JisolGame/JNFrame2/Assets/Scripts/Game/Data/EDPlayerDataSystem.cs

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using System;
using System.Collections.Generic;
using DotRecast.Core.Collections;
using Game.JNGFrame.Logic.Entity;
using Game.JNGFrame.Logic.Entity.Contexts;
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using Game.Logic.Entity.Nodes;
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using JNGame.Sync.State.Tile.Entity;
using JNGame.Sync.System;
using JNGame.Sync.System.Data;
namespace Game.JNGState.Logic.Data
{
[Serializable]
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public class EDPlayerValue : GDataValue
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{
public int? Auth = null;
}
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public class EDPlayerData : GDataBase<EDPlayerData,EDPlayerValue,EDPlayer>
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{
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public override void BindEntity(JNTileEntity entity)
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{
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base.BindEntity(entity);
Value.Auth = Node.Controller.Auth;
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}
public override bool IsEquals(ISData data)
{
var node = data as EDPlayerData;
if (node is null) return false;
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return base.IsEquals(data) && Value.Auth.Equals(node.Value.Auth);
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}
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public override EDPlayerValue GetDifference(ISData diffValue = null)
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{
var diff = diffValue as EDPlayerData;
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var value = base.GetDifference(diffValue);
if (value is null || diff is null) return null;
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if (diff.Value.Auth is not null) value.Auth = diff.Value.Auth;
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return value;
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}
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public override void UData(EDPlayerValue data)
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{
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base.UData(data);
if (data.Auth is not null) Value.Auth = data.Auth;
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}
}
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public class EDPlayerDataSystem : GDataBaseSystem<EDPlayerData,EDPlayerValue,EDPlayer>
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{
public EDPlayerDataSystem(SStateDataEnum type) : base(type)
{
}
public override int NetID => (int)NetDataEnum.EDPlayerData;
public override JNTileContext<EDPlayer> NodeContext => Contexts.GetContext<EDPlayerContext>();
}
}