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2023-11-05 03:26:09 +08:00
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg;
import "errors"
type AiKeepFaceTarget struct {
Id int32
NodeName string
TargetActorKey string
}
const TypeId_AiKeepFaceTarget = 1195270745
func (*AiKeepFaceTarget) GetTypeId() int32 {
return 1195270745
}
func NewAiKeepFaceTarget(_buf map[string]interface{}) (_v *AiKeepFaceTarget, err error) {
_v = &AiKeepFaceTarget{}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; if _v.NodeName, _ok_ = _buf["node_name"].(string); !_ok_ { err = errors.New("node_name error"); return } }
{ var _ok_ bool; if _v.TargetActorKey, _ok_ = _buf["target_actor_key"].(string); !_ok_ { err = errors.New("target_actor_key error"); return } }
return
}