mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 19:34:47 +00:00
56 lines
1.6 KiB
C#
56 lines
1.6 KiB
C#
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Luban;
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using System.Text.Json;
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namespace cfg.item
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{
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/// <summary>
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/// 道具表
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/// </summary>
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public partial class TbItem
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{
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private readonly System.Collections.Generic.Dictionary<int, item.Item> _dataMap;
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private readonly System.Collections.Generic.List<item.Item> _dataList;
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public TbItem(JsonElement _buf)
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{
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_dataMap = new System.Collections.Generic.Dictionary<int, item.Item>();
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_dataList = new System.Collections.Generic.List<item.Item>();
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foreach(JsonElement _ele in _buf.EnumerateArray())
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{
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item.Item _v;
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_v = item.Item.DeserializeItem(_ele);
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_dataList.Add(_v);
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_dataMap.Add(_v.Id, _v);
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}
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}
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public System.Collections.Generic.Dictionary<int, item.Item> DataMap => _dataMap;
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public System.Collections.Generic.List<item.Item> DataList => _dataList;
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public item.Item GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null;
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public item.Item Get(int key) => _dataMap[key];
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public item.Item this[int key] => _dataMap[key];
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public void ResolveRef(Tables tables)
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{
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foreach(var _v in _dataList)
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{
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_v.ResolveRef(tables);
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}
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}
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}
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}
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