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45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
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#if !BESTHTTP_DISABLE_SOCKETIO
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using System.Collections.Generic;
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namespace BestHTTP.SocketIO3
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{
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/// <summary>
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/// Helper class to parse and hold handshake information.
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/// </summary>
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[PlatformSupport.IL2CPP.Preserve]
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public sealed class HandshakeData
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{
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/// <summary>
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/// Session ID of this connection.
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/// </summary>
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[PlatformSupport.IL2CPP.Preserve]
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public string Sid { get; private set; }
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/// <summary>
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/// List of possible upgrades.
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/// </summary>
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[PlatformSupport.IL2CPP.Preserve]
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public List<string> Upgrades { get; private set; }
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/// <summary>
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/// What interval we have to set a ping message.
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/// </summary>
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[PlatformSupport.IL2CPP.Preserve]
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public int PingInterval { get; private set; }
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/// <summary>
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/// What time have to pass without an answer to our ping request when we can consider the connection disconnected.
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/// </summary>
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[PlatformSupport.IL2CPP.Preserve]
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public int PingTimeout { get; private set; }
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/// <summary>
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/// This defines how many bytes a single message can be, before the server closes the socket.
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/// </summary>
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public int MaxPayload { get; private set; }
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}
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}
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#endif
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