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2024-08-17 14:27:18 +08:00
using System;
using System.Collections.Generic;
using Entitas;
using JNGame.EntitasExtend;
using JNGame.Sync.Frame.Entity.Component.Components;
using JNGame.Util.Types;
namespace JNGame.Sync.Frame.Entity.Components
{
public class JNEntityLookup : EntitasExtend.JNLookup
{
//位置组件
public int Transform { get; set; }
//绑定索引
protected override void BindIndex()
{
Transform = Next();
}
//绑定类型
protected override void BindType(KeyValue<int, Type> types)
{
types.Add(Transform,typeof(JNTransformComponent));
}
//查询组件
public T Query<T>(Entitas.Entity entity) where T : class, IComponent
{
return entity.GetComponent(GetIndex<T>()) as T;
}
}
}