JisolGame/luban_examples/Projects/Go_bin/gen/ai.GetOwnerPlayer.go

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2023-11-05 03:26:09 +08:00
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg;
import (
"demo/luban"
)
import "errors"
type AiGetOwnerPlayer struct {
Id int32
NodeName string
PlayerActorKey string
}
const TypeId_AiGetOwnerPlayer = -999247644
func (*AiGetOwnerPlayer) GetTypeId() int32 {
return -999247644
}
func NewAiGetOwnerPlayer(_buf *luban.ByteBuf) (_v *AiGetOwnerPlayer, err error) {
_v = &AiGetOwnerPlayer{}
{ if _v.Id, err = _buf.ReadInt(); err != nil { err = errors.New("error"); return } }
{ if _v.NodeName, err = _buf.ReadString(); err != nil { err = errors.New("error"); return } }
{ if _v.PlayerActorKey, err = _buf.ReadString(); err != nil { err = errors.New("error"); return } }
return
}