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2023-11-05 03:26:09 +08:00
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
using System.Text.Json;
namespace cfg.item
{
/// <summary>
/// 道具表
/// </summary>
public partial class TbItem
{
private readonly System.Collections.Generic.Dictionary<int, item.Item> _dataMap;
private readonly System.Collections.Generic.List<item.Item> _dataList;
public TbItem(JsonElement _buf)
{
_dataMap = new System.Collections.Generic.Dictionary<int, item.Item>();
_dataList = new System.Collections.Generic.List<item.Item>();
foreach(JsonElement _ele in _buf.EnumerateArray())
{
item.Item _v;
_v = item.Item.DeserializeItem(_ele);
_dataList.Add(_v);
_dataMap.Add(_v.Id, _v);
}
}
public System.Collections.Generic.Dictionary<int, item.Item> DataMap => _dataMap;
public System.Collections.Generic.List<item.Item> DataList => _dataList;
public item.Item GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null;
public item.Item Get(int key) => _dataMap[key];
public item.Item this[int key] => _dataMap[key];
public void ResolveRef(Tables tables)
{
foreach(var _v in _dataList)
{
_v.ResolveRef(tables);
}
}
}
}