mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 19:34:47 +00:00
142 lines
4.8 KiB
C#
142 lines
4.8 KiB
C#
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using System;
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using System.Collections.Generic;
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using JNGame.Math;
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namespace JNGame.Sync.State.Tile
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{
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public class JNSSTileTool
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{
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public static bool IsTileIndex(int[][] Tiles,(int X, int Y) xTuple)
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{
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if (xTuple.X >= 0 && xTuple.Y >= 0)
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{
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return xTuple.Y < Tiles.Length && xTuple.X < Tiles[0].Length;
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}
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return false;
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}
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/// <summary>
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/// 获取TileID X Y
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/// </summary>
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/// <returns></returns>
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public static (int X, int Y) GetTileIDXY(int[][] Tiles,int index)
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{
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// 遍历数组
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for (int y = 0; y < Tiles.Length; y++)
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{
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for (int x = 0; x < Tiles[y].Length; x++)
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{
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// 检查当前元素是否非零
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if (Tiles[y][x] != 0 && Tiles[y][x] == index)
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{
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// 返回找到的坐标
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return (x,y);
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}
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}
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}
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throw new Exception();
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}
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/// <summary>
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/// 根据TileId 获取最大最小范围
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/// </summary>
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/// <returns></returns>
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public static (LVector2 Max,LVector2 Min) GetTileContains(int[][] Tiles, int TileSize,int index)
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{
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(int X, int Y) = GetTileIDXY(Tiles,index);
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var min = new LVector2(X.ToLFloat() * TileSize,Y.ToLFloat() * TileSize);
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var max = new LVector2((X + 1).ToLFloat() * TileSize,(Y + 1).ToLFloat() * TileSize);
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return (max,min);
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}
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/// <summary>
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/// 获取九宫格Index
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/// </summary>
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/// <returns></returns>
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public static List<int> GetTileGridIndex(int[][] Tiles, int TileSize, (int X, int Y) xTuple)
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{
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List<int> grid = new List<int>();
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// 填充九宫格
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for (int i = -1; i <= 1; i++)
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{
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for (int j = -1; j <= 1; j++)
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{
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int tempX = xTuple.X + i;
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int tempY = xTuple.Y + j; // 注意这里j+1+1是因为数组第二维存储的是y坐标
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if (IsTileIndex(Tiles,(tempX,tempY))) grid.Add(Tiles[tempY][tempX]);
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}
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}
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return grid;
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}
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public static List<int> GetTileGridIndex(int[][] Tiles, int TileSize, int index)
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{
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return GetTileGridIndex(Tiles,TileSize,GetTileIDXY(Tiles,index));
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}
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public static List<int> GetTileGridIndex(int[][] Tiles,int TileSize,LVector3 pos)
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{
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return GetTileGridIndex(Tiles,TileSize,GetXYIndex(Tiles,TileSize,pos));
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}
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/// <summary>
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/// 获取Index
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/// </summary>
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/// <param name="Tiles"></param>
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/// <param name="TileSize"></param>
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/// <param name="pos"></param>
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/// <returns></returns>
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public static int GetTileIndex(int[][] Tiles,int TileSize,LVector3 pos)
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{
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(int x, int y) = JNSSTileTool.GetXYIndex(Tiles,TileSize,pos);
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return Tiles[y][x];
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}
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/// <summary>
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/// 获取XY
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/// </summary>
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/// <param name="Tiles"></param>
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/// <param name="TileSize"></param>
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/// <param name="pos"></param>
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/// <returns></returns>
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public static (int X, int Y) GetXYIndex(int[][] Tiles,int TileSize,LVector3 pos)
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{
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// 遍历数组
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for (int y = 0; y < Tiles.Length; y++)
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{
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for (int x = 0; x < Tiles[y].Length; x++)
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{
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// 检查当前元素是否非零
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if (Tiles[y][x] != 0)
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{
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//判断是否所在区块
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var min = new LVector2(x.ToLFloat() * TileSize,y.ToLFloat() * TileSize);
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var max = new LVector2((x + 1).ToLFloat() * TileSize,(y + 1).ToLFloat() * TileSize);
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// 假设LVector2是一个包含X和Y属性的结构体或类
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// 检查X坐标是否在范围内
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if (pos.x < min.x || pos.x >= max.x)
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{
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continue; // X坐标不在范围内
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}
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// 检查Y坐标是否在范围内
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if (pos.z < min.y || pos.z >= max.y)
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{
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continue; // Y坐标不在范围内
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}
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return (x,y);
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}
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}
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}
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return (0,0);
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}
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}
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}
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