttributes (43ms)
AfterProcessingInitializeOnLoad (15ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (16ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 51.63 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.2 KB). Loaded Objects now: 6045.
Memory consumption went from 183.2 MB to 183.0 MB.
Total: 5.448900 ms (FindLiveObjects: 0.753000 ms CreateObjectMapping: 0.512900 ms MarkObjects: 3.865700 ms DeleteObjects: 0.315000 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.579 seconds
Refreshing native plugins compatible for Editor in 40.48 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.564 seconds
Domain Reload Profiling: 3137ms
BeginReloadAssembly (211ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (74ms)
RebuildCommonClasses (36ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (70ms)
LoadAllAssembliesAndSetupDomain (1243ms)
LoadAssemblies (853ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (465ms)
TypeCache.Refresh (452ms)
TypeCache.ScanAssembly (422ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1565ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (618ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (121ms)
ProcessInitializeOnLoadAttributes (435ms)
ProcessInitializeOnLoadMethodAttributes (36ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 36.83 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.3 KB). Loaded Objects now: 6060.
Memory consumption went from 183.1 MB to 182.9 MB.
Total: 4.573400 ms (FindLiveObjects: 0.763300 ms CreateObjectMapping: 0.297700 ms MarkObjects: 3.018100 ms DeleteObjects: 0.491600 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.250 seconds
Refreshing native plugins compatible for Editor in 28.43 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.173 seconds
Domain Reload Profiling: 2417ms
BeginReloadAssembly (156ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (51ms)
RebuildCommonClasses (35ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (57ms)
LoadAllAssembliesAndSetupDomain (982ms)
LoadAssemblies (654ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (384ms)
TypeCache.Refresh (375ms)
TypeCache.ScanAssembly (358ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (8ms)
FinalizeReload (1173ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (493ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (89ms)
ProcessInitializeOnLoadAttributes (346ms)
ProcessInitializeOnLoadMethodAttributes (36ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 29.28 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.2 KB). Loaded Objects now: 6075.
Memory consumption went from 183.1 MB to 182.9 MB.
Total: 4.066000 ms (FindLiveObjects: 0.813800 ms CreateObjectMapping: 0.371800 ms MarkObjects: 2.569700 ms DeleteObjects: 0.309200 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.241 seconds
Refreshing native plugins compatible for Editor in 30.83 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.160 seconds
Domain Reload Profiling: 2397ms
BeginReloadAssembly (162ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (49ms)
RebuildCommonClasses (28ms)
RebuildNativeTypeToScriptingClass (9ms)
initialDomainReloadingComplete (50ms)
LoadAllAssembliesAndSetupDomain (986ms)
LoadAssemblies (652ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (398ms)
TypeCache.Refresh (386ms)
TypeCache.ScanAssembly (351ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1161ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (497ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (99ms)
ProcessInitializeOnLoadAttributes (347ms)
ProcessInitializeOnLoadMethodAttributes (28ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (9ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 45.43 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.3 KB). Loaded Objects now: 6090.
Memory consumption went from 183.2 MB to 183.0 MB.
Total: 4.824200 ms (FindLiveObjects: 0.389000 ms CreateObjectMapping: 0.365900 ms MarkObjects: 2.856000 ms DeleteObjects: 1.211500 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.838 seconds
Refreshing native plugins compatible for Editor in 25.68 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.099 seconds
Domain Reload Profiling: 2927ms
BeginReloadAssembly (199ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (67ms)
RebuildCommonClasses (31ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (66ms)
LoadAllAssembliesAndSetupDomain (1522ms)
LoadAssemblies (1228ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (368ms)
TypeCache.Refresh (357ms)
TypeCache.ScanAssembly (332ms)
ScanForSourceGeneratedMonoScriptInfo (4ms)
ResolveRequiredComponents (8ms)
FinalizeReload (1100ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (514ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (123ms)
ProcessInitializeOnLoadAttributes (345ms)
ProcessInitializeOnLoadMethodAttributes (24ms)
AfterProcessingInitializeOnLoad (7ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (9ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 26.85 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.3 KB). Loaded Objects now: 6105.
Memory consumption went from 183.3 MB to 183.1 MB.
Total: 3.999900 ms (FindLiveObjects: 0.459700 ms CreateObjectMapping: 0.290600 ms MarkObjects: 3.044400 ms DeleteObjects: 0.204100 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.308 seconds
Refreshing native plugins compatible for Editor in 30.84 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.055 seconds
Domain Reload Profiling: 2358ms
BeginReloadAssembly (187ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (56ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (10ms)
initialDomainReloadingComplete (62ms)
LoadAllAssembliesAndSetupDomain (1002ms)
LoadAssemblies (724ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (357ms)
TypeCache.Refresh (344ms)
TypeCache.ScanAssembly (320ms)
ScanForSourceGeneratedMonoScriptInfo (4ms)
ResolveRequiredComponents (9ms)
FinalizeReload (1056ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (500ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (4ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (80ms)
ProcessInitializeOnLoadAttributes (369ms)
ProcessInitializeOnLoadMethodAttributes (27ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 28.07 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.2 KB). Loaded Objects now: 6120.
Memory consumption went from 183.3 MB to 183.1 MB.
Total: 5.050400 ms (FindLiveObjects: 0.870800 ms CreateObjectMapping: 0.493500 ms MarkObjects: 3.260500 ms DeleteObjects: 0.422800 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.468 seconds
Refreshing native plugins compatible for Editor in 42.31 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.371 seconds
Domain Reload Profiling: 2834ms
BeginReloadAssembly (179ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (67ms)
RebuildCommonClasses (29ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (53ms)
LoadAllAssembliesAndSetupDomain (1189ms)
LoadAssemblies (730ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (517ms)
TypeCache.Refresh (504ms)
TypeCache.ScanAssembly (473ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (13ms)
FinalizeReload (1372ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (581ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (119ms)
ProcessInitializeOnLoadAttributes (400ms)
ProcessInitializeOnLoadMethodAttributes (35ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 39.65 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.4 KB). Loaded Objects now: 6135.
Memory consumption went from 183.3 MB to 183.1 MB.
Total: 4.150400 ms (FindLiveObjects: 0.787500 ms CreateObjectMapping: 0.558000 ms MarkObjects: 2.530900 ms DeleteObjects: 0.271900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.562 seconds
Refreshing native plugins compatible for Editor in 35.84 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.495 seconds
Domain Reload Profiling: 3051ms
BeginReloadAssembly (213ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (8ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (68ms)
RebuildCommonClasses (58ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (63ms)
LoadAllAssembliesAndSetupDomain (1208ms)
LoadAssemblies (809ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (474ms)
TypeCache.Refresh (462ms)
TypeCache.ScanAssembly (436ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (13ms)
FinalizeReload (1495ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (648ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (8ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (109ms)
ProcessInitializeOnLoadAttributes (468ms)
ProcessInitializeOnLoadMethodAttributes (44ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 36.94 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.3 KB). Loaded Objects now: 6150.
Memory consumption went from 183.3 MB to 183.1 MB.
Total: 4.848000 ms (FindLiveObjects: 0.811100 ms CreateObjectMapping: 0.383900 ms MarkObjects: 3.265200 ms DeleteObjects: 0.385100 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.372 seconds
Refreshing native plugins compatible for Editor in 26.68 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.252 seconds
Domain Reload Profiling: 2619ms
BeginReloadAssembly (213ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (74ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (57ms)
LoadAllAssembliesAndSetupDomain (1047ms)
LoadAssemblies (741ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (383ms)
TypeCache.Refresh (371ms)
TypeCache.ScanAssembly (347ms)
ScanForSourceGeneratedMonoScriptInfo (4ms)
ResolveRequiredComponents (8ms)
FinalizeReload (1253ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (505ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (101ms)
ProcessInitializeOnLoadAttributes (357ms)
ProcessInitializeOnLoadMethodAttributes (25ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 29.74 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.2 KB). Loaded Objects now: 6165.
Memory consumption went from 183.3 MB to 183.1 MB.
Total: 7.163100 ms (FindLiveObjects: 1.352300 ms CreateObjectMapping: 0.729600 ms MarkObjects: 4.238900 ms DeleteObjects: 0.838700 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.416 seconds
Refreshing native plugins compatible for Editor in 32.71 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.401 seconds
Domain Reload Profiling: 2811ms
BeginReloadAssembly (187ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (61ms)
RebuildCommonClasses (35ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (68ms)
LoadAllAssembliesAndSetupDomain (1108ms)
LoadAssemblies (741ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (429ms)
TypeCache.Refresh (418ms)
TypeCache.ScanAssembly (394ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1401ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (574ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (115ms)
ProcessInitializeOnLoadAttributes (399ms)
ProcessInitializeOnLoadMethodAttributes (33ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 36.48 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.3 KB). Loaded Objects now: 6180.
Memory consumption went from 183.4 MB to 183.2 MB.
Total: 5.613900 ms (FindLiveObjects: 0.733100 ms CreateObjectMapping: 0.578500 ms MarkObjects: 3.933200 ms DeleteObjects: 0.367200 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.507 seconds
Refreshing native plugins compatible for Editor in 36.42 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.372 seconds
Domain Reload Profiling: 2873ms
BeginReloadAssembly (182ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (59ms)
RebuildCommonClasses (35ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (63ms)
LoadAllAssembliesAndSetupDomain (1208ms)
LoadAssemblies (836ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (428ms)
TypeCache.Refresh (415ms)
TypeCache.ScanAssembly (388ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1373ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (586ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (108ms)
ProcessInitializeOnLoadAttributes (414ms)
ProcessInitializeOnLoadMethodAttributes (38ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 33.92 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.3 KB). Loaded Objects now: 6195.
Memory consumption went from 183.4 MB to 183.2 MB.
Total: 5.272000 ms (FindLiveObjects: 1.039000 ms CreateObjectMapping: 0.736100 ms MarkObjects: 3.104400 ms DeleteObjects: 0.390600 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.519 seconds
Refreshing native plugins compatible for Editor in 43.06 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.453 seconds
Domain Reload Profiling: 2964ms
BeginReloadAssembly (189ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (61ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (64ms)
LoadAllAssembliesAndSetupDomain (1202ms)
LoadAssemblies (784ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (482ms)
TypeCache.Refresh (469ms)
TypeCache.ScanAssembly (439ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (13ms)
FinalizeReload (1454ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (661ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (119ms)
ProcessInitializeOnLoadAttributes (468ms)
ProcessInitializeOnLoadMethodAttributes (45ms)
AfterProcessingInitializeOnLoad (15ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (18ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 34.96 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.3 KB). Loaded Objects now: 6210.
Memory consumption went from 183.4 MB to 183.2 MB.
Total: 8.264400 ms (FindLiveObjects: 0.569500 ms CreateObjectMapping: 0.948900 ms MarkObjects: 5.557600 ms DeleteObjects: 1.023900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.480 seconds
Refreshing native plugins compatible for Editor in 32.70 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.421 seconds
Domain Reload Profiling: 2895ms
BeginReloadAssembly (198ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (58ms)
RebuildCommonClasses (41ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (58ms)
LoadAllAssembliesAndSetupDomain (1162ms)
LoadAssemblies (779ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (458ms)
TypeCache.Refresh (448ms)
TypeCache.ScanAssembly (417ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1422ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (596ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (117ms)
ProcessInitializeOnLoadAttributes (420ms)
ProcessInitializeOnLoadMethodAttributes (35ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 37.08 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.4 KB). Loaded Objects now: 6225.
Memory consumption went from 183.4 MB to 183.3 MB.
Total: 3.906400 ms (FindLiveObjects: 0.642600 ms CreateObjectMapping: 0.334200 ms MarkObjects: 2.594300 ms DeleteObjects: 0.333900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.495 seconds
Refreshing native plugins compatible for Editor in 40.73 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.383 seconds
Domain Reload Profiling: 2872ms
BeginReloadAssembly (225ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (90ms)
RebuildCommonClasses (42ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (64ms)
LoadAllAssembliesAndSetupDomain (1144ms)
LoadAssemblies (782ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (434ms)
TypeCache.Refresh (420ms)
TypeCache.ScanAssembly (395ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (13ms)
FinalizeReload (1384ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (568ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (8ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (111ms)
ProcessInitializeOnLoadAttributes (392ms)
ProcessInitializeOnLoadMethodAttributes (36ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 34.34 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (200.5 KB). Loaded Objects now: 6240.
Memory consumption went from 183.4 MB to 183.2 MB.
Total: 4.573100 ms (FindLiveObjects: 0.601300 ms CreateObjectMapping: 0.246900 ms MarkObjects: 3.369200 ms DeleteObjects: 0.354200 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.451 seconds
Refreshing native plugins compatible for Editor in 34.03 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.207 seconds
Domain Reload Profiling: 2653ms
BeginReloadAssembly (199ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (66ms)
RebuildCommonClasses (43ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (56ms)
LoadAllAssembliesAndSetupDomain (1135ms)
LoadAssemblies (786ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (426ms)
TypeCache.Refresh (411ms)
TypeCache.ScanAssembly (384ms)
ScanForSourceGeneratedMonoScriptInfo (4ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1208ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (545ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (90ms)
ProcessInitializeOnLoadAttributes (403ms)
ProcessInitializeOnLoadMethodAttributes (31ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 34.53 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.3 KB). Loaded Objects now: 6255.
Memory consumption went from 183.4 MB to 183.2 MB.
Total: 4.546000 ms (FindLiveObjects: 0.722400 ms CreateObjectMapping: 0.275900 ms MarkObjects: 3.054600 ms DeleteObjects: 0.489900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.504 seconds
Refreshing native plugins compatible for Editor in 33.59 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.386 seconds
Domain Reload Profiling: 2882ms
BeginReloadAssembly (200ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (62ms)
RebuildCommonClasses (49ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (61ms)
LoadAllAssembliesAndSetupDomain (1171ms)
LoadAssemblies (793ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (457ms)
TypeCache.Refresh (441ms)
TypeCache.ScanAssembly (412ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (15ms)
FinalizeReload (1386ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (621ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (124ms)
ProcessInitializeOnLoadAttributes (433ms)
ProcessInitializeOnLoadMethodAttributes (36ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 58.48 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.4 KB). Loaded Objects now: 6270.
Memory consumption went from 183.5 MB to 183.3 MB.
Total: 4.666800 ms (FindLiveObjects: 0.598900 ms CreateObjectMapping: 0.286800 ms MarkObjects: 3.493600 ms DeleteObjects: 0.285600 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.456 seconds
Refreshing native plugins compatible for Editor in 33.94 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.668 seconds
Domain Reload Profiling: 3118ms
BeginReloadAssembly (183ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (61ms)
RebuildCommonClasses (34ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (56ms)
LoadAllAssembliesAndSetupDomain (1162ms)
LoadAssemblies (759ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (469ms)
TypeCache.Refresh (456ms)
TypeCache.ScanAssembly (426ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (13ms)
FinalizeReload (1669ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (818ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (19ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (159ms)
ProcessInitializeOnLoadAttributes (585ms)
ProcessInitializeOnLoadMethodAttributes (38ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 31.98 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.3 KB). Loaded Objects now: 6285.
Memory consumption went from 183.5 MB to 183.3 MB.
Total: 4.187900 ms (FindLiveObjects: 0.604000 ms CreateObjectMapping: 0.409100 ms MarkObjects: 2.912600 ms DeleteObjects: 0.260900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.751 seconds
Refreshing native plugins compatible for Editor in 48.54 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.668 seconds
Domain Reload Profiling: 3410ms
BeginReloadAssembly (230ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (84ms)
RebuildCommonClasses (47ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (76ms)
LoadAllAssembliesAndSetupDomain (1376ms)
LoadAssemblies (879ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (573ms)
TypeCache.Refresh (544ms)
TypeCache.ScanAssembly (485ms)
ScanForSourceGeneratedMonoScriptInfo (6ms)
ResolveRequiredComponents (23ms)
FinalizeReload (1669ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (637ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (11ms)
SetLoadedEditorAssemblies (8ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (146ms)
ProcessInitializeOnLoadAttributes (406ms)
ProcessInitializeOnLoadMethodAttributes (46ms)
AfterProcessingInitializeOnLoad (19ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (17ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 33.06 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5302 Unused Serialized files (Serialized files now loaded: 0)
Unloading 120 unused Assets / (199.7 KB). Loaded Objects now: 6299.
Memory consumption went from 183.5 MB to 183.4 MB.
Total: 3.447100 ms (FindLiveObjects: 0.508300 ms CreateObjectMapping: 0.263000 ms MarkObjects: 2.369000 ms DeleteObjects: 0.304800 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.490 seconds
Refreshing native plugins compatible for Editor in 31.37 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.449 seconds
Domain Reload Profiling: 2932ms
BeginReloadAssembly (191ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (63ms)
RebuildCommonClasses (35ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (68ms)
LoadAllAssembliesAndSetupDomain (1176ms)
LoadAssemblies (801ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (443ms)
TypeCache.Refresh (432ms)
TypeCache.ScanAssembly (402ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1450ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (641ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (116ms)
ProcessInitializeOnLoadAttributes (442ms)
ProcessInitializeOnLoadMethodAttributes (54ms)
AfterProcessingInitializeOnLoad (14ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (17ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 35.97 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5302 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.2 KB). Loaded Objects now: 6314.
Memory consumption went from 183.6 MB to 183.4 MB.
Total: 5.829800 ms (FindLiveObjects: 0.991600 ms CreateObjectMapping: 1.035200 ms MarkObjects: 3.473800 ms DeleteObjects: 0.327100 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.431 seconds
Refreshing native plugins compatible for Editor in 39.78 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.207 seconds
Domain Reload Profiling: 2632ms
BeginReloadAssembly (202ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (73ms)
RebuildCommonClasses (35ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (60ms)
LoadAllAssembliesAndSetupDomain (1116ms)
LoadAssemblies (760ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (421ms)
TypeCache.Refresh (410ms)
TypeCache.ScanAssembly (380ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1208ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (527ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (106ms)
ProcessInitializeOnLoadAttributes (363ms)
ProcessInitializeOnLoadMethodAttributes (35ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Script is not up to date after domain reload: guid(18aa8e0e5233875438e34afaaa30aadf) path("Assets/HotScripts/GameScripts/FGui/Publish/Hall/UI_HallUI.cs") state(2)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 35.47 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5302 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.0 KB). Loaded Objects now: 6329.
Memory consumption went from 183.6 MB to 183.4 MB.
Total: 5.865400 ms (FindLiveObjects: 1.075700 ms CreateObjectMapping: 0.851700 ms MarkObjects: 3.513000 ms DeleteObjects: 0.422700 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.368 seconds
Refreshing native plugins compatible for Editor in 31.14 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.278 seconds
Domain Reload Profiling: 2639ms
BeginReloadAssembly (190ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (64ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (63ms)
LoadAllAssembliesAndSetupDomain (1059ms)
LoadAssemblies (737ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (391ms)
TypeCache.Refresh (376ms)
TypeCache.ScanAssembly (351ms)
ScanForSourceGeneratedMonoScriptInfo (4ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1279ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (588ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (89ms)
ProcessInitializeOnLoadAttributes (440ms)
ProcessInitializeOnLoadMethodAttributes (37ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 34.57 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.2 KB). Loaded Objects now: 6345.
Memory consumption went from 183.6 MB to 183.4 MB.
Total: 9.717100 ms (FindLiveObjects: 1.794100 ms CreateObjectMapping: 1.388100 ms MarkObjects: 6.175300 ms DeleteObjects: 0.356900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.494 seconds
Refreshing native plugins compatible for Editor in 36.10 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.420 seconds
Domain Reload Profiling: 2907ms
BeginReloadAssembly (214ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (73ms)
RebuildCommonClasses (43ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (64ms)
LoadAllAssembliesAndSetupDomain (1154ms)
LoadAssemblies (815ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (421ms)
TypeCache.Refresh (411ms)
TypeCache.ScanAssembly (383ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1421ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (610ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (9ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (122ms)
ProcessInitializeOnLoadAttributes (429ms)
ProcessInitializeOnLoadMethodAttributes (31ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 48.61 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (198.9 KB). Loaded Objects now: 6360.
Memory consumption went from 183.7 MB to 183.5 MB.
Total: 6.148600 ms (FindLiveObjects: 0.785700 ms CreateObjectMapping: 0.550200 ms MarkObjects: 4.236100 ms DeleteObjects: 0.574400 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.673 seconds
Refreshing native plugins compatible for Editor in 31.95 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.285 seconds
Domain Reload Profiling: 2950ms
BeginReloadAssembly (239ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (86ms)
RebuildCommonClasses (55ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (77ms)
LoadAllAssembliesAndSetupDomain (1276ms)
LoadAssemblies (937ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (428ms)
TypeCache.Refresh (415ms)
TypeCache.ScanAssembly (394ms)
ScanForSourceGeneratedMonoScriptInfo (2ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1286ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (583ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (111ms)
ProcessInitializeOnLoadAttributes (408ms)
ProcessInitializeOnLoadMethodAttributes (36ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (16ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 32.33 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.1 KB). Loaded Objects now: 6375.
Memory consumption went from 183.7 MB to 183.5 MB.
Total: 7.731400 ms (FindLiveObjects: 1.893900 ms CreateObjectMapping: 1.128000 ms MarkObjects: 4.158400 ms DeleteObjects: 0.548000 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.512 seconds
Refreshing native plugins compatible for Editor in 37.22 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.791 seconds
Domain Reload Profiling: 3296ms
BeginReloadAssembly (198ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (75ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (62ms)
LoadAllAssembliesAndSetupDomain (1191ms)
LoadAssemblies (803ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (452ms)
TypeCache.Refresh (441ms)
TypeCache.ScanAssembly (411ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1792ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1014ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (168ms)
ProcessInitializeOnLoadAttributes (793ms)
ProcessInitializeOnLoadMethodAttributes (30ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 33.27 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (198.9 KB). Loaded Objects now: 6390.
Memory consumption went from 183.7 MB to 183.5 MB.
Total: 5.037200 ms (FindLiveObjects: 0.730700 ms CreateObjectMapping: 0.513200 ms MarkObjects: 3.483800 ms DeleteObjects: 0.306700 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.775 seconds
Refreshing native plugins compatible for Editor in 41.67 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.399 seconds
Domain Reload Profiling: 3167ms
BeginReloadAssembly (239ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (85ms)
RebuildCommonClasses (52ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (68ms)
LoadAllAssembliesAndSetupDomain (1394ms)
LoadAssemblies (966ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (515ms)
TypeCache.Refresh (499ms)
TypeCache.ScanAssembly (463ms)
ScanForSourceGeneratedMonoScriptInfo (4ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1400ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (600ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (117ms)
ProcessInitializeOnLoadAttributes (411ms)
ProcessInitializeOnLoadMethodAttributes (43ms)
AfterProcessingInitializeOnLoad (16ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (16ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 92.97 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.0 KB). Loaded Objects now: 6405.
Memory consumption went from 183.7 MB to 183.5 MB.
Total: 3.898400 ms (FindLiveObjects: 0.624200 ms CreateObjectMapping: 0.380300 ms MarkObjects: 2.490900 ms DeleteObjects: 0.401200 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.517 seconds
Refreshing native plugins compatible for Editor in 35.21 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.414 seconds
Domain Reload Profiling: 2926ms
BeginReloadAssembly (209ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (71ms)
RebuildCommonClasses (42ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (69ms)
LoadAllAssembliesAndSetupDomain (1178ms)
LoadAssemblies (826ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (429ms)
TypeCache.Refresh (417ms)
TypeCache.ScanAssembly (393ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1414ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (632ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (8ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (125ms)
ProcessInitializeOnLoadAttributes (440ms)
ProcessInitializeOnLoadMethodAttributes (39ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 32.58 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.2 KB). Loaded Objects now: 6420.
Memory consumption went from 183.8 MB to 183.6 MB.
Total: 4.038700 ms (FindLiveObjects: 0.514400 ms CreateObjectMapping: 0.219400 ms MarkObjects: 2.946800 ms DeleteObjects: 0.356000 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.631 seconds
Refreshing native plugins compatible for Editor in 37.52 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.530 seconds
Domain Reload Profiling: 3154ms
BeginReloadAssembly (214ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (81ms)
RebuildCommonClasses (36ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (72ms)
LoadAllAssembliesAndSetupDomain (1287ms)
LoadAssemblies (899ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (461ms)
TypeCache.Refresh (446ms)
TypeCache.ScanAssembly (420ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (15ms)
FinalizeReload (1531ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (673ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (119ms)
ProcessInitializeOnLoadAttributes (481ms)
ProcessInitializeOnLoadMethodAttributes (43ms)
AfterProcessingInitializeOnLoad (15ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (21ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 39.82 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.0 KB). Loaded Objects now: 6435.
Memory consumption went from 183.8 MB to 183.6 MB.
Total: 5.270600 ms (FindLiveObjects: 0.552500 ms CreateObjectMapping: 0.404100 ms MarkObjects: 3.894800 ms DeleteObjects: 0.417800 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.575 seconds
Refreshing native plugins compatible for Editor in 31.08 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.472 seconds
Domain Reload Profiling: 3040ms
BeginReloadAssembly (241ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (83ms)
RebuildCommonClasses (44ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (82ms)
LoadAllAssembliesAndSetupDomain (1188ms)
LoadAssemblies (816ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (463ms)
TypeCache.Refresh (450ms)
TypeCache.ScanAssembly (416ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (13ms)
FinalizeReload (1472ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (644ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (113ms)
ProcessInitializeOnLoadAttributes (470ms)
ProcessInitializeOnLoadMethodAttributes (34ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 35.83 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (200.0 KB). Loaded Objects now: 6450.
Memory consumption went from 183.8 MB to 183.6 MB.
Total: 5.129700 ms (FindLiveObjects: 0.955400 ms CreateObjectMapping: 0.784600 ms MarkObjects: 3.120800 ms DeleteObjects: 0.266400 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.540 seconds
Refreshing native plugins compatible for Editor in 41.20 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.349 seconds
Domain Reload Profiling: 2881ms
BeginReloadAssembly (190ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (66ms)
RebuildCommonClasses (34ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (65ms)
LoadAllAssembliesAndSetupDomain (1231ms)
LoadAssemblies (844ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (452ms)
TypeCache.Refresh (441ms)
TypeCache.ScanAssembly (415ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1350ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (582ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (110ms)
ProcessInitializeOnLoadAttributes (411ms)
ProcessInitializeOnLoadMethodAttributes (35ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 34.89 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.0 KB). Loaded Objects now: 6465.
Memory consumption went from 183.8 MB to 183.6 MB.
Total: 4.343600 ms (FindLiveObjects: 0.719600 ms CreateObjectMapping: 0.436100 ms MarkObjects: 2.779400 ms DeleteObjects: 0.406500 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.464 seconds
Refreshing native plugins compatible for Editor in 34.08 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.431 seconds
Domain Reload Profiling: 2889ms
BeginReloadAssembly (205ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (64ms)
RebuildCommonClasses (50ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (68ms)
LoadAllAssembliesAndSetupDomain (1119ms)
LoadAssemblies (768ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (433ms)
TypeCache.Refresh (421ms)
TypeCache.ScanAssembly (393ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1432ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (680ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (157ms)
ProcessInitializeOnLoadAttributes (457ms)
ProcessInitializeOnLoadMethodAttributes (40ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 36.47 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.1 KB). Loaded Objects now: 6480.
Memory consumption went from 183.8 MB to 183.6 MB.
Total: 5.358500 ms (FindLiveObjects: 1.134000 ms CreateObjectMapping: 0.776200 ms MarkObjects: 3.122500 ms DeleteObjects: 0.323100 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.531 seconds
Refreshing native plugins compatible for Editor in 39.16 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.328 seconds
Domain Reload Profiling: 2853ms
BeginReloadAssembly (197ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (65ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (56ms)
LoadAllAssembliesAndSetupDomain (1221ms)
LoadAssemblies (800ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (490ms)
TypeCache.Refresh (479ms)
TypeCache.ScanAssembly (449ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1328ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (566ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (106ms)
ProcessInitializeOnLoadAttributes (401ms)
ProcessInitializeOnLoadMethodAttributes (33ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 32.80 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (199.0 KB). Loaded Objects now: 6495.
Memory consumption went from 183.9 MB to 183.7 MB.
Total: 3.806100 ms (FindLiveObjects: 0.858400 ms CreateObjectMapping: 0.305400 ms MarkObjects: 2.362100 ms DeleteObjects: 0.278100 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 38.91 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (130.0 KB). Loaded Objects now: 6495.
Memory consumption went from 101.4 MB to 101.3 MB.
Total: 6.826200 ms (FindLiveObjects: 0.652600 ms CreateObjectMapping: 0.411200 ms MarkObjects: 5.552900 ms DeleteObjects: 0.208000 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.437 seconds
Refreshing native plugins compatible for Editor in 25.32 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.180 seconds
Domain Reload Profiling: 2608ms
BeginReloadAssembly (228ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (95ms)
RebuildCommonClasses (44ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (66ms)
LoadAllAssembliesAndSetupDomain (1075ms)
LoadAssemblies (777ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (369ms)
TypeCache.Refresh (357ms)
TypeCache.ScanAssembly (336ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1180ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (518ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (101ms)
ProcessInitializeOnLoadAttributes (362ms)
ProcessInitializeOnLoadMethodAttributes (32ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 25.72 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 119 unused Assets / (198.8 KB). Loaded Objects now: 6510.
Memory consumption went from 183.9 MB to 183.7 MB.
Total: 3.342200 ms (FindLiveObjects: 0.446800 ms CreateObjectMapping: 0.210700 ms MarkObjects: 2.491200 ms DeleteObjects: 0.192300 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 28.37 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (130.0 KB). Loaded Objects now: 6510.
Memory consumption went from 101.5 MB to 101.3 MB.
Total: 6.305500 ms (FindLiveObjects: 0.706900 ms CreateObjectMapping: 0.828200 ms MarkObjects: 4.663200 ms DeleteObjects: 0.106200 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 38.51 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (130.1 KB). Loaded Objects now: 6510.
Memory consumption went from 101.1 MB to 101.0 MB.
Total: 6.757800 ms (FindLiveObjects: 1.226000 ms CreateObjectMapping: 0.575700 ms MarkObjects: 4.737400 ms DeleteObjects: 0.217100 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.593 seconds
Refreshing native plugins compatible for Editor in 31.25 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.274 seconds
Domain Reload Profiling: 2861ms
BeginReloadAssembly (293ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (126ms)
RebuildCommonClasses (46ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (77ms)
LoadAllAssembliesAndSetupDomain (1157ms)
LoadAssemblies (893ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (365ms)
TypeCache.Refresh (354ms)
TypeCache.ScanAssembly (335ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1275ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (591ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (96ms)
ProcessInitializeOnLoadAttributes (442ms)
ProcessInitializeOnLoadMethodAttributes (28ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 34.60 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5302 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (199.2 KB). Loaded Objects now: 6525.
Memory consumption went from 183.9 MB to 183.7 MB.
Total: 4.709800 ms (FindLiveObjects: 0.614500 ms CreateObjectMapping: 0.240900 ms MarkObjects: 3.452600 ms DeleteObjects: 0.400200 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> 945815ba23aebc718f35fffdc5027e25
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 65e102978325dcde816315825ed0fee4
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> cff8dec07e61cf430e75aa09834ed65c
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 71.03 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (130.0 KB). Loaded Objects now: 6525.
Memory consumption went from 101.5 MB to 101.4 MB.
Total: 14.005100 ms (FindLiveObjects: 1.280000 ms CreateObjectMapping: 1.962800 ms MarkObjects: 10.551300 ms DeleteObjects: 0.208300 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> 945815ba23aebc718f35fffdc5027e25
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 65e102978325dcde816315825ed0fee4
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> cff8dec07e61cf430e75aa09834ed65c
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.653 seconds
Refreshing native plugins compatible for Editor in 38.27 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.317 seconds
Domain Reload Profiling: 2964ms
BeginReloadAssembly (237ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (83ms)
RebuildCommonClasses (45ms)
RebuildNativeTypeToScriptingClass (16ms)
initialDomainReloadingComplete (67ms)
LoadAllAssembliesAndSetupDomain (1281ms)
LoadAssemblies (851ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (521ms)
TypeCache.Refresh (506ms)
TypeCache.ScanAssembly (480ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1318ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (546ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (4ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (97ms)
ProcessInitializeOnLoadAttributes (398ms)
ProcessInitializeOnLoadMethodAttributes (31ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 39.22 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5302 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.2 KB). Loaded Objects now: 6540.
Memory consumption went from 183.9 MB to 183.7 MB.
Total: 4.592200 ms (FindLiveObjects: 0.806000 ms CreateObjectMapping: 0.354500 ms MarkObjects: 3.137800 ms DeleteObjects: 0.292400 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.473 seconds
Refreshing native plugins compatible for Editor in 28.33 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.359 seconds
Domain Reload Profiling: 2828ms
BeginReloadAssembly (221ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (85ms)
RebuildCommonClasses (45ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (63ms)
LoadAllAssembliesAndSetupDomain (1126ms)
LoadAssemblies (807ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (395ms)
TypeCache.Refresh (377ms)
TypeCache.ScanAssembly (348ms)
ScanForSourceGeneratedMonoScriptInfo (6ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1360ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (553ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (98ms)
ProcessInitializeOnLoadAttributes (401ms)
ProcessInitializeOnLoadMethodAttributes (34ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 34.84 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.3 KB). Loaded Objects now: 6556.
Memory consumption went from 183.9 MB to 183.7 MB.
Total: 5.053900 ms (FindLiveObjects: 0.756700 ms CreateObjectMapping: 0.444400 ms MarkObjects: 3.497700 ms DeleteObjects: 0.353500 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Import Request.
Time since last request: 23971.279692 seconds.
path: Assets/HotMain/HotMain.unity
artifactKey: Guid(f7ad21e5080633342835fcd9ae35443e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
Start importing Assets/HotMain/HotMain.unity using Guid(f7ad21e5080633342835fcd9ae35443e) Importer(815301076,1909f56bfc062723c751e8b465ee728b) -> (artifact id: 'f38922b2d358aaac97b8d678ed06ddb1') in 0.017148 seconds
Number of updated asset objects reloaded before import = 0
Number of asset objects unloaded after import = 0
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 29.95 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (127.8 KB). Loaded Objects now: 6556.
Memory consumption went from 100.8 MB to 100.7 MB.
Total: 4.588000 ms (FindLiveObjects: 0.757400 ms CreateObjectMapping: 0.481700 ms MarkObjects: 3.147000 ms DeleteObjects: 0.200000 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 31.11 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (129.9 KB). Loaded Objects now: 6556.
Memory consumption went from 101.1 MB to 101.0 MB.
Total: 5.894000 ms (FindLiveObjects: 0.829700 ms CreateObjectMapping: 0.561800 ms MarkObjects: 4.285700 ms DeleteObjects: 0.214100 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 39.40 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (132.7 KB). Loaded Objects now: 6556.
Memory consumption went from 101.1 MB to 101.0 MB.
Total: 5.165300 ms (FindLiveObjects: 0.743600 ms CreateObjectMapping: 0.677800 ms MarkObjects: 3.594500 ms DeleteObjects: 0.147800 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 39.44 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (129.9 KB). Loaded Objects now: 6556.
Memory consumption went from 101.1 MB to 101.0 MB.
Total: 2.998600 ms (FindLiveObjects: 0.451500 ms CreateObjectMapping: 0.203900 ms MarkObjects: 2.247600 ms DeleteObjects: 0.095100 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 32.92 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (130.0 KB). Loaded Objects now: 6556.
Memory consumption went from 101.1 MB to 101.0 MB.
Total: 8.115200 ms (FindLiveObjects: 0.919100 ms CreateObjectMapping: 0.871900 ms MarkObjects: 5.983000 ms DeleteObjects: 0.339400 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.347 seconds
Refreshing native plugins compatible for Editor in 33.65 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.467 seconds
Domain Reload Profiling: 3805ms
BeginReloadAssembly (484ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (16ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (244ms)
RebuildCommonClasses (60ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (105ms)
LoadAllAssembliesAndSetupDomain (1674ms)
LoadAssemblies (1172ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (633ms)
TypeCache.Refresh (615ms)
TypeCache.ScanAssembly (565ms)
ScanForSourceGeneratedMonoScriptInfo (6ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1467ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (532ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (8ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (106ms)
ProcessInitializeOnLoadAttributes (373ms)
ProcessInitializeOnLoadMethodAttributes (30ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 28.06 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.2 KB). Loaded Objects now: 6571.
Memory consumption went from 184.0 MB to 183.8 MB.
Total: 7.648300 ms (FindLiveObjects: 1.437600 ms CreateObjectMapping: 0.596100 ms MarkObjects: 4.825900 ms DeleteObjects: 0.786400 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.465 seconds
Refreshing native plugins compatible for Editor in 31.11 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.495 seconds
Domain Reload Profiling: 2954ms
BeginReloadAssembly (201ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (67ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (67ms)
LoadAllAssembliesAndSetupDomain (1140ms)
LoadAssemblies (775ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (438ms)
TypeCache.Refresh (428ms)
TypeCache.ScanAssembly (402ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1496ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (609ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (8ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (135ms)
ProcessInitializeOnLoadAttributes (409ms)
ProcessInitializeOnLoadMethodAttributes (36ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (16ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 41.22 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.2 KB). Loaded Objects now: 6586.
Memory consumption went from 184.0 MB to 183.8 MB.
Total: 5.758200 ms (FindLiveObjects: 0.880000 ms CreateObjectMapping: 0.678900 ms MarkObjects: 3.811400 ms DeleteObjects: 0.386600 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.148 seconds
Refreshing native plugins compatible for Editor in 34.75 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.303 seconds
Domain Reload Profiling: 3432ms
BeginReloadAssembly (350ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (167ms)
RebuildCommonClasses (59ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (106ms)
LoadAllAssembliesAndSetupDomain (1596ms)
LoadAssemblies (1200ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (485ms)
TypeCache.Refresh (471ms)
TypeCache.ScanAssembly (440ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1303ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (566ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (106ms)
ProcessInitializeOnLoadAttributes (409ms)
ProcessInitializeOnLoadMethodAttributes (28ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 28.88 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (199.5 KB). Loaded Objects now: 6601.
Memory consumption went from 184.0 MB to 183.9 MB.
Total: 5.211100 ms (FindLiveObjects: 0.684700 ms CreateObjectMapping: 0.461400 ms MarkObjects: 3.832300 ms DeleteObjects: 0.231200 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.387 seconds
Refreshing native plugins compatible for Editor in 30.08 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.270 seconds
Domain Reload Profiling: 2650ms
BeginReloadAssembly (184ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (63ms)
RebuildCommonClasses (42ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (56ms)
LoadAllAssembliesAndSetupDomain (1085ms)
LoadAssemblies (760ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (389ms)
TypeCache.Refresh (374ms)
TypeCache.ScanAssembly (354ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1271ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (514ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (11ms)
SetLoadedEditorAssemblies (8ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (121ms)
ProcessInitializeOnLoadAttributes (336ms)
ProcessInitializeOnLoadMethodAttributes (28ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 32.37 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.4 KB). Loaded Objects now: 6616.
Memory consumption went from 184.1 MB to 183.9 MB.
Total: 3.993200 ms (FindLiveObjects: 0.570700 ms CreateObjectMapping: 0.433500 ms MarkObjects: 2.606300 ms DeleteObjects: 0.381500 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.470 seconds
Refreshing native plugins compatible for Editor in 34.17 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.441 seconds
Domain Reload Profiling: 2902ms
BeginReloadAssembly (199ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (68ms)
RebuildCommonClasses (36ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (75ms)
LoadAllAssembliesAndSetupDomain (1139ms)
LoadAssemblies (778ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (433ms)
TypeCache.Refresh (424ms)
TypeCache.ScanAssembly (396ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (9ms)
FinalizeReload (1442ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (603ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (113ms)
ProcessInitializeOnLoadAttributes (425ms)
ProcessInitializeOnLoadMethodAttributes (34ms)
AfterProcessingInitializeOnLoad (14ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (17ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 32.47 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.2 KB). Loaded Objects now: 6631.
Memory consumption went from 184.0 MB to 183.8 MB.
Total: 4.887400 ms (FindLiveObjects: 0.702300 ms CreateObjectMapping: 0.536200 ms MarkObjects: 3.343300 ms DeleteObjects: 0.303900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.505 seconds
Refreshing native plugins compatible for Editor in 30.64 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.345 seconds
Domain Reload Profiling: 2842ms
BeginReloadAssembly (223ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (75ms)
RebuildCommonClasses (44ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (60ms)
LoadAllAssembliesAndSetupDomain (1158ms)
LoadAssemblies (806ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (431ms)
TypeCache.Refresh (416ms)
TypeCache.ScanAssembly (390ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1345ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (619ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (127ms)
ProcessInitializeOnLoadAttributes (432ms)
ProcessInitializeOnLoadMethodAttributes (37ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 38.21 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.2 KB). Loaded Objects now: 6646.
Memory consumption went from 184.1 MB to 183.9 MB.
Total: 3.448600 ms (FindLiveObjects: 0.542500 ms CreateObjectMapping: 0.232800 ms MarkObjects: 2.438300 ms DeleteObjects: 0.233600 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.496 seconds
Refreshing native plugins compatible for Editor in 29.00 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.519 seconds
Domain Reload Profiling: 3009ms
BeginReloadAssembly (204ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (67ms)
RebuildCommonClasses (52ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (65ms)
LoadAllAssembliesAndSetupDomain (1153ms)
LoadAssemblies (790ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (434ms)
TypeCache.Refresh (425ms)
TypeCache.ScanAssembly (402ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (9ms)
FinalizeReload (1520ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (620ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (118ms)
ProcessInitializeOnLoadAttributes (437ms)
ProcessInitializeOnLoadMethodAttributes (38ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 32.94 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.2 KB). Loaded Objects now: 6661.
Memory consumption went from 184.1 MB to 183.9 MB.
Total: 4.054600 ms (FindLiveObjects: 0.665600 ms CreateObjectMapping: 0.646100 ms MarkObjects: 2.521400 ms DeleteObjects: 0.220600 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.753 seconds
Refreshing native plugins compatible for Editor in 28.03 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.518 seconds
Domain Reload Profiling: 3261ms
BeginReloadAssembly (259ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (79ms)
RebuildCommonClasses (58ms)
RebuildNativeTypeToScriptingClass (19ms)
initialDomainReloadingComplete (84ms)
LoadAllAssembliesAndSetupDomain (1323ms)
LoadAssemblies (1047ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (390ms)
TypeCache.Refresh (377ms)
TypeCache.ScanAssembly (358ms)
ScanForSourceGeneratedMonoScriptInfo (2ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1518ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (745ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (11ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (117ms)
ProcessInitializeOnLoadAttributes (526ms)
ProcessInitializeOnLoadMethodAttributes (70ms)
AfterProcessingInitializeOnLoad (15ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 35.50 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.2 KB). Loaded Objects now: 6676.
Memory consumption went from 184.2 MB to 184.0 MB.
Total: 4.903900 ms (FindLiveObjects: 0.493600 ms CreateObjectMapping: 0.298500 ms MarkObjects: 3.871800 ms DeleteObjects: 0.238600 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.552 seconds
Refreshing native plugins compatible for Editor in 37.38 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.589 seconds
Domain Reload Profiling: 3132ms
BeginReloadAssembly (192ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (58ms)
RebuildCommonClasses (40ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (69ms)
LoadAllAssembliesAndSetupDomain (1226ms)
LoadAssemblies (837ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (455ms)
TypeCache.Refresh (446ms)
TypeCache.ScanAssembly (423ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1590ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (651ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (111ms)
ProcessInitializeOnLoadAttributes (457ms)
ProcessInitializeOnLoadMethodAttributes (51ms)
AfterProcessingInitializeOnLoad (16ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (20ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 52.27 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.3 KB). Loaded Objects now: 6691.
Memory consumption went from 184.2 MB to 184.0 MB.
Total: 5.461700 ms (FindLiveObjects: 0.701300 ms CreateObjectMapping: 0.371000 ms MarkObjects: 3.973200 ms DeleteObjects: 0.413600 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.444 seconds
Refreshing native plugins compatible for Editor in 29.87 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.229 seconds
Domain Reload Profiling: 2668ms
BeginReloadAssembly (199ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (70ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (60ms)
LoadAllAssembliesAndSetupDomain (1128ms)
LoadAssemblies (797ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (398ms)
TypeCache.Refresh (385ms)
TypeCache.ScanAssembly (360ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1231ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (533ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (98ms)
ProcessInitializeOnLoadAttributes (379ms)
ProcessInitializeOnLoadMethodAttributes (34ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 34.56 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.4 KB). Loaded Objects now: 6706.
Memory consumption went from 184.3 MB to 184.1 MB.
Total: 4.284600 ms (FindLiveObjects: 0.764500 ms CreateObjectMapping: 0.375000 ms MarkObjects: 2.913300 ms DeleteObjects: 0.229600 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.496 seconds
Refreshing native plugins compatible for Editor in 39.40 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.409 seconds
Domain Reload Profiling: 2899ms
BeginReloadAssembly (198ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (61ms)
RebuildCommonClasses (36ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (63ms)
LoadAllAssembliesAndSetupDomain (1179ms)
LoadAssemblies (788ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (467ms)
TypeCache.Refresh (455ms)
TypeCache.ScanAssembly (430ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1410ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (587ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (104ms)
ProcessInitializeOnLoadAttributes (413ms)
ProcessInitializeOnLoadMethodAttributes (42ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 32.50 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.6 KB). Loaded Objects now: 6721.
Memory consumption went from 184.3 MB to 184.1 MB.
Total: 4.292000 ms (FindLiveObjects: 0.528000 ms CreateObjectMapping: 0.221200 ms MarkObjects: 3.174300 ms DeleteObjects: 0.365200 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.505 seconds
Refreshing native plugins compatible for Editor in 27.21 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.436 seconds
Domain Reload Profiling: 2933ms
BeginReloadAssembly (201ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (73ms)
RebuildCommonClasses (35ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (63ms)
LoadAllAssembliesAndSetupDomain (1187ms)
LoadAssemblies (886ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (365ms)
TypeCache.Refresh (355ms)
TypeCache.ScanAssembly (328ms)
ScanForSourceGeneratedMonoScriptInfo (2ms)
ResolveRequiredComponents (9ms)
FinalizeReload (1437ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (665ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (122ms)
ProcessInitializeOnLoadAttributes (481ms)
ProcessInitializeOnLoadMethodAttributes (37ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (16ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 34.07 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.6 KB). Loaded Objects now: 6736.
Memory consumption went from 184.2 MB to 184.0 MB.
Total: 4.985000 ms (FindLiveObjects: 0.555200 ms CreateObjectMapping: 0.385500 ms MarkObjects: 3.216200 ms DeleteObjects: 0.826200 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.667 seconds
Refreshing native plugins compatible for Editor in 29.61 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.135 seconds
Domain Reload Profiling: 2791ms
BeginReloadAssembly (257ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (72ms)
RebuildCommonClasses (65ms)
RebuildNativeTypeToScriptingClass (19ms)
initialDomainReloadingComplete (90ms)
LoadAllAssembliesAndSetupDomain (1225ms)
LoadAssemblies (913ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (433ms)
TypeCache.Refresh (419ms)
TypeCache.ScanAssembly (395ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1135ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (478ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (4ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (94ms)
ProcessInitializeOnLoadAttributes (335ms)
ProcessInitializeOnLoadMethodAttributes (28ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 30.75 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.5 KB). Loaded Objects now: 6751.
Memory consumption went from 184.3 MB to 184.1 MB.
Total: 6.920700 ms (FindLiveObjects: 1.015100 ms CreateObjectMapping: 0.888700 ms MarkObjects: 4.543100 ms DeleteObjects: 0.471100 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.496 seconds
Refreshing native plugins compatible for Editor in 32.01 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.433 seconds
Domain Reload Profiling: 2923ms
BeginReloadAssembly (206ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (74ms)
RebuildCommonClasses (35ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (63ms)
LoadAllAssembliesAndSetupDomain (1172ms)
LoadAssemblies (796ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (446ms)
TypeCache.Refresh (435ms)
TypeCache.ScanAssembly (411ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1433ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (644ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (142ms)
ProcessInitializeOnLoadAttributes (438ms)
ProcessInitializeOnLoadMethodAttributes (36ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 43.81 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (199.5 KB). Loaded Objects now: 6766.
Memory consumption went from 184.3 MB to 184.1 MB.
Total: 6.359000 ms (FindLiveObjects: 1.315600 ms CreateObjectMapping: 0.661100 ms MarkObjects: 4.149100 ms DeleteObjects: 0.230500 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.413 seconds
Refreshing native plugins compatible for Editor in 29.78 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.249 seconds
Domain Reload Profiling: 2655ms
BeginReloadAssembly (210ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (73ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (64ms)
LoadAllAssembliesAndSetupDomain (1082ms)
LoadAssemblies (767ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (394ms)
TypeCache.Refresh (382ms)
TypeCache.ScanAssembly (355ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (9ms)
FinalizeReload (1250ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (532ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (5ms)
SetLoadedEditorAssemblies (4ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (96ms)
ProcessInitializeOnLoadAttributes (380ms)
ProcessInitializeOnLoadMethodAttributes (34ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 41.24 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.4 KB). Loaded Objects now: 6781.
Memory consumption went from 184.4 MB to 184.2 MB.
Total: 5.592800 ms (FindLiveObjects: 0.647000 ms CreateObjectMapping: 0.652900 ms MarkObjects: 3.603600 ms DeleteObjects: 0.686900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.504 seconds
Refreshing native plugins compatible for Editor in 41.69 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.408 seconds
Domain Reload Profiling: 2906ms
BeginReloadAssembly (213ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (72ms)
RebuildCommonClasses (43ms)
RebuildNativeTypeToScriptingClass (11ms)
initialDomainReloadingComplete (63ms)
LoadAllAssembliesAndSetupDomain (1167ms)
LoadAssemblies (784ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (459ms)
TypeCache.Refresh (445ms)
TypeCache.ScanAssembly (404ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (14ms)
FinalizeReload (1409ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (604ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (127ms)
ProcessInitializeOnLoadAttributes (411ms)
ProcessInitializeOnLoadMethodAttributes (39ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 35.16 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.2 KB). Loaded Objects now: 6796.
Memory consumption went from 184.4 MB to 184.2 MB.
Total: 4.833300 ms (FindLiveObjects: 0.784500 ms CreateObjectMapping: 0.272300 ms MarkObjects: 3.527800 ms DeleteObjects: 0.247200 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.459 seconds
Refreshing native plugins compatible for Editor in 38.83 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.295 seconds
Domain Reload Profiling: 2749ms
BeginReloadAssembly (209ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (74ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (72ms)
LoadAllAssembliesAndSetupDomain (1119ms)
LoadAssemblies (764ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (428ms)
TypeCache.Refresh (416ms)
TypeCache.ScanAssembly (388ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1296ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (575ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (99ms)
ProcessInitializeOnLoadAttributes (422ms)
ProcessInitializeOnLoadMethodAttributes (30ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Script is not up to date after domain reload: guid(b9bbb422382e47b381fbc5ae2683336e) path("Assets/HotScripts/GameScripts/FGui/Scripts/Common/TipTitleUI.cs") state(2)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 61.56 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5302 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.3 KB). Loaded Objects now: 6810.
Memory consumption went from 184.4 MB to 184.2 MB.
Total: 6.270500 ms (FindLiveObjects: 0.625900 ms CreateObjectMapping: 0.613000 ms MarkObjects: 4.495800 ms DeleteObjects: 0.533900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.588 seconds
Refreshing native plugins compatible for Editor in 29.81 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.770 seconds
Domain Reload Profiling: 3353ms
BeginReloadAssembly (226ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (77ms)
RebuildCommonClasses (42ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (70ms)
LoadAllAssembliesAndSetupDomain (1228ms)
LoadAssemblies (850ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (459ms)
TypeCache.Refresh (447ms)
TypeCache.ScanAssembly (422ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (9ms)
FinalizeReload (1772ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (755ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (11ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (138ms)
ProcessInitializeOnLoadAttributes (549ms)
ProcessInitializeOnLoadMethodAttributes (39ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (19ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 42.58 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.6 KB). Loaded Objects now: 6826.
Memory consumption went from 184.4 MB to 184.2 MB.
Total: 5.933500 ms (FindLiveObjects: 0.838200 ms CreateObjectMapping: 0.419300 ms MarkObjects: 4.344300 ms DeleteObjects: 0.328500 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.708 seconds
Refreshing native plugins compatible for Editor in 37.30 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.704 seconds
Domain Reload Profiling: 3405ms
BeginReloadAssembly (195ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (64ms)
RebuildCommonClasses (47ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (71ms)
LoadAllAssembliesAndSetupDomain (1373ms)
LoadAssemblies (922ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (516ms)
TypeCache.Refresh (504ms)
TypeCache.ScanAssembly (475ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1705ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (749ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (8ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (148ms)
ProcessInitializeOnLoadAttributes (519ms)
ProcessInitializeOnLoadMethodAttributes (44ms)
AfterProcessingInitializeOnLoad (18ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (19ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 36.41 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (199.4 KB). Loaded Objects now: 6841.
Memory consumption went from 184.4 MB to 184.2 MB.
Total: 3.637900 ms (FindLiveObjects: 0.558600 ms CreateObjectMapping: 0.218500 ms MarkObjects: 2.598500 ms DeleteObjects: 0.260900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.619 seconds
Refreshing native plugins compatible for Editor in 29.92 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.222 seconds
Domain Reload Profiling: 2836ms
BeginReloadAssembly (216ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (73ms)
RebuildCommonClasses (44ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (64ms)
LoadAllAssembliesAndSetupDomain (1272ms)
LoadAssemblies (893ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (452ms)
TypeCache.Refresh (439ms)
TypeCache.ScanAssembly (406ms)
ScanForSourceGeneratedMonoScriptInfo (2ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1223ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (501ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (96ms)
ProcessInitializeOnLoadAttributes (350ms)
ProcessInitializeOnLoadMethodAttributes (30ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 25.14 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.3 KB). Loaded Objects now: 6856.
Memory consumption went from 184.5 MB to 184.3 MB.
Total: 3.622500 ms (FindLiveObjects: 0.675800 ms CreateObjectMapping: 0.355400 ms MarkObjects: 2.370200 ms DeleteObjects: 0.218800 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.512 seconds
Refreshing native plugins compatible for Editor in 35.60 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.435 seconds
Domain Reload Profiling: 2940ms
BeginReloadAssembly (187ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (63ms)
RebuildCommonClasses (37ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (62ms)
LoadAllAssembliesAndSetupDomain (1205ms)
LoadAssemblies (795ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (473ms)
TypeCache.Refresh (460ms)
TypeCache.ScanAssembly (429ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (13ms)
FinalizeReload (1435ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (599ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (125ms)
ProcessInitializeOnLoadAttributes (414ms)
ProcessInitializeOnLoadMethodAttributes (35ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 38.16 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.4 KB). Loaded Objects now: 6871.
Memory consumption went from 184.5 MB to 184.3 MB.
Total: 4.657000 ms (FindLiveObjects: 0.782000 ms CreateObjectMapping: 0.415600 ms MarkObjects: 3.153500 ms DeleteObjects: 0.303800 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.488 seconds
Refreshing native plugins compatible for Editor in 29.20 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.483 seconds
Domain Reload Profiling: 2961ms
BeginReloadAssembly (196ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (63ms)
RebuildCommonClasses (35ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (75ms)
LoadAllAssembliesAndSetupDomain (1159ms)
LoadAssemblies (793ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (441ms)
TypeCache.Refresh (425ms)
TypeCache.ScanAssembly (395ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (12ms)
FinalizeReload (1483ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (668ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (11ms)
SetLoadedEditorAssemblies (10ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (174ms)
ProcessInitializeOnLoadAttributes (429ms)
ProcessInitializeOnLoadMethodAttributes (32ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 42.40 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.5 KB). Loaded Objects now: 6886.
Memory consumption went from 184.6 MB to 184.4 MB.
Total: 6.457600 ms (FindLiveObjects: 0.810000 ms CreateObjectMapping: 0.946800 ms MarkObjects: 4.284800 ms DeleteObjects: 0.413200 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.489 seconds
Refreshing native plugins compatible for Editor in 38.72 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.429 seconds
Domain Reload Profiling: 2912ms
BeginReloadAssembly (193ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (64ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (59ms)
LoadAllAssembliesAndSetupDomain (1180ms)
LoadAssemblies (814ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (431ms)
TypeCache.Refresh (421ms)
TypeCache.ScanAssembly (396ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1429ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (620ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (122ms)
ProcessInitializeOnLoadAttributes (434ms)
ProcessInitializeOnLoadMethodAttributes (36ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 38.52 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.4 KB). Loaded Objects now: 6901.
Memory consumption went from 184.6 MB to 184.4 MB.
Total: 3.903700 ms (FindLiveObjects: 0.702400 ms CreateObjectMapping: 0.355700 ms MarkObjects: 2.545200 ms DeleteObjects: 0.298200 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.673 seconds
Refreshing native plugins compatible for Editor in 31.84 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.951 seconds
Domain Reload Profiling: 3615ms
BeginReloadAssembly (202ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (68ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (72ms)
LoadAllAssembliesAndSetupDomain (1338ms)
LoadAssemblies (835ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (571ms)
TypeCache.Refresh (559ms)
TypeCache.ScanAssembly (529ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (13ms)
FinalizeReload (1951ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (694ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (145ms)
ProcessInitializeOnLoadAttributes (498ms)
ProcessInitializeOnLoadMethodAttributes (29ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 53.10 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.5 KB). Loaded Objects now: 6916.
Memory consumption went from 184.5 MB to 184.3 MB.
Total: 8.408900 ms (FindLiveObjects: 1.359600 ms CreateObjectMapping: 1.214600 ms MarkObjects: 5.469200 ms DeleteObjects: 0.363800 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.404 seconds
Refreshing native plugins compatible for Editor in 29.79 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.182 seconds
Domain Reload Profiling: 2575ms
BeginReloadAssembly (215ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (68ms)
RebuildCommonClasses (46ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (71ms)
LoadAllAssembliesAndSetupDomain (1046ms)
LoadAssemblies (767ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (362ms)
TypeCache.Refresh (349ms)
TypeCache.ScanAssembly (325ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (9ms)
FinalizeReload (1183ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (548ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (111ms)
ProcessInitializeOnLoadAttributes (388ms)
ProcessInitializeOnLoadMethodAttributes (28ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 29.88 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.5 KB). Loaded Objects now: 6931.
Memory consumption went from 184.7 MB to 184.5 MB.
Total: 4.177400 ms (FindLiveObjects: 0.754300 ms CreateObjectMapping: 0.232200 ms MarkObjects: 2.903300 ms DeleteObjects: 0.286300 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.518 seconds
Refreshing native plugins compatible for Editor in 43.35 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.530 seconds
Domain Reload Profiling: 3042ms
BeginReloadAssembly (218ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (80ms)
RebuildCommonClasses (44ms)
RebuildNativeTypeToScriptingClass (14ms)
initialDomainReloadingComplete (60ms)
LoadAllAssembliesAndSetupDomain (1176ms)
LoadAssemblies (807ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (445ms)
TypeCache.Refresh (431ms)
TypeCache.ScanAssembly (402ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (14ms)
FinalizeReload (1531ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (651ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (9ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (121ms)
ProcessInitializeOnLoadAttributes (450ms)
ProcessInitializeOnLoadMethodAttributes (48ms)
AfterProcessingInitializeOnLoad (14ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 34.35 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.3 KB). Loaded Objects now: 6946.
Memory consumption went from 184.7 MB to 184.5 MB.
Total: 4.991400 ms (FindLiveObjects: 0.794700 ms CreateObjectMapping: 0.283700 ms MarkObjects: 3.453800 ms DeleteObjects: 0.457300 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.383 seconds
Refreshing native plugins compatible for Editor in 27.38 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.201 seconds
Domain Reload Profiling: 2577ms
BeginReloadAssembly (184ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (62ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (65ms)
LoadAllAssembliesAndSetupDomain (1077ms)
LoadAssemblies (762ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (383ms)
TypeCache.Refresh (371ms)
TypeCache.ScanAssembly (348ms)
ScanForSourceGeneratedMonoScriptInfo (2ms)
ResolveRequiredComponents (9ms)
FinalizeReload (1201ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (501ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (95ms)
ProcessInitializeOnLoadAttributes (359ms)
ProcessInitializeOnLoadMethodAttributes (26ms)
AfterProcessingInitializeOnLoad (8ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (9ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 45.44 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.4 KB). Loaded Objects now: 6961.
Memory consumption went from 184.7 MB to 184.6 MB.
Total: 5.983400 ms (FindLiveObjects: 0.929400 ms CreateObjectMapping: 0.391200 ms MarkObjects: 4.087200 ms DeleteObjects: 0.571800 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.445 seconds
Refreshing native plugins compatible for Editor in 30.59 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.646 seconds
Domain Reload Profiling: 3085ms
BeginReloadAssembly (192ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (65ms)
RebuildCommonClasses (36ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (65ms)
LoadAllAssembliesAndSetupDomain (1133ms)
LoadAssemblies (765ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (437ms)
TypeCache.Refresh (426ms)
TypeCache.ScanAssembly (395ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (10ms)
FinalizeReload (1647ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (729ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (9ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (118ms)
ProcessInitializeOnLoadAttributes (531ms)
ProcessInitializeOnLoadMethodAttributes (51ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 46.10 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (199.5 KB). Loaded Objects now: 6976.
Memory consumption went from 184.8 MB to 184.6 MB.
Total: 6.049000 ms (FindLiveObjects: 1.035200 ms CreateObjectMapping: 0.682300 ms MarkObjects: 3.997300 ms DeleteObjects: 0.332600 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.460 seconds
Refreshing native plugins compatible for Editor in 27.40 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.250 seconds
Domain Reload Profiling: 2702ms
BeginReloadAssembly (206ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (69ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (64ms)
LoadAllAssembliesAndSetupDomain (1131ms)
LoadAssemblies (842ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (369ms)
TypeCache.Refresh (357ms)
TypeCache.ScanAssembly (337ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (9ms)
FinalizeReload (1251ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (556ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (95ms)
ProcessInitializeOnLoadAttributes (367ms)
ProcessInitializeOnLoadMethodAttributes (66ms)
AfterProcessingInitializeOnLoad (16ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (14ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 71.69 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.4 KB). Loaded Objects now: 6991.
Memory consumption went from 184.7 MB to 184.5 MB.
Total: 4.770900 ms (FindLiveObjects: 0.690600 ms CreateObjectMapping: 0.352900 ms MarkObjects: 3.334300 ms DeleteObjects: 0.390900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.485 seconds
Refreshing native plugins compatible for Editor in 32.27 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.510 seconds
Domain Reload Profiling: 2989ms
BeginReloadAssembly (209ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (75ms)
RebuildCommonClasses (44ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (70ms)
LoadAllAssembliesAndSetupDomain (1142ms)
LoadAssemblies (781ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (436ms)
TypeCache.Refresh (424ms)
TypeCache.ScanAssembly (393ms)
ScanForSourceGeneratedMonoScriptInfo (1ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1511ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (660ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (132ms)
ProcessInitializeOnLoadAttributes (454ms)
ProcessInitializeOnLoadMethodAttributes (44ms)
AfterProcessingInitializeOnLoad (14ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (18ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 49.07 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.4 KB). Loaded Objects now: 7006.
Memory consumption went from 184.8 MB to 184.6 MB.
Total: 6.175900 ms (FindLiveObjects: 0.640900 ms CreateObjectMapping: 0.350300 ms MarkObjects: 4.536500 ms DeleteObjects: 0.646200 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.487 seconds
Refreshing native plugins compatible for Editor in 32.07 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.403 seconds
Domain Reload Profiling: 2883ms
BeginReloadAssembly (183ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (58ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (58ms)
LoadAllAssembliesAndSetupDomain (1189ms)
LoadAssemblies (796ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (459ms)
TypeCache.Refresh (448ms)
TypeCache.ScanAssembly (422ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1404ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (590ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (106ms)
ProcessInitializeOnLoadAttributes (421ms)
ProcessInitializeOnLoadMethodAttributes (38ms)
AfterProcessingInitializeOnLoad (11ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (12ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 24.80 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (199.5 KB). Loaded Objects now: 7021.
Memory consumption went from 184.8 MB to 184.6 MB.
Total: 3.178700 ms (FindLiveObjects: 0.556600 ms CreateObjectMapping: 0.200100 ms MarkObjects: 2.181900 ms DeleteObjects: 0.238200 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.445 seconds
Refreshing native plugins compatible for Editor in 27.10 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.198 seconds
Domain Reload Profiling: 2636ms
BeginReloadAssembly (229ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (73ms)
RebuildCommonClasses (38ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (63ms)
LoadAllAssembliesAndSetupDomain (1095ms)
LoadAssemblies (798ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (394ms)
TypeCache.Refresh (382ms)
TypeCache.ScanAssembly (357ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (8ms)
FinalizeReload (1199ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (544ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (7ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (105ms)
ProcessInitializeOnLoadAttributes (375ms)
ProcessInitializeOnLoadMethodAttributes (39ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (13ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 29.92 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.3 KB). Loaded Objects now: 7036.
Memory consumption went from 184.9 MB to 184.7 MB.
Total: 3.711400 ms (FindLiveObjects: 0.511400 ms CreateObjectMapping: 0.330100 ms MarkObjects: 2.650100 ms DeleteObjects: 0.218500 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.509 seconds
Refreshing native plugins compatible for Editor in 32.24 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.911 seconds
Domain Reload Profiling: 3415ms
BeginReloadAssembly (196ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (4ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (61ms)
RebuildCommonClasses (56ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (66ms)
LoadAllAssembliesAndSetupDomain (1173ms)
LoadAssemblies (800ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (453ms)
TypeCache.Refresh (439ms)
TypeCache.ScanAssembly (410ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (14ms)
FinalizeReload (1912ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (827ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (13ms)
SetLoadedEditorAssemblies (9ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (174ms)
ProcessInitializeOnLoadAttributes (572ms)
ProcessInitializeOnLoadMethodAttributes (42ms)
AfterProcessingInitializeOnLoad (16ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (15ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 43.10 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.5 KB). Loaded Objects now: 7051.
Memory consumption went from 184.9 MB to 184.7 MB.
Total: 5.426900 ms (FindLiveObjects: 0.715400 ms CreateObjectMapping: 0.367300 ms MarkObjects: 4.090200 ms DeleteObjects: 0.252500 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:scripting/monoscript/fileName/m_generatorPluginAttribute.cs: b059e60ee6785702b3dbf85733765f7f -> bef7912753b2bc58bba0d70946e69a22
custom:scripting/monoscript/fileName/m_generatorAttribute.cs: 9a3832caedb205d9d2bd83dcddfd1f7d -> 4d18a73bcdf3c1dd8d7046481e79d093
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:scripting/monoscript/fileName/m_generatorPackageAttribute.cs: e10470c8d55ee14386c756ed32808741 -> c0108c2656ca6f9f00b8de673fb8aace
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.531 seconds
Refreshing native plugins compatible for Editor in 43.05 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.344 seconds
Domain Reload Profiling: 2866ms
BeginReloadAssembly (217ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (5ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (79ms)
RebuildCommonClasses (41ms)
RebuildNativeTypeToScriptingClass (13ms)
initialDomainReloadingComplete (62ms)
LoadAllAssembliesAndSetupDomain (1188ms)
LoadAssemblies (813ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (453ms)
TypeCache.Refresh (437ms)
TypeCache.ScanAssembly (415ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (13ms)
FinalizeReload (1345ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (547ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (98ms)
ProcessInitializeOnLoadAttributes (390ms)
ProcessInitializeOnLoadMethodAttributes (33ms)
AfterProcessingInitializeOnLoad (12ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (16ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 26.77 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.2 KB). Loaded Objects now: 7066.
Memory consumption went from 184.8 MB to 184.6 MB.
Total: 4.473900 ms (FindLiveObjects: 0.599500 ms CreateObjectMapping: 0.262600 ms MarkObjects: 3.153900 ms DeleteObjects: 0.455000 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 26.00 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (130.0 KB). Loaded Objects now: 7066.
Memory consumption went from 102.4 MB to 102.3 MB.
Total: 6.200700 ms (FindLiveObjects: 1.220800 ms CreateObjectMapping: 0.937500 ms MarkObjects: 3.764900 ms DeleteObjects: 0.275400 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.500 seconds
Refreshing native plugins compatible for Editor in 25.49 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.182 seconds
Domain Reload Profiling: 2676ms
BeginReloadAssembly (227ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (71ms)
RebuildCommonClasses (39ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (68ms)
LoadAllAssembliesAndSetupDomain (1147ms)
LoadAssemblies (859ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (384ms)
TypeCache.Refresh (370ms)
TypeCache.ScanAssembly (343ms)
ScanForSourceGeneratedMonoScriptInfo (3ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1183ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (539ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (98ms)
ProcessInitializeOnLoadAttributes (387ms)
ProcessInitializeOnLoadMethodAttributes (33ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (11ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 28.75 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5303 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.0 KB). Loaded Objects now: 7081.
Memory consumption went from 184.9 MB to 184.7 MB.
Total: 4.233400 ms (FindLiveObjects: 0.488500 ms CreateObjectMapping: 0.411300 ms MarkObjects: 3.048500 ms DeleteObjects: 0.283900 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 38.96 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (130.0 KB). Loaded Objects now: 7081.
Memory consumption went from 102.5 MB to 102.4 MB.
Total: 5.032300 ms (FindLiveObjects: 0.595400 ms CreateObjectMapping: 0.297300 ms MarkObjects: 3.956000 ms DeleteObjects: 0.182500 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 34.04 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
Unloading 3 unused Assets / (130.0 KB). Loaded Objects now: 7081.
Memory consumption went from 102.1 MB to 102.0 MB.
Total: 6.287800 ms (FindLiveObjects: 0.768600 ms CreateObjectMapping: 0.232000 ms MarkObjects: 5.097500 ms DeleteObjects: 0.188200 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.550 seconds
Refreshing native plugins compatible for Editor in 28.15 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.209 seconds
Domain Reload Profiling: 2752ms
BeginReloadAssembly (215ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (6ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (74ms)
RebuildCommonClasses (44ms)
RebuildNativeTypeToScriptingClass (12ms)
initialDomainReloadingComplete (70ms)
LoadAllAssembliesAndSetupDomain (1203ms)
LoadAssemblies (863ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (411ms)
TypeCache.Refresh (396ms)
TypeCache.ScanAssembly (366ms)
ScanForSourceGeneratedMonoScriptInfo (4ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1210ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (492ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (6ms)
SetLoadedEditorAssemblies (5ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (91ms)
ProcessInitializeOnLoadAttributes (352ms)
ProcessInitializeOnLoadMethodAttributes (27ms)
AfterProcessingInitializeOnLoad (9ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (16ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 27.59 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5304 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.2 KB). Loaded Objects now: 7097.
Memory consumption went from 185.0 MB to 184.8 MB.
Total: 5.140800 ms (FindLiveObjects: 0.640200 ms CreateObjectMapping: 0.272100 ms MarkObjects: 3.569300 ms DeleteObjects: 0.657600 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.465 seconds
Refreshing native plugins compatible for Editor in 26.76 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.439 seconds
Domain Reload Profiling: 2897ms
BeginReloadAssembly (236ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (7ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (85ms)
RebuildCommonClasses (42ms)
RebuildNativeTypeToScriptingClass (15ms)
initialDomainReloadingComplete (61ms)
LoadAllAssembliesAndSetupDomain (1104ms)
LoadAssemblies (802ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (383ms)
TypeCache.Refresh (372ms)
TypeCache.ScanAssembly (349ms)
ScanForSourceGeneratedMonoScriptInfo (2ms)
ResolveRequiredComponents (9ms)
FinalizeReload (1439ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (639ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (8ms)
SetLoadedEditorAssemblies (6ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (112ms)
ProcessInitializeOnLoadAttributes (471ms)
ProcessInitializeOnLoadMethodAttributes (31ms)
AfterProcessingInitializeOnLoad (10ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (10ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 27.72 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5304 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.2 KB). Loaded Objects now: 7112.
Memory consumption went from 185.0 MB to 184.8 MB.
Total: 4.531700 ms (FindLiveObjects: 0.763000 ms CreateObjectMapping: 0.257800 ms MarkObjects: 3.291800 ms DeleteObjects: 0.217800 ms)
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
========================================================================
Received Prepare
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 2.222 seconds
Refreshing native plugins compatible for Editor in 56.35 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Assembly with name 'JNGame.Editor' already exists (Assets/HotScripts/JNGame/Editor/JNGame.Editor.asmdef)
Assembly with name 'JNGame.Editor' already exists (Assets/Plugins/JNGame/Editor/JNGame.Editor.asmdef)
ArgumentException: An item with the same key has already been added. Key: a6f7937b7f28906409a3ea3ceb2316c6
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x0015a] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <6aa56e57ab504395b555cf3ed50fa53d>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (TSource[] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00029] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector, System.Collections.Generic.IEqualityComparer`1[T] comparer) [0x00051] in <673908c2ea674418a53dc8058a28ff38>:0
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] keySelector, System.Func`2[T,TResult] elementSelector) [0x00000] in <673908c2ea674418a53dc8058a28ff38>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilder.Initialize (System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00046] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.AssemblyGraphBuilderFactory.GetOrCreate (System.String projectPath, System.Collections.Generic.IReadOnlyCollection`1[T] assemblies, System.Collections.Generic.IReadOnlyCollection`1[T] customScriptAssemblyReferences) [0x00038] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.GetAssemblyGraphBuilder () [0x00027] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilation.SetAllScripts (System.String[] allScripts) [0x0000d] in <582c35e8f45345d395e99f8e72e3c16d>:0
at UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface.SetAllScripts (System.String[] allScripts) [0x00006] in <582c35e8f45345d395e99f8e72e3c16d>:0
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.912 seconds
Domain Reload Profiling: 4126ms
BeginReloadAssembly (219ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (9ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (73ms)
RebuildCommonClasses (66ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (90ms)
LoadAllAssembliesAndSetupDomain (1819ms)
LoadAssemblies (1144ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (735ms)
TypeCache.Refresh (717ms)
TypeCache.ScanAssembly (674ms)
ScanForSourceGeneratedMonoScriptInfo (0ms)
ResolveRequiredComponents (18ms)
FinalizeReload (1913ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (777ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (10ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (136ms)
ProcessInitializeOnLoadAttributes (565ms)
ProcessInitializeOnLoadMethodAttributes (45ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (1ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (16ms)
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Shader 'FairyGUI/TextMeshPro/Distance Field': fallback shader 'TextMeshPro/Mobile/Distance Field' not found
Refreshing native plugins compatible for Editor in 35.69 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 5304 Unused Serialized files (Serialized files now loaded: 0)
Unloading 118 unused Assets / (198.3 KB). Loaded Objects now: 7127.
Memory consumption went from 185.0 MB to 184.8 MB.
Total: 4.407500 ms (FindLiveObjects: 0.575700 ms CreateObjectMapping: 0.243700 ms MarkObjects: 3.318200 ms DeleteObjects: 0.268700 ms)
2024-10-15 20:37:54 +08:00
Prepare: number of updated asset objects reloaded= 0
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->